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The demonstration at https://stewartsmith.io/handy/ doesn't work on Oculus Quest (v1), latest Oculus Browser (v14). The cosmic background shows up, but nothing else (hands or other UI).
An error occurs inside Three.js init code:
WebGL context must be marked as XR compatible in order to use with an immersive XRSession
three.module.js:23581
See here: mrdoob/three.js#21126 - it seems to be a recent problem, presumably on all Chromium-based browsers, and should be fixed by updating to latest Three.
The text was updated successfully, but these errors were encountered:
Thank you for spotting this, and apologies for taking so long to respond. (Life, eh?)
While the issue you’ve raised is now resolved, a new one with a similar result has opened: #4
The demonstration at https://stewartsmith.io/handy/ doesn't work on Oculus Quest (v1), latest Oculus Browser (v14). The cosmic background shows up, but nothing else (hands or other UI).
An error occurs inside Three.js init code:
See here: mrdoob/three.js#21126 - it seems to be a recent problem, presumably on all Chromium-based browsers, and should be fixed by updating to latest Three.
The text was updated successfully, but these errors were encountered: