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Original PR: #18122 by @annacc-everlaw
Issue:
useArgs
is typed incorrectly.What I did
Fixed
useArgs
to take a type parameter,P
, which should be the type of the args for your story. By default, it's set toArgs
so that it's backwards compatible. Additionally, fixed theresetArgs
function to be a(string[]) => void
rather than a([string]) => void
, as a[string]
makes no sense in this context (and is incorrect).How to test
This is just a type change, so this can be tested by ensuring that things are typed correctly in your story when using
useArgs<YourStoryArgType>
.