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Crash with float=64 #21

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fire opened this issue Oct 16, 2022 · 3 comments
Closed

Crash with float=64 #21

fire opened this issue Oct 16, 2022 · 3 comments
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@fire
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fire commented Oct 16, 2022

Trying to enable float=64 for our build, but it's crashing.

Any idea how to debug it?

@tefusion
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I also struggled with debugging yesterday. I got it working with 87c4b39 again on Linux, but last time I tried debugging didn't work for me at all on windows. My setup right now is compiling with

"command": "scons",
            "group": "build",
            "args": [
                "target=template_debug",
                "dev_build=yes", //newly needed with beta 3, no optimization, but debug symbols
                "platform=linux",
                "-Q",
                "tests=1"
            ],

and for starting Godot still

"program": "path/to/godot",
             "args": [
                "--verbose",
                "--editor",
                "--path",
                "${workspaceFolder}/project"
            ],

@tefusion tefusion added the bug Something isn't working label Oct 16, 2022
@fire fire changed the title Enabling float=64 Crash with float=64 Oct 16, 2022
@fire
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fire commented Oct 16, 2022

I think this is the only thing we (V-Sekai) need to fix.

Been failing, but here is our branch. I have some patches, and a json api from our project. https://github.com/fire/godot-subdiv https://github.com/fire/godot-cpp/blob/a04709f4b57eb3dfab82a5b9e84318b749f744dd/godot-headers/extension_api.json

@fire
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fire commented Dec 5, 2022

Postponed til later for V-Sekai.

@fire fire closed this as completed Dec 5, 2022
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