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[Linux] SDL: MakeCurrent returns sometimes EGL_BAD_ACCESS error on Wayland #2487
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I found another way to reproduce the error:
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Another use case:
Works |
Conclusion : Both Procedural and Imported models may share a common code that is flawed Edit: Error occurs for |
Okay...That's new. Another use case Works! |
Those steps sound like a similar issue to the mobile issue steps #2485 You might be able to just uncheck |
I'm not sure if this is the case because my test projects don't contain any materials at all 😕 |
I compared the shader scripts and on both Windows and Linux they are the same |
Another progress, I was able to capture SDL error:
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Huh...Good news ! Looks like I have managed to making it work!
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Release Type: Official Release
Version: 4.1.0.1805+
Platform(s): Linux, Fedora
Describe the bug
It is not possible to play any 3D game during runtime because of error :
Error while compiling GLSL shader. []
using Wayland driverTo Reproduce
Steps to reproduce the behavior:
Expected behavior
The application should work flawlessly
Log and callstacks
stacktrace.txt
Additional context
Described bug exists only for Wayland. If you switch to X11 by setting following variable
then problem does not occur.
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