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Due to the limitation of current Godot renderer, transparent materials behind objects with refraction are not visible. Now I have to remove refraction from glasses... https://twitter.com/SunkPer/status/1228087270281887744
Glasses without refraction feels very flat. I have to find something to emulate the "feeling" of refraction.
Possibly..
Normal or roughness, or combination of both
Depth?
Or maybe, reversely, remove transparency from sea face. Some clever texturing? Interior mapping shader???
The text was updated successfully, but these errors were encountered:
Possible workaround: Set water shader opaque when it's viewed through the glasses. Water doesn't need to be transparent unless camera is looking at it closely.
How?:
Set it opaque if player or camera is inside the house. Possibly using anim? Shader params?
Cast rays and check if the sea is viewed through the glasses (convoluted)
Due to the limitation of current Godot renderer, transparent materials behind objects with refraction are not visible. Now I have to remove refraction from glasses... https://twitter.com/SunkPer/status/1228087270281887744
Glasses without refraction feels very flat. I have to find something to emulate the "feeling" of refraction.
Possibly..
Or maybe, reversely, remove transparency from sea face. Some clever texturing? Interior mapping shader???
The text was updated successfully, but these errors were encountered: