From 264172b8fa00bc5fd5d5d95df1320bc2d49189a0 Mon Sep 17 00:00:00 2001 From: Coppertine <37494321+Coppertine@users.noreply.github.com> Date: Sun, 28 Nov 2021 18:05:36 +1000 Subject: [PATCH 1/2] Cleaned up imports --- osu.Game.Rulesets.Tau/Edit/Blueprints/TauSelectionBlueprint.cs | 1 - osu.Game.Rulesets.Tau/Edit/TauBlueprintContainer.cs | 2 -- osu.Game.Rulesets.Tau/Edit/TauSelectionHandler.cs | 1 - osu.Game.Rulesets.Tau/Mods/TauModLite.cs | 1 - osu.Game.Rulesets.Tau/Replays/TauFramedReplayInputHandler.cs | 1 - osu.Game.Rulesets.Tau/TauRuleset.cs | 2 +- 6 files changed, 1 insertion(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Tau/Edit/Blueprints/TauSelectionBlueprint.cs b/osu.Game.Rulesets.Tau/Edit/Blueprints/TauSelectionBlueprint.cs index f0663630..bb7a64c2 100644 --- a/osu.Game.Rulesets.Tau/Edit/Blueprints/TauSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Tau/Edit/Blueprints/TauSelectionBlueprint.cs @@ -1,6 +1,5 @@ using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Edit; -using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Tau.Objects; namespace osu.Game.Rulesets.Tau.Edit.Blueprints diff --git a/osu.Game.Rulesets.Tau/Edit/TauBlueprintContainer.cs b/osu.Game.Rulesets.Tau/Edit/TauBlueprintContainer.cs index 1ec79edf..5833a2d6 100644 --- a/osu.Game.Rulesets.Tau/Edit/TauBlueprintContainer.cs +++ b/osu.Game.Rulesets.Tau/Edit/TauBlueprintContainer.cs @@ -1,9 +1,7 @@ using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; -using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Tau.Edit.Blueprints; using osu.Game.Rulesets.Tau.Objects; -using osu.Game.Rulesets.Tau.Objects.Drawables; using osu.Game.Screens.Edit.Compose.Components; namespace osu.Game.Rulesets.Tau.Edit diff --git a/osu.Game.Rulesets.Tau/Edit/TauSelectionHandler.cs b/osu.Game.Rulesets.Tau/Edit/TauSelectionHandler.cs index 2e7d4d15..83b23dc2 100644 --- a/osu.Game.Rulesets.Tau/Edit/TauSelectionHandler.cs +++ b/osu.Game.Rulesets.Tau/Edit/TauSelectionHandler.cs @@ -1,7 +1,6 @@ using System.Linq; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Tau.Objects; -using osu.Game.Rulesets.Tau.Objects.Drawables; using osu.Game.Screens.Edit.Compose.Components; namespace osu.Game.Rulesets.Tau.Edit diff --git a/osu.Game.Rulesets.Tau/Mods/TauModLite.cs b/osu.Game.Rulesets.Tau/Mods/TauModLite.cs index 097aa877..e51af49e 100644 --- a/osu.Game.Rulesets.Tau/Mods/TauModLite.cs +++ b/osu.Game.Rulesets.Tau/Mods/TauModLite.cs @@ -4,7 +4,6 @@ using osu.Game.Configuration; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Tau.Beatmaps; -using osu.Game.Screens.Edit; namespace osu.Game.Rulesets.Tau.Mods { diff --git a/osu.Game.Rulesets.Tau/Replays/TauFramedReplayInputHandler.cs b/osu.Game.Rulesets.Tau/Replays/TauFramedReplayInputHandler.cs index 72962605..7711f46d 100644 --- a/osu.Game.Rulesets.Tau/Replays/TauFramedReplayInputHandler.cs +++ b/osu.Game.Rulesets.Tau/Replays/TauFramedReplayInputHandler.cs @@ -1,5 +1,4 @@ using System.Collections.Generic; -using System.Diagnostics; using System.Linq; using osu.Framework.Input.StateChanges; using osu.Framework.Utils; diff --git a/osu.Game.Rulesets.Tau/TauRuleset.cs b/osu.Game.Rulesets.Tau/TauRuleset.cs index 68334d9b..1b836d90 100644 --- a/osu.Game.Rulesets.Tau/TauRuleset.cs +++ b/osu.Game.Rulesets.Tau/TauRuleset.cs @@ -65,7 +65,7 @@ public override IEnumerable GetModsFor(ModType type) return new Mod[] { new TauModHardRock(), - new TauModSuddenDeath(), + new MultiMod(new TauModSuddenDeath(), new TauModPerfect()), new MultiMod(new TauModDoubleTime(), new TauModNightcore()), new MultiMod(new TauModHidden(), new TauModFadeIn()), new MultiMod(new TauModFlashlight(), new TauModBlinds()), From fd95b39702045e0b81ca1b76f7c4850ab5c11549 Mon Sep 17 00:00:00 2001 From: Coppertine <37494321+Coppertine@users.noreply.github.com> Date: Sun, 28 Nov 2021 18:06:12 +1000 Subject: [PATCH 2/2] Add perfect mod --- osu.Game.Rulesets.Tau/Mods/TauModPerfect.cs | 8 ++++++++ 1 file changed, 8 insertions(+) create mode 100644 osu.Game.Rulesets.Tau/Mods/TauModPerfect.cs diff --git a/osu.Game.Rulesets.Tau/Mods/TauModPerfect.cs b/osu.Game.Rulesets.Tau/Mods/TauModPerfect.cs new file mode 100644 index 00000000..7fddc198 --- /dev/null +++ b/osu.Game.Rulesets.Tau/Mods/TauModPerfect.cs @@ -0,0 +1,8 @@ +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Rulesets.Tau.Mods +{ + public class TauModPerfect : ModPerfect + { + } +}