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implement Big Beat #3
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is there a std hitobject type that it can convert to? (we can't exactly use Finishes due to some Metal maps using Finishes as hihats) |
Maybe claps? |
those are even more frequent. maybe a combo of the two, if thats possible |
I think the ideal hitobject is a hitobject with hitfinish that is ON a BIG white tick |
Imho it should be every finisher, except if there are multiple finishers in a row in a 1/4 rhythm, since otherwise that would create rhythm inconsistency in a considerable amount of maps. Metal maps shouldn't cause too much problem, and even if it did, it shouldn't be too much of an issue considering that all gamemodes have some broken converts. Can still make it an optional scoring like Taiko's big notes if you think that would cause too much problems. |
Well for right now, there isn't a method to create a tau beatmap at this stage, so we would have to rely on Standard map conversions instead. I could try making a Big Beat object and see how we could implement it |
most of these game objects wont be converted from standard maps. they are their own separate objects to be used once the editor is done. |
Will reopen this once we eventually get to work on the editor. |
simple big square beat. will need to have both X/Z key pressed
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