From 703f0277170c7e2d1acaa00b274f6fd479045abd Mon Sep 17 00:00:00 2001 From: tucvbif <47757803+tucvbif@users.noreply.github.com> Date: Wed, 18 Aug 2021 02:40:00 +0300 Subject: [PATCH] Allow for removal of hysteresis on 4x encoders (#13698) * Remove hysteresis on 4x encoders Sometimes, controller skips encoder pulses and when it returns to default position, the encoder_pulses variable isn't equals 0. And when I turn encoder in opposite direciton, it skips first click becase of encoder_pulses crosses zero. To prevent this, I add the ENCODER_DEFAULT_POS constant, and reset encoder_pulses into 0 when the state variable equals ENCODER_DEFAULT_POS. * Documentation for ENCODER_DEFAULT_POS --- docs/feature_encoders.md | 6 ++++++ quantum/encoder.c | 5 +++++ 2 files changed, 11 insertions(+) diff --git a/docs/feature_encoders.md b/docs/feature_encoders.md index a56f093a3989..509f55b917ef 100644 --- a/docs/feature_encoders.md +++ b/docs/feature_encoders.md @@ -38,6 +38,12 @@ It can also be defined per-encoder, by instead defining: #define ENCODER_RESOLUTIONS { 4, 2 } ``` +For 4× encoders you also can assign default position if encoder skips pulses when it changes direction. For example, if your encoder send high level on both pins by default, define this: + +```c +#define ENCODER_DEFAULT_POS 0x3 +``` + ## Split Keyboards If you are using different pinouts for the encoders on each half of a split keyboard, you can define the pinout (and optionally, resolutions) for the right half like this: diff --git a/quantum/encoder.c b/quantum/encoder.c index c30bf01cb2f6..8fb87281c2b1 100644 --- a/quantum/encoder.c +++ b/quantum/encoder.c @@ -119,6 +119,11 @@ static bool encoder_update(uint8_t index, uint8_t state) { encoder_update_kb(index, ENCODER_CLOCKWISE); } encoder_pulses[i] %= resolution; +#ifdef ENCODER_DEFAULT_POS + if ((state & 0x3) == ENCODER_DEFAULT_POS) { + encoder_pulses[i] = 0; + } +#endif return changed; }