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Crash with float=64 #21
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I also struggled with debugging yesterday. I got it working with 87c4b39 again on Linux, but last time I tried debugging didn't work for me at all on windows. My setup right now is compiling with
and for starting Godot still
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I think this is the only thing we (V-Sekai) need to fix. Been failing, but here is our branch. I have some patches, and a json api from our project. https://github.com/fire/godot-subdiv https://github.com/fire/godot-cpp/blob/a04709f4b57eb3dfab82a5b9e84318b749f744dd/godot-headers/extension_api.json |
Postponed til later for V-Sekai. |
Trying to enable float=64 for our build, but it's crashing.
Any idea how to debug it?
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