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queue.ts
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queue.ts
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import { get } from 'lodash';
import { v4 } from 'uuid';
import {
BaseJobOptions,
BulkJobOptions,
IoredisListener,
QueueOptions,
RepeatOptions,
} from '../interfaces';
import { FinishedStatus, JobsOptions, MinimalQueue } from '../types';
import { isRedisInstance } from '../utils';
import { Job } from './job';
import { QueueGetters } from './queue-getters';
import { Repeat } from './repeat';
import { RedisConnection } from './redis-connection';
export interface ObliterateOpts {
/**
* Use force = true to force obliteration even with active jobs in the queue
* @defaultValue false
*/
force?: boolean;
/**
* Use count with the maximum number of deleted keys per iteration
* @defaultValue 1000
*/
count?: number;
}
export interface QueueListener<DataType, ResultType, NameType extends string>
extends IoredisListener {
/**
* Listen to 'cleaned' event.
*
* This event is triggered when the queue calls clean method.
*/
cleaned: (jobs: string[], type: string) => void;
/**
* Listen to 'error' event.
*
* This event is triggered when an error is thrown.
*/
error: (err: Error) => void;
/**
* Listen to 'paused' event.
*
* This event is triggered when the queue is paused.
*/
paused: () => void;
/**
* Listen to 'progress' event.
*
* This event is triggered when the job updates its progress.
*/
progress: (
job: Job<DataType, ResultType, NameType>,
progress: number | object,
) => void;
/**
* Listen to 'removed' event.
*
* This event is triggered when a job is removed.
*/
removed: (job: Job<DataType, ResultType, NameType>) => void;
/**
* Listen to 'resumed' event.
*
* This event is triggered when the queue is resumed.
*/
resumed: () => void;
/**
* Listen to 'waiting' event.
*
* This event is triggered when the queue creates a new job.
*/
waiting: (job: Job<DataType, ResultType, NameType>) => void;
}
/**
* Queue
*
* This class provides methods to add jobs to a queue and some othe high-level
* administration such as pausing or deleting queues.
*
*/
export class Queue<
DataType = any,
ResultType = any,
NameType extends string = string,
> extends QueueGetters<DataType, ResultType, NameType> {
token = v4();
jobsOpts: BaseJobOptions;
private _repeat?: Repeat;
constructor(
name: string,
opts?: QueueOptions,
Connection?: typeof RedisConnection,
) {
super(
name,
{
sharedConnection: isRedisInstance(opts?.connection),
blockingConnection: false,
...opts,
},
Connection,
);
this.jobsOpts = get(opts, 'defaultJobOptions') ?? {};
this.waitUntilReady()
.then(client => {
if (!this.closing) {
client.hset(
this.keys.meta,
'opts.maxLenEvents',
get(opts, 'streams.events.maxLen', 10000),
);
}
})
.catch(err => {
// We ignore this error to avoid warnings. The error can still
// be received by listening to event 'error'
});
}
emit<U extends keyof QueueListener<DataType, ResultType, NameType>>(
event: U,
...args: Parameters<QueueListener<DataType, ResultType, NameType>[U]>
): boolean {
return super.emit(event, ...args);
}
off<U extends keyof QueueListener<DataType, ResultType, NameType>>(
eventName: U,
listener: QueueListener<DataType, ResultType, NameType>[U],
): this {
super.off(eventName, listener);
return this;
}
on<U extends keyof QueueListener<DataType, ResultType, NameType>>(
event: U,
listener: QueueListener<DataType, ResultType, NameType>[U],
): this {
super.on(event, listener);
return this;
}
once<U extends keyof QueueListener<DataType, ResultType, NameType>>(
event: U,
listener: QueueListener<DataType, ResultType, NameType>[U],
): this {
super.once(event, listener);
return this;
}
/**
* Returns this instance current default job options.
*/
get defaultJobOptions(): JobsOptions {
return { ...this.jobsOpts };
}
get repeat(): Promise<Repeat> {
return new Promise<Repeat>(async resolve => {
if (!this._repeat) {
this._repeat = new Repeat(this.name, {
...this.opts,
connection: await this.client,
});
this._repeat.on('error', e => this.emit.bind(this, e));
}
resolve(this._repeat);
});
}
/**
* Adds a new job to the queue.
*
* @param name - Name of the job to be added to the queue,.
* @param data - Arbitrary data to append to the job.
* @param opts - Job options that affects how the job is going to be processed.
*/
async add(
name: NameType,
data: DataType,
opts?: JobsOptions,
): Promise<Job<DataType, ResultType, NameType>> {
if (opts && opts.repeat) {
return (await this.repeat).addNextRepeatableJob<
DataType,
ResultType,
NameType
>(name, data, { ...this.jobsOpts, ...opts }, true);
} else {
const jobId = opts?.jobId;
if (jobId == '0' || jobId?.startsWith('0:')) {
throw new Error("JobId cannot be '0' or start with 0:");
}
const job = await this.Job.create<DataType, ResultType, NameType>(
this as MinimalQueue,
name,
data,
{
...this.jobsOpts,
...opts,
jobId,
},
);
this.emit('waiting', job);
return job;
}
}
/**
* Adds an array of jobs to the queue. This method may be faster than adding
* one job at a time in a sequence.
*
* @param jobs - The array of jobs to add to the queue. Each job is defined by 3
* properties, 'name', 'data' and 'opts'. They follow the same signature as 'Queue.add'.
*/
addBulk(
jobs: { name: NameType; data: DataType; opts?: BulkJobOptions }[],
): Promise<Job<DataType, ResultType, NameType>[]> {
return this.Job.createBulk<DataType, ResultType, NameType>(
this as MinimalQueue,
jobs.map(job => ({
name: job.name,
data: job.data,
opts: {
...this.jobsOpts,
...job.opts,
jobId: job.opts?.jobId,
},
})),
);
}
/**
* Pauses the processing of this queue globally.
*
* We use an atomic RENAME operation on the wait queue. Since
* we have blocking calls with BRPOPLPUSH on the wait queue, as long as the queue
* is renamed to 'paused', no new jobs will be processed (the current ones
* will run until finalized).
*
* Adding jobs requires a LUA script to check first if the paused list exist
* and in that case it will add it there instead of the wait list.
*/
async pause(): Promise<void> {
await this.scripts.pause(true);
this.emit('paused');
}
/**
* Close the queue instance.
*
*/
async close(): Promise<void> {
if (!this.closing) {
if (this._repeat) {
await this._repeat.close();
}
}
return super.close();
}
/**
* Resumes the processing of this queue globally.
*
* The method reverses the pause operation by resuming the processing of the
* queue.
*/
async resume(): Promise<void> {
await this.scripts.pause(false);
this.emit('resumed');
}
/**
* Returns true if the queue is currently paused.
*/
async isPaused(): Promise<boolean> {
const client = await this.client;
const pausedKeyExists = await client.hexists(this.keys.meta, 'paused');
return pausedKeyExists === 1;
}
/**
* Get all repeatable meta jobs.
*
* @param start - Offset of first job to return.
* @param end - Offset of last job to return.
* @param asc - Determine the order in which jobs are returned based on their
* next execution time.
*/
async getRepeatableJobs(start?: number, end?: number, asc?: boolean) {
return (await this.repeat).getRepeatableJobs(start, end, asc);
}
/**
* Removes a repeatable job.
*
* Note: you need to use the exact same repeatOpts when deleting a repeatable job
* than when adding it.
*
* @see removeRepeatableByKey
*
* @param name -
* @param repeatOpts -
* @param jobId -
* @returns
*/
async removeRepeatable(
name: NameType,
repeatOpts: RepeatOptions,
jobId?: string,
): Promise<boolean> {
const repeat = await this.repeat;
const removed = await repeat.removeRepeatable(name, repeatOpts, jobId);
return !removed;
}
/**
* Removes a repeatable job by its key. Note that the key is the one used
* to store the repeatable job metadata and not one of the job iterations
* themselves. You can use "getRepeatableJobs" in order to get the keys.
*
* @see getRepeatableJobs
*
* @param key - to the repeatable job.
* @returns
*/
async removeRepeatableByKey(key: string): Promise<boolean> {
const repeat = await this.repeat;
const removed = await repeat.removeRepeatableByKey(key);
return !removed;
}
/**
* Removes the given job from the queue as well as all its
* dependencies.
*
* @param jobId - The id of the job to remove
* @returns 1 if it managed to remove the job or 0 if the job or
* any of its dependencies were locked.
*/
remove(jobId: string): Promise<number> {
return this.scripts.remove(jobId);
}
/**
* Drains the queue, i.e., removes all jobs that are waiting
* or delayed, but not active, completed or failed.
*
* @param delayed - Pass true if it should also clean the
* delayed jobs.
*/
drain(delayed = false): Promise<void> {
return this.scripts.drain(delayed);
}
/**
* Cleans jobs from a queue. Similar to drain but keeps jobs within a certain
* grace period.
*
* @param grace - The grace period
* @param limit - Max number of jobs to clean
* @param type - The type of job to clean
* Possible values are completed, wait, active, paused, delayed, failed. Defaults to completed.
* @returns Id jobs from the deleted records
*/
async clean(
grace: number,
limit: number,
type:
| 'completed'
| 'wait'
| 'active'
| 'paused'
| 'delayed'
| 'failed' = 'completed',
): Promise<string[]> {
const jobs = await this.scripts.cleanJobsInSet(
type,
Date.now() - grace,
limit,
);
this.emit('cleaned', jobs, type);
return jobs;
}
/**
* Completely destroys the queue and all of its contents irreversibly.
* This method will the *pause* the queue and requires that there are no
* active jobs. It is possible to bypass this requirement, i.e. not
* having active jobs using the "force" option.
*
* Note: This operation requires to iterate on all the jobs stored in the queue
* and can be slow for very large queues.
*
* @param opts - Obliterate options.
*/
async obliterate(opts?: ObliterateOpts): Promise<void> {
await this.pause();
let cursor = 0;
do {
cursor = await this.scripts.obliterate({
force: false,
count: 1000,
...opts,
});
} while (cursor);
}
/**
* Retry all the failed jobs.
*
* @param opts - contains number to limit how many jobs will be moved to wait status per iteration,
* state (failed, completed) failed by default or from which timestamp.
* @returns
*/
async retryJobs(
opts: { count?: number; state?: FinishedStatus; timestamp?: number } = {},
): Promise<void> {
let cursor = 0;
do {
cursor = await this.scripts.retryJobs(
opts.state,
opts.count,
opts.timestamp,
);
} while (cursor);
}
/**
* Trim the event stream to an approximately maxLength.
*
* @param maxLength -
*/
async trimEvents(maxLength: number): Promise<number> {
const client = await this.client;
return client.xtrim(this.keys.events, 'MAXLEN', '~', maxLength);
}
}