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CHANGELOG.md

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Changelog

v1.2.0

  • Add a second recruiter
  • Move recruiters around independent worlds more reliably
  • Vesperon cache reps spawn/despawn dynamically on worlds run by Independent authorities
  • ...and also player colonies, for extra convenience :)

1.1.1

  • Updated available vanilla blueprint whitelist to use fighter wing IDs, not fighter hull IDs
  • Prevent Remnant and BB spawn breakage

1.1.0

  • Added whitelisting system for other mods to opt-in
    • Add to data/config/vesperon_blueprints.json to whitelist content
    • See example vanilla config file
  • Whitelisted all (obtainable) vanilla blueprints
  • Slightly optimised VesperonIntelManager to not load new JSON structs all the time
  • Move the Vesperon rep around once every 60 days to make sure market decivs (et al) can't break the mod

1.0

  • Add a bar event to initiate membership
  • Add agents to independent market comm directories
  • Add a bit of background lore
  • Add hidden orbital blueprint caches containing a random selection of blueprints the player does not have
    • Stations should only appear in procgen systems / with no markets (for Nex random sector support)
    • Add 'special' automated defenses with unique ability
    • Add a chance of [REDACTED]
    • Filtered some blueprints
    • Prevent boarding when hostile fleets or orbiting fleets are active
  • A small hint of things to come :)