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implement Big Beat #3

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naoei opened this issue Oct 5, 2019 · 8 comments
Closed

implement Big Beat #3

naoei opened this issue Oct 5, 2019 · 8 comments
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enhancement New feature or request

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@naoei
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naoei commented Oct 5, 2019

simple big square beat. will need to have both X/Z key pressed

@naoei naoei added the enhancement New feature or request label Oct 5, 2019
@Coppertine
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is there a std hitobject type that it can convert to? (we can't exactly use Finishes due to some Metal maps using Finishes as hihats)

@LumpBloom7
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Maybe claps?

@slipsy
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slipsy commented Mar 23, 2020

those are even more frequent. maybe a combo of the two, if thats possible

@Coppertine
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I think the ideal hitobject is a hitobject with hitfinish that is ON a BIG white tick

@Niroe
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Niroe commented Mar 23, 2020

Imho it should be every finisher, except if there are multiple finishers in a row in a 1/4 rhythm, since otherwise that would create rhythm inconsistency in a considerable amount of maps. Metal maps shouldn't cause too much problem, and even if it did, it shouldn't be too much of an issue considering that all gamemodes have some broken converts. Can still make it an optional scoring like Taiko's big notes if you think that would cause too much problems.

@Coppertine
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Well for right now, there isn't a method to create a tau beatmap at this stage, so we would have to rely on Standard map conversions instead. I could try making a Big Beat object and see how we could implement it

@naoei
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naoei commented Mar 23, 2020

most of these game objects wont be converted from standard maps. they are their own separate objects to be used once the editor is done.

@naoei
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naoei commented Apr 23, 2022

Will reopen this once we eventually get to work on the editor.

@naoei naoei closed this as completed Apr 23, 2022
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5 participants