forked from Experience-Monks/audiobuffer-to-wav
-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathindex.js
137 lines (121 loc) · 3.75 KB
/
index.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
/**
* @module AudiobufferToWav
*/
/**
* @param {AudioBuffer} buffer
* @param {object} opt Nullable
* @param {number} [opt.float32]
* @returns {ArrayBuffer}
*/
export function audioBufferToWav (buffer, opt) {
const leftChannel = buffer.getChannelData(0)
const rightChannel = buffer.numChannels > 1 ? buffer.getChannelData(1) : null
const sampleRate = buffer.sampleRate
return audioChannelDataToWav(leftChannel, rightChannel, sampleRate, opt)
}
/**
* @param {Float32Array} leftChannel
* @param {Float32Array} rightChannel
* @param {object} opt Nullable
* @param {number} [opt.float32]
* @returns {ArrayBuffer}
*/
export function audioChannelDataToWav (leftChannel, rightChannel, sampleRate, opt) {
opt = opt || {}
const format = opt.float32 ? 3 : 1
const bitDepth = format === 3 ? 32 : 16
let interleavedChannelData
if (leftChannel && rightChannel) {
interleavedChannelData = interleaveAudioChannelData(leftChannel, rightChannel)
} else if (leftChannel) {
interleavedChannelData = leftChannel
} else {
throw Error('Either both L&R (stereo) or left (mono) data has to be passed')
}
return encodeWAV(interleavedChannelData, format, sampleRate, 2, bitDepth)
}
/**
* @param {Float32Array} samples
* @param {number} format 1 or 3 (pcm16 (int) or float32)
* @param {number} sampleRate
* @param {number} numChannels
* @param {number} bitDepth 32 or 16
* @returns {ArrayBuffer}
*/
export function encodeWAV (samples, format, sampleRate, numChannels, bitDepth) {
const bytesPerSample = bitDepth / 8
const blockAlign = numChannels * bytesPerSample
const buffer = new ArrayBuffer(44 + samples.length * bytesPerSample)
const view = new DataView(buffer)
/* RIFF identifier */
writeString(view, 0, 'RIFF')
/* RIFF chunk length */
view.setUint32(4, 36 + samples.length * bytesPerSample, true)
/* RIFF type */
writeString(view, 8, 'WAVE')
/* format chunk identifier */
writeString(view, 12, 'fmt ')
/* format chunk length */
view.setUint32(16, 16, true)
/* sample format (raw) */
view.setUint16(20, format, true)
/* channel count */
view.setUint16(22, numChannels, true)
/* sample rate */
view.setUint32(24, sampleRate, true)
/* byte rate (sample rate * block align) */
view.setUint32(28, sampleRate * blockAlign, true)
/* block align (channel count * bytes per sample) */
view.setUint16(32, blockAlign, true)
/* bits per sample */
view.setUint16(34, bitDepth, true)
/* data chunk identifier */
writeString(view, 36, 'data')
/* data chunk length */
view.setUint32(40, samples.length * bytesPerSample, true)
if (format === 1) { // Raw PCM
floatTo16BitPCM(view, 44, samples)
} else {
writeFloat32(view, 44, samples)
}
return buffer
}
/**
* @param {Float32Array} inputL
* @param {Float32Array} inputR
* @returns {Float32Array}
*/
export function interleaveAudioChannelData (inputL, inputR) {
const length = inputL.length + inputR.length
const result = new Float32Array(length)
let index = 0
let inputIndex = 0
while (index < length) {
result[index++] = inputL[inputIndex]
result[index++] = inputR[inputIndex]
inputIndex++
}
return result
}
/**
*
* @param {ArrayBuffer} output
* @param {number} offset
* @param {Float32Array} input
*/
function writeFloat32 (output, offset, input) {
for (let i = 0; i < input.length; i++, offset += 4) {
output.setFloat32(offset, input[i], true)
}
}
function floatTo16BitPCM (output, offset, input) {
for (let i = 0; i < input.length; i++, offset += 2) {
var s = Math.max(-1, Math.min(1, input[i]))
output.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7FFF, true)
}
}
function writeString (view, offset, string) {
for (var i = 0; i < string.length; i++) {
view.setUint8(offset + i, string.charCodeAt(i))
}
}