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Rename to show that this can hold animation clips #4

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fire opened this issue Dec 22, 2022 · 3 comments
Open

Rename to show that this can hold animation clips #4

fire opened this issue Dec 22, 2022 · 3 comments

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@fire
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fire commented Dec 22, 2022

I think the most useful way this extension can be used in the VRM ecosystem to store animation clips and using the skin trick to store bones meshlessly.

Criticisms, comments or jokes?

Skin trick

Combine the bones in a skin trick KhronosGroup/glTF-Blender-IO#822

@takahirox
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Ah, English question. What does this mean?

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@fire
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fire commented Dec 23, 2022

I was wanting some comments.

@hybridherbst
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Arbitrary animation clips, if they somehow not fit into glTF core (e.g. when bones are not nodes), can be stored in KHR_animation_pointer.

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