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constans.py
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from enum import Enum
MAX_MEMORY = 100_000
BATCH_SIZE = 1000
LR = 0.0015 # learning rate, отвечает за размер шага в градиентном спуске
GAMMA = 0.9 # параметр, регулирующий обучение с подкреплением
STARTING_EPSILON = 80 # параметр, отвечающий за случайность принятых агентом решений
WAITING_CONSTANT = 500 # отвечает за то как долго мы готовы ждать конца, когда агент циклит одно движение
GRAY = (150, 150, 150)
GREEN = (0, 200, 0)
WHITE = (255, 255, 255)
RED = (250, 0, 0)
BLUE = (0, 0, 250)
BLACK = (0, 0, 0)
YELLOW = (255, 255, 0)
ORANGE = 0xBE5504
DARK_ORANGE = 0x7A3803
SNAKE_COLORS = [BLUE, GREEN, YELLOW]
# Константы для названия
NAME_COLOR = YELLOW
NAME_OF_GAME = 'Змейка'
TEXT_FONT = "arial" # Стиль текста
# параметры игрового поля. Изменение не рекомендованно
WIDTH = 750
HEIGHT = 800
BAR_HEIGHT = 50
CELL_SIDE = 30
# ширина и высота игрового поля в клеточках
FIELD_SIZE_W = int((WIDTH) // CELL_SIDE)
FIELD_SIZE_H = int((HEIGHT - BAR_HEIGHT) // CELL_SIDE)
WIDTH_OF_TAIL = 0.8 #коэффициент толщины для рисовки хвоста
#Количество обработок в секунду
FPS = 60
# По факту задает скорость змеи. V * FRAMES_PER_STEP = FPS
FRAMES_PER_STEP = 6
class Direction(Enum):
def __eq__(self, other):
if self.value == other.value:
return True
return False
RIGHT = (1, 0)
LEFT = (-1, 0)
UP = (0, -1)
DOWN = (0, 1)
WALL_MAP = [
[*((0, x) for x in range(0, 25, 1)), *((24, x) for x in range(0, 25, 1)),
*((x, 0) for x in range(0, 8, 1)), *((x, 0) for x in range(17, 25, 1)),
*((x, 24) for x in range(0, 8, 1)), *((x, 24) for x in range(17, 25, 1)),
*((x, 8) for x in range(8, 17, 1)), *((x, 17) for x in range(8, 17, 1))
],
[*((0, x) for x in range(0, 8, 1)), *((0, x) for x in range(17, 25, 1)),
*((24, x) for x in range(0, 8, 1)), *((24, x) for x in range(17, 25, 1)),
*((x, 0) for x in range(0, 8, 1)), *((x, 0) for x in range(17, 25, 1)),
*((x, 24) for x in range(0, 8, 1)), *((x, 24) for x in range(17, 25, 1)),
*((x, 8) for x in range(8, 17, 1)), *((x, 17) for x in range(8, 17, 1)),
*((8, x) for x in range(8, 17, 1))
],
[*((x, 15) for x in range(0, 25, 1)), *((18, x) for x in range(15, 25, 1)),
*((x, 0) for x in range(5, 16, 1)), *((x, 10) for x in range(0, 14, 1)),
*((x, 10) for x in range(20, 25, 1)), *((12, x) for x in range(0, 10, 1)),
*((x, 0) for x in range(0, 2, 1)), *((0, x) for x in range(1, 2, 1))
]
]
class Cell(Enum):
Nothing = 0
Snake = 1
Head = 2
Fruit = 3
Wall = 4