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Sorry for the late response, not using godot that often lately. I added SubdivRefinerOptions which expose the boundary interpolation options in the Subdivider in gdscript on the dev branch (not on the nodes though, I can add that as well if you need it).
Doesn’t seem to be currently possible, but it would be nice to be able to change the boundary interpolation setting used during subdivision.
https://graphics.pixar.com/opensubdiv/docs/subdivision_surfaces.html#boundary-interpolation-rules
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