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Board.java
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import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Board extends JFrame {
static int boardSize = 730;
PowerUp power;
static JLabel lifeLabel, clearLabel, missleLabel, scoreLabel, missleCountLabel;
static int clear;
static int score;
static int missleCount = 3;
private int life = 3;
static String missleType = "Regular";
public Board() {
//Board Setup
super("Space Fighters");
setLayout(new BorderLayout());
setSize(boardSize, boardSize);
//Menu bar Setup
JMenuBar menubar = new JMenuBar();
setJMenuBar(menubar);
JMenu file = new JMenu("File");
menubar.add(file);
JMenuItem reset = new JMenuItem("Reset");
file.add(reset);
JMenuItem exit = new JMenuItem("Exit");
file.add(exit);
reset.addActionListener(new Reset());
exit.addActionListener(new Exit());
add(new Domain(this), BorderLayout.CENTER); //The actual Game Panel
//Panel used to keep track of game metrics
JPanel scorePanel = new JPanel(new GridLayout(2, 3));
lifeLabel = new JLabel("Life: " + life);
lifeLabel.setFont(new Font("Arial", Font.BOLD, 20));
scorePanel.add(lifeLabel);
missleCountLabel = new JLabel("Missle Count: " + missleCount, JLabel.CENTER);
missleCountLabel.setFont(new Font("Arial", Font.BOLD, 20));
scorePanel.add(missleCountLabel);
scoreLabel = new JLabel("Score: " + score, JLabel.RIGHT);
scoreLabel.setFont(new Font("Arial", Font.BOLD, 20));
scorePanel.add(scoreLabel);
missleLabel = new JLabel("Current Missle: " + missleType);
missleLabel.setFont(new Font("Arial", Font.BOLD, 20));
scorePanel.add(missleLabel);
scorePanel.add(new JLabel("")); //Used for formatting
clearLabel = new JLabel("Clears: " + clear, JLabel.RIGHT);
clearLabel.setFont(new Font("Arial", Font.BOLD, 20));
scorePanel.add(clearLabel);
add(scorePanel, BorderLayout.SOUTH);
setResizable(false);
setVisible(true);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public static void main(String args[]) {
new Board();
}
public class Domain extends JPanel implements ActionListener, KeyListener {
Jet jet = new Jet(boardSize);
Timer timer; //Timer for missiles, movement, and fluency
Timer enemyTimer; //Enemy spawn timer
Timer powerTimer; //Power up spawn timer
Timer gameTimer; //Controls gradual difficulty increase
JFrame frame;
int enemySpawn = 2000;
public Domain(JFrame frame) {
this.frame = frame;
setBackground(Color.BLACK);
addKeyListener(this); //Allows the panel to have access to the keyboard
setFocusable(true); //-^
requestFocusInWindow(); //-^
gameTimer = new Timer(10000, new GameTimer());
gameTimer.start();
timer = new Timer(10, this);
timer.start();
enemyTimer = new Timer(enemySpawn, new EnemySpawner());
enemyTimer.start();
powerTimer = new Timer(3000, new PowerSpawner());
powerTimer.start();
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(jet.getImage(), jet.getxCor(), jet.getyCor(), null);
//Draw enemies as they spawn
for (Enemy e : Enemy.enemyList) {
g.drawImage(e.getImage(), e.getxCor(), e.getyCor(), null);
}
//Draw Danger line
g.setColor(Color.RED);
g.drawLine(boardSize / 8, 0, boardSize / 8, boardSize);
//Draws missiles as they spawn
g.setColor(Color.WHITE);
for (Missle m : jet.getMissleList()) {
g.fillOval(m.getxCor(), m.getyCor(), m.getSize(), m.getSize());
}
//Draws an active Power Up if any
if (PowerUp.alive) {
g.drawImage(power.getImage(), power.getxCor(), power.getyCor(), null);
}
}
public void actionPerformed(ActionEvent e) {
jet.move();
boolean hit = false;
//Runs the missiles, and checks to see if a collision has occurred with any of the enemies
for (Missle m : jet.getMissleList()) {
m.run();
for (Enemy enemy : Enemy.enemyList) {
hit = false;
if (intersect(m, enemy)) {
Enemy.enemyList.remove(enemy);
hit = true;
scoreLabel.setText("Score: " + ++score);
break;
}
}
if (hit) {
jet.getMissleList().remove(m);
break;
}
}
//Checks to see if an enemy has made it passed the board
for (Enemy enemy : Enemy.enemyList) {
enemy.move();
if (enemy.getxCor() < 0 || intersect(enemy,jet)) {
life--;
lifeLabel.setText("Life: " + life);
Enemy.enemyList.remove(enemy);
checkGameOver(frame);
break;
}
}
if (PowerUp.alive) {
//Decrements and removes the Power Up upon expire
PowerUp.life--;
if (power.getDuration() == 0) {
PowerUp.alive = false;
}
if (PowerUp.life < 0) {
missleType = "Regular";
missleLabel.setText("Current Missle: " + missleType);
}
//Checks to see if a Power Up has been acquired
if (intersect(power, jet)) {
PowerUp.alive = false;
missleType = power.getType();
PowerUp.life = 450;
if (missleType.equals("Clear")) {
clearLabel.setText("Clears: " + ++clear);
missleType = "Regular";
}
missleLabel.setText("Current Missle: " + missleType);
missleCount += 1;
missleCountLabel.setForeground(Color.BLACK);
missleCountLabel.setText("Missle Count: " + missleCount);
}
}
repaint();
}
//Intersection Code
private boolean intersect(Enemy e, Jet j) {
Rectangle r1 = new Rectangle(j.getxCor() + 10, j.getyCor() + 10, Jet.imageSize - 20, Jet.imageSize - 20);
Rectangle r2 = new Rectangle(e.getxCor() + 10, e.getyCor() + 10, Enemy.enemySize - 20, Enemy.enemySize - 20);
return r1.intersects(r2);
}
private boolean intersect(Missle m, Enemy e) {
Rectangle r1 = new Rectangle(m.getxCor(), m.getyCor(), m.getSize(), m.getSize());
Rectangle r2 = new Rectangle(e.getxCor(), e.getyCor(), Enemy.enemySize, Enemy.enemySize);
return r1.intersects(r2);
}
private boolean intersect(PowerUp p, Jet j) {
Rectangle r1 = new Rectangle(p.getxCor(), p.getyCor(), PowerUp.size, PowerUp.size);
Rectangle r2 = new Rectangle(j.getxCor(), j.getyCor(), Jet.imageSize, Jet.imageSize);
return r1.intersects(r2);
}
//Jet Movement
public void keyPressed(KeyEvent e) {
jet.keyPressed(e);
missleCountLabel.setText("Missle Count: " + missleCount);
}
public void keyReleased(KeyEvent e) {
jet.keyReleased(e);
}
public void keyTyped(KeyEvent arg0) {}
//Fires the Game Over dialog box when 3 enemies have passed
private void checkGameOver(JFrame frame) {
if (life == 0) {
Dialog over = new Dialog(frame);
over.setDefaultCloseOperation(HIDE_ON_CLOSE);
over.setVisible(true);
over.setSize(300, 300);
timer.stop();
enemyTimer.stop();
powerTimer.stop();
}
}
class EnemySpawner implements ActionListener {
public void actionPerformed(ActionEvent e) {
Enemy enemey = new Enemy();
Enemy.enemyList.add(enemey);
}
}
class PowerSpawner implements ActionListener {
public void actionPerformed(ActionEvent e) {
power = new PowerUp();
PowerUp.alive = true;
missleCount++;
missleCountLabel.setForeground(Color.BLACK);
missleCountLabel.setText("Missle Count: " + missleCount);
}
}
class GameTimer implements ActionListener {
public void actionPerformed(ActionEvent e) {
if (enemySpawn > 800) {
enemySpawn -= 100;
enemyTimer.setDelay(enemySpawn);
}
}
}
}
public static class Reset implements ActionListener {
public void actionPerformed(ActionEvent e) {
//Not Implemented :(
}
}
public static class Exit implements ActionListener {
public void actionPerformed(ActionEvent e) {
System.exit(0);
}
}
}