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game-manager.lisp
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(defgeneric init-game-state (game-manager)
(:documentation "ゲーム状態を初期化する"))
(defgeneric update-game (game-manager)
(:documentation "ゲームの更新"))
(defclass game-manager ()
((timer
:reader get-timer
:initarg :timer
:initform nil
:documentation "ゲームタイマー")
(game-field
:reader get-game-field
:initarg :game-field
:initform nil
:documentation "ゲームフィールド")
(game-state
:reader get-game-state
:initarg :game-state
:initform nil
:documentation "ゲーム状態")
(key-state
:reader get-key-state
:initarg :key-state
:initform nil
:documentation "キー押下状態")))
;; ゲーム初期化
(defmethod init-game-state ((game-manager game-manager))
(let ((game-field (get-game-field game-manager)))
(let ((mino-stack (mino-stack game-field))
(tetrimino (falling-tetrimino game-field)))
;; 画面リサイズ
(draw-init game-field)
;; ミノスタック初期化
(init-mino-stack mino-stack game-field)
;; テトリミノ初期化
(init-mino tetrimino)
;; 画面更新
(sdl:update-display))))
;; シンボルを結合する
(defun symbol-append (&rest symbols)
(intern (apply #'concatenate 'string
(mapcar #'symbol-name symbols))))
;; ゲーム更新のためのマクロ
(defmacro defupdategame (&rest screen)
`(progn
(defmethod update-game ((game-manager game-manager))
(let ((game-field (get-game-field game-manager))
(game-state (get-game-state game-manager)))
(sdl:clear-display sdl:*black*)
(cond
,@(loop for s in screen
collect `((eq game-state ',s)
(progn (,(symbol-append `update- `,s `-state) game-manager)
(,(symbol-append `update- `,s `-view) game-field)))))))
,@(loop for s in screen collect
`(progn
(defgeneric ,(symbol-append `update- `,s `-state) (game-manager))
(defgeneric ,(symbol-append `update- `,s `-view) (game-manager))))))
;; ゲーム画面が追加された場合はここに記述
(defupdategame
start
play
gameover)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 状態更新 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defmethod update-start-state ((game-manager game-manager))
(with-slots (game-state) game-manager
(let ((key-state (get-key-state game-manager)))
(with-slots (start) key-state
(if start (setq game-state 'play) nil)))))
(defmethod update-play-state ((game-manager game-manager))
(let ((timer (get-timer game-manager))
(game-field (get-game-field game-manager))
(key-state (get-key-state game-manager)))
(let ((tetrimino (falling-tetrimino game-field))
(status-box (get-status-box game-field))
(mino-stack (mino-stack game-field)))
;; タイマー更新
(update-game-timer timer)
;; ステータスボックス(プレイタイム,スコア)更新
(update-status-box status-box timer mino-stack)
;; テトリミノ操作
(opt-mino tetrimino key-state game-field mino-stack)
;; テトリミノ更新
(update-mino tetrimino mino-stack)
;; ゲームオーバー判定
(check-gameover tetrimino mino-stack game-manager)
;; 衝突判定
(check-collision tetrimino game-field)
(check-mino-collision tetrimino mino-stack)
;; クリアー判定
(check-stack mino-stack)
)))
(defmethod update-gameover-state ((game-manager game-manager))
())
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 描画更新 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defmethod update-start-view ((game-field game-field))
(sdl:draw-string-solid-* (format nil "PRESS ENTER TO PLAY!!") 85 100))
(defmethod update-play-view ((game-field game-field))
(update-field game-field))
(defmethod update-gameover-view ((game-field game-field))
(progn (update-field game-field) (sdl:draw-string-solid-* (format nil "GAME OVER") 220 120)))
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;