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Sequencer input issue #26

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drHogan opened this issue May 23, 2019 · 4 comments
Open

Sequencer input issue #26

drHogan opened this issue May 23, 2019 · 4 comments

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@drHogan
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drHogan commented May 23, 2019

I've been trying to drive an animation through the step of the sequencer, following exactly the setup described in the wiki, and i don't have any success at all.

I also tried to debug on screen on a Text element the value of the Accumulator, but the string value remains unmodified, as if nothing came out of the accumulator at all.

My setup as said, is identical to the one showed here (at least for what i can see). https://github.com/teenageengineering/videolab/wiki/animation
We're testing through USB so it's not related to the bluetooth issue. We did check through a midi monitor and the clock seems to be sent normally. Am I doing something wrong?

@drHogan
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drHogan commented May 23, 2019

On further testing, i got it working (don't know exactly how) on Unity editor and standalone build using both Ableton Live and OP-Z to send the midi clock, but as soon as we get the videopak in OP-Z app, there is no reaction any longer.

@ikriz
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ikriz commented Feb 6, 2022

I'm currently running in to this same issue with the videopak 1.1.3-beta in unity 2018.4.29 it seems the step value isn't updated at all. Start and Stop events work like a charm. There is normal MIDI input because Note on/off messages work without issue. Connected over USB on a Mac to the OP-Z app with the Unity 2018.4.29 build.

@ikriz
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ikriz commented Feb 6, 2022

#20 seems to be related

@antiero
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antiero commented Feb 4, 2023

I'm currently running in to this same issue with the videopak 1.1.3-beta in unity 2018.4.29 it seems the step value isn't updated at all. Start and Stop events work like a charm. There is normal MIDI input because Note on/off messages work without issue. Connected over USB on a Mac to the OP-Z app with the Unity 2018.4.29 build.

Also seeing the same issue mentioned with videopak 1.1.3-beta, Unity 2018.4.29.

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