Yet Another Raytracing in One Weekend in Rust This is an implementation of a path tracer based on Peter Shirley's book Ray Tracing In One Weekend in Rust. Rust dependencies glam for vector math. The API is neat and it has SIMD. rayon to make it run in parallel. image-rs for the image IO. Additional useful links A thread in rust-users Slides from a lecture at CMU about Monte-Carlo integration in Path Tracing A series of lectures at TU Wien