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all mesh-type objects that don't have mesh_as="NONE" (or MODEL because that's not implemented yet)
even those meshes that do have mesh_as="NONE" if they have an entity classname or entity key-value pairs set
objects of any other type if they have an entity classname or entity key-value pairs set
Perhaps it would be better if, in addition to that, there was a global "include in map" flag at the top of the BlendRadiant properties for easily switching "off" certain objects without having to change any of their properties?
The text was updated successfully, but these errors were encountered:
Right now, the logic for inclusion in the map is:
mesh_as="NONE"
(orMODEL
because that's not implemented yet)mesh_as="NONE"
if they have an entity classname or entity key-value pairs setPerhaps it would be better if, in addition to that, there was a global "include in map" flag at the top of the BlendRadiant properties for easily switching "off" certain objects without having to change any of their properties?
The text was updated successfully, but these errors were encountered: