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Global "include in map" flag? #12

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stingray300k opened this issue Jun 7, 2021 · 0 comments
Open

Global "include in map" flag? #12

stingray300k opened this issue Jun 7, 2021 · 0 comments

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@stingray300k
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Right now, the logic for inclusion in the map is:

  • all mesh-type objects that don't have mesh_as="NONE" (or MODEL because that's not implemented yet)
  • even those meshes that do have mesh_as="NONE" if they have an entity classname or entity key-value pairs set
  • objects of any other type if they have an entity classname or entity key-value pairs set

Perhaps it would be better if, in addition to that, there was a global "include in map" flag at the top of the BlendRadiant properties for easily switching "off" certain objects without having to change any of their properties?

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