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Related to e31e2d2
Enabling the depth write for stars partially makes them visible, but it’s unreliable as they are rendered at the camera’s far distance.
The text was updated successfully, but these errors were encountered:
No, this is because irradiance is applied, so the star’s color is treated as albedo. I don’t know what normals the points have.
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It seems that length(viewNormal) > 1.5 reliably distinguishes stars, but don’t understand the source of these normals or if it’s device dependent.
length(viewNormal) > 1.5
But if it’s defined behavior, we’ll need another way to distinguish stars when reconstructNormals is enabled anyways.
reconstructNormals
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Related to e31e2d2
Enabling the depth write for stars partially makes them visible, but it’s unreliable as they are rendered at the camera’s far distance.
The text was updated successfully, but these errors were encountered: