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index.py
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import browser
from browser.template import Template
from brythonfunctions import BrythonFunctions
from gameconfig import game_config
from player import Player
from playercontrol import PlayerControl
from playerlist import PlayerList
from gamesummary import GameSummary
def log(msg):
browser.doc['messages_content'].text = msg
print(msg)
def log_event(msg, event, element):
log("%r target=%r data=%r element=%r" % (msg, dir(event.target), event.target.attributes['data-divnr'].value, element, ))
brython_functions = BrythonFunctions()
def create_players(player_count, summary):
return [Player(i, PlayerControl(i, game_config), summary) for i in range(player_count)]
# TODO: decrease coupling between PlayerList & Player & PlayerControl
game_summary = GameSummary(brython_functions)
# players = PlayerList(create_players(game_config.max_players, game_summary))
def get_divnr(event):
attrib = event.target.attributes['data-divnr']
if not attrib:
attrib = event.target.parent.attributes['data-divnr']
if not attrib:
log("Could not find data-divnr attribute!")
log_event("get_divnr", event, None)
return 0, 0
data_divnr = attrib.value
player_number, divnr = [int(x) for x in data_divnr.split('_')]
return player_number, divnr
def get_player(event_or_nr):
if isinstance(event_or_nr, int):
player_number = event_or_nr
else:
player_number, _ = get_divnr(event_or_nr)
return players[player_number]
def increase(event, element):
# log_event("inc", event, element)
player_number, divnr = get_divnr(event)
get_player(player_number).increase_count(divnr)
def decrease(event, element):
# log_event("dec", event, element)
player_number, divnr = get_divnr(event)
get_player(player_number).decrease_count(divnr)
def longest_road_length_change(event, element):
# log_event("lrl_change", event, element)
player = get_player(event)
player.set_longest_road_length_entered(event.target.value)
players.recalculate_longest_roads()
def additional_points_change(event, element):
# log_event("additional pts change", event, element)
player = get_player(event)
error = player.set_tickets_entered(event.target.value)
if error is not None:
log(error)
def player_name_change(event, element):
player = get_player(event)
player.set_name(event.target.value)
def minimize(event, element):
# log_event("minimize", event, element)
player = get_player(event)
players.minimize_and_move_to_last(player)
def restore(event, element):
# log_event("restore", event, element)
player = get_player(event)
players.restore_and_move_up(player)
@browser.doc['set_players_go'].bind('click')
def set_players_go(event):
dd = browser.doc['set_players']
selected = int(dd.options[dd.selectedIndex].value)
set_players(selected)
@browser.doc["restart"].bind('click')
def restart(event):
brython_functions.show("confirm_restart", "inline")
@browser.doc["restart"].bind('mouseleave')
def restart_leave(event):
brython_functions.hide("confirm_restart")
@browser.doc["confirm_restart"].bind('click')
def confirm_restart(event):
brython_functions.hide("confirm_restart")
event.stopPropagation()
players.restart()
@browser.doc["finish"].bind('click')
def finish(event):
brython_functions.show("confirm_finish", "inline")
@browser.doc["finish"].bind('mouseleave')
def finish_leave(event):
brython_functions.hide("confirm_finish")
@browser.doc["confirm_finish"].bind('click')
def confirm_finish(event):
brython_functions.hide("confirm_finish")
event.stopPropagation()
players.finish()
@browser.doc["save_to_browser"].bind('click')
def save_to_browser(event):
brython_functions.show("confirm_save_to_browser", "inline")
@browser.doc["save_to_browser"].bind('mouseleave')
def save_to_browser_leave(event):
brython_functions.hide("confirm_save_to_browser")
brython_functions.hide("checkmark_save_to_browser")
@browser.doc["confirm_save_to_browser"].bind('click')
def confirm_save_to_browser(event):
brython_functions.hide("confirm_save_to_browser")
event.stopPropagation()
save_to_local_storage()
brython_functions.show("checkmark_save_to_browser", "inline")
@browser.doc["load_from_browser"].bind('click')
def load_from_browser(event):
brython_functions.show("confirm_load_from_browser", "inline")
@browser.doc["load_from_browser"].bind('mouseleave')
def load_from_browser_leave(event):
brython_functions.hide("confirm_load_from_browser")
@browser.doc["confirm_load_from_browser"].bind('click')
def confirm_load_from_browser(event):
brython_functions.hide("confirm_load_from_browser")
event.stopPropagation()
load_from_local_storage()
@browser.doc["summary_collapsed"].bind("click")
def show_summary(event):
brython_functions.show("summary_expanded")
brython_functions.hide("summary_collapsed")
brython_functions.add_class("players", "with_summary")
brython_functions.remove_class("players", "without_summary")
@browser.doc["summary_collapse"].bind("click")
def hide_summary(event):
brython_functions.show("summary_collapsed")
brython_functions.hide("summary_expanded")
brython_functions.remove_class("players", "with_summary")
brython_functions.add_class("players", "without_summary")
def load_from_local_storage():
def player_from_serializeable(serializeable, control_nr):
control = PlayerControl(control_nr, game_config)
return Player.from_serializeable(serializeable, control, game_summary)
from browser.local_storage import storage
import json
global players
game_summary.clear()
json_dump = storage['playerlist']
ser = json.loads(json_dump)
players = PlayerList.from_serializeable(ser, player_from_serializeable)
players.update_all()
def save_to_local_storage():
from browser.local_storage import storage
import json
ser = players.serializeable()
json_dump = json.dumps(ser)
storage['playerlist'] = json_dump
def set_players(player_count):
# log('Selected: %s' % player_count)
global players
players = PlayerList(create_players(player_count, game_summary))
events = [increase, decrease, additional_points_change,
longest_road_length_change, minimize, restore, player_name_change]
Template(browser.doc["players"], events).render(
players=players,
train_lengths=game_config.train_lengths
)
Template(browser.doc["players_summary"], []).render(
players=players
)
valid, message = players.is_valid()
if not valid:
log(message)
return
valid, message = game_summary.is_valid()
if not valid:
log(message)
return
for player in players:
player.update_all()
brython_functions.show("players", "inline-block")
brython_functions.show("summary", "inline-block")
hide_summary(None)
url = browser.doc.location.toString()
unittesting = "mode=run_unittests" in url
if not unittesting:
brython_functions.hide("loading")
brython_functions.show("main_menu")
# brython_functions.show('player_selection')
set_players(5)
# brython_functions.hide('player_selection')
else:
brython_functions.hide("loading")
brython_functions.show("testreport")
def set_report_text(text):
browser.doc["testreport"].text = text
import unittest
import io
import sys
import test_player
import test_controlid
import test_playerlist
import test_storage
testcases = [
test_player.PlayerTestCase,
test_controlid.ControlIdTestCase,
test_playerlist.PlayerListTestCase,
test_storage.JsonTestCase,
]
suite = unittest.TestSuite()
loader = unittest.TestLoader()
for testcase in testcases:
suite.addTests(loader.loadTestsFromTestCase(testcase))
set_report_text("Executing {count} test case(s), please wait...".format(count=suite.countTestCases()))
report_stream = io.StringIO()
unittest.TextTestRunner(verbosity=2, stream=report_stream).run(suite)
report = report_stream.getvalue()
sys.stderr.write(report)
set_report_text(report)