diff --git a/README.md b/README.md
index 2325a57..6e93f3b 100644
--- a/README.md
+++ b/README.md
@@ -13,9 +13,9 @@ also provided as "training wheels" to aid your transition to the full glory.
## Keymap
-Version 36 (2024-03-21)
-- Changes: https://github.com/sunaku/glove80-keymaps/releases/v36
-- Release: https://my.glove80.com/#/layout/user/f4372744-fce9-4678-ac4b-3d8ef8768160
+Version 37 (2024-09-15)
+- Changes: https://github.com/sunaku/glove80-keymaps/releases/v37
+- Release: https://my.glove80.com/#/layout/user/13c16910-9689-4408-a392-39a6e0e15162
### Legend
@@ -84,7 +84,7 @@ First, let's configure this keymap to better suit your operating system by
adding one of the following lines (just copy+paste whichever is appropriate)
atop the "Custom Defined Behaviors" text box in your clone of this keymap:
-```cpp
+```h
#define OPERATING_SYSTEM 'L' // Linux
#define OPERATING_SYSTEM 'M' // macOS
#define OPERATING_SYSTEM 'W' // Windows
@@ -113,18 +113,25 @@ macOS shortcuts tend to use the Cmd key like Windows/Linux use the Ctrl key.
In order to help ease your transition to using [home row mods], this keymap
provides a difficulty level setting (like in a video game) that you can set:
-```cpp
+```h
//
// DIFFICULTY_LEVEL specifies your level of expertise with this keymap.
// It's meant to help newcomers gradually work their way up to mastery.
-// You can disable this setting by omitting it or assigning a `0` zero.
//
-#define DIFFICULTY_LEVEL 0 // custom (see defaults below)
#define DIFFICULTY_LEVEL 1 // novice (500ms)
#define DIFFICULTY_LEVEL 2 // slower (400ms)
#define DIFFICULTY_LEVEL 3 // normal (300ms)
#define DIFFICULTY_LEVEL 4 // faster (200ms)
#define DIFFICULTY_LEVEL 5 // expert (100ms)
+//
+// You can disable this setting by omitting it or assigning a `0` zero,
+// in which case it will default to my personal set of time thresholds.
+//
+#define DIFFICULTY_LEVEL 0 // sunaku (150ms)
+//
+// No matter what difficulty level you choose, you can always override
+// any settings in this keymap at the beginning of this configuration.
+//
```
Unless you're already proficient in using home row mods, you might consider
@@ -138,11 +145,14 @@ personal fine-tuned configuration) or directly override them per your taste.
#### One-shot shifts
-The Lower keys on the base layer provide one-shot sticky shift functionality,
+The traditional pinky shift keys on the base layer are one-shot sticky shifts,
whereby tapping them temporarily activates a sticky Shift that applies itself
to the next key you tap. This can be useful for single letter capitalization,
such as for the frequent "I" in English or when typing camel/PascalCase names.
+Similarly, the combination of thumb T4 and the home row index finger key also
+provides the same one-shot sticky shifting for single letter capitalization.
+
#### Bilateral combinations
In order to encourage proper touch-typing technique for shortcuts (where one
@@ -150,7 +160,7 @@ hand holds modifiers while the other taps keys to be modified) and for a more
natural typing experience that forgives [same-hand chords] and lingering holds,
this keymap provides bilateral combinations enforcement as an optional feature:
-```cpp
+```h
//
// ENFORCE_BILATERAL cancels out single-handed home row mods activation by
// releasing any currently pressed mods and replacing them with plain taps.
@@ -250,7 +260,7 @@ See also: the `UNICODE_*_DELAY` settings and the `UNICODE_SEQ_*` functions.
If you prefer using your operating system's built-in shortcuts (rather than
Unicode) to type international characters in the World layer, activate this:
-```cpp
+```h
//
// WORLD_USE_COMPOSE uses OS-native Compose keycodes instead of Unicode
// for characters in the "localizing" section of the `world.yaml` file.
@@ -312,7 +322,7 @@ also available in the `*.dtsi` files provided in this Git repository.
You can override the various `#define` settings that govern this keymap by
adding them above the snippet in the "Custom Defined Behaviors" text box:
-```cpp
+```h
// add your overrides here, up at the very top:
#define OPERATING_SYSTEM 'W' // windows
#define EMOJI_HAIR_STYLE_PRESET 'C' // curly_hair
@@ -332,7 +342,7 @@ The `*_FINGER_MOD` settings specify which modifiers are used by home row mod
keys. Miryoku's "GACS" (Win, Alt, Ctrl, Shift) order is the default -- unless
you set `OPERATING_SYSTEM` to macOS, in which case Win and Ctrl are swapped.
-```cpp
+```h
#define PINKY_FINGER_MOD LGUI
#define RING1_FINGER_MOD LALT
#define RING2_FINGER_MOD RALT
@@ -343,14 +353,14 @@ you set `OPERATING_SYSTEM` to macOS, in which case Win and Ctrl are swapped.
The above settings mirror finger-mod assignments across both hands, but you can
also make them different through the following additional settings if you want:
-```cpp
+```h
#define LEFT_PINKY_MOD RALT
#define RIGHT_PINKY_MOD LCTL
```
For completeness, here are all finger-mod settings available for customization:
-```cpp
+```h
#define LEFT_PINKY_MOD ...
#define RIGHT_PINKY_MOD ...
#define LEFT_RING1_MOD ...
diff --git a/README/all-layer-diagrams.pdf b/README/all-layer-diagrams.pdf
index a8f4072..7e02551 100644
Binary files a/README/all-layer-diagrams.pdf and b/README/all-layer-diagrams.pdf differ
diff --git a/README/base-layer-diagram.json b/README/base-layer-diagram.json
index c1826ad..2840764 100644
--- a/README/base-layer-diagram.json
+++ b/README/base-layer-diagram.json
@@ -263,11 +263,11 @@
"c": "#757575",
"t": "#EEEEEE"
},
- "Shift (1-shot)\n\n\n\nLower",
+ "Lower",
{
"x": 1
},
- "Shift (1-shot)\n\n\n\nLower",
+ "Lower",
{
"c": "#D1C4E9",
"t": "#000000"
diff --git a/README/base-layer-diagram.png b/README/base-layer-diagram.png
index f6b55f8..87f386c 100644
Binary files a/README/base-layer-diagram.png and b/README/base-layer-diagram.png differ
diff --git a/README/function-layer-diagram.json b/README/function-layer-diagram.json
index 67c400e..5bd2fe9 100644
--- a/README/function-layer-diagram.json
+++ b/README/function-layer-diagram.json
@@ -94,7 +94,7 @@
"g": false,
"a": 7
},
- "Web browser",
+ "Calc-ulator",
{
"c": "#dcedc8",
"f": 4
@@ -151,7 +151,7 @@
"a": 7,
"f": 3
},
- "Calc-ulator",
+ "Web browser",
{
"c": "#dcedc8",
"f": 4,
diff --git a/README/function-layer-diagram.png b/README/function-layer-diagram.png
index cefc0f3..a3825a4 100644
Binary files a/README/function-layer-diagram.png and b/README/function-layer-diagram.png differ
diff --git a/keymap.dtsi b/keymap.dtsi
index 16dfb59..7c6fe9d 100644
--- a/keymap.dtsi
+++ b/keymap.dtsi
@@ -7,7 +7,7 @@
//////////////////////////////////////////////////////////////////////////////
//
-// Sunaku's Keymap v36 -- "Glorious Engrammer"
+// Sunaku's Keymap v37 -- "Glorious Engrammer"
// - https://github.com/sunaku/glove80-keymaps
//
//////////////////////////////////////////////////////////////////////////////
@@ -209,7 +209,7 @@
#define KEY_RH_C4R4 S
#define KEY_RH_C5R4 N
#define KEY_RH_C6R4 Q
-#define KEY_LH_C6R5 LSHFT
+#define KEY_LH_C6R5 LSFT
#define KEY_LH_C5R5 G
#define KEY_LH_C4R5 X
#define KEY_LH_C3R5 J
@@ -226,7 +226,7 @@
#define KEY_RH_C3R5 M
#define KEY_RH_C4R5 F
#define KEY_RH_C5R5 P
-#define KEY_RH_C6R5 RSHFT
+#define KEY_RH_C6R5 RSFT
#define KEY_LH_C6R6 0
#define KEY_LH_C5R6 HOME
#define KEY_LH_C4R6 PG_UP
@@ -234,8 +234,8 @@
#define KEY_LH_C2R6 END
#define KEY_LH_T4 BACKSPACE
#define KEY_LH_T5 DELETE
-#define KEY_LH_T6 LSFT
-#define KEY_RH_T6 LSFT
+#define KEY_LH_T6 0
+#define KEY_RH_T6 0
#define KEY_RH_T5 TAB
#define KEY_RH_T4 SPACE
#define KEY_RH_C2R6 LPAR
@@ -291,7 +291,7 @@
#define KEY_RH_C4R4 S
#define KEY_RH_C5R4 N
#define KEY_RH_C6R4 Q
-#define KEY_LH_C6R5 LSHFT
+#define KEY_LH_C6R5 LSFT
#define KEY_LH_C5R5 G
#define KEY_LH_C4R5 X
#define KEY_LH_C3R5 J
@@ -308,7 +308,7 @@
#define KEY_RH_C3R5 M
#define KEY_RH_C4R5 F
#define KEY_RH_C5R5 P
-#define KEY_RH_C6R5 RSHFT
+#define KEY_RH_C6R5 RSFT
#define KEY_LH_C6R6 0
#define KEY_LH_C5R6 HOME
#define KEY_LH_C4R6 PG_UP
@@ -316,8 +316,8 @@
#define KEY_LH_C2R6 END
#define KEY_LH_T4 BACKSPACE
#define KEY_LH_T5 DELETE
-#define KEY_LH_T6 LSFT
-#define KEY_RH_T6 LSFT
+#define KEY_LH_T6 0
+#define KEY_RH_T6 0
#define KEY_RH_T5 TAB
#define KEY_RH_T4 SPACE
#define KEY_RH_C2R6 LPAR
@@ -373,7 +373,7 @@
#define KEY_RH_C4R4 N
#define KEY_RH_C5R4 S
#define KEY_RH_C6R4 MINUS
-#define KEY_LH_C6R5 LSHFT
+#define KEY_LH_C6R5 LSFT
#define KEY_LH_C5R5 SEMI
#define KEY_LH_C4R5 Q
#define KEY_LH_C3R5 J
@@ -390,7 +390,7 @@
#define KEY_RH_C3R5 W
#define KEY_RH_C4R5 V
#define KEY_RH_C5R5 Z
-#define KEY_RH_C6R5 RSHFT
+#define KEY_RH_C6R5 RSFT
#define KEY_LH_C6R6 0
#define KEY_LH_C5R6 HOME
#define KEY_LH_C4R6 PG_UP
@@ -398,8 +398,8 @@
#define KEY_LH_C2R6 END
#define KEY_LH_T4 BACKSPACE
#define KEY_LH_T5 DELETE
-#define KEY_LH_T6 LSFT
-#define KEY_RH_T6 LSFT
+#define KEY_LH_T6 0
+#define KEY_RH_T6 0
#define KEY_RH_T5 TAB
#define KEY_RH_T4 SPACE
#define KEY_RH_C2R6 LPAR
@@ -455,7 +455,7 @@
#define KEY_RH_C4R4 I
#define KEY_RH_C5R4 O
#define KEY_RH_C6R4 SQT
-#define KEY_LH_C6R5 LSHFT
+#define KEY_LH_C6R5 LSFT
#define KEY_LH_C5R5 Z
#define KEY_LH_C4R5 X
#define KEY_LH_C3R5 C
@@ -472,7 +472,7 @@
#define KEY_RH_C3R5 COMMA
#define KEY_RH_C4R5 DOT
#define KEY_RH_C5R5 FSLH
-#define KEY_RH_C6R5 RSHFT
+#define KEY_RH_C6R5 RSFT
#define KEY_LH_C6R6 0
#define KEY_LH_C5R6 HOME
#define KEY_LH_C4R6 PG_UP
@@ -480,8 +480,8 @@
#define KEY_LH_C2R6 END
#define KEY_LH_T4 BACKSPACE
#define KEY_LH_T5 DELETE
-#define KEY_LH_T6 LSFT
-#define KEY_RH_T6 LSFT
+#define KEY_LH_T6 0
+#define KEY_RH_T6 0
#define KEY_RH_T5 TAB
#define KEY_RH_T4 SPACE
#define KEY_RH_C2R6 LPAR
@@ -537,7 +537,7 @@
#define KEY_RH_C4R4 I
#define KEY_RH_C5R4 O
#define KEY_RH_C6R4 SQT
-#define KEY_LH_C6R5 LSHFT
+#define KEY_LH_C6R5 LSFT
#define KEY_LH_C5R5 Z
#define KEY_LH_C4R5 X
#define KEY_LH_C3R5 C
@@ -554,7 +554,7 @@
#define KEY_RH_C3R5 COMMA
#define KEY_RH_C4R5 DOT
#define KEY_RH_C5R5 FSLH
-#define KEY_RH_C6R5 RSHFT
+#define KEY_RH_C6R5 RSFT
#define KEY_LH_C6R6 0
#define KEY_LH_C5R6 HOME
#define KEY_LH_C4R6 PG_UP
@@ -562,8 +562,8 @@
#define KEY_LH_C2R6 END
#define KEY_LH_T4 BACKSPACE
#define KEY_LH_T5 DELETE
-#define KEY_LH_T6 LSFT
-#define KEY_RH_T6 LSFT
+#define KEY_LH_T6 0
+#define KEY_RH_T6 0
#define KEY_RH_T5 TAB
#define KEY_RH_T4 SPACE
#define KEY_RH_C2R6 LPAR
@@ -619,7 +619,7 @@
#define KEY_RH_C4R4 L
#define KEY_RH_C5R4 SEMI
#define KEY_RH_C6R4 SQT
-#define KEY_LH_C6R5 LSHFT
+#define KEY_LH_C6R5 LSFT
#define KEY_LH_C5R5 Z
#define KEY_LH_C4R5 X
#define KEY_LH_C3R5 C
@@ -636,7 +636,7 @@
#define KEY_RH_C3R5 COMMA
#define KEY_RH_C4R5 DOT
#define KEY_RH_C5R5 FSLH
-#define KEY_RH_C6R5 RSHFT
+#define KEY_RH_C6R5 RSFT
#define KEY_LH_C6R6 0
#define KEY_LH_C5R6 HOME
#define KEY_LH_C4R6 PG_UP
@@ -644,8 +644,8 @@
#define KEY_LH_C2R6 END
#define KEY_LH_T4 BACKSPACE
#define KEY_LH_T5 DELETE
-#define KEY_LH_T6 LSFT
-#define KEY_RH_T6 LSFT
+#define KEY_LH_T6 0
+#define KEY_RH_T6 0
#define KEY_RH_T5 TAB
#define KEY_RH_T4 SPACE
#define KEY_RH_C2R6 LPAR
@@ -701,7 +701,7 @@
#define KEY_RH_C4R4 O
#define KEY_RH_C5R4 H
#define KEY_RH_C6R4 SQT
-#define KEY_LH_C6R5 LSHFT
+#define KEY_LH_C6R5 LSFT
#define KEY_LH_C5R5 Z
#define KEY_LH_C4R5 X
#define KEY_LH_C3R5 C
@@ -718,7 +718,7 @@
#define KEY_RH_C3R5 COMMA
#define KEY_RH_C4R5 DOT
#define KEY_RH_C5R5 FSLH
-#define KEY_RH_C6R5 RSHFT
+#define KEY_RH_C6R5 RSFT
#define KEY_LH_C6R6 0
#define KEY_LH_C5R6 HOME
#define KEY_LH_C4R6 PG_UP
@@ -726,8 +726,8 @@
#define KEY_LH_C2R6 END
#define KEY_LH_T4 BACKSPACE
#define KEY_LH_T5 DELETE
-#define KEY_LH_T6 LSFT
-#define KEY_RH_T6 LSFT
+#define KEY_LH_T6 0
+#define KEY_RH_T6 0
#define KEY_RH_T5 TAB
#define KEY_RH_T4 SPACE
#define KEY_RH_C2R6 LPAR
@@ -783,7 +783,7 @@
#define KEY_RH_C4R4 O
#define KEY_RH_C5R4 I
#define KEY_RH_C6R4 SQT
-#define KEY_LH_C6R5 LSHFT
+#define KEY_LH_C6R5 LSFT
#define KEY_LH_C5R5 Z
#define KEY_LH_C4R5 X
#define KEY_LH_C3R5 M
@@ -800,7 +800,7 @@
#define KEY_RH_C3R5 COMMA
#define KEY_RH_C4R5 DOT
#define KEY_RH_C5R5 FSLH
-#define KEY_RH_C6R5 RSHFT
+#define KEY_RH_C6R5 RSFT
#define KEY_LH_C6R6 0
#define KEY_LH_C5R6 HOME
#define KEY_LH_C4R6 PG_UP
@@ -808,8 +808,8 @@
#define KEY_LH_C2R6 END
#define KEY_LH_T4 BACKSPACE
#define KEY_LH_T5 DELETE
-#define KEY_LH_T6 LSFT
-#define KEY_RH_T6 LSFT
+#define KEY_LH_T6 0
+#define KEY_RH_T6 0
#define KEY_RH_T5 TAB
#define KEY_RH_T4 SPACE
#define KEY_RH_C2R6 LPAR
@@ -865,7 +865,7 @@
#define KEY_RH_C4R4 O
#define KEY_RH_C5R4 I
#define KEY_RH_C6R4 SQT
-#define KEY_LH_C6R5 LSHFT
+#define KEY_LH_C6R5 LSFT
#define KEY_LH_C5R5 F
#define KEY_LH_C4R5 M
#define KEY_LH_C3R5 V
@@ -882,7 +882,7 @@
#define KEY_RH_C3R5 X
#define KEY_RH_C4R5 K
#define KEY_RH_C5R5 Y
-#define KEY_RH_C6R5 RSHFT
+#define KEY_RH_C6R5 RSFT
#define KEY_LH_C6R6 0
#define KEY_LH_C5R6 HOME
#define KEY_LH_C4R6 PG_UP
@@ -890,8 +890,8 @@
#define KEY_LH_C2R6 END
#define KEY_LH_T4 BACKSPACE
#define KEY_LH_T5 DELETE
-#define KEY_LH_T6 LSFT
-#define KEY_RH_T6 LSFT
+#define KEY_LH_T6 0
+#define KEY_RH_T6 0
#define KEY_RH_T5 TAB
#define KEY_RH_T4 SPACE
#define KEY_RH_C2R6 LPAR
diff --git a/keymap.dtsi.erb b/keymap.dtsi.erb
index 6fcdb90..1bee850 100644
--- a/keymap.dtsi.erb
+++ b/keymap.dtsi.erb
@@ -7,7 +7,7 @@
//////////////////////////////////////////////////////////////////////////////
//
-// Sunaku's Keymap v36 -- "Glorious Engrammer"
+// Sunaku's Keymap v37 -- "Glorious Engrammer"
// - https://github.com/sunaku/glove80-keymaps
//
//////////////////////////////////////////////////////////////////////////////
diff --git a/keymap.json b/keymap.json
index 66caa64..fc71e53 100644
--- a/keymap.json
+++ b/keymap.json
@@ -1,13 +1,13 @@
{
"keyboard": "glove80",
"uuid": "",
- "date": 1711025538,
+ "date": 1726460826,
"creator": "",
- "parent_uuid": "f4372744-fce9-4678-ac4b-3d8ef8768160",
+ "parent_uuid": "13c16910-9689-4408-a392-39a6e0e15162",
"firmware_api_version": "1",
"locale": "en-US",
- "title": "Glorious Engrammer v36",
- "notes": "Sunaku's Keymap v36 for the \"Glorious Engrammer\" ๐งโ๐๐โจ\n- Intro & setup: https://github.com/sunaku/glove80-keymaps\n- Release notes: https://github.com/sunaku/glove80-keymaps/releases/tag/v36\n- Documentation: https://sunaku.github.io/moergo-glove80-keyboard.html#layers\n- Discord forum: #glorious-engrammer channel in https://www.moergo.com/discord\n\nSummary:\nThis release adds OS-native compose shortcuts as an alternative to Unicode character entry, fixes mod-morph nesting in the World layer, introduces consistent placement of editing keys on left-hand layers and home row mods on right-hand layers, adds one-handed usage to Mouse and System layers, improves Alt+Tab usability, updates my personal fine-tuned timings (custom difficulty level), and much more!\n\nChanges:\n- Base layer: revert thumb cluster arrows back to v34 for harmony with `<>` on Number layer.\n- Set T4+T5 as ZMK combo for quicker Alt+Tab activation; move Number layer back under Cursor layer (like v34); remove chord shim on Number layer.\n- DIFFICULTY_LEVEL no longer masks user-overrides defined at the very top of the \"Custom Defined Behaviors\" text box.\n- DIFFICULTY_LEVEL also affects typing streaks now: Difficulty level 1: 300ms, 2: 250ms, 3: 200ms, 4: 150ms, 5: 100ms. Thanks to @Mathijs-Bakker for helping test this feature.\n- Bilateral layers: allow bilateral layers to be deleted, independent of `ENFORCE_BILATERAL`.\n- Bilateral layers: fix compilation errors when `ENFORCE_BILATERAL` isn't defined. Thanks to ~alizdavoodi on Discord for reporting this issue: https://discord.com/channels/877392805654306816/1193051200938049546/1213135160254533682\n- Cursor layer: add Spacegram operators (Tab, Space, Enter, etc.) mirroring the Symbol layer.\n- Number layer: reuse Cursor layer's left hand layout for selection and Spacegram operators. Thanks to @AsafMah for requesting this feature in issue #6.\n- Function layer: reuse Cursor layer's left hand layout for selection and Spacegram operators.\n- Emoji layer: move smiling face into home block, pushing laughing faces just outside of it.\n- Emoji layer: add shifted pairs for star sparkles and hand gestures in right thumb cluster.\n- Emoji layer: tap RALT then U instead of RA(U) for WinCompose compatibility in en-GB locale. Thanks to ~KG on Discord for reporting this issue and its solution: https://discord.com/channels/877392805654306816/1193051200938049546/1219403753275527219 and https://discord.com/channels/877392805654306816/1193051200938049546/1219414866939609340\n- Emoji layer: fix Emoji input in macOS by converting UTF-32 into UTF-16 (see PR #7). Thanks to @viduranga for contributing this patch!\n- Symbol layer: fill in right hand's central index finger column for non-Engrammer layouts.\n- World layer: add `#define WORLD_USE_COMPOSE` setting to enable the use of OS-native shortcuts (instead of Unicode) for international characters on World layer.\n- World layer: shield macros from mod-morph tree modifiers so that World+Ctrl+Shift+A can type ร reliably with OS-native compose sequences. Thanks to the legendary @urob for guidance on solving this problem: https://discord.com/channels/719497620560543766/813882537436905552/1211574316794257418\n- World layer: fix ability to type \"ยก\" using WinCompose, which would previously emit \"ฤ1\\n\". Thanks to @frankbenoit for finding this workaround: https://github.com/samhocevar/wincompose/issues/323\n- World layer: group consonants (รง ร รฑ) into a single compound key (on letter C in Engram).\n- World layer: move currency key to traditional shift key position on the left pinky finger.\n- World layer: add ยต micro sign (Greek letter MU) to bottom left corner (Magic key's location).\n- Lower layer: fill in factory base layer &trans keys; restore Grave on left pinky \"shift\".\n- Lower layer: swap Gaming & Typing toggles to reflect T6+T3 combo for Gaming/Base toggle.\n- Mouse layer: reuse Symbol layer's right hand layout for home row mods; add one-handed keys.\n- System layer: reuse Symbol layer's right hand layout for home row mods; add one-handed keys.\n- System layer: add Context Menu key to both sides of the keyboard for cross & one-handed use, with mnemonics in Engram layout -- T: sTop/lock, S: sleep, N: shutdowN, R: RGB, M: monitor(screen)shot, F: scroll(freeze)lock, P: Pause.\n- Adjust my preferred timing thresholds on the `#define DIFFICULTY_LEVEL 0` custom level, maintaining 80ms difference between holding time and typing streak timeouts:\n - Decrease HOMEY_HOLDING_TIME from 270ms to 240ms.\n - Decrease HOMEY_STREAK_DECAY from 250ms to 160ms.\n - Increase INDEX_HOLDING_TIME from 170ms to 180ms.\n - Decrease INDEX_STREAK_DECAY from 150ms to 100ms.\n- README: update references to sections in Glove80 User Guide. Thanks to @Nullthetical for contributing this patch.\n- README: Ubuntu users need to add the Universe repository in order to install graphviz. Thanks to ~ErrorCode on Discord for the \"Unable to locate package graphviz\" solution: https://discord.com/channels/877392805654306816/1193051200938049546/1210816321181196368\n- README: add Factory and Magic layer diagrams; finish Lower layer diagram; add lots of documentation.",
+ "title": "Glorious Engrammer v37",
+ "notes": "Sunaku's Keymap v37 for the \"Glorious Engrammer\" ๐งโ๐๐โจ\n- Intro & setup: https://github.com/sunaku/glove80-keymaps\n- Release notes: https://github.com/sunaku/glove80-keymaps/releases/tag/v37\n- Documentation: https://sunaku.github.io/moergo-glove80-keyboard.html#layers\n- Discord forum: #glorious-engrammer channel in https://www.moergo.com/discord\n\n=== SUMMARY ===\n\nThis release adds new combo shortcuts on the base layer, tunes home row mod timing according to finger strength differences, makes it easier to tune all home row mod timing parameters together as a group, reworks the difficulty levels for consistency, and much more! ๐\n\n=== CHANGES ===\n\nShortcuts:\n- Add combo for one-shot sticky shift on either thumb T4 + home row index finger for more reliable letter \"I\" capitalization without having to momentarily slow down your tying rhythm.\n- Add combo for CapsWord on thumb T1 + home row index finger.\n- Add combo for hyper (all mods) on right hand thumb T1 + T4. Thanks to ~pacothesage on Discord for requesting this feature: https://discord.com/channels/877392805654306816/1193051200938049546/1282370463724605442\n- Change traditional pinky shifts into one-shot sticky shifts using the new &sticky_key_modtap behavior.\n- Remove &thumb_lower_shift behavior for one-shot sticky shift on T6; use the new T4 + index combo instead.\n- Function layer: swap calculator and browser keys to put browser key on home row and calculator on upper row.\n\nTiming:\n- Set holding time for home row mods according to finger strength:\n thumb=200ms, index=170ms, ring=200ms, middle=230ms, pinky=260ms.\n- Reduce HOMEY_STREAK_DECAY from 160ms down to 150ms\n- Reduce PLAIN_HOLDING_TIME to 200ms (not a modifier)\n- Reduce CHORD_HOLDING_TIME to 100ms faster multi-mod\n- Reduce INDEX_HOLDING_TIME to 170ms (revert to v23)\n\nSettings:\n- Rework DIFFICULTY_LEVEL to be more consistent, especially for the expert level 5.\n- Add TAPPING_RESOLUTION as the main knob for easy tuning of all timing thresholds.\n- Add OPERATING_SYSTEM setting in the overrides section at the top of this snippet.\n- Remove UNICODE_TARGET_OS setting -- use OPERATING_SYSTEM instead.",
"tags": [
"sunaku",
"home-row-mods",
@@ -473,10 +473,10 @@
]
},
{
- "value": "&kp",
+ "value": "Custom",
"params": [
{
- "value": "LSHFT",
+ "value": "&sticky_key_modtap LSFT LSFT",
"params": []
}
]
@@ -626,10 +626,10 @@
]
},
{
- "value": "&kp",
+ "value": "Custom",
"params": [
{
- "value": "RSHFT",
+ "value": "&sticky_key_modtap RSFT RSFT",
"params": []
}
]
@@ -693,22 +693,12 @@
]
},
{
- "value": "Custom",
- "params": [
- {
- "value": "&thumb_lower_shift LAYER_Lower LSFT",
- "params": []
- }
- ]
+ "value": "&lower",
+ "params": []
},
{
- "value": "Custom",
- "params": [
- {
- "value": "&thumb_lower_shift LAYER_Lower LSFT",
- "params": []
- }
- ]
+ "value": "&lower",
+ "params": []
},
{
"value": "Custom",
@@ -1180,10 +1170,10 @@
]
},
{
- "value": "&kp",
+ "value": "Custom",
"params": [
{
- "value": "LSHFT",
+ "value": "&sticky_key_modtap LSFT LSFT",
"params": []
}
]
@@ -1333,10 +1323,10 @@
]
},
{
- "value": "&kp",
+ "value": "Custom",
"params": [
{
- "value": "RSHFT",
+ "value": "&sticky_key_modtap RSFT RSFT",
"params": []
}
]
@@ -1400,22 +1390,12 @@
]
},
{
- "value": "Custom",
- "params": [
- {
- "value": "&thumb_lower_shift LAYER_Lower LSFT",
- "params": []
- }
- ]
+ "value": "&lower",
+ "params": []
},
{
- "value": "Custom",
- "params": [
- {
- "value": "&thumb_lower_shift LAYER_Lower LSFT",
- "params": []
- }
- ]
+ "value": "&lower",
+ "params": []
},
{
"value": "Custom",
@@ -1887,10 +1867,10 @@
]
},
{
- "value": "&kp",
+ "value": "Custom",
"params": [
{
- "value": "LSHFT",
+ "value": "&sticky_key_modtap LSFT LSFT",
"params": []
}
]
@@ -2040,10 +2020,10 @@
]
},
{
- "value": "&kp",
+ "value": "Custom",
"params": [
{
- "value": "RSHFT",
+ "value": "&sticky_key_modtap RSFT RSFT",
"params": []
}
]
@@ -2107,22 +2087,12 @@
]
},
{
- "value": "Custom",
- "params": [
- {
- "value": "&thumb_lower_shift LAYER_Lower LSFT",
- "params": []
- }
- ]
+ "value": "&lower",
+ "params": []
},
{
- "value": "Custom",
- "params": [
- {
- "value": "&thumb_lower_shift LAYER_Lower LSFT",
- "params": []
- }
- ]
+ "value": "&lower",
+ "params": []
},
{
"value": "Custom",
@@ -2594,10 +2564,10 @@
]
},
{
- "value": "&kp",
+ "value": "Custom",
"params": [
{
- "value": "LSHFT",
+ "value": "&sticky_key_modtap LSFT LSFT",
"params": []
}
]
@@ -2747,10 +2717,10 @@
]
},
{
- "value": "&kp",
+ "value": "Custom",
"params": [
{
- "value": "RSHFT",
+ "value": "&sticky_key_modtap RSFT RSFT",
"params": []
}
]
@@ -2814,22 +2784,12 @@
]
},
{
- "value": "Custom",
- "params": [
- {
- "value": "&thumb_lower_shift LAYER_Lower LSFT",
- "params": []
- }
- ]
+ "value": "&lower",
+ "params": []
},
{
- "value": "Custom",
- "params": [
- {
- "value": "&thumb_lower_shift LAYER_Lower LSFT",
- "params": []
- }
- ]
+ "value": "&lower",
+ "params": []
},
{
"value": "Custom",
@@ -3301,10 +3261,10 @@
]
},
{
- "value": "&kp",
+ "value": "Custom",
"params": [
{
- "value": "LSHFT",
+ "value": "&sticky_key_modtap LSFT LSFT",
"params": []
}
]
@@ -3454,10 +3414,10 @@
]
},
{
- "value": "&kp",
+ "value": "Custom",
"params": [
{
- "value": "RSHFT",
+ "value": "&sticky_key_modtap RSFT RSFT",
"params": []
}
]
@@ -3521,22 +3481,12 @@
]
},
{
- "value": "Custom",
- "params": [
- {
- "value": "&thumb_lower_shift LAYER_Lower LSFT",
- "params": []
- }
- ]
+ "value": "&lower",
+ "params": []
},
{
- "value": "Custom",
- "params": [
- {
- "value": "&thumb_lower_shift LAYER_Lower LSFT",
- "params": []
- }
- ]
+ "value": "&lower",
+ "params": []
},
{
"value": "Custom",
@@ -4008,10 +3958,10 @@
]
},
{
- "value": "&kp",
+ "value": "Custom",
"params": [
{
- "value": "LSHFT",
+ "value": "&sticky_key_modtap LSFT LSFT",
"params": []
}
]
@@ -4161,10 +4111,10 @@
]
},
{
- "value": "&kp",
+ "value": "Custom",
"params": [
{
- "value": "RSHFT",
+ "value": "&sticky_key_modtap RSFT RSFT",
"params": []
}
]
@@ -4228,22 +4178,12 @@
]
},
{
- "value": "Custom",
- "params": [
- {
- "value": "&thumb_lower_shift LAYER_Lower LSFT",
- "params": []
- }
- ]
+ "value": "&lower",
+ "params": []
},
{
- "value": "Custom",
- "params": [
- {
- "value": "&thumb_lower_shift LAYER_Lower LSFT",
- "params": []
- }
- ]
+ "value": "&lower",
+ "params": []
},
{
"value": "Custom",
@@ -4715,10 +4655,10 @@
]
},
{
- "value": "&kp",
+ "value": "Custom",
"params": [
{
- "value": "LSHFT",
+ "value": "&sticky_key_modtap LSFT LSFT",
"params": []
}
]
@@ -4868,10 +4808,10 @@
]
},
{
- "value": "&kp",
+ "value": "Custom",
"params": [
{
- "value": "RSHFT",
+ "value": "&sticky_key_modtap RSFT RSFT",
"params": []
}
]
@@ -4935,22 +4875,12 @@
]
},
{
- "value": "Custom",
- "params": [
- {
- "value": "&thumb_lower_shift LAYER_Lower LSFT",
- "params": []
- }
- ]
+ "value": "&lower",
+ "params": []
},
{
- "value": "Custom",
- "params": [
- {
- "value": "&thumb_lower_shift LAYER_Lower LSFT",
- "params": []
- }
- ]
+ "value": "&lower",
+ "params": []
},
{
"value": "Custom",
@@ -5422,10 +5352,10 @@
]
},
{
- "value": "&kp",
+ "value": "Custom",
"params": [
{
- "value": "LSHFT",
+ "value": "&sticky_key_modtap LSFT LSFT",
"params": []
}
]
@@ -5575,10 +5505,10 @@
]
},
{
- "value": "&kp",
+ "value": "Custom",
"params": [
{
- "value": "RSHFT",
+ "value": "&sticky_key_modtap RSFT RSFT",
"params": []
}
]
@@ -5642,22 +5572,12 @@
]
},
{
- "value": "Custom",
- "params": [
- {
- "value": "&thumb_lower_shift LAYER_Lower LSFT",
- "params": []
- }
- ]
+ "value": "&lower",
+ "params": []
},
{
- "value": "Custom",
- "params": [
- {
- "value": "&thumb_lower_shift LAYER_Lower LSFT",
- "params": []
- }
- ]
+ "value": "&lower",
+ "params": []
},
{
"value": "Custom",
@@ -6129,10 +6049,10 @@
]
},
{
- "value": "&kp",
+ "value": "Custom",
"params": [
{
- "value": "LSHFT",
+ "value": "&sticky_key_modtap LSFT LSFT",
"params": []
}
]
@@ -6282,10 +6202,10 @@
]
},
{
- "value": "&kp",
+ "value": "Custom",
"params": [
{
- "value": "RSHFT",
+ "value": "&sticky_key_modtap RSFT RSFT",
"params": []
}
]
@@ -6349,22 +6269,12 @@
]
},
{
- "value": "Custom",
- "params": [
- {
- "value": "&thumb_lower_shift LAYER_Lower LSFT",
- "params": []
- }
- ]
+ "value": "&lower",
+ "params": []
},
{
- "value": "Custom",
- "params": [
- {
- "value": "&thumb_lower_shift LAYER_Lower LSFT",
- "params": []
- }
- ]
+ "value": "&lower",
+ "params": []
},
{
"value": "Custom",
@@ -13463,7 +13373,7 @@
"value": "&kp",
"params": [
{
- "value": "K_WWW",
+ "value": "K_CALC",
"params": []
}
]
@@ -13566,7 +13476,7 @@
"value": "&kp",
"params": [
{
- "value": "K_CALC",
+ "value": "K_WWW",
"params": []
}
]
@@ -18972,7 +18882,9 @@
}
]
],
- "custom_defined_behaviors": "// NOTE: Use the `#define` settings below to customize this keymap!\n// For example, here are the main optional features you can enable:\n#define DIFFICULTY_LEVEL 0 // 0:custom, 1:easy -> 5:hard (see below)\n#define ENFORCE_BILATERAL // cancels single-handed home row mod+tap\n#define WORLD_USE_COMPOSE // use native Compose in place of Unicode\n// TIP: Add more setting overrides here instead of editing them below.\n\n//////////////////////////////////////////////////////////////////////////////\n//\n// Sunaku's Keymap v36 -- \"Glorious Engrammer\"\n// - https://github.com/sunaku/glove80-keymaps\n//\n//////////////////////////////////////////////////////////////////////////////\n\n//\n// DIFFICULTY_LEVEL specifies your level of expertise with this keymap.\n// It's meant to help newcomers gradually work their way up to mastery.\n// You can disable this setting by omitting it or assigning a `0` zero.\n//\n// #define DIFFICULTY_LEVEL 0 // custom (see defaults below)\n// #define DIFFICULTY_LEVEL 1 // novice (500ms)\n// #define DIFFICULTY_LEVEL 2 // slower (400ms)\n// #define DIFFICULTY_LEVEL 3 // normal (300ms)\n// #define DIFFICULTY_LEVEL 4 // faster (200ms)\n// #define DIFFICULTY_LEVEL 5 // expert (100ms)\n//\n#if defined(DIFFICULTY_LEVEL) && DIFFICULTY_LEVEL > 0\n#define DIFFICULTY_LEVEL_HOLDING_TIME ((6 - DIFFICULTY_LEVEL) * 100)\n#define DIFFICULTY_LEVEL_STREAK_DECAY (((6 - DIFFICULTY_LEVEL) * 50) + 100)\n#ifndef HOMEY_HOLDING_TIME\n#define HOMEY_HOLDING_TIME DIFFICULTY_LEVEL_HOLDING_TIME\n#endif\n#ifndef HOMEY_STREAK_DECAY\n#define HOMEY_STREAK_DECAY DIFFICULTY_LEVEL_STREAK_DECAY\n#endif\n#ifndef INDEX_HOLDING_TIME\n#define INDEX_HOLDING_TIME DIFFICULTY_LEVEL_HOLDING_TIME\n#endif\n#ifndef INDEX_STREAK_DECAY\n#define INDEX_STREAK_DECAY DIFFICULTY_LEVEL_STREAK_DECAY\n#endif\n#ifndef PLAIN_HOLDING_TIME\n#define PLAIN_HOLDING_TIME DIFFICULTY_LEVEL_HOLDING_TIME\n#endif\n#ifndef PLAIN_STREAK_DECAY\n#define PLAIN_STREAK_DECAY DIFFICULTY_LEVEL_STREAK_DECAY\n#endif\n#ifndef SPACE_HOLDING_TIME\n#define SPACE_HOLDING_TIME DIFFICULTY_LEVEL_HOLDING_TIME\n#endif\n#ifndef SPACE_STREAK_DECAY\n#define SPACE_STREAK_DECAY DIFFICULTY_LEVEL_STREAK_DECAY\n#endif\n#endif\n\n//\n// OPERATING_SYSTEM defines which operating system you intend to use\n// with this keymap, because shortcuts vary across operating systems.\n//\n// - https://zmk.dev/docs/codes\n// - https://en.wikipedia.org/wiki/Table_of_keyboard_shortcuts\n//\n#ifndef OPERATING_SYSTEM\n#define OPERATING_SYSTEM 'L' // linux\n//#define OPERATING_SYSTEM 'M' // macos\n//#define OPERATING_SYSTEM 'W' // windows\n#endif\n#if OPERATING_SYSTEM == 'M'\n #define _C LG\n #define _A_TAB LGUI\n #define _G_TAB LALT\n #define _REDO _C(LS(Z))\n #define _POWER K_POWER\n #define _W LA\n #define _HOME _C(LEFT)\n #define _END _C(RIGHT)\n#else\n #define _C LC\n #define _A_TAB LALT\n #define _G_TAB LGUI\n #define _REDO _C(Y)\n #define _POWER C_POWER\n #define _W _C\n #define _HOME HOME\n #define _END END\n#endif\n#define _SLEEP C_SLEEP\n#if OPERATING_SYSTEM == 'W'\n #define _LOCK LG(L)\n#elif OPERATING_SYSTEM == 'M'\n #define _LOCK _C(LC(Q))\n#elif OPERATING_SYSTEM == 'L'\n #define _LOCK K_LOCK\n#endif\n#define _UNDO _C(Z)\n#define _CUT _C(X)\n#define _COPY _C(C)\n#define _PASTE _C(V)\n#define _FIND _C(F)\n#define _FIND_NEXT _C(G)\n#define _FIND_PREV _C(LS(G))\n\n//\n// USE_NUMPAD_KEYCODES puts `KP_*` keycodes into the Number layer.\n//\n#ifdef USE_NUMPAD_KEYCODES\n#define _KP_N0 KP_N0\n#define _KP_N1 KP_N1\n#define _KP_N2 KP_N2\n#define _KP_N3 KP_N3\n#define _KP_N4 KP_N4\n#define _KP_N5 KP_N5\n#define _KP_N6 KP_N6\n#define _KP_N7 KP_N7\n#define _KP_N8 KP_N8\n#define _KP_N9 KP_N9\n#define _KP_PLUS KP_PLUS\n#define _KP_MINUS KP_MINUS\n#define _KP_ASTERISK KP_ASTERISK\n#define _KP_SLASH KP_SLASH\n#define _KP_COMMA KP_COMMA\n#define _KP_DOT KP_DOT\n#define _KP_EQUAL KP_EQUAL\n#define _KP_ENTER KP_ENTER\n#else\n#define _KP_N0 N0\n#define _KP_N1 N1\n#define _KP_N2 N2\n#define _KP_N3 N3\n#define _KP_N4 N4\n#define _KP_N5 N5\n#define _KP_N6 N6\n#define _KP_N7 N7\n#define _KP_N8 N8\n#define _KP_N9 N9\n#define _KP_PLUS PLUS\n#define _KP_MINUS MINUS\n#define _KP_ASTERISK ASTERISK\n#define _KP_SLASH SLASH\n#define _KP_COMMA COMMA\n#define _KP_DOT DOT\n#define _KP_EQUAL EQUAL\n#define _KP_ENTER ENTER\n#endif\n\n//\n// Glove80 specific symbol overrides to support non \"en-US\" locales\n//\n#undef AMPS\n#define AMPS LS(N7)\n#undef AT\n#define AT LS(N2)\n#undef CARET\n#define CARET LS(N6)\n#undef COLON\n#define COLON LS(SEMI)\n#undef DLLR\n#define DLLR LS(N4)\n#undef DQT\n#define DQT LS(SQT)\n#undef EXCL\n#define EXCL LS(N1)\n#undef GT\n#define GT LS(DOT)\n#undef HASH\n#define HASH LS(N3)\n#undef LBRC\n#define LBRC LS(LBKT)\n#undef LPAR\n#define LPAR LS(N9)\n#undef LT\n#define LT LS(COMMA)\n#undef PIPE\n#define PIPE LS(BSLH)\n#undef PLUS\n#define PLUS LS(EQUAL)\n#undef PRCNT\n#define PRCNT LS(N5)\n#undef QMARK\n#define QMARK LS(FSLH)\n#undef RBRC\n#define RBRC LS(RBKT)\n#undef RPAR\n#define RPAR LS(N0)\n#undef STAR\n#define STAR LS(N8)\n#undef TILDE\n#define TILDE LS(GRAVE)\n#undef UNDER\n#define UNDER LS(MINUS)\n\n//\n// Keymap specific knowledge of the base layer's alpha + ZMK layout\n//\n#if defined(LAYER_Engrammer) && LAYER_Engrammer == 0\n#define KEY_LH_C6R1 F1\n#define KEY_LH_C5R1 F2\n#define KEY_LH_C4R1 F3\n#define KEY_LH_C3R1 F4\n#define KEY_LH_C2R1 F5\n#define KEY_RH_C2R1 F6\n#define KEY_RH_C3R1 F7\n#define KEY_RH_C4R1 F8\n#define KEY_RH_C5R1 F9\n#define KEY_RH_C6R1 F10\n#define KEY_LH_C6R2 EQUAL\n#define KEY_LH_C5R2 N1\n#define KEY_LH_C4R2 N2\n#define KEY_LH_C3R2 N3\n#define KEY_LH_C2R2 N4\n#define KEY_LH_C1R2 N5\n#define KEY_RH_C1R2 N6\n#define KEY_RH_C2R2 N7\n#define KEY_RH_C3R2 N8\n#define KEY_RH_C4R2 N9\n#define KEY_RH_C5R2 N0\n#define KEY_RH_C6R2 BSLH\n#define KEY_LH_C6R3 GRAVE\n#define KEY_LH_C5R3 B\n#define KEY_LH_C4R3 Y\n#define KEY_LH_C3R3 O\n#define KEY_LH_C2R3 U\n#define KEY_LH_C1R3 SQT\n#define KEY_RH_C1R3 SEMI\n#define KEY_RH_C2R3 L\n#define KEY_RH_C3R3 D\n#define KEY_RH_C4R3 W\n#define KEY_RH_C5R3 V\n#define KEY_RH_C6R3 Z\n#define KEY_LH_C6R4 0\n#define KEY_LH_C5R4 C\n#define KEY_LH_C4R4 I\n#define KEY_LH_C3R4 E\n#define KEY_LH_C2R4 A\n#define KEY_LH_C1R4 COMMA\n#define KEY_RH_C1R4 DOT\n#define KEY_RH_C2R4 H\n#define KEY_RH_C3R4 T\n#define KEY_RH_C4R4 S\n#define KEY_RH_C5R4 N\n#define KEY_RH_C6R4 Q\n#define KEY_LH_C6R5 LSHFT\n#define KEY_LH_C5R5 G\n#define KEY_LH_C4R5 X\n#define KEY_LH_C3R5 J\n#define KEY_LH_C2R5 K\n#define KEY_LH_C1R5 MINUS\n#define KEY_LH_T1 ESC\n#define KEY_LH_T2 UP\n#define KEY_LH_T3 DOWN\n#define KEY_RH_T3 LEFT\n#define KEY_RH_T2 RIGHT\n#define KEY_RH_T1 ENTER\n#define KEY_RH_C1R5 FSLH\n#define KEY_RH_C2R5 R\n#define KEY_RH_C3R5 M\n#define KEY_RH_C4R5 F\n#define KEY_RH_C5R5 P\n#define KEY_RH_C6R5 RSHFT\n#define KEY_LH_C6R6 0\n#define KEY_LH_C5R6 HOME\n#define KEY_LH_C4R6 PG_UP\n#define KEY_LH_C3R6 PG_DN\n#define KEY_LH_C2R6 END\n#define KEY_LH_T4 BACKSPACE\n#define KEY_LH_T5 DELETE\n#define KEY_LH_T6 LSFT\n#define KEY_RH_T6 LSFT\n#define KEY_RH_T5 TAB\n#define KEY_RH_T4 SPACE\n#define KEY_RH_C2R6 LPAR\n#define KEY_RH_C3R6 LBKT\n#define KEY_RH_C4R6 RBKT\n#define KEY_RH_C5R6 RPAR\n#define KEY_RH_C6R6 0\n#endif\n#if defined(LAYER_Engram) && LAYER_Engram == 0\n#define KEY_LH_C6R1 F1\n#define KEY_LH_C5R1 F2\n#define KEY_LH_C4R1 F3\n#define KEY_LH_C3R1 F4\n#define KEY_LH_C2R1 F5\n#define KEY_RH_C2R1 F6\n#define KEY_RH_C3R1 F7\n#define KEY_RH_C4R1 F8\n#define KEY_RH_C5R1 F9\n#define KEY_RH_C6R1 F10\n#define KEY_LH_C6R2 LBKT\n#define KEY_LH_C5R2 N1\n#define KEY_LH_C4R2 N2\n#define KEY_LH_C3R2 N3\n#define KEY_LH_C2R2 N4\n#define KEY_LH_C1R2 N5\n#define KEY_RH_C1R2 N6\n#define KEY_RH_C2R2 N7\n#define KEY_RH_C3R2 N8\n#define KEY_RH_C4R2 N9\n#define KEY_RH_C5R2 N0\n#define KEY_RH_C6R2 RBKT\n#define KEY_LH_C6R3 AT\n#define KEY_LH_C5R3 B\n#define KEY_LH_C4R3 Y\n#define KEY_LH_C3R3 O\n#define KEY_LH_C2R3 U\n#define KEY_LH_C1R3 SQT\n#define KEY_RH_C1R3 DQT\n#define KEY_RH_C2R3 L\n#define KEY_RH_C3R3 D\n#define KEY_RH_C4R3 W\n#define KEY_RH_C5R3 V\n#define KEY_RH_C6R3 Z\n#define KEY_LH_C6R4 0\n#define KEY_LH_C5R4 C\n#define KEY_LH_C4R4 I\n#define KEY_LH_C3R4 E\n#define KEY_LH_C2R4 A\n#define KEY_LH_C1R4 COMMA\n#define KEY_RH_C1R4 DOT\n#define KEY_RH_C2R4 H\n#define KEY_RH_C3R4 T\n#define KEY_RH_C4R4 S\n#define KEY_RH_C5R4 N\n#define KEY_RH_C6R4 Q\n#define KEY_LH_C6R5 LSHFT\n#define KEY_LH_C5R5 G\n#define KEY_LH_C4R5 X\n#define KEY_LH_C3R5 J\n#define KEY_LH_C2R5 K\n#define KEY_LH_C1R5 MINUS\n#define KEY_LH_T1 ESC\n#define KEY_LH_T2 UP\n#define KEY_LH_T3 DOWN\n#define KEY_RH_T3 LEFT\n#define KEY_RH_T2 RIGHT\n#define KEY_RH_T1 ENTER\n#define KEY_RH_C1R5 QMARK\n#define KEY_RH_C2R5 R\n#define KEY_RH_C3R5 M\n#define KEY_RH_C4R5 F\n#define KEY_RH_C5R5 P\n#define KEY_RH_C6R5 RSHFT\n#define KEY_LH_C6R6 0\n#define KEY_LH_C5R6 HOME\n#define KEY_LH_C4R6 PG_UP\n#define KEY_LH_C3R6 PG_DN\n#define KEY_LH_C2R6 END\n#define KEY_LH_T4 BACKSPACE\n#define KEY_LH_T5 DELETE\n#define KEY_LH_T6 LSFT\n#define KEY_RH_T6 LSFT\n#define KEY_RH_T5 TAB\n#define KEY_RH_T4 SPACE\n#define KEY_RH_C2R6 LPAR\n#define KEY_RH_C3R6 HASH\n#define KEY_RH_C4R6 FSLH\n#define KEY_RH_C5R6 RPAR\n#define KEY_RH_C6R6 0\n#endif\n#if defined(LAYER_Dvorak) && LAYER_Dvorak == 0\n#define KEY_LH_C6R1 F1\n#define KEY_LH_C5R1 F2\n#define KEY_LH_C4R1 F3\n#define KEY_LH_C3R1 F4\n#define KEY_LH_C2R1 F5\n#define KEY_RH_C2R1 F6\n#define KEY_RH_C3R1 F7\n#define KEY_RH_C4R1 F8\n#define KEY_RH_C5R1 F9\n#define KEY_RH_C6R1 F10\n#define KEY_LH_C6R2 EQUAL\n#define KEY_LH_C5R2 N1\n#define KEY_LH_C4R2 N2\n#define KEY_LH_C3R2 N3\n#define KEY_LH_C2R2 N4\n#define KEY_LH_C1R2 N5\n#define KEY_RH_C1R2 N6\n#define KEY_RH_C2R2 N7\n#define KEY_RH_C3R2 N8\n#define KEY_RH_C4R2 N9\n#define KEY_RH_C5R2 N0\n#define KEY_RH_C6R2 BSLH\n#define KEY_LH_C6R3 GRAVE\n#define KEY_LH_C5R3 SQT\n#define KEY_LH_C4R3 COMMA\n#define KEY_LH_C3R3 DOT\n#define KEY_LH_C2R3 P\n#define KEY_LH_C1R3 Y\n#define KEY_RH_C1R3 F\n#define KEY_RH_C2R3 G\n#define KEY_RH_C3R3 C\n#define KEY_RH_C4R3 R\n#define KEY_RH_C5R3 L\n#define KEY_RH_C6R3 SLASH\n#define KEY_LH_C6R4 0\n#define KEY_LH_C5R4 A\n#define KEY_LH_C4R4 O\n#define KEY_LH_C3R4 E\n#define KEY_LH_C2R4 U\n#define KEY_LH_C1R4 I\n#define KEY_RH_C1R4 D\n#define KEY_RH_C2R4 H\n#define KEY_RH_C3R4 T\n#define KEY_RH_C4R4 N\n#define KEY_RH_C5R4 S\n#define KEY_RH_C6R4 MINUS\n#define KEY_LH_C6R5 LSHFT\n#define KEY_LH_C5R5 SEMI\n#define KEY_LH_C4R5 Q\n#define KEY_LH_C3R5 J\n#define KEY_LH_C2R5 K\n#define KEY_LH_C1R5 X\n#define KEY_LH_T1 ESC\n#define KEY_LH_T2 UP\n#define KEY_LH_T3 DOWN\n#define KEY_RH_T3 LEFT\n#define KEY_RH_T2 RIGHT\n#define KEY_RH_T1 ENTER\n#define KEY_RH_C1R5 B\n#define KEY_RH_C2R5 M\n#define KEY_RH_C3R5 W\n#define KEY_RH_C4R5 V\n#define KEY_RH_C5R5 Z\n#define KEY_RH_C6R5 RSHFT\n#define KEY_LH_C6R6 0\n#define KEY_LH_C5R6 HOME\n#define KEY_LH_C4R6 PG_UP\n#define KEY_LH_C3R6 PG_DN\n#define KEY_LH_C2R6 END\n#define KEY_LH_T4 BACKSPACE\n#define KEY_LH_T5 DELETE\n#define KEY_LH_T6 LSFT\n#define KEY_RH_T6 LSFT\n#define KEY_RH_T5 TAB\n#define KEY_RH_T4 SPACE\n#define KEY_RH_C2R6 LPAR\n#define KEY_RH_C3R6 LBKT\n#define KEY_RH_C4R6 RBKT\n#define KEY_RH_C5R6 RPAR\n#define KEY_RH_C6R6 0\n#endif\n#if defined(LAYER_ColemakDHm) && LAYER_ColemakDHm == 0\n#define KEY_LH_C6R1 F1\n#define KEY_LH_C5R1 F2\n#define KEY_LH_C4R1 F3\n#define KEY_LH_C3R1 F4\n#define KEY_LH_C2R1 F5\n#define KEY_RH_C2R1 F6\n#define KEY_RH_C3R1 F7\n#define KEY_RH_C4R1 F8\n#define KEY_RH_C5R1 F9\n#define KEY_RH_C6R1 F10\n#define KEY_LH_C6R2 EQUAL\n#define KEY_LH_C5R2 N1\n#define KEY_LH_C4R2 N2\n#define KEY_LH_C3R2 N3\n#define KEY_LH_C2R2 N4\n#define KEY_LH_C1R2 N5\n#define KEY_RH_C1R2 N6\n#define KEY_RH_C2R2 N7\n#define KEY_RH_C3R2 N8\n#define KEY_RH_C4R2 N9\n#define KEY_RH_C5R2 N0\n#define KEY_RH_C6R2 BSLH\n#define KEY_LH_C6R3 GRAVE\n#define KEY_LH_C5R3 Q\n#define KEY_LH_C4R3 W\n#define KEY_LH_C3R3 F\n#define KEY_LH_C2R3 P\n#define KEY_LH_C1R3 B\n#define KEY_RH_C1R3 J\n#define KEY_RH_C2R3 L\n#define KEY_RH_C3R3 U\n#define KEY_RH_C4R3 Y\n#define KEY_RH_C5R3 SEMI\n#define KEY_RH_C6R3 MINUS\n#define KEY_LH_C6R4 0\n#define KEY_LH_C5R4 A\n#define KEY_LH_C4R4 R\n#define KEY_LH_C3R4 S\n#define KEY_LH_C2R4 T\n#define KEY_LH_C1R4 G\n#define KEY_RH_C1R4 M\n#define KEY_RH_C2R4 N\n#define KEY_RH_C3R4 E\n#define KEY_RH_C4R4 I\n#define KEY_RH_C5R4 O\n#define KEY_RH_C6R4 SQT\n#define KEY_LH_C6R5 LSHFT\n#define KEY_LH_C5R5 Z\n#define KEY_LH_C4R5 X\n#define KEY_LH_C3R5 C\n#define KEY_LH_C2R5 D\n#define KEY_LH_C1R5 V\n#define KEY_LH_T1 ESC\n#define KEY_LH_T2 UP\n#define KEY_LH_T3 DOWN\n#define KEY_RH_T3 LEFT\n#define KEY_RH_T2 RIGHT\n#define KEY_RH_T1 ENTER\n#define KEY_RH_C1R5 K\n#define KEY_RH_C2R5 H\n#define KEY_RH_C3R5 COMMA\n#define KEY_RH_C4R5 DOT\n#define KEY_RH_C5R5 FSLH\n#define KEY_RH_C6R5 RSHFT\n#define KEY_LH_C6R6 0\n#define KEY_LH_C5R6 HOME\n#define KEY_LH_C4R6 PG_UP\n#define KEY_LH_C3R6 PG_DN\n#define KEY_LH_C2R6 END\n#define KEY_LH_T4 BACKSPACE\n#define KEY_LH_T5 DELETE\n#define KEY_LH_T6 LSFT\n#define KEY_RH_T6 LSFT\n#define KEY_RH_T5 TAB\n#define KEY_RH_T4 SPACE\n#define KEY_RH_C2R6 LPAR\n#define KEY_RH_C3R6 LBKT\n#define KEY_RH_C4R6 RBKT\n#define KEY_RH_C5R6 RPAR\n#define KEY_RH_C6R6 0\n#endif\n#if defined(LAYER_Colemak) && LAYER_Colemak == 0\n#define KEY_LH_C6R1 F1\n#define KEY_LH_C5R1 F2\n#define KEY_LH_C4R1 F3\n#define KEY_LH_C3R1 F4\n#define KEY_LH_C2R1 F5\n#define KEY_RH_C2R1 F6\n#define KEY_RH_C3R1 F7\n#define KEY_RH_C4R1 F8\n#define KEY_RH_C5R1 F9\n#define KEY_RH_C6R1 F10\n#define KEY_LH_C6R2 EQUAL\n#define KEY_LH_C5R2 N1\n#define KEY_LH_C4R2 N2\n#define KEY_LH_C3R2 N3\n#define KEY_LH_C2R2 N4\n#define KEY_LH_C1R2 N5\n#define KEY_RH_C1R2 N6\n#define KEY_RH_C2R2 N7\n#define KEY_RH_C3R2 N8\n#define KEY_RH_C4R2 N9\n#define KEY_RH_C5R2 N0\n#define KEY_RH_C6R2 BSLH\n#define KEY_LH_C6R3 GRAVE\n#define KEY_LH_C5R3 Q\n#define KEY_LH_C4R3 W\n#define KEY_LH_C3R3 F\n#define KEY_LH_C2R3 P\n#define KEY_LH_C1R3 G\n#define KEY_RH_C1R3 J\n#define KEY_RH_C2R3 L\n#define KEY_RH_C3R3 U\n#define KEY_RH_C4R3 Y\n#define KEY_RH_C5R3 SEMI\n#define KEY_RH_C6R3 MINUS\n#define KEY_LH_C6R4 0\n#define KEY_LH_C5R4 A\n#define KEY_LH_C4R4 R\n#define KEY_LH_C3R4 S\n#define KEY_LH_C2R4 T\n#define KEY_LH_C1R4 D\n#define KEY_RH_C1R4 H\n#define KEY_RH_C2R4 N\n#define KEY_RH_C3R4 E\n#define KEY_RH_C4R4 I\n#define KEY_RH_C5R4 O\n#define KEY_RH_C6R4 SQT\n#define KEY_LH_C6R5 LSHFT\n#define KEY_LH_C5R5 Z\n#define KEY_LH_C4R5 X\n#define KEY_LH_C3R5 C\n#define KEY_LH_C2R5 V\n#define KEY_LH_C1R5 B\n#define KEY_LH_T1 ESC\n#define KEY_LH_T2 UP\n#define KEY_LH_T3 DOWN\n#define KEY_RH_T3 LEFT\n#define KEY_RH_T2 RIGHT\n#define KEY_RH_T1 ENTER\n#define KEY_RH_C1R5 K\n#define KEY_RH_C2R5 M\n#define KEY_RH_C3R5 COMMA\n#define KEY_RH_C4R5 DOT\n#define KEY_RH_C5R5 FSLH\n#define KEY_RH_C6R5 RSHFT\n#define KEY_LH_C6R6 0\n#define KEY_LH_C5R6 HOME\n#define KEY_LH_C4R6 PG_UP\n#define KEY_LH_C3R6 PG_DN\n#define KEY_LH_C2R6 END\n#define KEY_LH_T4 BACKSPACE\n#define KEY_LH_T5 DELETE\n#define KEY_LH_T6 LSFT\n#define KEY_RH_T6 LSFT\n#define KEY_RH_T5 TAB\n#define KEY_RH_T4 SPACE\n#define KEY_RH_C2R6 LPAR\n#define KEY_RH_C3R6 LBKT\n#define KEY_RH_C4R6 RBKT\n#define KEY_RH_C5R6 RPAR\n#define KEY_RH_C6R6 0\n#endif\n#if defined(LAYER_QWERTY) && LAYER_QWERTY == 0\n#define KEY_LH_C6R1 F1\n#define KEY_LH_C5R1 F2\n#define KEY_LH_C4R1 F3\n#define KEY_LH_C3R1 F4\n#define KEY_LH_C2R1 F5\n#define KEY_RH_C2R1 F6\n#define KEY_RH_C3R1 F7\n#define KEY_RH_C4R1 F8\n#define KEY_RH_C5R1 F9\n#define KEY_RH_C6R1 F10\n#define KEY_LH_C6R2 EQUAL\n#define KEY_LH_C5R2 N1\n#define KEY_LH_C4R2 N2\n#define KEY_LH_C3R2 N3\n#define KEY_LH_C2R2 N4\n#define KEY_LH_C1R2 N5\n#define KEY_RH_C1R2 N6\n#define KEY_RH_C2R2 N7\n#define KEY_RH_C3R2 N8\n#define KEY_RH_C4R2 N9\n#define KEY_RH_C5R2 N0\n#define KEY_RH_C6R2 BSLH\n#define KEY_LH_C6R3 GRAVE\n#define KEY_LH_C5R3 Q\n#define KEY_LH_C4R3 W\n#define KEY_LH_C3R3 E\n#define KEY_LH_C2R3 R\n#define KEY_LH_C1R3 T\n#define KEY_RH_C1R3 Y\n#define KEY_RH_C2R3 U\n#define KEY_RH_C3R3 I\n#define KEY_RH_C4R3 O\n#define KEY_RH_C5R3 P\n#define KEY_RH_C6R3 MINUS\n#define KEY_LH_C6R4 0\n#define KEY_LH_C5R4 A\n#define KEY_LH_C4R4 S\n#define KEY_LH_C3R4 D\n#define KEY_LH_C2R4 F\n#define KEY_LH_C1R4 G\n#define KEY_RH_C1R4 H\n#define KEY_RH_C2R4 J\n#define KEY_RH_C3R4 K\n#define KEY_RH_C4R4 L\n#define KEY_RH_C5R4 SEMI\n#define KEY_RH_C6R4 SQT\n#define KEY_LH_C6R5 LSHFT\n#define KEY_LH_C5R5 Z\n#define KEY_LH_C4R5 X\n#define KEY_LH_C3R5 C\n#define KEY_LH_C2R5 V\n#define KEY_LH_C1R5 B\n#define KEY_LH_T1 ESC\n#define KEY_LH_T2 UP\n#define KEY_LH_T3 DOWN\n#define KEY_RH_T3 LEFT\n#define KEY_RH_T2 RIGHT\n#define KEY_RH_T1 ENTER\n#define KEY_RH_C1R5 N\n#define KEY_RH_C2R5 M\n#define KEY_RH_C3R5 COMMA\n#define KEY_RH_C4R5 DOT\n#define KEY_RH_C5R5 FSLH\n#define KEY_RH_C6R5 RSHFT\n#define KEY_LH_C6R6 0\n#define KEY_LH_C5R6 HOME\n#define KEY_LH_C4R6 PG_UP\n#define KEY_LH_C3R6 PG_DN\n#define KEY_LH_C2R6 END\n#define KEY_LH_T4 BACKSPACE\n#define KEY_LH_T5 DELETE\n#define KEY_LH_T6 LSFT\n#define KEY_RH_T6 LSFT\n#define KEY_RH_T5 TAB\n#define KEY_RH_T4 SPACE\n#define KEY_RH_C2R6 LPAR\n#define KEY_RH_C3R6 LBKT\n#define KEY_RH_C4R6 RBKT\n#define KEY_RH_C5R6 RPAR\n#define KEY_RH_C6R6 0\n#endif\n#if defined(LAYER_Norman) && LAYER_Norman == 0\n#define KEY_LH_C6R1 F1\n#define KEY_LH_C5R1 F2\n#define KEY_LH_C4R1 F3\n#define KEY_LH_C3R1 F4\n#define KEY_LH_C2R1 F5\n#define KEY_RH_C2R1 F6\n#define KEY_RH_C3R1 F7\n#define KEY_RH_C4R1 F8\n#define KEY_RH_C5R1 F9\n#define KEY_RH_C6R1 F10\n#define KEY_LH_C6R2 EQUAL\n#define KEY_LH_C5R2 N1\n#define KEY_LH_C4R2 N2\n#define KEY_LH_C3R2 N3\n#define KEY_LH_C2R2 N4\n#define KEY_LH_C1R2 N5\n#define KEY_RH_C1R2 N6\n#define KEY_RH_C2R2 N7\n#define KEY_RH_C3R2 N8\n#define KEY_RH_C4R2 N9\n#define KEY_RH_C5R2 N0\n#define KEY_RH_C6R2 BSLH\n#define KEY_LH_C6R3 GRAVE\n#define KEY_LH_C5R3 Q\n#define KEY_LH_C4R3 W\n#define KEY_LH_C3R3 D\n#define KEY_LH_C2R3 F\n#define KEY_LH_C1R3 K\n#define KEY_RH_C1R3 J\n#define KEY_RH_C2R3 U\n#define KEY_RH_C3R3 R\n#define KEY_RH_C4R3 L\n#define KEY_RH_C5R3 SEMI\n#define KEY_RH_C6R3 MINUS\n#define KEY_LH_C6R4 0\n#define KEY_LH_C5R4 A\n#define KEY_LH_C4R4 S\n#define KEY_LH_C3R4 E\n#define KEY_LH_C2R4 T\n#define KEY_LH_C1R4 G\n#define KEY_RH_C1R4 Y\n#define KEY_RH_C2R4 N\n#define KEY_RH_C3R4 I\n#define KEY_RH_C4R4 O\n#define KEY_RH_C5R4 H\n#define KEY_RH_C6R4 SQT\n#define KEY_LH_C6R5 LSHFT\n#define KEY_LH_C5R5 Z\n#define KEY_LH_C4R5 X\n#define KEY_LH_C3R5 C\n#define KEY_LH_C2R5 V\n#define KEY_LH_C1R5 B\n#define KEY_LH_T1 ESC\n#define KEY_LH_T2 UP\n#define KEY_LH_T3 DOWN\n#define KEY_RH_T3 LEFT\n#define KEY_RH_T2 RIGHT\n#define KEY_RH_T1 ENTER\n#define KEY_RH_C1R5 P\n#define KEY_RH_C2R5 M\n#define KEY_RH_C3R5 COMMA\n#define KEY_RH_C4R5 DOT\n#define KEY_RH_C5R5 FSLH\n#define KEY_RH_C6R5 RSHFT\n#define KEY_LH_C6R6 0\n#define KEY_LH_C5R6 HOME\n#define KEY_LH_C4R6 PG_UP\n#define KEY_LH_C3R6 PG_DN\n#define KEY_LH_C2R6 END\n#define KEY_LH_T4 BACKSPACE\n#define KEY_LH_T5 DELETE\n#define KEY_LH_T6 LSFT\n#define KEY_RH_T6 LSFT\n#define KEY_RH_T5 TAB\n#define KEY_RH_T4 SPACE\n#define KEY_RH_C2R6 LPAR\n#define KEY_RH_C3R6 LBKT\n#define KEY_RH_C4R6 RBKT\n#define KEY_RH_C5R6 RPAR\n#define KEY_RH_C6R6 0\n#endif\n#if defined(LAYER_Workman) && LAYER_Workman == 0\n#define KEY_LH_C6R1 F1\n#define KEY_LH_C5R1 F2\n#define KEY_LH_C4R1 F3\n#define KEY_LH_C3R1 F4\n#define KEY_LH_C2R1 F5\n#define KEY_RH_C2R1 F6\n#define KEY_RH_C3R1 F7\n#define KEY_RH_C4R1 F8\n#define KEY_RH_C5R1 F9\n#define KEY_RH_C6R1 F10\n#define KEY_LH_C6R2 EQUAL\n#define KEY_LH_C5R2 N1\n#define KEY_LH_C4R2 N2\n#define KEY_LH_C3R2 N3\n#define KEY_LH_C2R2 N4\n#define KEY_LH_C1R2 N5\n#define KEY_RH_C1R2 N6\n#define KEY_RH_C2R2 N7\n#define KEY_RH_C3R2 N8\n#define KEY_RH_C4R2 N9\n#define KEY_RH_C5R2 N0\n#define KEY_RH_C6R2 BSLH\n#define KEY_LH_C6R3 GRAVE\n#define KEY_LH_C5R3 Q\n#define KEY_LH_C4R3 D\n#define KEY_LH_C3R3 R\n#define KEY_LH_C2R3 W\n#define KEY_LH_C1R3 B\n#define KEY_RH_C1R3 J\n#define KEY_RH_C2R3 F\n#define KEY_RH_C3R3 U\n#define KEY_RH_C4R3 P\n#define KEY_RH_C5R3 SEMI\n#define KEY_RH_C6R3 MINUS\n#define KEY_LH_C6R4 0\n#define KEY_LH_C5R4 A\n#define KEY_LH_C4R4 S\n#define KEY_LH_C3R4 H\n#define KEY_LH_C2R4 T\n#define KEY_LH_C1R4 G\n#define KEY_RH_C1R4 Y\n#define KEY_RH_C2R4 N\n#define KEY_RH_C3R4 E\n#define KEY_RH_C4R4 O\n#define KEY_RH_C5R4 I\n#define KEY_RH_C6R4 SQT\n#define KEY_LH_C6R5 LSHFT\n#define KEY_LH_C5R5 Z\n#define KEY_LH_C4R5 X\n#define KEY_LH_C3R5 M\n#define KEY_LH_C2R5 C\n#define KEY_LH_C1R5 V\n#define KEY_LH_T1 ESC\n#define KEY_LH_T2 UP\n#define KEY_LH_T3 DOWN\n#define KEY_RH_T3 LEFT\n#define KEY_RH_T2 RIGHT\n#define KEY_RH_T1 ENTER\n#define KEY_RH_C1R5 K\n#define KEY_RH_C2R5 L\n#define KEY_RH_C3R5 COMMA\n#define KEY_RH_C4R5 DOT\n#define KEY_RH_C5R5 FSLH\n#define KEY_RH_C6R5 RSHFT\n#define KEY_LH_C6R6 0\n#define KEY_LH_C5R6 HOME\n#define KEY_LH_C4R6 PG_UP\n#define KEY_LH_C3R6 PG_DN\n#define KEY_LH_C2R6 END\n#define KEY_LH_T4 BACKSPACE\n#define KEY_LH_T5 DELETE\n#define KEY_LH_T6 LSFT\n#define KEY_RH_T6 LSFT\n#define KEY_RH_T5 TAB\n#define KEY_RH_T4 SPACE\n#define KEY_RH_C2R6 LPAR\n#define KEY_RH_C3R6 LBKT\n#define KEY_RH_C4R6 RBKT\n#define KEY_RH_C5R6 RPAR\n#define KEY_RH_C6R6 0\n#endif\n#if defined(LAYER_Halmak) && LAYER_Halmak == 0\n#define KEY_LH_C6R1 F1\n#define KEY_LH_C5R1 F2\n#define KEY_LH_C4R1 F3\n#define KEY_LH_C3R1 F4\n#define KEY_LH_C2R1 F5\n#define KEY_RH_C2R1 F6\n#define KEY_RH_C3R1 F7\n#define KEY_RH_C4R1 F8\n#define KEY_RH_C5R1 F9\n#define KEY_RH_C6R1 F10\n#define KEY_LH_C6R2 EQUAL\n#define KEY_LH_C5R2 N1\n#define KEY_LH_C4R2 N2\n#define KEY_LH_C3R2 N3\n#define KEY_LH_C2R2 N4\n#define KEY_LH_C1R2 N5\n#define KEY_RH_C1R2 N6\n#define KEY_RH_C2R2 N7\n#define KEY_RH_C3R2 N8\n#define KEY_RH_C4R2 N9\n#define KEY_RH_C5R2 N0\n#define KEY_RH_C6R2 BSLH\n#define KEY_LH_C6R3 GRAVE\n#define KEY_LH_C5R3 W\n#define KEY_LH_C4R3 L\n#define KEY_LH_C3R3 R\n#define KEY_LH_C2R3 B\n#define KEY_LH_C1R3 Z\n#define KEY_RH_C1R3 SEMI\n#define KEY_RH_C2R3 Q\n#define KEY_RH_C3R3 U\n#define KEY_RH_C4R3 D\n#define KEY_RH_C5R3 J\n#define KEY_RH_C6R3 MINUS\n#define KEY_LH_C6R4 0\n#define KEY_LH_C5R4 S\n#define KEY_LH_C4R4 H\n#define KEY_LH_C3R4 N\n#define KEY_LH_C2R4 T\n#define KEY_LH_C1R4 COMMA\n#define KEY_RH_C1R4 DOT\n#define KEY_RH_C2R4 A\n#define KEY_RH_C3R4 E\n#define KEY_RH_C4R4 O\n#define KEY_RH_C5R4 I\n#define KEY_RH_C6R4 SQT\n#define KEY_LH_C6R5 LSHFT\n#define KEY_LH_C5R5 F\n#define KEY_LH_C4R5 M\n#define KEY_LH_C3R5 V\n#define KEY_LH_C2R5 C\n#define KEY_LH_C1R5 FSLH\n#define KEY_LH_T1 ESC\n#define KEY_LH_T2 UP\n#define KEY_LH_T3 DOWN\n#define KEY_RH_T3 LEFT\n#define KEY_RH_T2 RIGHT\n#define KEY_RH_T1 ENTER\n#define KEY_RH_C1R5 G\n#define KEY_RH_C2R5 P\n#define KEY_RH_C3R5 X\n#define KEY_RH_C4R5 K\n#define KEY_RH_C5R5 Y\n#define KEY_RH_C6R5 RSHFT\n#define KEY_LH_C6R6 0\n#define KEY_LH_C5R6 HOME\n#define KEY_LH_C4R6 PG_UP\n#define KEY_LH_C3R6 PG_DN\n#define KEY_LH_C2R6 END\n#define KEY_LH_T4 BACKSPACE\n#define KEY_LH_T5 DELETE\n#define KEY_LH_T6 LSFT\n#define KEY_RH_T6 LSFT\n#define KEY_RH_T5 TAB\n#define KEY_RH_T4 SPACE\n#define KEY_RH_C2R6 LPAR\n#define KEY_RH_C3R6 LBKT\n#define KEY_RH_C4R6 RBKT\n#define KEY_RH_C5R6 RPAR\n#define KEY_RH_C6R6 0\n#endif\n\ncombos {\n compatible = \"zmk,combos\";\n\n //\n // COMBO_FIRING_DECAY defines how much time you have left (milliseconds)\n // after pressing the first key in a ZMK combo to finish the whole chord.\n //\n #ifndef COMBO_FIRING_DECAY\n #define COMBO_FIRING_DECAY 50\n #endif\n #ifdef LAYER_Gaming\n combo_gaming_layer_toggle {\n timeout-ms = ;\n key-positions = ;\n bindings = <&tog LAYER_Gaming>;\n layers = <0 LAYER_Gaming>;\n };\n #endif\n #ifdef _A_TAB\n combo_alt_tab_switcher {\n timeout-ms = ;\n key-positions = ;\n bindings = <&mod_tab_chord _A_TAB LAYER_Cursor>;\n layers = <0 1 2 3 4 5 6 7 8>;\n };\n #endif\n};\n\nbehaviors {\n\n //////////////////////////////////////////////////////////////////////////\n //\n // Miryoku layers and home row mods (ported from my QMK endgame)\n // - https://sunaku.github.io/home-row-mods.html#porting-to-zmk\n // - https://github.com/urob/zmk-config#timeless-homerow-mods\n //\n //////////////////////////////////////////////////////////////////////////\n\n //\n // ENFORCE_BILATERAL cancels out single-handed home row mods activation by\n // releasing any currently pressed mods and replacing them with plain taps.\n //\n // NOTE: You may still encounter \"flashing mods\" where an operating system\n // action is triggered by the release of mods, such as LGUI which launches\n // the Windows Start Menu and LALT which opens the Microsoft Office Ribbon.\n //\n //#define ENFORCE_BILATERAL\n\n //\n // The *_FINGER_MOD specify which modifiers are used by home row mod keys.\n // Here, we use Miryoku's \"GACS\" (Win, Alt, Ctrl, Shift) order by default,\n // unless OPERATING_SYSTEM is macOS, in which case Win & Ctrl are swapped.\n //\n #ifndef PINKY_FINGER_MOD\n #if OPERATING_SYSTEM == 'M'\n #define PINKY_FINGER_MOD LCTL\n #else\n #define PINKY_FINGER_MOD LGUI\n #endif\n #endif\n #ifndef RING1_FINGER_MOD\n #define RING1_FINGER_MOD LALT\n #endif\n #ifndef RING2_FINGER_MOD\n #define RING2_FINGER_MOD RALT\n #endif\n #ifndef MIDDY_FINGER_MOD\n #if OPERATING_SYSTEM == 'M'\n #define MIDDY_FINGER_MOD LGUI\n #else\n #define MIDDY_FINGER_MOD LCTL\n #endif\n #endif\n #ifndef INDEX_FINGER_MOD\n #define INDEX_FINGER_MOD LSFT\n #endif\n //\n // The following settings let you configure mods individually, per finger:\n //\n #ifndef LEFT_PINKY_MOD\n #define LEFT_PINKY_MOD PINKY_FINGER_MOD\n #endif\n #ifndef RIGHT_PINKY_MOD\n #define RIGHT_PINKY_MOD PINKY_FINGER_MOD\n #endif\n #ifndef LEFT_RING1_MOD\n #define LEFT_RING1_MOD RING1_FINGER_MOD\n #endif\n #ifndef RIGHT_RING1_MOD\n #define RIGHT_RING1_MOD RING1_FINGER_MOD\n #endif\n #ifndef LEFT_RING2_MOD\n #define LEFT_RING2_MOD RING2_FINGER_MOD\n #endif\n #ifndef RIGHT_RING2_MOD\n #define RIGHT_RING2_MOD RING2_FINGER_MOD\n #endif\n #ifndef LEFT_MIDDY_MOD\n #define LEFT_MIDDY_MOD MIDDY_FINGER_MOD\n #endif\n #ifndef RIGHT_MIDDY_MOD\n #define RIGHT_MIDDY_MOD MIDDY_FINGER_MOD\n #endif\n #ifndef LEFT_INDEX_MOD\n #define LEFT_INDEX_MOD INDEX_FINGER_MOD\n #endif\n #ifndef RIGHT_INDEX_MOD\n #define RIGHT_INDEX_MOD INDEX_FINGER_MOD\n #endif\n\n //\n // HOMEY_HOLDING_TYPE defines the flavor of ZMK hold-tap behavior to use\n // for the pinky, ring, and middle fingers (which are assigned to Super,\n // Alt, and Ctrl respectively in the Miryoku system) on home row keys.\n //\n #ifndef HOMEY_HOLDING_TYPE\n #define HOMEY_HOLDING_TYPE \"tap-preferred\"\n #endif\n\n //\n // HOMEY_HOLDING_TIME defines how long you need to hold (milliseconds)\n // home row mod keys in order to send their modifiers to the computer\n // (i.e. \"register\" them) for mod-click mouse usage (e.g. Ctrl-Click).\n //\n #ifndef HOMEY_HOLDING_TIME\n #define HOMEY_HOLDING_TIME 240 // TAPPING_TERM + ALLOW_CROSSOVER_AFTER\n #endif\n\n //\n // HOMEY_STREAK_DECAY defines how long you need to wait (milliseconds)\n // after typing before you can use home row mods again. It prevents\n // unintended activation of home row mods when you're actively typing.\n //\n #ifndef HOMEY_STREAK_DECAY\n #define HOMEY_STREAK_DECAY 160\n #endif\n\n //\n // HOMEY_REPEAT_DECAY defines how much time you have left (milliseconds)\n // after tapping a key to hold it again in order to make it auto-repeat.\n //\n #ifndef HOMEY_REPEAT_DECAY\n #define HOMEY_REPEAT_DECAY 300 // \"tap then hold\" for key auto-repeat\n #endif\n\n //\n // CHORD_HOLDING_TYPE defines the flavor of ZMK hold-tap behavior to use\n // for chorded home row mods (secondary keypresses in multi-mod chords).\n //\n #ifndef CHORD_HOLDING_TYPE\n #define CHORD_HOLDING_TYPE HOMEY_HOLDING_TYPE\n #endif\n\n //\n // CHORD_HOLDING_TIME defines how long you need to hold (milliseconds)\n // home row mod keys in order to send their modifiers to the computer\n // (i.e. \"register\" them) for mod-click mouse usage (e.g. Ctrl-Click).\n // This is specifically for secondary keypresses in multi-mod chords.\n //\n #ifndef CHORD_HOLDING_TIME\n #define CHORD_HOLDING_TIME 150\n #endif\n\n //\n // CHORD_STREAK_DECAY defines how long you need to wait (milliseconds)\n // after typing before you can use home row mods again. It prevents\n // unintended activation of home row mods when you're actively typing\n // This is specifically for secondary keypresses in multi-mod chords.\n //\n #ifndef CHORD_STREAK_DECAY\n #define CHORD_STREAK_DECAY HOMEY_STREAK_DECAY\n #endif\n\n //\n // CHORD_REPEAT_DECAY defines how much time you have left (milliseconds)\n // after tapping a key to hold it again in order to make it auto-repeat.\n // This is specifically for secondary keypresses in multi-mod chords.\n //\n #ifndef CHORD_REPEAT_DECAY\n #define CHORD_REPEAT_DECAY HOMEY_REPEAT_DECAY\n #endif\n\n //\n // INDEX_HOLDING_TYPE defines the flavor of ZMK hold-tap behavior to use\n // for index fingers (which Miryoku assigns to Shift) on home row keys.\n //\n // NOTE: The \"tap-preferred\" flavor of ZMK hold-tap for index finger keys\n // allows faster activation of the Shift modifier (without having to wait\n // for the modified key to be released as the \"balanced\" flavor requires).\n // Typing streaks and the `hold-trigger-on-release` setting are disabled\n // for the index fingers so as not to hinder their speed and dexterity.\n //\n #ifndef INDEX_HOLDING_TYPE\n #define INDEX_HOLDING_TYPE \"tap-preferred\"\n #endif\n\n //\n // INDEX_HOLDING_TIME defines how long you need to hold (milliseconds)\n // index finger keys in order to send their modifiers to the computer\n // (i.e. \"register\" them) for mod-click mouse usage (e.g. Shift-Click).\n //\n #ifndef INDEX_HOLDING_TIME\n #define INDEX_HOLDING_TIME 180\n #endif\n\n //\n // INDEX_STREAK_DECAY defines how long you need to wait (milliseconds)\n // after typing before you can use home row mods again. It prevents\n // unintended activation of home row mods when you're actively typing.\n //\n #ifndef INDEX_STREAK_DECAY\n #define INDEX_STREAK_DECAY 100\n #endif\n\n //\n // INDEX_REPEAT_DECAY defines how much time you have left (milliseconds)\n // after tapping a key to hold it again in order to make it auto-repeat.\n //\n #ifndef INDEX_REPEAT_DECAY\n #define INDEX_REPEAT_DECAY 300 // \"tap then hold\" for key auto-repeat\n #endif\n\n //\n // PLAIN_HOLDING_TYPE defines the flavor of ZMK hold-tap behavior to use\n // for index fingers (which Miryoku assigns to Shift) on home row keys.\n //\n // NOTE: The \"tap-preferred\" flavor of ZMK hold-tap for index finger keys\n // allows faster activation of the Shift modifier (without having to wait\n // for the modified key to be released as the \"balanced\" flavor requires).\n // Typing streaks and the `hold-trigger-on-release` setting are disabled\n // for the index fingers so as not to hinder their speed and dexterity.\n //\n #ifndef PLAIN_HOLDING_TYPE\n #define PLAIN_HOLDING_TYPE HOMEY_HOLDING_TYPE\n #endif\n\n //\n // PLAIN_HOLDING_TIME defines how long you need to hold (milliseconds)\n // index finger keys in order to send their modifiers to the computer\n // (i.e. \"register\" them) for mod-click mouse usage (e.g. Shift-Click).\n //\n #ifndef PLAIN_HOLDING_TIME\n #define PLAIN_HOLDING_TIME HOMEY_HOLDING_TIME\n #endif\n\n //\n // PLAIN_STREAK_DECAY defines how long you need to wait (milliseconds)\n // after typing before you can use home row mods again. It prevents\n // unintended activation of home row mods when you're actively typing.\n //\n #ifndef PLAIN_STREAK_DECAY\n #define PLAIN_STREAK_DECAY HOMEY_STREAK_DECAY\n #endif\n\n //\n // PLAIN_REPEAT_DECAY defines how much time you have left (milliseconds)\n // after tapping a key to hold it again in order to make it auto-repeat.\n //\n #ifndef PLAIN_REPEAT_DECAY\n #define PLAIN_REPEAT_DECAY 300 // \"tap then hold\" for key auto-repeat\n #endif\n\n //\n // THUMB_HOLDING_TYPE defines the flavor of ZMK hold-tap behavior to use\n // for the thumbs (which are assigned to 6 layers in the Miryoku system).\n //\n // NOTE: The \"balanced\" flavor of ZMK hold-tap provides instant modifier\n // activation for the symbol layer (if the tapped symbol key is released\n // while the thumb layer key is still held down) for quicker programming.\n //\n #ifndef THUMB_HOLDING_TYPE\n #define THUMB_HOLDING_TYPE \"balanced\"\n #endif\n\n //\n // THUMB_HOLDING_TIME defines how long you need to hold (milliseconds)\n // a thumb key to activate a layer. Shorter holds are treated as taps.\n //\n #ifndef THUMB_HOLDING_TIME\n #define THUMB_HOLDING_TIME 200\n #endif\n\n //\n // THUMB_REPEAT_DECAY defines how much time you have left (milliseconds)\n // after tapping a key to hold it again in order to make it auto-repeat.\n //\n #ifndef THUMB_REPEAT_DECAY\n #define THUMB_REPEAT_DECAY 300 // \"tap then hold\" for key auto-repeat\n #endif\n\n //\n // SPACE_HOLDING_TYPE defines the flavor of ZMK hold-tap behavior to use\n // for spacebar (assigned to the right thumb's home position by default).\n //\n // NOTE: The \"balanced\" flavor of ZMK hold-tap provides instant modifier\n // activation for the symbol layer (if the tapped symbol key is released\n // while the thumb layer key is still held down) for quicker programming.\n //\n #ifndef SPACE_HOLDING_TYPE\n #define SPACE_HOLDING_TYPE THUMB_HOLDING_TYPE\n #endif\n\n //\n // SPACE_HOLDING_TIME defines how long you need to hold (milliseconds)\n // the space thumb key to activate. Shorter holds are treated as taps.\n //\n #ifndef SPACE_HOLDING_TIME\n #define SPACE_HOLDING_TIME THUMB_HOLDING_TIME\n #endif\n\n //\n // SPACE_REPEAT_DECAY defines how much time you have left (milliseconds)\n // after tapping a key to hold it again in order to make it auto-repeat.\n //\n #ifndef SPACE_REPEAT_DECAY\n #define SPACE_REPEAT_DECAY 150\n #endif\n\n //\n // Glove80 key positions index for positional hold-tap\n // - https://discord.com/channels/877392805654306816/937645688244826154/1066713913351221248\n // - https://media.discordapp.net/attachments/937645688244826154/1066713913133121556/image.png\n //\n // |------------------------|------------------------|\n // | LEFT_HAND_KEYS | RIGHT_HAND_KEYS |\n // | | |\n // | 0 1 2 3 4 | 5 6 7 8 9 |\n // | 10 11 12 13 14 15 | 16 17 18 19 20 21 |\n // | 22 23 24 25 26 27 | 28 29 30 31 32 33 |\n // | 34 35 36 37 38 39 | 40 41 42 43 44 45 |\n // | 46 47 48 49 50 51 | 58 59 60 61 62 63 |\n // | 64 65 66 67 68 | 75 76 77 78 79 |\n // | 69 52 | 57 74 |\n // | 70 53 | 56 73 |\n // | 71 54 | 55 72 |\n // |------------------------|------------------------|\n //\n #define LEFT_HAND_KEYS \\\n 0 1 2 3 4 \\\n 10 11 12 13 14 15 \\\n 22 23 24 25 26 27 \\\n 34 35 36 37 38 39 \\\n 46 47 48 49 50 51 \\\n 64 65 66 67 68\n #define RIGHT_HAND_KEYS \\\n 5 6 7 8 9 \\\n 16 17 18 19 20 21 \\\n 28 29 30 31 32 33 \\\n 40 41 42 43 44 45 \\\n 58 59 60 61 62 63 \\\n 75 76 77 78 79\n #define THUMB_KEYS \\\n 69 52 57 74 \\\n 70 53 56 73 \\\n 71 54 55 72\n\n #define LEFT_PINKY_KEY KEY_LH_C5R4\n #define LEFT_RING1_KEY KEY_LH_C4R4\n #define LEFT_RING2_KEY KEY_LH_C4R3\n #define LEFT_MIDDY_KEY KEY_LH_C3R4\n #define LEFT_INDEX_KEY KEY_LH_C2R4\n #define LEFT_PLAIN_KEY KEY_LH_C1R4\n\n #define RIGHT_PINKY_KEY KEY_RH_C5R4\n #define RIGHT_RING1_KEY KEY_RH_C4R4\n #define RIGHT_RING2_KEY KEY_RH_C4R3\n #define RIGHT_MIDDY_KEY KEY_RH_C3R4\n #define RIGHT_INDEX_KEY KEY_RH_C2R4\n #define RIGHT_PLAIN_KEY KEY_RH_C1R4\n #if defined(LAYER_Engram) && LAYER_Engram == 0\n #define LeftPlainKey engram_COMMA\n #define RightPlainKey engram_DOT\n #else\n #define LeftPlainKey kp LEFT_PLAIN_KEY\n #define RightPlainKey kp RIGHT_PLAIN_KEY\n #endif\n\n //\n // Home row mods with bilateral combinations support\n //\n#ifndef PINKY_HOLDING_TYPE\n#define PINKY_HOLDING_TYPE HOMEY_HOLDING_TYPE\n#endif\n#ifndef PINKY_CHORD_HOLDING_TYPE\n#define PINKY_CHORD_HOLDING_TYPE CHORD_HOLDING_TYPE\n#endif\n#ifndef LEFT_PINKY_CHORD_HOLDING_TYPE\n#define LEFT_PINKY_CHORD_HOLDING_TYPE PINKY_CHORD_HOLDING_TYPE\n#endif\n#ifndef RIGHT_PINKY_CHORD_HOLDING_TYPE\n#define RIGHT_PINKY_CHORD_HOLDING_TYPE PINKY_CHORD_HOLDING_TYPE\n#endif\n#ifndef PINKY_HOLDING_TIME\n#define PINKY_HOLDING_TIME HOMEY_HOLDING_TIME\n#endif\n#ifndef PINKY_CHORD_HOLDING_TIME\n#define PINKY_CHORD_HOLDING_TIME CHORD_HOLDING_TIME\n#endif\n#ifndef LEFT_PINKY_CHORD_HOLDING_TIME\n#define LEFT_PINKY_CHORD_HOLDING_TIME PINKY_CHORD_HOLDING_TIME\n#endif\n#ifndef RIGHT_PINKY_CHORD_HOLDING_TIME\n#define RIGHT_PINKY_CHORD_HOLDING_TIME PINKY_CHORD_HOLDING_TIME\n#endif\n#ifndef PINKY_STREAK_DECAY\n#define PINKY_STREAK_DECAY HOMEY_STREAK_DECAY\n#endif\n#ifndef PINKY_CHORD_STREAK_DECAY\n#define PINKY_CHORD_STREAK_DECAY CHORD_STREAK_DECAY\n#endif\n#ifndef LEFT_PINKY_CHORD_STREAK_DECAY\n#define LEFT_PINKY_CHORD_STREAK_DECAY PINKY_CHORD_STREAK_DECAY\n#endif\n#ifndef RIGHT_PINKY_CHORD_STREAK_DECAY\n#define RIGHT_PINKY_CHORD_STREAK_DECAY PINKY_CHORD_STREAK_DECAY\n#endif\n#ifndef PINKY_REPEAT_DECAY\n#define PINKY_REPEAT_DECAY HOMEY_REPEAT_DECAY\n#endif\n#ifndef PINKY_CHORD_REPEAT_DECAY\n#define PINKY_CHORD_REPEAT_DECAY CHORD_REPEAT_DECAY\n#endif\n#ifndef LEFT_PINKY_CHORD_REPEAT_DECAY\n#define LEFT_PINKY_CHORD_REPEAT_DECAY PINKY_CHORD_REPEAT_DECAY\n#endif\n#ifndef RIGHT_PINKY_CHORD_REPEAT_DECAY\n#define RIGHT_PINKY_CHORD_REPEAT_DECAY PINKY_CHORD_REPEAT_DECAY\n#endif\n#ifndef RING1_HOLDING_TYPE\n#define RING1_HOLDING_TYPE HOMEY_HOLDING_TYPE\n#endif\n#ifndef RING1_CHORD_HOLDING_TYPE\n#define RING1_CHORD_HOLDING_TYPE CHORD_HOLDING_TYPE\n#endif\n#ifndef LEFT_RING1_CHORD_HOLDING_TYPE\n#define LEFT_RING1_CHORD_HOLDING_TYPE RING1_CHORD_HOLDING_TYPE\n#endif\n#ifndef RIGHT_RING1_CHORD_HOLDING_TYPE\n#define RIGHT_RING1_CHORD_HOLDING_TYPE RING1_CHORD_HOLDING_TYPE\n#endif\n#ifndef RING1_HOLDING_TIME\n#define RING1_HOLDING_TIME HOMEY_HOLDING_TIME\n#endif\n#ifndef RING1_CHORD_HOLDING_TIME\n#define RING1_CHORD_HOLDING_TIME CHORD_HOLDING_TIME\n#endif\n#ifndef LEFT_RING1_CHORD_HOLDING_TIME\n#define LEFT_RING1_CHORD_HOLDING_TIME RING1_CHORD_HOLDING_TIME\n#endif\n#ifndef RIGHT_RING1_CHORD_HOLDING_TIME\n#define RIGHT_RING1_CHORD_HOLDING_TIME RING1_CHORD_HOLDING_TIME\n#endif\n#ifndef RING1_STREAK_DECAY\n#define RING1_STREAK_DECAY HOMEY_STREAK_DECAY\n#endif\n#ifndef RING1_CHORD_STREAK_DECAY\n#define RING1_CHORD_STREAK_DECAY CHORD_STREAK_DECAY\n#endif\n#ifndef LEFT_RING1_CHORD_STREAK_DECAY\n#define LEFT_RING1_CHORD_STREAK_DECAY RING1_CHORD_STREAK_DECAY\n#endif\n#ifndef RIGHT_RING1_CHORD_STREAK_DECAY\n#define RIGHT_RING1_CHORD_STREAK_DECAY RING1_CHORD_STREAK_DECAY\n#endif\n#ifndef RING1_REPEAT_DECAY\n#define RING1_REPEAT_DECAY HOMEY_REPEAT_DECAY\n#endif\n#ifndef RING1_CHORD_REPEAT_DECAY\n#define RING1_CHORD_REPEAT_DECAY CHORD_REPEAT_DECAY\n#endif\n#ifndef LEFT_RING1_CHORD_REPEAT_DECAY\n#define LEFT_RING1_CHORD_REPEAT_DECAY RING1_CHORD_REPEAT_DECAY\n#endif\n#ifndef RIGHT_RING1_CHORD_REPEAT_DECAY\n#define RIGHT_RING1_CHORD_REPEAT_DECAY RING1_CHORD_REPEAT_DECAY\n#endif\n#ifndef RING2_HOLDING_TYPE\n#define RING2_HOLDING_TYPE HOMEY_HOLDING_TYPE\n#endif\n#ifndef RING2_CHORD_HOLDING_TYPE\n#define RING2_CHORD_HOLDING_TYPE CHORD_HOLDING_TYPE\n#endif\n#ifndef LEFT_RING2_CHORD_HOLDING_TYPE\n#define LEFT_RING2_CHORD_HOLDING_TYPE RING2_CHORD_HOLDING_TYPE\n#endif\n#ifndef RIGHT_RING2_CHORD_HOLDING_TYPE\n#define RIGHT_RING2_CHORD_HOLDING_TYPE RING2_CHORD_HOLDING_TYPE\n#endif\n#ifndef RING2_HOLDING_TIME\n#define RING2_HOLDING_TIME HOMEY_HOLDING_TIME\n#endif\n#ifndef RING2_CHORD_HOLDING_TIME\n#define RING2_CHORD_HOLDING_TIME CHORD_HOLDING_TIME\n#endif\n#ifndef LEFT_RING2_CHORD_HOLDING_TIME\n#define LEFT_RING2_CHORD_HOLDING_TIME RING2_CHORD_HOLDING_TIME\n#endif\n#ifndef RIGHT_RING2_CHORD_HOLDING_TIME\n#define RIGHT_RING2_CHORD_HOLDING_TIME RING2_CHORD_HOLDING_TIME\n#endif\n#ifndef RING2_STREAK_DECAY\n#define RING2_STREAK_DECAY HOMEY_STREAK_DECAY\n#endif\n#ifndef RING2_CHORD_STREAK_DECAY\n#define RING2_CHORD_STREAK_DECAY CHORD_STREAK_DECAY\n#endif\n#ifndef LEFT_RING2_CHORD_STREAK_DECAY\n#define LEFT_RING2_CHORD_STREAK_DECAY RING2_CHORD_STREAK_DECAY\n#endif\n#ifndef RIGHT_RING2_CHORD_STREAK_DECAY\n#define RIGHT_RING2_CHORD_STREAK_DECAY RING2_CHORD_STREAK_DECAY\n#endif\n#ifndef RING2_REPEAT_DECAY\n#define RING2_REPEAT_DECAY HOMEY_REPEAT_DECAY\n#endif\n#ifndef RING2_CHORD_REPEAT_DECAY\n#define RING2_CHORD_REPEAT_DECAY CHORD_REPEAT_DECAY\n#endif\n#ifndef LEFT_RING2_CHORD_REPEAT_DECAY\n#define LEFT_RING2_CHORD_REPEAT_DECAY RING2_CHORD_REPEAT_DECAY\n#endif\n#ifndef RIGHT_RING2_CHORD_REPEAT_DECAY\n#define RIGHT_RING2_CHORD_REPEAT_DECAY RING2_CHORD_REPEAT_DECAY\n#endif\n#ifndef MIDDY_HOLDING_TYPE\n#define MIDDY_HOLDING_TYPE HOMEY_HOLDING_TYPE\n#endif\n#ifndef MIDDY_CHORD_HOLDING_TYPE\n#define MIDDY_CHORD_HOLDING_TYPE CHORD_HOLDING_TYPE\n#endif\n#ifndef LEFT_MIDDY_CHORD_HOLDING_TYPE\n#define LEFT_MIDDY_CHORD_HOLDING_TYPE MIDDY_CHORD_HOLDING_TYPE\n#endif\n#ifndef RIGHT_MIDDY_CHORD_HOLDING_TYPE\n#define RIGHT_MIDDY_CHORD_HOLDING_TYPE MIDDY_CHORD_HOLDING_TYPE\n#endif\n#ifndef MIDDY_HOLDING_TIME\n#define MIDDY_HOLDING_TIME HOMEY_HOLDING_TIME\n#endif\n#ifndef MIDDY_CHORD_HOLDING_TIME\n#define MIDDY_CHORD_HOLDING_TIME CHORD_HOLDING_TIME\n#endif\n#ifndef LEFT_MIDDY_CHORD_HOLDING_TIME\n#define LEFT_MIDDY_CHORD_HOLDING_TIME MIDDY_CHORD_HOLDING_TIME\n#endif\n#ifndef RIGHT_MIDDY_CHORD_HOLDING_TIME\n#define RIGHT_MIDDY_CHORD_HOLDING_TIME MIDDY_CHORD_HOLDING_TIME\n#endif\n#ifndef MIDDY_STREAK_DECAY\n#define MIDDY_STREAK_DECAY HOMEY_STREAK_DECAY\n#endif\n#ifndef MIDDY_CHORD_STREAK_DECAY\n#define MIDDY_CHORD_STREAK_DECAY CHORD_STREAK_DECAY\n#endif\n#ifndef LEFT_MIDDY_CHORD_STREAK_DECAY\n#define LEFT_MIDDY_CHORD_STREAK_DECAY MIDDY_CHORD_STREAK_DECAY\n#endif\n#ifndef RIGHT_MIDDY_CHORD_STREAK_DECAY\n#define RIGHT_MIDDY_CHORD_STREAK_DECAY MIDDY_CHORD_STREAK_DECAY\n#endif\n#ifndef MIDDY_REPEAT_DECAY\n#define MIDDY_REPEAT_DECAY HOMEY_REPEAT_DECAY\n#endif\n#ifndef MIDDY_CHORD_REPEAT_DECAY\n#define MIDDY_CHORD_REPEAT_DECAY CHORD_REPEAT_DECAY\n#endif\n#ifndef LEFT_MIDDY_CHORD_REPEAT_DECAY\n#define LEFT_MIDDY_CHORD_REPEAT_DECAY MIDDY_CHORD_REPEAT_DECAY\n#endif\n#ifndef RIGHT_MIDDY_CHORD_REPEAT_DECAY\n#define RIGHT_MIDDY_CHORD_REPEAT_DECAY MIDDY_CHORD_REPEAT_DECAY\n#endif\n#ifndef INDEX_HOLDING_TYPE\n#define INDEX_HOLDING_TYPE HOMEY_HOLDING_TYPE\n#endif\n#ifndef INDEX_CHORD_HOLDING_TYPE\n#define INDEX_CHORD_HOLDING_TYPE CHORD_HOLDING_TYPE\n#endif\n#ifndef LEFT_INDEX_CHORD_HOLDING_TYPE\n#define LEFT_INDEX_CHORD_HOLDING_TYPE INDEX_CHORD_HOLDING_TYPE\n#endif\n#ifndef RIGHT_INDEX_CHORD_HOLDING_TYPE\n#define RIGHT_INDEX_CHORD_HOLDING_TYPE INDEX_CHORD_HOLDING_TYPE\n#endif\n#ifndef INDEX_HOLDING_TIME\n#define INDEX_HOLDING_TIME HOMEY_HOLDING_TIME\n#endif\n#ifndef INDEX_CHORD_HOLDING_TIME\n#define INDEX_CHORD_HOLDING_TIME CHORD_HOLDING_TIME\n#endif\n#ifndef LEFT_INDEX_CHORD_HOLDING_TIME\n#define LEFT_INDEX_CHORD_HOLDING_TIME INDEX_CHORD_HOLDING_TIME\n#endif\n#ifndef RIGHT_INDEX_CHORD_HOLDING_TIME\n#define RIGHT_INDEX_CHORD_HOLDING_TIME INDEX_CHORD_HOLDING_TIME\n#endif\n#ifndef INDEX_STREAK_DECAY\n#define INDEX_STREAK_DECAY HOMEY_STREAK_DECAY\n#endif\n#ifndef INDEX_CHORD_STREAK_DECAY\n#define INDEX_CHORD_STREAK_DECAY CHORD_STREAK_DECAY\n#endif\n#ifndef LEFT_INDEX_CHORD_STREAK_DECAY\n#define LEFT_INDEX_CHORD_STREAK_DECAY INDEX_CHORD_STREAK_DECAY\n#endif\n#ifndef RIGHT_INDEX_CHORD_STREAK_DECAY\n#define RIGHT_INDEX_CHORD_STREAK_DECAY INDEX_CHORD_STREAK_DECAY\n#endif\n#ifndef INDEX_REPEAT_DECAY\n#define INDEX_REPEAT_DECAY HOMEY_REPEAT_DECAY\n#endif\n#ifndef INDEX_CHORD_REPEAT_DECAY\n#define INDEX_CHORD_REPEAT_DECAY CHORD_REPEAT_DECAY\n#endif\n#ifndef LEFT_INDEX_CHORD_REPEAT_DECAY\n#define LEFT_INDEX_CHORD_REPEAT_DECAY INDEX_CHORD_REPEAT_DECAY\n#endif\n#ifndef RIGHT_INDEX_CHORD_REPEAT_DECAY\n#define RIGHT_INDEX_CHORD_REPEAT_DECAY INDEX_CHORD_REPEAT_DECAY\n#endif\n#ifndef LEFT_PINKY_HOLDING_TYPE\n#define LEFT_PINKY_HOLDING_TYPE PINKY_HOLDING_TYPE\n#endif\n#ifndef LEFT_PINKY_HOLDING_TIME\n#define LEFT_PINKY_HOLDING_TIME PINKY_HOLDING_TIME\n#endif\n#ifndef LEFT_PINKY_STREAK_DECAY\n#define LEFT_PINKY_STREAK_DECAY PINKY_STREAK_DECAY\n#endif\n#ifndef LEFT_PINKY_REPEAT_DECAY\n#define LEFT_PINKY_REPEAT_DECAY PINKY_REPEAT_DECAY\n#endif\n left_pinky: homey_left_pinky {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_PINKY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n left_pinky_bilateral: homey_left_pinky_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_PINKY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&left_pinky_hold>, <&kp>;\n };\n left_pinky_hold: homey_left_pinky_hold {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_param_1to1>\n , <¯o_press &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_LeftPinky\n , <¯o_press &mo LAYER_LeftPinky>\n #endif\n , <¯o_pause_for_release>\n , <¯o_param_1to1>\n , <¯o_release &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_LeftPinky\n , <¯o_release &mo LAYER_LeftPinky>\n #endif\n ;\n };\n left_pinky_tap: homey_left_pinky_tap {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_release\n &kp LSFT &kp RSFT\n &kp LALT &kp RALT\n &kp LCTL &kp RCTL\n &kp LGUI &kp RGUI>\n , <¯o_tap &kp LEFT_PINKY_KEY>\n , <¯o_param_1to1>\n , <¯o_tap &kp MACRO_PLACEHOLDER>\n ;\n };\n #define LeftPinky(key, layer_index) LeftPinky_unroll(layer_index) (key)\n #define LeftPinky_unroll(layer_index) LeftPinky_concat(LeftPinky_layer, layer_index)\n #define LeftPinky_concat(prefix, layer_index) prefix ## layer_index\n #ifdef ENFORCE_BILATERAL\n #define left_pinky_layer0_variant left_pinky_bilateral\n #else\n #define left_pinky_layer0_variant left_pinky\n #endif\n #define LeftPinky_layer0(key) left_pinky_layer0_variant LEFT_PINKY_MOD key\n #define LeftPinky_layer1(key) left_pinky LEFT_PINKY_MOD key\n #define LeftPinky_layer2(key) left_pinky LEFT_PINKY_MOD key\n #define LeftPinky_layer3(key) left_pinky LEFT_PINKY_MOD key\n #define LeftPinky_layer4(key) left_pinky LEFT_PINKY_MOD key\n #define LeftPinky_layer5(key) left_pinky LEFT_PINKY_MOD key\n #define LeftPinky_layer6(key) left_pinky LEFT_PINKY_MOD key\n #define LeftPinky_layer7(key) left_pinky LEFT_PINKY_MOD key\n #define LeftPinky_layer8(key) left_pinky LEFT_PINKY_MOD key\n#ifndef RIGHT_PINKY_HOLDING_TYPE\n#define RIGHT_PINKY_HOLDING_TYPE PINKY_HOLDING_TYPE\n#endif\n#ifndef RIGHT_PINKY_HOLDING_TIME\n#define RIGHT_PINKY_HOLDING_TIME PINKY_HOLDING_TIME\n#endif\n#ifndef RIGHT_PINKY_STREAK_DECAY\n#define RIGHT_PINKY_STREAK_DECAY PINKY_STREAK_DECAY\n#endif\n#ifndef RIGHT_PINKY_REPEAT_DECAY\n#define RIGHT_PINKY_REPEAT_DECAY PINKY_REPEAT_DECAY\n#endif\n right_pinky: homey_right_pinky {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_PINKY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n right_pinky_bilateral: homey_right_pinky_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_PINKY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&right_pinky_hold>, <&kp>;\n };\n right_pinky_hold: homey_right_pinky_hold {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_param_1to1>\n , <¯o_press &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_RightPinky\n , <¯o_press &mo LAYER_RightPinky>\n #endif\n , <¯o_pause_for_release>\n , <¯o_param_1to1>\n , <¯o_release &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_RightPinky\n , <¯o_release &mo LAYER_RightPinky>\n #endif\n ;\n };\n right_pinky_tap: homey_right_pinky_tap {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_release\n &kp LSFT &kp RSFT\n &kp LALT &kp RALT\n &kp LCTL &kp RCTL\n &kp LGUI &kp RGUI>\n , <¯o_tap &kp RIGHT_PINKY_KEY>\n , <¯o_param_1to1>\n , <¯o_tap &kp MACRO_PLACEHOLDER>\n ;\n };\n #define RightPinky(key, layer_index) RightPinky_unroll(layer_index) (key)\n #define RightPinky_unroll(layer_index) RightPinky_concat(RightPinky_layer, layer_index)\n #define RightPinky_concat(prefix, layer_index) prefix ## layer_index\n #ifdef ENFORCE_BILATERAL\n #define right_pinky_layer0_variant right_pinky_bilateral\n #else\n #define right_pinky_layer0_variant right_pinky\n #endif\n #define RightPinky_layer0(key) right_pinky_layer0_variant RIGHT_PINKY_MOD key\n #define RightPinky_layer1(key) right_pinky RIGHT_PINKY_MOD key\n #define RightPinky_layer2(key) right_pinky RIGHT_PINKY_MOD key\n #define RightPinky_layer3(key) right_pinky RIGHT_PINKY_MOD key\n #define RightPinky_layer4(key) right_pinky RIGHT_PINKY_MOD key\n #define RightPinky_layer5(key) right_pinky RIGHT_PINKY_MOD key\n #define RightPinky_layer6(key) right_pinky RIGHT_PINKY_MOD key\n #define RightPinky_layer7(key) right_pinky RIGHT_PINKY_MOD key\n #define RightPinky_layer8(key) right_pinky RIGHT_PINKY_MOD key\n#ifndef LEFT_RING1_HOLDING_TYPE\n#define LEFT_RING1_HOLDING_TYPE RING1_HOLDING_TYPE\n#endif\n#ifndef LEFT_RING1_HOLDING_TIME\n#define LEFT_RING1_HOLDING_TIME RING1_HOLDING_TIME\n#endif\n#ifndef LEFT_RING1_STREAK_DECAY\n#define LEFT_RING1_STREAK_DECAY RING1_STREAK_DECAY\n#endif\n#ifndef LEFT_RING1_REPEAT_DECAY\n#define LEFT_RING1_REPEAT_DECAY RING1_REPEAT_DECAY\n#endif\n left_ring1: homey_left_ring1 {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_RING1_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n left_ring1_bilateral: homey_left_ring1_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_RING1_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&left_ring1_hold>, <&kp>;\n };\n left_ring1_hold: homey_left_ring1_hold {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_param_1to1>\n , <¯o_press &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_LeftRing1\n , <¯o_press &mo LAYER_LeftRing1>\n #endif\n , <¯o_pause_for_release>\n , <¯o_param_1to1>\n , <¯o_release &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_LeftRing1\n , <¯o_release &mo LAYER_LeftRing1>\n #endif\n ;\n };\n left_ring1_tap: homey_left_ring1_tap {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_release\n &kp LSFT &kp RSFT\n &kp LALT &kp RALT\n &kp LCTL &kp RCTL\n &kp LGUI &kp RGUI>\n , <¯o_tap &kp LEFT_RING1_KEY>\n , <¯o_param_1to1>\n , <¯o_tap &kp MACRO_PLACEHOLDER>\n ;\n };\n #define LeftRing1(key, layer_index) LeftRing1_unroll(layer_index) (key)\n #define LeftRing1_unroll(layer_index) LeftRing1_concat(LeftRing1_layer, layer_index)\n #define LeftRing1_concat(prefix, layer_index) prefix ## layer_index\n #ifdef ENFORCE_BILATERAL\n #define left_ring1_layer0_variant left_ring1_bilateral\n #else\n #define left_ring1_layer0_variant left_ring1\n #endif\n #define LeftRing1_layer0(key) left_ring1_layer0_variant LEFT_RING1_MOD key\n #define LeftRing1_layer1(key) left_ring1 LEFT_RING1_MOD key\n #define LeftRing1_layer2(key) left_ring1 LEFT_RING1_MOD key\n #define LeftRing1_layer3(key) left_ring1 LEFT_RING1_MOD key\n #define LeftRing1_layer4(key) left_ring1 LEFT_RING1_MOD key\n #define LeftRing1_layer5(key) left_ring1 LEFT_RING1_MOD key\n #define LeftRing1_layer6(key) left_ring1 LEFT_RING1_MOD key\n #define LeftRing1_layer7(key) left_ring1 LEFT_RING1_MOD key\n #define LeftRing1_layer8(key) left_ring1 LEFT_RING1_MOD key\n#ifndef RIGHT_RING1_HOLDING_TYPE\n#define RIGHT_RING1_HOLDING_TYPE RING1_HOLDING_TYPE\n#endif\n#ifndef RIGHT_RING1_HOLDING_TIME\n#define RIGHT_RING1_HOLDING_TIME RING1_HOLDING_TIME\n#endif\n#ifndef RIGHT_RING1_STREAK_DECAY\n#define RIGHT_RING1_STREAK_DECAY RING1_STREAK_DECAY\n#endif\n#ifndef RIGHT_RING1_REPEAT_DECAY\n#define RIGHT_RING1_REPEAT_DECAY RING1_REPEAT_DECAY\n#endif\n right_ring1: homey_right_ring1 {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_RING1_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n right_ring1_bilateral: homey_right_ring1_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_RING1_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&right_ring1_hold>, <&kp>;\n };\n right_ring1_hold: homey_right_ring1_hold {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_param_1to1>\n , <¯o_press &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_RightRing1\n , <¯o_press &mo LAYER_RightRing1>\n #endif\n , <¯o_pause_for_release>\n , <¯o_param_1to1>\n , <¯o_release &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_RightRing1\n , <¯o_release &mo LAYER_RightRing1>\n #endif\n ;\n };\n right_ring1_tap: homey_right_ring1_tap {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_release\n &kp LSFT &kp RSFT\n &kp LALT &kp RALT\n &kp LCTL &kp RCTL\n &kp LGUI &kp RGUI>\n , <¯o_tap &kp RIGHT_RING1_KEY>\n , <¯o_param_1to1>\n , <¯o_tap &kp MACRO_PLACEHOLDER>\n ;\n };\n #define RightRing1(key, layer_index) RightRing1_unroll(layer_index) (key)\n #define RightRing1_unroll(layer_index) RightRing1_concat(RightRing1_layer, layer_index)\n #define RightRing1_concat(prefix, layer_index) prefix ## layer_index\n #ifdef ENFORCE_BILATERAL\n #define right_ring1_layer0_variant right_ring1_bilateral\n #else\n #define right_ring1_layer0_variant right_ring1\n #endif\n #define RightRing1_layer0(key) right_ring1_layer0_variant RIGHT_RING1_MOD key\n #define RightRing1_layer1(key) right_ring1 RIGHT_RING1_MOD key\n #define RightRing1_layer2(key) right_ring1 RIGHT_RING1_MOD key\n #define RightRing1_layer3(key) right_ring1 RIGHT_RING1_MOD key\n #define RightRing1_layer4(key) right_ring1 RIGHT_RING1_MOD key\n #define RightRing1_layer5(key) right_ring1 RIGHT_RING1_MOD key\n #define RightRing1_layer6(key) right_ring1 RIGHT_RING1_MOD key\n #define RightRing1_layer7(key) right_ring1 RIGHT_RING1_MOD key\n #define RightRing1_layer8(key) right_ring1 RIGHT_RING1_MOD key\n#ifndef LEFT_RING2_HOLDING_TYPE\n#define LEFT_RING2_HOLDING_TYPE RING2_HOLDING_TYPE\n#endif\n#ifndef LEFT_RING2_HOLDING_TIME\n#define LEFT_RING2_HOLDING_TIME RING2_HOLDING_TIME\n#endif\n#ifndef LEFT_RING2_STREAK_DECAY\n#define LEFT_RING2_STREAK_DECAY RING2_STREAK_DECAY\n#endif\n#ifndef LEFT_RING2_REPEAT_DECAY\n#define LEFT_RING2_REPEAT_DECAY RING2_REPEAT_DECAY\n#endif\n left_ring2: homey_left_ring2 {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_RING2_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n left_ring2_bilateral: homey_left_ring2_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_RING2_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&left_ring2_hold>, <&kp>;\n };\n left_ring2_hold: homey_left_ring2_hold {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_param_1to1>\n , <¯o_press &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_LeftRing2\n , <¯o_press &mo LAYER_LeftRing2>\n #endif\n , <¯o_pause_for_release>\n , <¯o_param_1to1>\n , <¯o_release &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_LeftRing2\n , <¯o_release &mo LAYER_LeftRing2>\n #endif\n ;\n };\n left_ring2_tap: homey_left_ring2_tap {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_release\n &kp LSFT &kp RSFT\n &kp LALT &kp RALT\n &kp LCTL &kp RCTL\n &kp LGUI &kp RGUI>\n , <¯o_tap &kp LEFT_RING2_KEY>\n , <¯o_param_1to1>\n , <¯o_tap &kp MACRO_PLACEHOLDER>\n ;\n };\n #define LeftRing2(key, layer_index) LeftRing2_unroll(layer_index) (key)\n #define LeftRing2_unroll(layer_index) LeftRing2_concat(LeftRing2_layer, layer_index)\n #define LeftRing2_concat(prefix, layer_index) prefix ## layer_index\n #ifdef ENFORCE_BILATERAL\n #define left_ring2_layer0_variant left_ring2_bilateral\n #else\n #define left_ring2_layer0_variant left_ring2\n #endif\n #define LeftRing2_layer0(key) left_ring2_layer0_variant LEFT_RING2_MOD key\n #define LeftRing2_layer1(key) left_ring2 LEFT_RING2_MOD key\n #define LeftRing2_layer2(key) left_ring2 LEFT_RING2_MOD key\n #define LeftRing2_layer3(key) left_ring2 LEFT_RING2_MOD key\n #define LeftRing2_layer4(key) left_ring2 LEFT_RING2_MOD key\n #define LeftRing2_layer5(key) left_ring2 LEFT_RING2_MOD key\n #define LeftRing2_layer6(key) left_ring2 LEFT_RING2_MOD key\n #define LeftRing2_layer7(key) left_ring2 LEFT_RING2_MOD key\n #define LeftRing2_layer8(key) left_ring2 LEFT_RING2_MOD key\n#ifndef RIGHT_RING2_HOLDING_TYPE\n#define RIGHT_RING2_HOLDING_TYPE RING2_HOLDING_TYPE\n#endif\n#ifndef RIGHT_RING2_HOLDING_TIME\n#define RIGHT_RING2_HOLDING_TIME RING2_HOLDING_TIME\n#endif\n#ifndef RIGHT_RING2_STREAK_DECAY\n#define RIGHT_RING2_STREAK_DECAY RING2_STREAK_DECAY\n#endif\n#ifndef RIGHT_RING2_REPEAT_DECAY\n#define RIGHT_RING2_REPEAT_DECAY RING2_REPEAT_DECAY\n#endif\n right_ring2: homey_right_ring2 {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_RING2_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n right_ring2_bilateral: homey_right_ring2_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_RING2_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&right_ring2_hold>, <&kp>;\n };\n right_ring2_hold: homey_right_ring2_hold {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_param_1to1>\n , <¯o_press &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_RightRing2\n , <¯o_press &mo LAYER_RightRing2>\n #endif\n , <¯o_pause_for_release>\n , <¯o_param_1to1>\n , <¯o_release &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_RightRing2\n , <¯o_release &mo LAYER_RightRing2>\n #endif\n ;\n };\n right_ring2_tap: homey_right_ring2_tap {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_release\n &kp LSFT &kp RSFT\n &kp LALT &kp RALT\n &kp LCTL &kp RCTL\n &kp LGUI &kp RGUI>\n , <¯o_tap &kp RIGHT_RING2_KEY>\n , <¯o_param_1to1>\n , <¯o_tap &kp MACRO_PLACEHOLDER>\n ;\n };\n #define RightRing2(key, layer_index) RightRing2_unroll(layer_index) (key)\n #define RightRing2_unroll(layer_index) RightRing2_concat(RightRing2_layer, layer_index)\n #define RightRing2_concat(prefix, layer_index) prefix ## layer_index\n #ifdef ENFORCE_BILATERAL\n #define right_ring2_layer0_variant right_ring2_bilateral\n #else\n #define right_ring2_layer0_variant right_ring2\n #endif\n #define RightRing2_layer0(key) right_ring2_layer0_variant RIGHT_RING2_MOD key\n #define RightRing2_layer1(key) right_ring2 RIGHT_RING2_MOD key\n #define RightRing2_layer2(key) right_ring2 RIGHT_RING2_MOD key\n #define RightRing2_layer3(key) right_ring2 RIGHT_RING2_MOD key\n #define RightRing2_layer4(key) right_ring2 RIGHT_RING2_MOD key\n #define RightRing2_layer5(key) right_ring2 RIGHT_RING2_MOD key\n #define RightRing2_layer6(key) right_ring2 RIGHT_RING2_MOD key\n #define RightRing2_layer7(key) right_ring2 RIGHT_RING2_MOD key\n #define RightRing2_layer8(key) right_ring2 RIGHT_RING2_MOD key\n#ifndef LEFT_MIDDY_HOLDING_TYPE\n#define LEFT_MIDDY_HOLDING_TYPE MIDDY_HOLDING_TYPE\n#endif\n#ifndef LEFT_MIDDY_HOLDING_TIME\n#define LEFT_MIDDY_HOLDING_TIME MIDDY_HOLDING_TIME\n#endif\n#ifndef LEFT_MIDDY_STREAK_DECAY\n#define LEFT_MIDDY_STREAK_DECAY MIDDY_STREAK_DECAY\n#endif\n#ifndef LEFT_MIDDY_REPEAT_DECAY\n#define LEFT_MIDDY_REPEAT_DECAY MIDDY_REPEAT_DECAY\n#endif\n left_middy: homey_left_middy {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_MIDDY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n left_middy_bilateral: homey_left_middy_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_MIDDY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&left_middy_hold>, <&kp>;\n };\n left_middy_hold: homey_left_middy_hold {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_param_1to1>\n , <¯o_press &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_LeftMiddy\n , <¯o_press &mo LAYER_LeftMiddy>\n #endif\n , <¯o_pause_for_release>\n , <¯o_param_1to1>\n , <¯o_release &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_LeftMiddy\n , <¯o_release &mo LAYER_LeftMiddy>\n #endif\n ;\n };\n left_middy_tap: homey_left_middy_tap {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_release\n &kp LSFT &kp RSFT\n &kp LALT &kp RALT\n &kp LCTL &kp RCTL\n &kp LGUI &kp RGUI>\n , <¯o_tap &kp LEFT_MIDDY_KEY>\n , <¯o_param_1to1>\n , <¯o_tap &kp MACRO_PLACEHOLDER>\n ;\n };\n #define LeftMiddy(key, layer_index) LeftMiddy_unroll(layer_index) (key)\n #define LeftMiddy_unroll(layer_index) LeftMiddy_concat(LeftMiddy_layer, layer_index)\n #define LeftMiddy_concat(prefix, layer_index) prefix ## layer_index\n #ifdef ENFORCE_BILATERAL\n #define left_middy_layer0_variant left_middy_bilateral\n #else\n #define left_middy_layer0_variant left_middy\n #endif\n #define LeftMiddy_layer0(key) left_middy_layer0_variant LEFT_MIDDY_MOD key\n #define LeftMiddy_layer1(key) left_middy LEFT_MIDDY_MOD key\n #define LeftMiddy_layer2(key) left_middy LEFT_MIDDY_MOD key\n #define LeftMiddy_layer3(key) left_middy LEFT_MIDDY_MOD key\n #define LeftMiddy_layer4(key) left_middy LEFT_MIDDY_MOD key\n #define LeftMiddy_layer5(key) left_middy LEFT_MIDDY_MOD key\n #define LeftMiddy_layer6(key) left_middy LEFT_MIDDY_MOD key\n #define LeftMiddy_layer7(key) left_middy LEFT_MIDDY_MOD key\n #define LeftMiddy_layer8(key) left_middy LEFT_MIDDY_MOD key\n#ifndef RIGHT_MIDDY_HOLDING_TYPE\n#define RIGHT_MIDDY_HOLDING_TYPE MIDDY_HOLDING_TYPE\n#endif\n#ifndef RIGHT_MIDDY_HOLDING_TIME\n#define RIGHT_MIDDY_HOLDING_TIME MIDDY_HOLDING_TIME\n#endif\n#ifndef RIGHT_MIDDY_STREAK_DECAY\n#define RIGHT_MIDDY_STREAK_DECAY MIDDY_STREAK_DECAY\n#endif\n#ifndef RIGHT_MIDDY_REPEAT_DECAY\n#define RIGHT_MIDDY_REPEAT_DECAY MIDDY_REPEAT_DECAY\n#endif\n right_middy: homey_right_middy {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_MIDDY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n right_middy_bilateral: homey_right_middy_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_MIDDY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&right_middy_hold>, <&kp>;\n };\n right_middy_hold: homey_right_middy_hold {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_param_1to1>\n , <¯o_press &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_RightMiddy\n , <¯o_press &mo LAYER_RightMiddy>\n #endif\n , <¯o_pause_for_release>\n , <¯o_param_1to1>\n , <¯o_release &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_RightMiddy\n , <¯o_release &mo LAYER_RightMiddy>\n #endif\n ;\n };\n right_middy_tap: homey_right_middy_tap {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_release\n &kp LSFT &kp RSFT\n &kp LALT &kp RALT\n &kp LCTL &kp RCTL\n &kp LGUI &kp RGUI>\n , <¯o_tap &kp RIGHT_MIDDY_KEY>\n , <¯o_param_1to1>\n , <¯o_tap &kp MACRO_PLACEHOLDER>\n ;\n };\n #define RightMiddy(key, layer_index) RightMiddy_unroll(layer_index) (key)\n #define RightMiddy_unroll(layer_index) RightMiddy_concat(RightMiddy_layer, layer_index)\n #define RightMiddy_concat(prefix, layer_index) prefix ## layer_index\n #ifdef ENFORCE_BILATERAL\n #define right_middy_layer0_variant right_middy_bilateral\n #else\n #define right_middy_layer0_variant right_middy\n #endif\n #define RightMiddy_layer0(key) right_middy_layer0_variant RIGHT_MIDDY_MOD key\n #define RightMiddy_layer1(key) right_middy RIGHT_MIDDY_MOD key\n #define RightMiddy_layer2(key) right_middy RIGHT_MIDDY_MOD key\n #define RightMiddy_layer3(key) right_middy RIGHT_MIDDY_MOD key\n #define RightMiddy_layer4(key) right_middy RIGHT_MIDDY_MOD key\n #define RightMiddy_layer5(key) right_middy RIGHT_MIDDY_MOD key\n #define RightMiddy_layer6(key) right_middy RIGHT_MIDDY_MOD key\n #define RightMiddy_layer7(key) right_middy RIGHT_MIDDY_MOD key\n #define RightMiddy_layer8(key) right_middy RIGHT_MIDDY_MOD key\n#ifndef LEFT_INDEX_HOLDING_TYPE\n#define LEFT_INDEX_HOLDING_TYPE INDEX_HOLDING_TYPE\n#endif\n#ifndef LEFT_INDEX_HOLDING_TIME\n#define LEFT_INDEX_HOLDING_TIME INDEX_HOLDING_TIME\n#endif\n#ifndef LEFT_INDEX_STREAK_DECAY\n#define LEFT_INDEX_STREAK_DECAY INDEX_STREAK_DECAY\n#endif\n#ifndef LEFT_INDEX_REPEAT_DECAY\n#define LEFT_INDEX_REPEAT_DECAY INDEX_REPEAT_DECAY\n#endif\n left_index: homey_left_index {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_INDEX_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n left_index_bilateral: homey_left_index_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_INDEX_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&left_index_hold>, <&kp>;\n };\n left_index_hold: homey_left_index_hold {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_param_1to1>\n , <¯o_press &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_LeftIndex\n , <¯o_press &mo LAYER_LeftIndex>\n #endif\n , <¯o_pause_for_release>\n , <¯o_param_1to1>\n , <¯o_release &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_LeftIndex\n , <¯o_release &mo LAYER_LeftIndex>\n #endif\n ;\n };\n left_index_tap: homey_left_index_tap {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_release\n &kp LSFT &kp RSFT\n &kp LALT &kp RALT\n &kp LCTL &kp RCTL\n &kp LGUI &kp RGUI>\n , <¯o_tap &kp LEFT_INDEX_KEY>\n , <¯o_param_1to1>\n , <¯o_tap &kp MACRO_PLACEHOLDER>\n ;\n };\n #define LeftIndex(key, layer_index) LeftIndex_unroll(layer_index) (key)\n #define LeftIndex_unroll(layer_index) LeftIndex_concat(LeftIndex_layer, layer_index)\n #define LeftIndex_concat(prefix, layer_index) prefix ## layer_index\n #ifdef ENFORCE_BILATERAL\n #define left_index_layer0_variant left_index_bilateral\n #else\n #define left_index_layer0_variant left_index\n #endif\n #define LeftIndex_layer0(key) left_index_layer0_variant LEFT_INDEX_MOD key\n #define LeftIndex_layer1(key) left_index LEFT_INDEX_MOD key\n #define LeftIndex_layer2(key) left_index LEFT_INDEX_MOD key\n #define LeftIndex_layer3(key) left_index LEFT_INDEX_MOD key\n #define LeftIndex_layer4(key) left_index LEFT_INDEX_MOD key\n #define LeftIndex_layer5(key) left_index LEFT_INDEX_MOD key\n #define LeftIndex_layer6(key) left_index LEFT_INDEX_MOD key\n #define LeftIndex_layer7(key) left_index LEFT_INDEX_MOD key\n #define LeftIndex_layer8(key) left_index LEFT_INDEX_MOD key\n#ifndef RIGHT_INDEX_HOLDING_TYPE\n#define RIGHT_INDEX_HOLDING_TYPE INDEX_HOLDING_TYPE\n#endif\n#ifndef RIGHT_INDEX_HOLDING_TIME\n#define RIGHT_INDEX_HOLDING_TIME INDEX_HOLDING_TIME\n#endif\n#ifndef RIGHT_INDEX_STREAK_DECAY\n#define RIGHT_INDEX_STREAK_DECAY INDEX_STREAK_DECAY\n#endif\n#ifndef RIGHT_INDEX_REPEAT_DECAY\n#define RIGHT_INDEX_REPEAT_DECAY INDEX_REPEAT_DECAY\n#endif\n right_index: homey_right_index {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_INDEX_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n right_index_bilateral: homey_right_index_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_INDEX_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&right_index_hold>, <&kp>;\n };\n right_index_hold: homey_right_index_hold {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_param_1to1>\n , <¯o_press &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_RightIndex\n , <¯o_press &mo LAYER_RightIndex>\n #endif\n , <¯o_pause_for_release>\n , <¯o_param_1to1>\n , <¯o_release &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_RightIndex\n , <¯o_release &mo LAYER_RightIndex>\n #endif\n ;\n };\n right_index_tap: homey_right_index_tap {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_release\n &kp LSFT &kp RSFT\n &kp LALT &kp RALT\n &kp LCTL &kp RCTL\n &kp LGUI &kp RGUI>\n , <¯o_tap &kp RIGHT_INDEX_KEY>\n , <¯o_param_1to1>\n , <¯o_tap &kp MACRO_PLACEHOLDER>\n ;\n };\n #define RightIndex(key, layer_index) RightIndex_unroll(layer_index) (key)\n #define RightIndex_unroll(layer_index) RightIndex_concat(RightIndex_layer, layer_index)\n #define RightIndex_concat(prefix, layer_index) prefix ## layer_index\n #ifdef ENFORCE_BILATERAL\n #define right_index_layer0_variant right_index_bilateral\n #else\n #define right_index_layer0_variant right_index\n #endif\n #define RightIndex_layer0(key) right_index_layer0_variant RIGHT_INDEX_MOD key\n #define RightIndex_layer1(key) right_index RIGHT_INDEX_MOD key\n #define RightIndex_layer2(key) right_index RIGHT_INDEX_MOD key\n #define RightIndex_layer3(key) right_index RIGHT_INDEX_MOD key\n #define RightIndex_layer4(key) right_index RIGHT_INDEX_MOD key\n #define RightIndex_layer5(key) right_index RIGHT_INDEX_MOD key\n #define RightIndex_layer6(key) right_index RIGHT_INDEX_MOD key\n #define RightIndex_layer7(key) right_index RIGHT_INDEX_MOD key\n #define RightIndex_layer8(key) right_index RIGHT_INDEX_MOD key\n#ifndef LEFT_RING1_PINKY_HOLDING_TYPE\n#define LEFT_RING1_PINKY_HOLDING_TYPE LEFT_RING1_CHORD_HOLDING_TYPE\n#endif\n#ifndef LEFT_RING1_PINKY_HOLDING_TIME\n#define LEFT_RING1_PINKY_HOLDING_TIME LEFT_RING1_CHORD_HOLDING_TIME\n#endif\n#ifndef LEFT_RING1_PINKY_STREAK_DECAY\n#define LEFT_RING1_PINKY_STREAK_DECAY LEFT_RING1_CHORD_STREAK_DECAY\n#endif\n#ifndef LEFT_RING1_PINKY_REPEAT_DECAY\n#define LEFT_RING1_PINKY_REPEAT_DECAY LEFT_RING1_CHORD_REPEAT_DECAY\n#endif\n left_ring1_pinky: homey_left_ring1_pinky {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_RING1_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n left_ring1_pinky_bilateral: homey_left_ring1_pinky_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_RING1_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&left_ring1_tap>;\n };\n #define LeftRing1Pinky left_ring1_pinky_bilateral LEFT_PINKY_MOD LEFT_PINKY_KEY\n#ifndef LEFT_RING2_PINKY_HOLDING_TYPE\n#define LEFT_RING2_PINKY_HOLDING_TYPE LEFT_RING2_CHORD_HOLDING_TYPE\n#endif\n#ifndef LEFT_RING2_PINKY_HOLDING_TIME\n#define LEFT_RING2_PINKY_HOLDING_TIME LEFT_RING2_CHORD_HOLDING_TIME\n#endif\n#ifndef LEFT_RING2_PINKY_STREAK_DECAY\n#define LEFT_RING2_PINKY_STREAK_DECAY LEFT_RING2_CHORD_STREAK_DECAY\n#endif\n#ifndef LEFT_RING2_PINKY_REPEAT_DECAY\n#define LEFT_RING2_PINKY_REPEAT_DECAY LEFT_RING2_CHORD_REPEAT_DECAY\n#endif\n left_ring2_pinky: homey_left_ring2_pinky {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_RING2_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n left_ring2_pinky_bilateral: homey_left_ring2_pinky_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_RING2_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&left_ring2_tap>;\n };\n #define LeftRing2Pinky left_ring2_pinky_bilateral LEFT_PINKY_MOD LEFT_PINKY_KEY\n#ifndef LEFT_MIDDY_PINKY_HOLDING_TYPE\n#define LEFT_MIDDY_PINKY_HOLDING_TYPE LEFT_MIDDY_CHORD_HOLDING_TYPE\n#endif\n#ifndef LEFT_MIDDY_PINKY_HOLDING_TIME\n#define LEFT_MIDDY_PINKY_HOLDING_TIME LEFT_MIDDY_CHORD_HOLDING_TIME\n#endif\n#ifndef LEFT_MIDDY_PINKY_STREAK_DECAY\n#define LEFT_MIDDY_PINKY_STREAK_DECAY LEFT_MIDDY_CHORD_STREAK_DECAY\n#endif\n#ifndef LEFT_MIDDY_PINKY_REPEAT_DECAY\n#define LEFT_MIDDY_PINKY_REPEAT_DECAY LEFT_MIDDY_CHORD_REPEAT_DECAY\n#endif\n left_middy_pinky: homey_left_middy_pinky {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_MIDDY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n left_middy_pinky_bilateral: homey_left_middy_pinky_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_MIDDY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&left_middy_tap>;\n };\n #define LeftMiddyPinky left_middy_pinky_bilateral LEFT_PINKY_MOD LEFT_PINKY_KEY\n#ifndef LEFT_INDEX_PINKY_HOLDING_TYPE\n#define LEFT_INDEX_PINKY_HOLDING_TYPE LEFT_INDEX_CHORD_HOLDING_TYPE\n#endif\n#ifndef LEFT_INDEX_PINKY_HOLDING_TIME\n#define LEFT_INDEX_PINKY_HOLDING_TIME LEFT_INDEX_CHORD_HOLDING_TIME\n#endif\n#ifndef LEFT_INDEX_PINKY_STREAK_DECAY\n#define LEFT_INDEX_PINKY_STREAK_DECAY LEFT_INDEX_CHORD_STREAK_DECAY\n#endif\n#ifndef LEFT_INDEX_PINKY_REPEAT_DECAY\n#define LEFT_INDEX_PINKY_REPEAT_DECAY LEFT_INDEX_CHORD_REPEAT_DECAY\n#endif\n left_index_pinky: homey_left_index_pinky {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_INDEX_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n left_index_pinky_bilateral: homey_left_index_pinky_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_INDEX_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&left_index_tap>;\n };\n #define LeftIndexPinky left_index_pinky_bilateral LEFT_PINKY_MOD LEFT_PINKY_KEY\n#ifndef RIGHT_RING1_PINKY_HOLDING_TYPE\n#define RIGHT_RING1_PINKY_HOLDING_TYPE RIGHT_RING1_CHORD_HOLDING_TYPE\n#endif\n#ifndef RIGHT_RING1_PINKY_HOLDING_TIME\n#define RIGHT_RING1_PINKY_HOLDING_TIME RIGHT_RING1_CHORD_HOLDING_TIME\n#endif\n#ifndef RIGHT_RING1_PINKY_STREAK_DECAY\n#define RIGHT_RING1_PINKY_STREAK_DECAY RIGHT_RING1_CHORD_STREAK_DECAY\n#endif\n#ifndef RIGHT_RING1_PINKY_REPEAT_DECAY\n#define RIGHT_RING1_PINKY_REPEAT_DECAY RIGHT_RING1_CHORD_REPEAT_DECAY\n#endif\n right_ring1_pinky: homey_right_ring1_pinky {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_RING1_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n right_ring1_pinky_bilateral: homey_right_ring1_pinky_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_RING1_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&right_ring1_tap>;\n };\n #define RightRing1Pinky right_ring1_pinky_bilateral RIGHT_PINKY_MOD RIGHT_PINKY_KEY\n#ifndef RIGHT_RING2_PINKY_HOLDING_TYPE\n#define RIGHT_RING2_PINKY_HOLDING_TYPE RIGHT_RING2_CHORD_HOLDING_TYPE\n#endif\n#ifndef RIGHT_RING2_PINKY_HOLDING_TIME\n#define RIGHT_RING2_PINKY_HOLDING_TIME RIGHT_RING2_CHORD_HOLDING_TIME\n#endif\n#ifndef RIGHT_RING2_PINKY_STREAK_DECAY\n#define RIGHT_RING2_PINKY_STREAK_DECAY RIGHT_RING2_CHORD_STREAK_DECAY\n#endif\n#ifndef RIGHT_RING2_PINKY_REPEAT_DECAY\n#define RIGHT_RING2_PINKY_REPEAT_DECAY RIGHT_RING2_CHORD_REPEAT_DECAY\n#endif\n right_ring2_pinky: homey_right_ring2_pinky {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_RING2_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n right_ring2_pinky_bilateral: homey_right_ring2_pinky_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_RING2_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&right_ring2_tap>;\n };\n #define RightRing2Pinky right_ring2_pinky_bilateral RIGHT_PINKY_MOD RIGHT_PINKY_KEY\n#ifndef RIGHT_MIDDY_PINKY_HOLDING_TYPE\n#define RIGHT_MIDDY_PINKY_HOLDING_TYPE RIGHT_MIDDY_CHORD_HOLDING_TYPE\n#endif\n#ifndef RIGHT_MIDDY_PINKY_HOLDING_TIME\n#define RIGHT_MIDDY_PINKY_HOLDING_TIME RIGHT_MIDDY_CHORD_HOLDING_TIME\n#endif\n#ifndef RIGHT_MIDDY_PINKY_STREAK_DECAY\n#define RIGHT_MIDDY_PINKY_STREAK_DECAY RIGHT_MIDDY_CHORD_STREAK_DECAY\n#endif\n#ifndef RIGHT_MIDDY_PINKY_REPEAT_DECAY\n#define RIGHT_MIDDY_PINKY_REPEAT_DECAY RIGHT_MIDDY_CHORD_REPEAT_DECAY\n#endif\n right_middy_pinky: homey_right_middy_pinky {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_MIDDY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n right_middy_pinky_bilateral: homey_right_middy_pinky_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_MIDDY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&right_middy_tap>;\n };\n #define RightMiddyPinky right_middy_pinky_bilateral RIGHT_PINKY_MOD RIGHT_PINKY_KEY\n#ifndef RIGHT_INDEX_PINKY_HOLDING_TYPE\n#define RIGHT_INDEX_PINKY_HOLDING_TYPE RIGHT_INDEX_CHORD_HOLDING_TYPE\n#endif\n#ifndef RIGHT_INDEX_PINKY_HOLDING_TIME\n#define RIGHT_INDEX_PINKY_HOLDING_TIME RIGHT_INDEX_CHORD_HOLDING_TIME\n#endif\n#ifndef RIGHT_INDEX_PINKY_STREAK_DECAY\n#define RIGHT_INDEX_PINKY_STREAK_DECAY RIGHT_INDEX_CHORD_STREAK_DECAY\n#endif\n#ifndef RIGHT_INDEX_PINKY_REPEAT_DECAY\n#define RIGHT_INDEX_PINKY_REPEAT_DECAY RIGHT_INDEX_CHORD_REPEAT_DECAY\n#endif\n right_index_pinky: homey_right_index_pinky {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_INDEX_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n right_index_pinky_bilateral: homey_right_index_pinky_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_INDEX_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&right_index_tap>;\n };\n #define RightIndexPinky right_index_pinky_bilateral RIGHT_PINKY_MOD RIGHT_PINKY_KEY\n#ifndef LEFT_PINKY_RING1_HOLDING_TYPE\n#define LEFT_PINKY_RING1_HOLDING_TYPE LEFT_PINKY_CHORD_HOLDING_TYPE\n#endif\n#ifndef LEFT_PINKY_RING1_HOLDING_TIME\n#define LEFT_PINKY_RING1_HOLDING_TIME LEFT_PINKY_CHORD_HOLDING_TIME\n#endif\n#ifndef LEFT_PINKY_RING1_STREAK_DECAY\n#define LEFT_PINKY_RING1_STREAK_DECAY LEFT_PINKY_CHORD_STREAK_DECAY\n#endif\n#ifndef LEFT_PINKY_RING1_REPEAT_DECAY\n#define LEFT_PINKY_RING1_REPEAT_DECAY LEFT_PINKY_CHORD_REPEAT_DECAY\n#endif\n left_pinky_ring1: homey_left_pinky_ring1 {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_PINKY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n left_pinky_ring1_bilateral: homey_left_pinky_ring1_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_PINKY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&left_pinky_tap>;\n };\n #define LeftPinkyRing1 left_pinky_ring1_bilateral LEFT_RING1_MOD LEFT_RING1_KEY\n#ifndef LEFT_RING2_RING1_HOLDING_TYPE\n#define LEFT_RING2_RING1_HOLDING_TYPE LEFT_RING2_CHORD_HOLDING_TYPE\n#endif\n#ifndef LEFT_RING2_RING1_HOLDING_TIME\n#define LEFT_RING2_RING1_HOLDING_TIME LEFT_RING2_CHORD_HOLDING_TIME\n#endif\n#ifndef LEFT_RING2_RING1_STREAK_DECAY\n#define LEFT_RING2_RING1_STREAK_DECAY LEFT_RING2_CHORD_STREAK_DECAY\n#endif\n#ifndef LEFT_RING2_RING1_REPEAT_DECAY\n#define LEFT_RING2_RING1_REPEAT_DECAY LEFT_RING2_CHORD_REPEAT_DECAY\n#endif\n left_ring2_ring1: homey_left_ring2_ring1 {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_RING2_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n left_ring2_ring1_bilateral: homey_left_ring2_ring1_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_RING2_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&left_ring2_tap>;\n };\n #define LeftRing2Ring1 left_ring2_ring1_bilateral LEFT_RING1_MOD LEFT_RING1_KEY\n#ifndef LEFT_MIDDY_RING1_HOLDING_TYPE\n#define LEFT_MIDDY_RING1_HOLDING_TYPE LEFT_MIDDY_CHORD_HOLDING_TYPE\n#endif\n#ifndef LEFT_MIDDY_RING1_HOLDING_TIME\n#define LEFT_MIDDY_RING1_HOLDING_TIME LEFT_MIDDY_CHORD_HOLDING_TIME\n#endif\n#ifndef LEFT_MIDDY_RING1_STREAK_DECAY\n#define LEFT_MIDDY_RING1_STREAK_DECAY LEFT_MIDDY_CHORD_STREAK_DECAY\n#endif\n#ifndef LEFT_MIDDY_RING1_REPEAT_DECAY\n#define LEFT_MIDDY_RING1_REPEAT_DECAY LEFT_MIDDY_CHORD_REPEAT_DECAY\n#endif\n left_middy_ring1: homey_left_middy_ring1 {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_MIDDY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n left_middy_ring1_bilateral: homey_left_middy_ring1_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_MIDDY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&left_middy_tap>;\n };\n #define LeftMiddyRing1 left_middy_ring1_bilateral LEFT_RING1_MOD LEFT_RING1_KEY\n#ifndef LEFT_INDEX_RING1_HOLDING_TYPE\n#define LEFT_INDEX_RING1_HOLDING_TYPE LEFT_INDEX_CHORD_HOLDING_TYPE\n#endif\n#ifndef LEFT_INDEX_RING1_HOLDING_TIME\n#define LEFT_INDEX_RING1_HOLDING_TIME LEFT_INDEX_CHORD_HOLDING_TIME\n#endif\n#ifndef LEFT_INDEX_RING1_STREAK_DECAY\n#define LEFT_INDEX_RING1_STREAK_DECAY LEFT_INDEX_CHORD_STREAK_DECAY\n#endif\n#ifndef LEFT_INDEX_RING1_REPEAT_DECAY\n#define LEFT_INDEX_RING1_REPEAT_DECAY LEFT_INDEX_CHORD_REPEAT_DECAY\n#endif\n left_index_ring1: homey_left_index_ring1 {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_INDEX_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n left_index_ring1_bilateral: homey_left_index_ring1_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_INDEX_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&left_index_tap>;\n };\n #define LeftIndexRing1 left_index_ring1_bilateral LEFT_RING1_MOD LEFT_RING1_KEY\n#ifndef RIGHT_PINKY_RING1_HOLDING_TYPE\n#define RIGHT_PINKY_RING1_HOLDING_TYPE RIGHT_PINKY_CHORD_HOLDING_TYPE\n#endif\n#ifndef RIGHT_PINKY_RING1_HOLDING_TIME\n#define RIGHT_PINKY_RING1_HOLDING_TIME RIGHT_PINKY_CHORD_HOLDING_TIME\n#endif\n#ifndef RIGHT_PINKY_RING1_STREAK_DECAY\n#define RIGHT_PINKY_RING1_STREAK_DECAY RIGHT_PINKY_CHORD_STREAK_DECAY\n#endif\n#ifndef RIGHT_PINKY_RING1_REPEAT_DECAY\n#define RIGHT_PINKY_RING1_REPEAT_DECAY RIGHT_PINKY_CHORD_REPEAT_DECAY\n#endif\n right_pinky_ring1: homey_right_pinky_ring1 {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_PINKY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n right_pinky_ring1_bilateral: homey_right_pinky_ring1_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_PINKY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&right_pinky_tap>;\n };\n #define RightPinkyRing1 right_pinky_ring1_bilateral RIGHT_RING1_MOD RIGHT_RING1_KEY\n#ifndef RIGHT_RING2_RING1_HOLDING_TYPE\n#define RIGHT_RING2_RING1_HOLDING_TYPE RIGHT_RING2_CHORD_HOLDING_TYPE\n#endif\n#ifndef RIGHT_RING2_RING1_HOLDING_TIME\n#define RIGHT_RING2_RING1_HOLDING_TIME RIGHT_RING2_CHORD_HOLDING_TIME\n#endif\n#ifndef RIGHT_RING2_RING1_STREAK_DECAY\n#define RIGHT_RING2_RING1_STREAK_DECAY RIGHT_RING2_CHORD_STREAK_DECAY\n#endif\n#ifndef RIGHT_RING2_RING1_REPEAT_DECAY\n#define RIGHT_RING2_RING1_REPEAT_DECAY RIGHT_RING2_CHORD_REPEAT_DECAY\n#endif\n right_ring2_ring1: homey_right_ring2_ring1 {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_RING2_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n right_ring2_ring1_bilateral: homey_right_ring2_ring1_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_RING2_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&right_ring2_tap>;\n };\n #define RightRing2Ring1 right_ring2_ring1_bilateral RIGHT_RING1_MOD RIGHT_RING1_KEY\n#ifndef RIGHT_MIDDY_RING1_HOLDING_TYPE\n#define RIGHT_MIDDY_RING1_HOLDING_TYPE RIGHT_MIDDY_CHORD_HOLDING_TYPE\n#endif\n#ifndef RIGHT_MIDDY_RING1_HOLDING_TIME\n#define RIGHT_MIDDY_RING1_HOLDING_TIME RIGHT_MIDDY_CHORD_HOLDING_TIME\n#endif\n#ifndef RIGHT_MIDDY_RING1_STREAK_DECAY\n#define RIGHT_MIDDY_RING1_STREAK_DECAY RIGHT_MIDDY_CHORD_STREAK_DECAY\n#endif\n#ifndef RIGHT_MIDDY_RING1_REPEAT_DECAY\n#define RIGHT_MIDDY_RING1_REPEAT_DECAY RIGHT_MIDDY_CHORD_REPEAT_DECAY\n#endif\n right_middy_ring1: homey_right_middy_ring1 {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_MIDDY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n right_middy_ring1_bilateral: homey_right_middy_ring1_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_MIDDY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&right_middy_tap>;\n };\n #define RightMiddyRing1 right_middy_ring1_bilateral RIGHT_RING1_MOD RIGHT_RING1_KEY\n#ifndef RIGHT_INDEX_RING1_HOLDING_TYPE\n#define RIGHT_INDEX_RING1_HOLDING_TYPE RIGHT_INDEX_CHORD_HOLDING_TYPE\n#endif\n#ifndef RIGHT_INDEX_RING1_HOLDING_TIME\n#define RIGHT_INDEX_RING1_HOLDING_TIME RIGHT_INDEX_CHORD_HOLDING_TIME\n#endif\n#ifndef RIGHT_INDEX_RING1_STREAK_DECAY\n#define RIGHT_INDEX_RING1_STREAK_DECAY RIGHT_INDEX_CHORD_STREAK_DECAY\n#endif\n#ifndef RIGHT_INDEX_RING1_REPEAT_DECAY\n#define RIGHT_INDEX_RING1_REPEAT_DECAY RIGHT_INDEX_CHORD_REPEAT_DECAY\n#endif\n right_index_ring1: homey_right_index_ring1 {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_INDEX_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n right_index_ring1_bilateral: homey_right_index_ring1_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_INDEX_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&right_index_tap>;\n };\n #define RightIndexRing1 right_index_ring1_bilateral RIGHT_RING1_MOD RIGHT_RING1_KEY\n#ifndef LEFT_PINKY_RING2_HOLDING_TYPE\n#define LEFT_PINKY_RING2_HOLDING_TYPE LEFT_PINKY_CHORD_HOLDING_TYPE\n#endif\n#ifndef LEFT_PINKY_RING2_HOLDING_TIME\n#define LEFT_PINKY_RING2_HOLDING_TIME LEFT_PINKY_CHORD_HOLDING_TIME\n#endif\n#ifndef LEFT_PINKY_RING2_STREAK_DECAY\n#define LEFT_PINKY_RING2_STREAK_DECAY LEFT_PINKY_CHORD_STREAK_DECAY\n#endif\n#ifndef LEFT_PINKY_RING2_REPEAT_DECAY\n#define LEFT_PINKY_RING2_REPEAT_DECAY LEFT_PINKY_CHORD_REPEAT_DECAY\n#endif\n left_pinky_ring2: homey_left_pinky_ring2 {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_PINKY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n left_pinky_ring2_bilateral: homey_left_pinky_ring2_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_PINKY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&left_pinky_tap>;\n };\n #define LeftPinkyRing2 left_pinky_ring2_bilateral LEFT_RING2_MOD LEFT_RING2_KEY\n#ifndef LEFT_RING1_RING2_HOLDING_TYPE\n#define LEFT_RING1_RING2_HOLDING_TYPE LEFT_RING1_CHORD_HOLDING_TYPE\n#endif\n#ifndef LEFT_RING1_RING2_HOLDING_TIME\n#define LEFT_RING1_RING2_HOLDING_TIME LEFT_RING1_CHORD_HOLDING_TIME\n#endif\n#ifndef LEFT_RING1_RING2_STREAK_DECAY\n#define LEFT_RING1_RING2_STREAK_DECAY LEFT_RING1_CHORD_STREAK_DECAY\n#endif\n#ifndef LEFT_RING1_RING2_REPEAT_DECAY\n#define LEFT_RING1_RING2_REPEAT_DECAY LEFT_RING1_CHORD_REPEAT_DECAY\n#endif\n left_ring1_ring2: homey_left_ring1_ring2 {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_RING1_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n left_ring1_ring2_bilateral: homey_left_ring1_ring2_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_RING1_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&left_ring1_tap>;\n };\n #define LeftRing1Ring2 left_ring1_ring2_bilateral LEFT_RING2_MOD LEFT_RING2_KEY\n#ifndef LEFT_MIDDY_RING2_HOLDING_TYPE\n#define LEFT_MIDDY_RING2_HOLDING_TYPE LEFT_MIDDY_CHORD_HOLDING_TYPE\n#endif\n#ifndef LEFT_MIDDY_RING2_HOLDING_TIME\n#define LEFT_MIDDY_RING2_HOLDING_TIME LEFT_MIDDY_CHORD_HOLDING_TIME\n#endif\n#ifndef LEFT_MIDDY_RING2_STREAK_DECAY\n#define LEFT_MIDDY_RING2_STREAK_DECAY LEFT_MIDDY_CHORD_STREAK_DECAY\n#endif\n#ifndef LEFT_MIDDY_RING2_REPEAT_DECAY\n#define LEFT_MIDDY_RING2_REPEAT_DECAY LEFT_MIDDY_CHORD_REPEAT_DECAY\n#endif\n left_middy_ring2: homey_left_middy_ring2 {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_MIDDY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n left_middy_ring2_bilateral: homey_left_middy_ring2_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_MIDDY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&left_middy_tap>;\n };\n #define LeftMiddyRing2 left_middy_ring2_bilateral LEFT_RING2_MOD LEFT_RING2_KEY\n#ifndef LEFT_INDEX_RING2_HOLDING_TYPE\n#define LEFT_INDEX_RING2_HOLDING_TYPE LEFT_INDEX_CHORD_HOLDING_TYPE\n#endif\n#ifndef LEFT_INDEX_RING2_HOLDING_TIME\n#define LEFT_INDEX_RING2_HOLDING_TIME LEFT_INDEX_CHORD_HOLDING_TIME\n#endif\n#ifndef LEFT_INDEX_RING2_STREAK_DECAY\n#define LEFT_INDEX_RING2_STREAK_DECAY LEFT_INDEX_CHORD_STREAK_DECAY\n#endif\n#ifndef LEFT_INDEX_RING2_REPEAT_DECAY\n#define LEFT_INDEX_RING2_REPEAT_DECAY LEFT_INDEX_CHORD_REPEAT_DECAY\n#endif\n left_index_ring2: homey_left_index_ring2 {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_INDEX_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n left_index_ring2_bilateral: homey_left_index_ring2_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_INDEX_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&left_index_tap>;\n };\n #define LeftIndexRing2 left_index_ring2_bilateral LEFT_RING2_MOD LEFT_RING2_KEY\n#ifndef RIGHT_PINKY_RING2_HOLDING_TYPE\n#define RIGHT_PINKY_RING2_HOLDING_TYPE RIGHT_PINKY_CHORD_HOLDING_TYPE\n#endif\n#ifndef RIGHT_PINKY_RING2_HOLDING_TIME\n#define RIGHT_PINKY_RING2_HOLDING_TIME RIGHT_PINKY_CHORD_HOLDING_TIME\n#endif\n#ifndef RIGHT_PINKY_RING2_STREAK_DECAY\n#define RIGHT_PINKY_RING2_STREAK_DECAY RIGHT_PINKY_CHORD_STREAK_DECAY\n#endif\n#ifndef RIGHT_PINKY_RING2_REPEAT_DECAY\n#define RIGHT_PINKY_RING2_REPEAT_DECAY RIGHT_PINKY_CHORD_REPEAT_DECAY\n#endif\n right_pinky_ring2: homey_right_pinky_ring2 {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_PINKY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n right_pinky_ring2_bilateral: homey_right_pinky_ring2_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_PINKY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&right_pinky_tap>;\n };\n #define RightPinkyRing2 right_pinky_ring2_bilateral RIGHT_RING2_MOD RIGHT_RING2_KEY\n#ifndef RIGHT_RING1_RING2_HOLDING_TYPE\n#define RIGHT_RING1_RING2_HOLDING_TYPE RIGHT_RING1_CHORD_HOLDING_TYPE\n#endif\n#ifndef RIGHT_RING1_RING2_HOLDING_TIME\n#define RIGHT_RING1_RING2_HOLDING_TIME RIGHT_RING1_CHORD_HOLDING_TIME\n#endif\n#ifndef RIGHT_RING1_RING2_STREAK_DECAY\n#define RIGHT_RING1_RING2_STREAK_DECAY RIGHT_RING1_CHORD_STREAK_DECAY\n#endif\n#ifndef RIGHT_RING1_RING2_REPEAT_DECAY\n#define RIGHT_RING1_RING2_REPEAT_DECAY RIGHT_RING1_CHORD_REPEAT_DECAY\n#endif\n right_ring1_ring2: homey_right_ring1_ring2 {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_RING1_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms =