diff --git a/docs/readme.txt b/docs/readme.txt index 4b19c1dfe..5f5c63312 100644 --- a/docs/readme.txt +++ b/docs/readme.txt @@ -1,10 +1,10 @@ =============================================================================== -Title : The Eternity Engine v4.04.01 "Glitnir" Update 1 -Filename : ee-4.04.01-win64.zip, ee-4.04.01-win32.zip, - ee-4.04.01-win-legacy.zip, - ee-4.04.01-macos-applesilicon.dmg, - ee-4.04.01-macos-intel.dmg, -Release date : 2024-10-20 +Title : The Eternity Engine v4.04.02 "Glitnir" Update 2 +Filename : ee-4.04.02-win64.zip, ee-4.04.02-win32.zip, + ee-4.04.02-win-legacy.zip, + ee-4.04.02-macos-applesilicon.dmg, + ee-4.04.02-macos-intel.dmg, +Release date : 2024-11-18 Author : Team Eternity: Ioan Chera, James "Quasar" Haley, @@ -146,6 +146,7 @@ Special Thanks to : - Feature and Patch Contributors - Danfun64 DENCHIKTEAM DerTodIstEinDandy + deviant27 Droid ellmo Exarkuniv @@ -249,11 +250,28 @@ with any concerns. =============================================================================== -* Features New to Version 4.04.01 * - -Critical bug fixes over v4.04.00. Please upgrade to this version if you still -use 4.04.00. Check the readme for that version for the additions over 4.02.00, -they are many! +* Features New to Version 4.04.02 * + +Bug fixes and quality of life improvements: + +* Multithreaded rendering now renders very wide sprites properly (such as the + trees in Eviternity 2 MAP14). +* Confirmation yes/no views (such as for quitting) now accept non-QWERTY + keyboard layouts for 'y' and 'n', i.e. the same keys which under QWERTY would + be 'y' or 'n' will also work. +* Do not terminate suddenly if user put flag names in the MBF21 flag + codepointer. Just display an in-game error message with sound. Also, the + message is more accurate. +* Explosions now trigger splashes on BOOM deep water surfaces by comparing their + heights to the water surface, not to the solid surface beneath. +* Splash terrain types now work with portal overlays. +* Heretic Fire Mace projectiles now blow up when hitting anything under Boom + water, without bouncing, so as to behave consistently with shallow Heretic + water. Currently this doesn't apply to linked portal water however. +* A_SetFlags, A_UnsetFlags, A_AddFlags and A_RemoveFlags now handle NOSECTOR and + NOBLOCKMAP in a stable manner. + +For actual bug fixes, see the end of this document. =============================================================================== * Coming Soon * @@ -281,6 +299,11 @@ These are features planned to debut in future versions of the Eternity Engine: * Dates are in mm/dd/yy * +4.04.02 "Glitnir" Update 2 -- 11/18/24 + + Bug fix and quality updates. Linked portals with overlays can now trigger + terrain effects if assigned. + 4.04.01 "Glitnir" Update 1 -- 10/20/24 Bug fix update. @@ -484,26 +507,15 @@ These are features planned to debut in future versions of the Eternity Engine: =============================================================================== * Bugs Fixed, Known Issues * -Bugs Fixed (between 4.04.00 and 4.04.01): +Bugs Fixed (between 4.04.01 and 4.04.02): -+ Fixed wrong version display in the title bar. -+ Fixed corruption happening after trying to play an unsupported demo, such as - coming from DSDA-DOOM. This affects projects such as Eviternity II. -+ Fixed Heretic autoswitching weapons wrongly when having the Tome of Power. -+ Fixed crash happening when inheriting or applying a delta structure on a - powered-up weaponinfo. -+ Fixed powered dragonclaw starting displaced a few meters from player. -+ Fixed jerky and visually imprecise polyobject movement (bug introduced in - v4.04.00). -+ Fixed exaggerated and unrealistic slope bouncing of objects under gravity. -+ Fixed attach-3dmidtex specials from quitting Eternity. This was happening on - WADs like Hell Ground where there were mistaken linedef specials such as 281 - or 282. -+ Fixed the close button of the IWAD picker window not working. Thanks to FozzeY - for the pull request! +* Fixed A_JumpIfFlagsSet as it was completely broken. +* Fixed wrong defaults in A_WeaponBulletAttack. +* A_SkullRodStorm wasn't line portal aware. +* Fixed UMAPINFO not recognizing spec-defined Deh_Actor_145 to Deh_Actor_249 -Known Issues in v4.04.01: +Known Issues in v4.04.02: - Moving polyobject portal movement is not interpolated yet. @@ -519,4 +531,6 @@ Known Issues in v4.04.01: behavior is to use them as vehicles/service lifts/platforms. - Some momentary interpolation glitches occur when an attached horizontal - portal surface passes through you. \ No newline at end of file + portal surface passes through you. + +- There are still known vanilla Heretic demos which desync. \ No newline at end of file