From 954c73fef312f6384bb4b237271cda30c0626ba0 Mon Sep 17 00:00:00 2001
From: Coppertine <37494321+Coppertine@users.noreply.github.com>
Date: Tue, 7 Apr 2020 01:05:51 +1000
Subject: [PATCH 1/9] Changed from PositionToEnd to Angle
---
.../osu.Game.Rulesets.Tau.csproj | 4 +--
.../Beatmaps/tauBeatmapConverter.cs | 4 +--
osu.Game.Rulesets.tau/Extensions.cs | 2 +-
.../Objects/Drawables/DrawabletauHitObject.cs | 14 +++++-----
.../Replays/tauAutoGenerator.cs | 4 +--
osu.Game.Rulesets.tau/UI/tauPlayfield.cs | 28 +++++++++----------
6 files changed, 27 insertions(+), 29 deletions(-)
diff --git a/osu.Game.Rulesets.Tau/osu.Game.Rulesets.Tau.csproj b/osu.Game.Rulesets.Tau/osu.Game.Rulesets.Tau.csproj
index 61adb36f..caee15d1 100644
--- a/osu.Game.Rulesets.Tau/osu.Game.Rulesets.Tau.csproj
+++ b/osu.Game.Rulesets.Tau/osu.Game.Rulesets.Tau.csproj
@@ -11,8 +11,8 @@
-
-
+
+
diff --git a/osu.Game.Rulesets.tau/Beatmaps/tauBeatmapConverter.cs b/osu.Game.Rulesets.tau/Beatmaps/tauBeatmapConverter.cs
index abc089d0..e94b4ae7 100644
--- a/osu.Game.Rulesets.tau/Beatmaps/tauBeatmapConverter.cs
+++ b/osu.Game.Rulesets.tau/Beatmaps/tauBeatmapConverter.cs
@@ -33,9 +33,9 @@ protected override IEnumerable ConvertHitObject(HitObject original
default:
return new TauHitObject
{
- Samples = original is IHasCurve ? ((IHasCurve)original).NodeSamples[0] : original.Samples,
+ Samples = original is IHasCurve curve ? curve.NodeSamples[0] : original.Samples,
StartTime = original.StartTime,
- PositionToEnd = position,
+ Angle = position.GetHitObjectAngle(),
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
}.Yield();
diff --git a/osu.Game.Rulesets.tau/Extensions.cs b/osu.Game.Rulesets.tau/Extensions.cs
index 8319ac9e..1186a7c4 100644
--- a/osu.Game.Rulesets.tau/Extensions.cs
+++ b/osu.Game.Rulesets.tau/Extensions.cs
@@ -16,6 +16,6 @@ public static float GetDegreesFromPosition(this Vector2 target, Vector2 self)
return degrees;
}
- public static float GetHitObjectAngle(this Vector2 target, Vector2 self) => target.GetDegreesFromPosition(self) * 4;
+ public static float GetHitObjectAngle(this Vector2 target) => target.GetDegreesFromPosition(new Vector2(250, 192));
}
}
diff --git a/osu.Game.Rulesets.tau/Objects/Drawables/DrawabletauHitObject.cs b/osu.Game.Rulesets.tau/Objects/Drawables/DrawabletauHitObject.cs
index 562105e8..7120e114 100644
--- a/osu.Game.Rulesets.tau/Objects/Drawables/DrawabletauHitObject.cs
+++ b/osu.Game.Rulesets.tau/Objects/Drawables/DrawabletauHitObject.cs
@@ -57,25 +57,25 @@ public DrawabletauHitObject(TauHitObject hitObject)
Alpha = 0.05f
});
- hitObject.Angle = hitObject.PositionToEnd.GetHitObjectAngle(Vector2.Zero);
Box.Rotation = hitObject.Angle;
Position = Vector2.Zero;
}
- private Bindable size;
+ private Bindable size = new Bindable(10); // Change as you see fit.
- [BackgroundDependencyLoader]
+
+ [BackgroundDependencyLoader(true)]
private void load(TauRulesetConfigManager config)
{
- size = config.GetBindable(TauRulesetSettings.BeatSize);
+ config?.BindWith(TauRulesetSettings.BeatSize, size);
size.BindValueChanged(value => this.Size = new Vector2(value.NewValue), true);
}
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
- var b = HitObject.PositionToEnd.GetHitObjectAngle(Vector2.Zero);
+ var b = HitObject.Angle;
var a = b *= (float)(Math.PI / 180);
Box.FadeIn(HitObject.TimeFadeIn);
@@ -128,7 +128,7 @@ protected override void UpdateStateTransforms(ArmedState state)
break;
case ArmedState.Hit:
- var b = HitObject.PositionToEnd.GetHitObjectAngle(Vector2.Zero);
+ var b = HitObject.Angle;
var a = b *= (float)(Math.PI / 180);
Box.ScaleTo(2f, time_fade_hit, Easing.OutCubic)
@@ -141,7 +141,7 @@ protected override void UpdateStateTransforms(ArmedState state)
break;
case ArmedState.Miss:
- var c = HitObject.PositionToEnd.GetHitObjectAngle(Vector2.Zero);
+ var c = HitObject.Angle;
var d = c *= (float)(Math.PI / 180);
Box.ScaleTo(0.5f, time_fade_miss, Easing.InCubic)
diff --git a/osu.Game.Rulesets.tau/Replays/tauAutoGenerator.cs b/osu.Game.Rulesets.tau/Replays/tauAutoGenerator.cs
index a3f3f6eb..02e432d6 100644
--- a/osu.Game.Rulesets.tau/Replays/tauAutoGenerator.cs
+++ b/osu.Game.Rulesets.tau/Replays/tauAutoGenerator.cs
@@ -51,14 +51,14 @@ public override Replay Generate()
//Make the cursor stay at the last note's position if there's enough time between the notes
if (i > 0 && h.StartTime - Beatmap.HitObjects[i - 1].StartTime > reactionTime)
{
- float b = Beatmap.HitObjects[i - 1].PositionToEnd.GetHitObjectAngle(Vector2.Zero) * MathF.PI / 180;
+ float b = Beatmap.HitObjects[i - 1].Angle * MathF.PI / 180;
Replay.Frames.Add(new TauReplayFrame(h.StartTime - reactionTime, new Vector2(offset - (cursorDistance * MathF.Cos(b)), offset - (cursorDistance * MathF.Sin(b)))));
buttonIndex = (int)TauAction.LeftButton;
}
- float a = h.PositionToEnd.GetHitObjectAngle(Vector2.Zero) * MathF.PI / 180;
+ float a = h.Angle * MathF.PI / 180;
Replay.Frames.Add(new TauReplayFrame(h.StartTime, new Vector2(offset - (cursorDistance * MathF.Cos(a)), offset - (cursorDistance * MathF.Sin(a))), (TauAction)(buttonIndex++ % 2)));
}
diff --git a/osu.Game.Rulesets.tau/UI/tauPlayfield.cs b/osu.Game.Rulesets.tau/UI/tauPlayfield.cs
index ae2b9316..95de6fba 100644
--- a/osu.Game.Rulesets.tau/UI/tauPlayfield.cs
+++ b/osu.Game.Rulesets.tau/UI/tauPlayfield.cs
@@ -112,21 +112,21 @@ public TauPlayfield()
});
}
- [Resolved]
- private TauRulesetConfigManager config { get; set; }
+ protected Bindable PlayfieldDimLevel = new Bindable(1); // Change the default as you see fit
- protected override void LoadComplete()
+ [BackgroundDependencyLoader(true)]
+ private void load(TauRulesetConfigManager config)
{
- base.LoadComplete();
-
- PlayfieldDimLevel = config.GetBindable(TauRulesetSettings.PlayfieldDim);
+ config?.BindWith(TauRulesetSettings.PlayfieldDim, PlayfieldDimLevel);
PlayfieldDimLevel.ValueChanged += _ => updateVisuals();
+ }
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
updateVisuals();
}
- protected Bindable PlayfieldDimLevel { get; private set; }
-
private void updateVisuals()
{
playfieldBackground.FadeTo(PlayfieldDimLevel.Value, 100);
@@ -151,8 +151,7 @@ private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
var tauObj = (DrawabletauHitObject)judgedObject;
- var b = tauObj.HitObject.PositionToEnd.GetHitObjectAngle(Vector2.Zero);
- var a = b *= (float)(Math.PI / 180);
+ var a = tauObj.HitObject.Angle * (float)(Math.PI / 180);
DrawableTauJudgement explosion = new DrawableTauJudgement(result, tauObj)
{
@@ -179,7 +178,7 @@ private class VisualisationContainer : BeatSyncedContainer
private LogoVisualisation visualisation;
private bool firstKiaiBeat = true;
private int kiaiBeatIndex;
- protected Bindable ShowVisualisation;
+ private readonly Bindable ShowVisualisation = new Bindable(true);
[BackgroundDependencyLoader(true)]
private void load(TauRulesetConfigManager settings)
@@ -200,16 +199,15 @@ private void load(TauRulesetConfigManager settings)
Colour = Color4.Transparent
};
- ShowVisualisation = settings.GetBindable(TauRulesetSettings.ShowVisualizer);
-
- ShowVisualisation.ValueChanged += value => { visualisation.FadeTo(value.NewValue ? 1 : 0, 500); };
- ShowVisualisation.TriggerChange();
+ settings?.BindWith(TauRulesetSettings.ShowVisualizer, ShowVisualisation);
+ ShowVisualisation.BindValueChanged(value => { visualisation.FadeTo(value.NewValue ? 1 : 0, 500); });
}
protected override void LoadComplete()
{
base.LoadComplete();
visualisation.AccentColour = Color4.White;
+ ShowVisualisation.TriggerChange();
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
From 7d63e3eccea081a5447a0c27e110f2a7b3d0cbbb Mon Sep 17 00:00:00 2001
From: Derrick Timmermans
Date: Mon, 6 Apr 2020 23:28:15 +0800
Subject: [PATCH 2/9] Remove odd angle in angle calculations
I don't see how it's required if it gets offset.
The only consequence I can see happening from this commit is that all notes will move to a slightly different point on the circle.
---
osu.Game.Rulesets.tau/Extensions.cs | 2 +-
osu.Game.Rulesets.tau/UI/Cursor/tauCursor.cs | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/osu.Game.Rulesets.tau/Extensions.cs b/osu.Game.Rulesets.tau/Extensions.cs
index 1186a7c4..c76a4b93 100644
--- a/osu.Game.Rulesets.tau/Extensions.cs
+++ b/osu.Game.Rulesets.tau/Extensions.cs
@@ -11,7 +11,7 @@ public static class Extensions
public static float GetDegreesFromPosition(this Vector2 target, Vector2 self)
{
Vector2 offset = self - target;
- float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f;
+ float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y));
return degrees;
}
diff --git a/osu.Game.Rulesets.tau/UI/Cursor/tauCursor.cs b/osu.Game.Rulesets.tau/UI/Cursor/tauCursor.cs
index b7dd5750..8fe8f1d6 100644
--- a/osu.Game.Rulesets.tau/UI/Cursor/tauCursor.cs
+++ b/osu.Game.Rulesets.tau/UI/Cursor/tauCursor.cs
@@ -167,7 +167,7 @@ public GameplayCursor(float cs)
protected override bool OnMouseMove(MouseMoveEvent e)
{
- var angle = e.MousePosition.GetDegreesFromPosition(AnchorPosition) - 25;
+ var angle = e.MousePosition.GetDegreesFromPosition(AnchorPosition);
Rotation = angle;
From 6f710d303e22059a0f9a47b4d7759ad601b09ebb Mon Sep 17 00:00:00 2001
From: Coppertine <37494321+Coppertine@users.noreply.github.com>
Date: Tue, 7 Apr 2020 01:05:51 +1000
Subject: [PATCH 3/9] Changed from PositionToEnd to Angle
---
.../Beatmaps/tauBeatmapConverter.cs | 4 +--
osu.Game.Rulesets.tau/Extensions.cs | 2 +-
.../Objects/Drawables/DrawabletauHitObject.cs | 14 +++++-----
.../Replays/tauAutoGenerator.cs | 4 +--
osu.Game.Rulesets.tau/UI/tauPlayfield.cs | 28 +++++++++----------
5 files changed, 25 insertions(+), 27 deletions(-)
diff --git a/osu.Game.Rulesets.tau/Beatmaps/tauBeatmapConverter.cs b/osu.Game.Rulesets.tau/Beatmaps/tauBeatmapConverter.cs
index abc089d0..e94b4ae7 100644
--- a/osu.Game.Rulesets.tau/Beatmaps/tauBeatmapConverter.cs
+++ b/osu.Game.Rulesets.tau/Beatmaps/tauBeatmapConverter.cs
@@ -33,9 +33,9 @@ protected override IEnumerable ConvertHitObject(HitObject original
default:
return new TauHitObject
{
- Samples = original is IHasCurve ? ((IHasCurve)original).NodeSamples[0] : original.Samples,
+ Samples = original is IHasCurve curve ? curve.NodeSamples[0] : original.Samples,
StartTime = original.StartTime,
- PositionToEnd = position,
+ Angle = position.GetHitObjectAngle(),
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
}.Yield();
diff --git a/osu.Game.Rulesets.tau/Extensions.cs b/osu.Game.Rulesets.tau/Extensions.cs
index 8319ac9e..1186a7c4 100644
--- a/osu.Game.Rulesets.tau/Extensions.cs
+++ b/osu.Game.Rulesets.tau/Extensions.cs
@@ -16,6 +16,6 @@ public static float GetDegreesFromPosition(this Vector2 target, Vector2 self)
return degrees;
}
- public static float GetHitObjectAngle(this Vector2 target, Vector2 self) => target.GetDegreesFromPosition(self) * 4;
+ public static float GetHitObjectAngle(this Vector2 target) => target.GetDegreesFromPosition(new Vector2(250, 192));
}
}
diff --git a/osu.Game.Rulesets.tau/Objects/Drawables/DrawabletauHitObject.cs b/osu.Game.Rulesets.tau/Objects/Drawables/DrawabletauHitObject.cs
index 562105e8..7120e114 100644
--- a/osu.Game.Rulesets.tau/Objects/Drawables/DrawabletauHitObject.cs
+++ b/osu.Game.Rulesets.tau/Objects/Drawables/DrawabletauHitObject.cs
@@ -57,25 +57,25 @@ public DrawabletauHitObject(TauHitObject hitObject)
Alpha = 0.05f
});
- hitObject.Angle = hitObject.PositionToEnd.GetHitObjectAngle(Vector2.Zero);
Box.Rotation = hitObject.Angle;
Position = Vector2.Zero;
}
- private Bindable size;
+ private Bindable size = new Bindable(10); // Change as you see fit.
- [BackgroundDependencyLoader]
+
+ [BackgroundDependencyLoader(true)]
private void load(TauRulesetConfigManager config)
{
- size = config.GetBindable(TauRulesetSettings.BeatSize);
+ config?.BindWith(TauRulesetSettings.BeatSize, size);
size.BindValueChanged(value => this.Size = new Vector2(value.NewValue), true);
}
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
- var b = HitObject.PositionToEnd.GetHitObjectAngle(Vector2.Zero);
+ var b = HitObject.Angle;
var a = b *= (float)(Math.PI / 180);
Box.FadeIn(HitObject.TimeFadeIn);
@@ -128,7 +128,7 @@ protected override void UpdateStateTransforms(ArmedState state)
break;
case ArmedState.Hit:
- var b = HitObject.PositionToEnd.GetHitObjectAngle(Vector2.Zero);
+ var b = HitObject.Angle;
var a = b *= (float)(Math.PI / 180);
Box.ScaleTo(2f, time_fade_hit, Easing.OutCubic)
@@ -141,7 +141,7 @@ protected override void UpdateStateTransforms(ArmedState state)
break;
case ArmedState.Miss:
- var c = HitObject.PositionToEnd.GetHitObjectAngle(Vector2.Zero);
+ var c = HitObject.Angle;
var d = c *= (float)(Math.PI / 180);
Box.ScaleTo(0.5f, time_fade_miss, Easing.InCubic)
diff --git a/osu.Game.Rulesets.tau/Replays/tauAutoGenerator.cs b/osu.Game.Rulesets.tau/Replays/tauAutoGenerator.cs
index a3f3f6eb..02e432d6 100644
--- a/osu.Game.Rulesets.tau/Replays/tauAutoGenerator.cs
+++ b/osu.Game.Rulesets.tau/Replays/tauAutoGenerator.cs
@@ -51,14 +51,14 @@ public override Replay Generate()
//Make the cursor stay at the last note's position if there's enough time between the notes
if (i > 0 && h.StartTime - Beatmap.HitObjects[i - 1].StartTime > reactionTime)
{
- float b = Beatmap.HitObjects[i - 1].PositionToEnd.GetHitObjectAngle(Vector2.Zero) * MathF.PI / 180;
+ float b = Beatmap.HitObjects[i - 1].Angle * MathF.PI / 180;
Replay.Frames.Add(new TauReplayFrame(h.StartTime - reactionTime, new Vector2(offset - (cursorDistance * MathF.Cos(b)), offset - (cursorDistance * MathF.Sin(b)))));
buttonIndex = (int)TauAction.LeftButton;
}
- float a = h.PositionToEnd.GetHitObjectAngle(Vector2.Zero) * MathF.PI / 180;
+ float a = h.Angle * MathF.PI / 180;
Replay.Frames.Add(new TauReplayFrame(h.StartTime, new Vector2(offset - (cursorDistance * MathF.Cos(a)), offset - (cursorDistance * MathF.Sin(a))), (TauAction)(buttonIndex++ % 2)));
}
diff --git a/osu.Game.Rulesets.tau/UI/tauPlayfield.cs b/osu.Game.Rulesets.tau/UI/tauPlayfield.cs
index ae2b9316..95de6fba 100644
--- a/osu.Game.Rulesets.tau/UI/tauPlayfield.cs
+++ b/osu.Game.Rulesets.tau/UI/tauPlayfield.cs
@@ -112,21 +112,21 @@ public TauPlayfield()
});
}
- [Resolved]
- private TauRulesetConfigManager config { get; set; }
+ protected Bindable PlayfieldDimLevel = new Bindable(1); // Change the default as you see fit
- protected override void LoadComplete()
+ [BackgroundDependencyLoader(true)]
+ private void load(TauRulesetConfigManager config)
{
- base.LoadComplete();
-
- PlayfieldDimLevel = config.GetBindable(TauRulesetSettings.PlayfieldDim);
+ config?.BindWith(TauRulesetSettings.PlayfieldDim, PlayfieldDimLevel);
PlayfieldDimLevel.ValueChanged += _ => updateVisuals();
+ }
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
updateVisuals();
}
- protected Bindable PlayfieldDimLevel { get; private set; }
-
private void updateVisuals()
{
playfieldBackground.FadeTo(PlayfieldDimLevel.Value, 100);
@@ -151,8 +151,7 @@ private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
var tauObj = (DrawabletauHitObject)judgedObject;
- var b = tauObj.HitObject.PositionToEnd.GetHitObjectAngle(Vector2.Zero);
- var a = b *= (float)(Math.PI / 180);
+ var a = tauObj.HitObject.Angle * (float)(Math.PI / 180);
DrawableTauJudgement explosion = new DrawableTauJudgement(result, tauObj)
{
@@ -179,7 +178,7 @@ private class VisualisationContainer : BeatSyncedContainer
private LogoVisualisation visualisation;
private bool firstKiaiBeat = true;
private int kiaiBeatIndex;
- protected Bindable ShowVisualisation;
+ private readonly Bindable ShowVisualisation = new Bindable(true);
[BackgroundDependencyLoader(true)]
private void load(TauRulesetConfigManager settings)
@@ -200,16 +199,15 @@ private void load(TauRulesetConfigManager settings)
Colour = Color4.Transparent
};
- ShowVisualisation = settings.GetBindable(TauRulesetSettings.ShowVisualizer);
-
- ShowVisualisation.ValueChanged += value => { visualisation.FadeTo(value.NewValue ? 1 : 0, 500); };
- ShowVisualisation.TriggerChange();
+ settings?.BindWith(TauRulesetSettings.ShowVisualizer, ShowVisualisation);
+ ShowVisualisation.BindValueChanged(value => { visualisation.FadeTo(value.NewValue ? 1 : 0, 500); });
}
protected override void LoadComplete()
{
base.LoadComplete();
visualisation.AccentColour = Color4.White;
+ ShowVisualisation.TriggerChange();
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
From 0ef24c073a8e0919e54e04a999a8881d4e19a897 Mon Sep 17 00:00:00 2001
From: Derrick Timmermans
Date: Mon, 6 Apr 2020 23:28:15 +0800
Subject: [PATCH 4/9] Remove odd angle in angle calculations
I don't see how it's required if it gets offset.
The only consequence I can see happening from this commit is that all notes will move to a slightly different point on the circle.
---
osu.Game.Rulesets.tau/Extensions.cs | 2 +-
osu.Game.Rulesets.tau/UI/Cursor/tauCursor.cs | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/osu.Game.Rulesets.tau/Extensions.cs b/osu.Game.Rulesets.tau/Extensions.cs
index 1186a7c4..c76a4b93 100644
--- a/osu.Game.Rulesets.tau/Extensions.cs
+++ b/osu.Game.Rulesets.tau/Extensions.cs
@@ -11,7 +11,7 @@ public static class Extensions
public static float GetDegreesFromPosition(this Vector2 target, Vector2 self)
{
Vector2 offset = self - target;
- float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f;
+ float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y));
return degrees;
}
diff --git a/osu.Game.Rulesets.tau/UI/Cursor/tauCursor.cs b/osu.Game.Rulesets.tau/UI/Cursor/tauCursor.cs
index b7dd5750..8fe8f1d6 100644
--- a/osu.Game.Rulesets.tau/UI/Cursor/tauCursor.cs
+++ b/osu.Game.Rulesets.tau/UI/Cursor/tauCursor.cs
@@ -167,7 +167,7 @@ public GameplayCursor(float cs)
protected override bool OnMouseMove(MouseMoveEvent e)
{
- var angle = e.MousePosition.GetDegreesFromPosition(AnchorPosition) - 25;
+ var angle = e.MousePosition.GetDegreesFromPosition(AnchorPosition);
Rotation = angle;
From 17b340dba92600af7390f29f850370f916e2a092 Mon Sep 17 00:00:00 2001
From: Coppertine <37494321+Coppertine@users.noreply.github.com>
Date: Tue, 7 Apr 2020 01:36:09 +1000
Subject: [PATCH 5/9] invert y position in direction
---
osu.Game.Rulesets.tau/Extensions.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/osu.Game.Rulesets.tau/Extensions.cs b/osu.Game.Rulesets.tau/Extensions.cs
index c76a4b93..bd36e455 100644
--- a/osu.Game.Rulesets.tau/Extensions.cs
+++ b/osu.Game.Rulesets.tau/Extensions.cs
@@ -11,7 +11,7 @@ public static class Extensions
public static float GetDegreesFromPosition(this Vector2 target, Vector2 self)
{
Vector2 offset = self - target;
- float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y));
+ float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, -offset.Y));
return degrees;
}
From a26c87794932ca63f08a7ceed417a4fcfc1779fe Mon Sep 17 00:00:00 2001
From: Derrick Timmermans
Date: Mon, 6 Apr 2020 23:40:27 +0800
Subject: [PATCH 6/9] Fix codefactor issue
---
osu.Game.Rulesets.tau/Objects/Drawables/DrawabletauHitObject.cs | 1 -
1 file changed, 1 deletion(-)
diff --git a/osu.Game.Rulesets.tau/Objects/Drawables/DrawabletauHitObject.cs b/osu.Game.Rulesets.tau/Objects/Drawables/DrawabletauHitObject.cs
index 7120e114..9a14bee1 100644
--- a/osu.Game.Rulesets.tau/Objects/Drawables/DrawabletauHitObject.cs
+++ b/osu.Game.Rulesets.tau/Objects/Drawables/DrawabletauHitObject.cs
@@ -64,7 +64,6 @@ public DrawabletauHitObject(TauHitObject hitObject)
private Bindable size = new Bindable(10); // Change as you see fit.
-
[BackgroundDependencyLoader(true)]
private void load(TauRulesetConfigManager config)
{
From 584e1dc7156ab226cf9b66008c00499ef5a5aee6 Mon Sep 17 00:00:00 2001
From: Coppertine <37494321+Coppertine@users.noreply.github.com>
Date: Tue, 7 Apr 2020 01:48:50 +1000
Subject: [PATCH 7/9] Fix offset issue with centre calculation
---
osu.Game.Rulesets.tau/Extensions.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/osu.Game.Rulesets.tau/Extensions.cs b/osu.Game.Rulesets.tau/Extensions.cs
index bd36e455..adde4abf 100644
--- a/osu.Game.Rulesets.tau/Extensions.cs
+++ b/osu.Game.Rulesets.tau/Extensions.cs
@@ -16,6 +16,6 @@ public static float GetDegreesFromPosition(this Vector2 target, Vector2 self)
return degrees;
}
- public static float GetHitObjectAngle(this Vector2 target) => target.GetDegreesFromPosition(new Vector2(250, 192));
+ public static float GetHitObjectAngle(this Vector2 target) => target.GetDegreesFromPosition(new Vector2(256, 192));
}
}
From dedb5506965f18fe872bdc20dbea936ff7b296b7 Mon Sep 17 00:00:00 2001
From: Coppertine <37494321+Coppertine@users.noreply.github.com>
Date: Tue, 7 Apr 2020 14:57:48 +1000
Subject: [PATCH 8/9] fixed paddle and cursor not being in same place.
---
osu.Game.Rulesets.tau/Extensions.cs | 11 +++++++----
1 file changed, 7 insertions(+), 4 deletions(-)
diff --git a/osu.Game.Rulesets.tau/Extensions.cs b/osu.Game.Rulesets.tau/Extensions.cs
index adde4abf..61f8476d 100644
--- a/osu.Game.Rulesets.tau/Extensions.cs
+++ b/osu.Game.Rulesets.tau/Extensions.cs
@@ -3,6 +3,7 @@
using System;
using osuTK;
+using Vector2 = osuTK.Vector2;
namespace osu.Game.Rulesets.Tau
{
@@ -11,11 +12,13 @@ public static class Extensions
public static float GetDegreesFromPosition(this Vector2 target, Vector2 self)
{
Vector2 offset = self - target;
- float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, -offset.Y));
-
- return degrees;
+ return (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y));
}
- public static float GetHitObjectAngle(this Vector2 target) => target.GetDegreesFromPosition(new Vector2(256, 192));
+ public static float GetHitObjectAngle(this Vector2 target)
+ {
+ Vector2 offset = new Vector2(256,192) - target;
+ return (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, -offset.Y));
+ }
}
}
From f425deb8c8cb1945f72bb927914786a0aa7ea112 Mon Sep 17 00:00:00 2001
From: Coppertine <37494321+Coppertine@users.noreply.github.com>
Date: Tue, 7 Apr 2020 14:57:48 +1000
Subject: [PATCH 9/9] fixed paddle and cursor not being in same place.
---
osu.Game.Rulesets.tau/Extensions.cs | 11 +++++++----
1 file changed, 7 insertions(+), 4 deletions(-)
diff --git a/osu.Game.Rulesets.tau/Extensions.cs b/osu.Game.Rulesets.tau/Extensions.cs
index adde4abf..7075ea45 100644
--- a/osu.Game.Rulesets.tau/Extensions.cs
+++ b/osu.Game.Rulesets.tau/Extensions.cs
@@ -3,6 +3,7 @@
using System;
using osuTK;
+using Vector2 = osuTK.Vector2;
namespace osu.Game.Rulesets.Tau
{
@@ -11,11 +12,13 @@ public static class Extensions
public static float GetDegreesFromPosition(this Vector2 target, Vector2 self)
{
Vector2 offset = self - target;
- float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, -offset.Y));
-
- return degrees;
+ return (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y));
}
- public static float GetHitObjectAngle(this Vector2 target) => target.GetDegreesFromPosition(new Vector2(256, 192));
+ public static float GetHitObjectAngle(this Vector2 target)
+ {
+ Vector2 offset = new Vector2(256, 192) - target; // Using centre of playfield.
+ return (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, -offset.Y));
+ }
}
}