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Delete repository #16
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@quozl What are your opinions in it. 😅 |
Under what conditions?
Yes.
Either key. |
@quozl the vertical gap and horizontal gap can be increased for all conditions to make the game a bit easier to play for the users 😅. |
I see, thanks. |
@quozl finally what changes we have to make? Thanks! |
I understand the issue you've raised. The game is difficult to play and requires mastery. Your suggestions will lower initial difficulty but yet still enable mastery. Will you provide controls for difficulty as well? Where will you store the number of games played; in the activity instance data directory, or in the journal entry? Advantage to the latter is deleting the journal entry restarts from initial difficulty. |
@quozl I am sorry I am not able to clearly undersatnd |
Sure.
What you proposed earlier in the issue is that the game start easy and become harder over time. This means there is some internal state which you might call difficulty. Showing this state on display may be helpful to a player. Allowing the state to be changed by the player may also be helpful. A control is a UI widget.
When the activity is stopped, and then started again, the internal state which you might call difficulty will either reset to the default, or reset to the previous value. One way to reset to a previous value is to store the number of games You've proposed a feature, and we're working toward how you might implement the feature. |
May I suggest having three different levels of difficulty for the user to choose from? When the user feels he has a certain amount mastery over a particular level, he can switch to a higher difficulty level.
This might prove a better experience to the user, as I have noticed that several mobile apps have a similar kind of features. |
Thanx @nswarup14 for your suggestion, it will be good to break the game into three levels of mastery,
I think that it would be better to save the progress made by user in the activity instance data directory |
I've nothing further to say; except; please continue to work toward consensus. |
This activity is similar to https://github.com/sugarlabs/flappy. I have implemented different levels in sugarlabs/flappy@c1e8a11 Here are my suggestions,
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Thanks @pro-panda for your suggestions.I will soon start working on it! |
I agree with @pro-panda. I had not noticed the duplication until now. |
I don't think the aforementioned repositories are similar in any way but the concept. Thanks to @AlanJAS for helping me port some of my first Sugar activities. |
Thanks for the review. I think that leaves nothing further that will be done in this issue, so I'll close it. |
The following changes can be made:
I suggest these changes to make the game bit easier so that the user is kept motivated.I myself played 10 times and my best was 4 😅 .It might be possible that I am a really bad player 😅 😅
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