-
Notifications
You must be signed in to change notification settings - Fork 54
/
snake.py
144 lines (114 loc) · 3.77 KB
/
snake.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
#!/usr/bin/env python
import pygame
import sys
import time
import random
from pygame.locals import *
FPS = 15
pygame.init()
fpsClock=pygame.time.Clock()
SCREEN_WIDTH, SCREEN_HEIGHT = 640, 480
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT), 0, 32)
surface = pygame.Surface(screen.get_size())
surface = surface.convert()
surface.fill((255,255,255))
clock = pygame.time.Clock()
pygame.key.set_repeat(1, 40)
GRIDSIZE=10
GRID_WIDTH = SCREEN_WIDTH / GRIDSIZE
GRID_HEIGHT = SCREEN_HEIGHT / GRIDSIZE
UP = (0, -1)
DOWN = (0, 1)
LEFT = (-1, 0)
RIGHT = (1, 0)
screen.blit(surface, (0,0))
def draw_box(surf, color, pos):
r = pygame.Rect((pos[0], pos[1]), (GRIDSIZE, GRIDSIZE))
pygame.draw.rect(surf, color, r)
class Snake(object):
def __init__(self):
self.lose()
self.color = (0,0,0)
def get_head_position(self):
return self.positions[0]
def lose(self):
self.length = 1
self.positions = [((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2))]
self.direction = random.choice([UP, DOWN, LEFT, RIGHT])
def point(self, pt):
if self.length > 1 and (pt[0] * -1, pt[1] * -1) == self.direction:
return
else:
self.direction = pt
def move(self):
cur = self.positions[0]
x, y = self.direction
new = (((cur[0]+(x*GRIDSIZE)) % SCREEN_WIDTH), (cur[1]+(y*GRIDSIZE)) % SCREEN_HEIGHT)
if len(self.positions) > 2 and new in self.positions[2:]:
self.lose()
else:
self.positions.insert(0, new)
if len(self.positions) > self.length:
self.positions.pop()
def draw(self, surf):
for p in self.positions:
draw_box(surf, self.color, p)
class Apple(object):
def __init__(self):
self.position = (0,0)
self.color = (255,0,0)
self.randomize()
def randomize(self):
self.position = (random.randint(0, GRID_WIDTH-1) * GRIDSIZE, random.randint(0, GRID_HEIGHT-1) * GRIDSIZE)
def draw(self, surf):
draw_box(surf, self.color, self.position)
def check_eat(snake, apple):
if snake.get_head_position() == apple.position:
snake.length += 1
apple.randomize()
class Rock (object):
def __init__(self):
self.position = (0,0)
self.color = (160,80,30)
self.randomize()
def randomize(self):
self.position = (random.randint(0, GRID_WIDTH-1) * GRIDSIZE, random.randint(0, GRID_HEIGHT-1) * GRIDSIZE)
def draw(self, surf):
draw_box(surf, self.color, self.position)
def check_smash(snake, rock):
if snake.get_head_position() == rock.position:
snake.lose()
if __name__ == '__main__':
snake = Snake()
apple = Apple()
rock = Rock()
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYDOWN:
if event.key == K_UP:
snake.point(UP)
elif event.key == K_DOWN:
snake.point(DOWN)
elif event.key == K_LEFT:
snake.point(LEFT)
elif event.key == K_RIGHT:
snake.point(RIGHT)
surface.fill((255,255,255))
snake.move()
check_eat(snake, apple)
check_smash(snake, rock)
snake.draw(surface)
apple.draw(surface)
rock.draw(surface)
font = pygame.font.Font(None, 36)
text = font.render(str(snake.length), 1, (10, 10, 10))
textpos = text.get_rect()
textpos.centerx = 20
surface.blit(text, textpos)
screen.blit(surface, (0,0))
pygame.display.flip()
pygame.display.update()
fpsClock.tick(FPS + snake.length/3)