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Xeno maw and jaw structures #16663
Xeno maw and jaw structures #16663
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Pls no more ranged xeno stuff. Marine indirect fire sucks, you cant just give xenos better howitzers than marines |
two and a half primos or 2 seconds of gas :clueless: |
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speed merge this is a other step to Xeno VS marine campaign |
it would be nice if boilers get to shoot from xeno mau and jaw; fitting of the caste |
I strongly approve of this as something to allow xenos to resolve 2 hour long FOB siege's, which still happen sometimes. Additionally, I wish for marine engineering to recieve buffs to be more impactful which of course increases the probability of 2 hour sieges. Xenos having strategic weapon options to counter improved marine defenses and end sieges sounds great. |
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neat
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/datum/maw_ammo/hugger/impact_visuals(turf/target) | ||
var/list/turf/turfs = RANGE_TURFS(drop_range, target) | ||
assignturfs: |
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I don't think I have ever seen a block label used, neat
A QoL request: Building a maw/jaw should place a tunnel next to it in the same way that the silo does. |
some of these seem really really weak for the costs involved; most of them last for what, one tick? the hugger one seems OP in comparison |
Xenos already have something for fob sieges. Also those don't happen anymore because most defenses can be removed with great ease. They don't need artilery. They're just going to add this and then leave the rest alone. Xenos do not need more things. They never got the nerfs that were supposed to come with the Aim mode removal. |
Acid Jaws can be placed (in Pillar of Springs) and used shipside. Intentional? |
no reason for why it's good for the game? at least put something that's a bad argument instead of adding nothing to it, also, xenos pretty much already got indirect fire, in a way, via the boiler, and FOB sieges that last long almost never happen, it's going to be mainly used for disk holds, pretty sure this is going to be added and unused unless if xenos lack a boiler or for niche stuff, that's at least the point of view of me, a player, i might be extremely wrong in thinking this was though |
doesnt have minimap icon or show on the hive structures list in hive status |
So Hugger mortar is by far the best option, neuro cloud could be good but it's nothing that other xenos can't do better already. Huggers are simply way better at disrupting a formation than any other option. |
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 3 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
About The Pull Request
finished it up, WIP needs testing
and ideally minimap icons for both as well
Buy maw with points click it as hive ruler to open radial menu after selecting bombardment type click on minimap to fire
Acid Jaws: costs 600 tac points, cannot be in caves
Fire:
5 minute CD, 4 turf radius of basically a pyrogen fireball, 6 sec cd
Hugger: 3 minute cd, 6 sec impact, drops 30 random huggers in a 8 tile radius
Smoke: Shoots neuro smoke 6 second impact, 1 sec lasting, radius 4 (can easily shoot more if I get radial sprites for it), cooldown 4 min
Acid Maw: 1600 strategic points, can be in caves, fires 10 tile radius acid gas bombardments that last 2 sec every 10 minutes, shots are announced, impact time 6 seconds
Why It's Good For The Game
Xeno indirect fire be like
Changelog
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add: Added the new acid maw and acid jaws xeno structures
/:cl: