Changelog
- Add a second recruiter
- Move recruiters around independent worlds more reliably
- Vesperon cache reps spawn/despawn dynamically on worlds run by Independent authorities
- ...and also player colonies, for extra convenience :)
- Updated available vanilla blueprint whitelist to use fighter wing IDs, not fighter hull IDs
- Prevent Remnant and BB spawn breakage
- Added whitelisting system for other mods to opt-in
- Add to
data/config/vesperon_blueprints.json
to whitelist content - See example vanilla config file
- Add to
- Whitelisted all (obtainable) vanilla blueprints
- Slightly optimised VesperonIntelManager to not load new JSON structs all the time
- Move the Vesperon rep around once every 60 days to make sure market decivs (et al) can't break the mod
- Add a bar event to initiate membership
- Add agents to independent market comm directories
- Add a bit of background lore
- Add hidden orbital blueprint caches containing a random selection of blueprints the player does not have
- Stations should only appear in procgen systems / with no markets (for Nex random sector support)
- Add 'special' automated defenses with unique ability
- Add a chance of [REDACTED]
- Filtered some blueprints
- Prevent boarding when hostile fleets or orbiting fleets are active
- A small hint of things to come :)