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Draw framerate slowdown indicator #1348

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kostmo opened this issue Jun 25, 2023 · 0 comments · Fixed by #1386
Closed

Draw framerate slowdown indicator #1348

kostmo opened this issue Jun 25, 2023 · 0 comments · Fixed by #1386
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C-Low Hanging Fruit Ideal issue for new contributors. T-UI Involves the user interface. Z-Feature A new feature to be added to the game. Z-Instrumentation Improving visibility into performance and internal game behavior Z-Performance This issue concerns memory or time efficiency of the Swarm game.

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@kostmo
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kostmo commented Jun 25, 2023

One suggestion in #42:

When it hits the cap, the game will slow down: it will essentially be running at a slower ticks/second rate than requested. Perhaps we could signal this by e.g. drawing the ticks per second rate in red, or something like that.

Possibly, we could display a percentage of the frame interval that the computation took.

@kostmo kostmo added Z-Feature A new feature to be added to the game. T-UI Involves the user interface. Z-Performance This issue concerns memory or time efficiency of the Swarm game. C-Low Hanging Fruit Ideal issue for new contributors. labels Jun 25, 2023
byorgey added a commit that referenced this issue Jul 20, 2023
@mergify mergify bot closed this as completed in #1386 Jul 20, 2023
@kostmo kostmo added the Z-Instrumentation Improving visibility into performance and internal game behavior label Jun 16, 2024
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Labels
C-Low Hanging Fruit Ideal issue for new contributors. T-UI Involves the user interface. Z-Feature A new feature to be added to the game. Z-Instrumentation Improving visibility into performance and internal game behavior Z-Performance This issue concerns memory or time efficiency of the Swarm game.
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