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queue-base.ts
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queue-base.ts
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import { EventEmitter } from 'events';
import { QueueBaseOptions, RedisClient } from '../interfaces';
import { MinimalQueue } from '../types';
import { delay, DELAY_TIME_5, isNotConnectionError } from '../utils';
import { RedisConnection } from './redis-connection';
import { Job } from './job';
import { KeysMap, QueueKeys } from './queue-keys';
import { Scripts } from './scripts';
/**
* @class QueueBase
* @extends EventEmitter
*
* @description Base class for all classes that need to interact with queues.
* This class is normally not used directly, but extended by the other classes.
*
*/
export class QueueBase extends EventEmitter implements MinimalQueue {
toKey: (type: string) => string;
keys: KeysMap;
closing: Promise<void> | undefined;
protected scripts: Scripts;
protected connection: RedisConnection;
/**
*
* @param name - The name of the queue.
* @param opts - Options for the queue.
* @param Connection - An optional "Connection" class used to instantiate a Connection. This is useful for
* testing with mockups and/or extending the Connection class and passing an alternate implementation.
*/
constructor(
public readonly name: string,
public opts: QueueBaseOptions = {},
Connection: typeof RedisConnection = RedisConnection,
) {
super();
this.opts = {
prefix: 'bull',
...opts,
};
if (!opts.connection) {
console.warn(
[
'BullMQ: DEPRECATION WARNING! Optional instantiation of Queue, Worker and QueueEvents',
'without providing explicitly a connection or connection options is deprecated. This behaviour will',
'be removed in the next major release',
].join(' '),
);
}
this.connection = new Connection(
opts.connection,
opts.sharedConnection,
opts.blockingConnection,
);
this.connection.on('error', (error: Error) => this.emit('error', error));
this.connection.on('close', () => {
if (!this.closing) {
this.emit('ioredis:close');
}
});
const queueKeys = new QueueKeys(opts.prefix);
this.keys = queueKeys.getKeys(name);
this.toKey = (type: string) => queueKeys.toKey(name, type);
this.scripts = new Scripts(this);
}
/**
* Returns a promise that resolves to a redis client. Normally used only by subclasses.
*/
get client(): Promise<RedisClient> {
return this.connection.client;
}
/**
* Returns the version of the Redis instance the client is connected to,
*/
get redisVersion(): string {
return this.connection.redisVersion;
}
/**
* Helper to easily extend Job class calls.
*/
protected get Job(): typeof Job {
return Job;
}
/**
* Emits an event. Normally used by subclasses to emit events.
*
* @param event - The emitted event.
* @param args -
* @returns
*/
emit(event: string | symbol, ...args: any[]): boolean {
try {
return super.emit(event, ...args);
} catch (err) {
try {
return super.emit('error', err);
} catch (err) {
// We give up if the error event also throws an exception.
console.error(err);
return false;
}
}
}
waitUntilReady(): Promise<RedisClient> {
return this.client;
}
protected base64Name(): string {
return Buffer.from(this.name).toString('base64');
}
protected clientName(suffix = ''): string {
const queueNameBase64 = this.base64Name();
return `${this.opts.prefix}:${queueNameBase64}${suffix}`;
}
/**
*
* @returns Closes the connection and returns a promise that resolves when the connection is closed.
*/
close(): Promise<void> {
if (!this.closing) {
this.closing = this.connection.close();
}
return this.closing;
}
/**
*
* Force disconnects a connection.
*/
disconnect(): Promise<void> {
return this.connection.disconnect();
}
protected async checkConnectionError<T>(
fn: () => Promise<T>,
delayInMs = DELAY_TIME_5,
): Promise<T | undefined> {
try {
return await fn();
} catch (error) {
if (isNotConnectionError(error as Error)) {
this.emit('error', <Error>error);
}
if (!this.closing && delayInMs) {
await delay(delayInMs);
} else {
return;
}
}
}
}