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Cells tutorial
1 Introduction
1.1 What's cells?
1.2 How could it improve your programs?
2 Installation
3 Our first cells program
3.1 The program
3.2 The program line-by-line
4 The family system
5 Defining an observer
6 Lazy cells
7 Drifters
8 Cyclic dependencies
9 Synapses
9.1 Built-in synapses
9.2 Defining your own
10 Example: playing sudoku
11 Functions & macros reference
11.1 Main
11.2 Family models
11.3 Synapses
11.4 Misc
12 Other resources
13 Introduction
13.1 Where's the GUI?
13.2 Cells-gtk
14 Installation
Cells
1 Introduction
1.1 What's cells?
Cells is a Common Lisp library that extends the
language, and in particular its object system, to let
you write dataflow-driven programs. What does this
mean? This means that the flow of control of the
program depends no more on the sequence of
function/method calls, but on the data. Cells lets you
specify the dependence beetwen different slotsA slot is the Common Lisp equivalent of a class
instance variable in other languages
in a family of classes. Once these constraints have
been registered, the cells system will take care of
them, and will recalculate a value when some data on
which it depends has changed. As a consequence, the
programmer just has to tell the system the relationship
between the data, the burden of maintaining them true
is handled automatically by cells.
1.2 How could it improve your programs?
Cells may not be the panacea of programming, but it
sure helps a lot in contexts where keeping a set of
values consistent is crucial. A particular set of
applications where this is important are graphical applicationsSee the cells-gtk project: [http://common-lisp.net/project/cells-gtk]
, where you need to maintain consistency between what
the user sees and the real values held by the program
in its internal data structures. An example is the
state of the 'Cut' menu entry in an editor: it is
usually clickable when the user has selected a piece of
text and not clickable in all the other cases. In a
normal application, to achieve this behavior you would
need to track all the methods and all the user actions
that could modify the region of text currently being
selected, and add activate/disactivate calls in all
those places to keep the menu entry in a consistent
state. With cells, you just need to tell the system
that the state of the menu depends on the length of the
current text selection: if the length is 0 then the
state is 'deactivated', else it is 'activated'. Now you
can safely work on the rest of the application ignoring
the state of the menu: it will be automatically
recalculated every time the length of the current
selection varies. Moreover, everything relating to the
menu entry is placed near its definition, and not
scattered across different functions/methods.
2 Installation
The installation is quite simple once you have a
working Common Lisp system. Here I will assume that
you've got a working copy of SBCL[http://www.sbcl.org||SBCL]. First of all,
download cells: you can get the latest version at [http://common-lisp.net/cgi-bin/viewcvs.cgi/cells/?root=cells].
Then enter the directory ~/.sbcl/site and unpack cells:
$ cd ~/.sbcl/site
$ tar -zxvf ~/cells.tar.gz
Now be sure that ASDF will be able to find it:
$ cd ~/.sbcl/systems
$ for a in `find ~/.sbcl/site/cells/ -name "*.asdf"` \
do ln -sf $a . \
done
After that, start SBCL and evaluate the following expressions:
> (require :asdf)
NIL
> (asdf:oos 'asdf:load-op :cells)
(some output will follow)
If everything went right cells should be up and running.
3 Our first cells program
3.1 The program
Write the following piece of code in a file named
hello-cells.lisp:
(defmodel hello-cells ()
((num :accessor num :initarg :num :initform (c-in 0))
(square-num :accessor square-num
:initform (c? (* (num self) (num self))))))
(defun hello ()
(let ((h (make-instance 'hello-cells)))
(dolist (n '(10 20 30 40 50 60 60))
(setf (num h) n)
(format t "num is ~a and square-num is ~a~%" (num
h) (square-num h)))))
Now start the SBCL interpreter in the same directory
and evaluate the following:
> (asdf:oos 'asdf:load-op :cells)
...
> (use-package :cells)
T
> (load "hello-cells.lisp")
...
T
> (hello)
num is 10 and square-num is 100
num is 20 and square-num is 400
num is 30 and square-num is 900
num is 40 and square-num is 1600
num is 50 and square-num is 2500
num is 60 and square-num is 3600
num is 60 and square-num is 3600
NIL
What happens within the function 'hello'? First, an
object of type hello-cells is created. After that the
program iterates over the contents of the list '(10 20
30 40 50 60 60), and every number is used to set the
num slot of the object h. Then the num slot is printed
together with the slot square-num. The printed value of
the slot num gives us no surprise: it has the value we
gave it. This doesn't hold for the slot square-num,
though: we never gave it a value within the loop, but
it always holds the square of the slot num! This is
just cells working for us: we told the system that the relation
num*num=squarenum
must hold, and every time num changes, the expression
(* (num self) (num self)) is re-evaluated. Note that
the relation isn't a mathematical equation: you can't
change square-num and expect to find its square root in num.
3.2 The program line-by-line
Lets now analyze the program. The very first line uses
the construct defmodel:
(defmodel hello-cells ()
defmodel is very similar to defclass and everything
valid in a defclass construct is valid within defmodeldefmodel is a layer built on top of defclass.
The main difference is that all the slots defined
within it will be tracked by cells, except slots that
are explicitly declared to be ignored by the system by
specifying :cell nil in the definition.
((num :accessor num :initarg :num :initform (c-in 0))
Here we define the slot num as we would do within a
standard class declaration. The difference is in its
initialization expression: instead of the number 0 we
have (c-in 0). Why? (c-in <expr>) is a construct that
tells cells that the value of num may be changed, so
whenever it does change a re-evaluation of all the
slots that depend on it must be triggered. If we did
just write 0 instead of (c-in 0) a runtime error would
have been raised during the execution of (setf (num h)
...). So, when a slot is writable it must be signalled
to cells with the (c-in ...) construct. This is
necessary to let cells do some optimizations like
avoiding to remember dependencies on slots that will
never change. Slots initialized with c-in are usually
called "input cells".
(square-num :accessor square-num
:initform (c? (* (num self) (num self))))))
Now we define the slot square-num. There are two things
to note here: (c? <expr>) and 'self'.The first is a
construct that says: "To calculate the value of
square-num, evaluate the expression <expr>". Within (c?
...) the variable self is bound to the object itself.
(c? ...) automatically tracks any dependency, in this
case the dependency on the value of num: when num
changes, (* (num self) (num self)) will be
re-evaluated. Slots initialized with c? are called "
ruled cells".
(let ((h (make-instance 'hello-cells)))
Here we use the function (make-instance <model-name>
args*), to create an object of type <model-name>, in
this case hello-cells, as we would do to instantiate a
normal class. You could specify an initial value for
num now:
(let ((h (make-instance 'hello-cells :num (c-in 50))))
Note that you must repeat the (c-in ...) construct.
This is because the behavior of the slot (input cell,
constant, ruled cell) is decided on a per instance
basis, not on a per class basis. This means that, in
our example, we could have two objects of type
hello-cells, one where the slot num is settable and one
where it is has a constant value. When an object is
created, all the values of its slots are computed for
the first time, in this case the expression (* (num
self) (num self)) is evaluated and the value given to
the slot square-num.
(setf (num h) n)
This expression sets the value of the slot num to n.
This is when cells comes into action: square-num
depends on num, so (* (num self) (num self)) is
re-evaluated after n has changed.
(format t "num is ~a and square-num is ~a~%" (num h)
(square-num h))
Finally, we print the values of the two slots and
discover that the value of square-num is correctly the
square of num.
As a side note, you can reset the cells system by
calling (cell-reset):
> (cells-reset)
NIL
This could be necessary after an error has corrupted
the system and cells doesn't seem to work correctly
anymore. It's also a good practice to reset the system
before running code that uses cells.
4 The family system
Objects whose type have been defined using defmodel can
be organized in families. A family is a tree of model
instances (not of model classes!) that can reference
each other using the functions (fm-other ...), (fm^
...) and others. You can specify the family tree at
object creation time passing a list of children to the
argument :kids. Alternatively, you can access the slot
.kids (automatically created by defmodel) and set it at
runtime to change the family components. .kids is, by
default, a slot of type c-in, and you can access it
through the method (kids object). You can change the
.kids slot to be of a type other than c-in as you could
do with any other slot. To access the members of a
family you can give them a name with the argument
:md-name and then reference them by their name. Another
way to access them is through their type: you could
say, for example, "give me all the successors of type my-type"
. To use these features your models must inherit from
the model 'family'. Models that inherit from family
have also a .value slot associated, which you can
access through the method (value self)In older releases of cells you had to use (md-value
self) instead
. The following example shows some of these things in action:
(defmodel node (family)
((val :initform (c-in nil) :initarg :val)))
(defun math-op-family ()
(let ((root
(make-instance
'node
:val (c? (apply #'+ (mapcar #'val (kids self))))
:kids
(c?
(the-kids
(make-kid 'node :md-name :n5 :val (c-in 5))
(make-kid
'node
:val (c? (apply #'* (mapcar #'val (kids self))))
:kids
(c?
(the-kids
(make-kid 'node :md-name :n7 :val
(c-in 7))
(make-kid 'node :md-name :n9 :val
(c-in 9))))))))))
(format t "value of the tree is ~a~%" (val root))
(setf (val (fm-other :n7 :starting root)) 10)
(format t "new value of the tree is ~a~%" (val
root))))
Write it in a file (in this case hello-cells.lisp) and
load it:
> (load "hello-cells.lisp")
T
> (math-op-family)
value of the tree is 68
new value of the tree is 95
NIL
Lets' see the most important parts of the program:
(defmodel node (family)
((val :initform (c-in nil) :initarg :val)))
Here we define the model node: we plan to build a
family of nodes, so we inherit from the model family.
The slot val will contain the value of the node.
(make-instance
'node
:val (c? (apply #'+ (mapcar #'val (kids self))))
Now we create the main node: its value is defined as
the sum of all its children values. To get the children
list we use the method (kids self).
:kids
(c?
(the-kids
We specify the children list using the :kids argument.
the-kids builds a list of children using the following
arguments. the-kids also removes nil kids and if an
argument is a list then it is flattened, e.g. (the-kids
(list k1 (list (list k2 nil) k3))) will return a list
with the kids k1, k2 and k3.
(make-kid 'node :md-name :n5 :val (c-in 5))
This is the first child of the main node: we give it a
name with the :md-name argument to reference the node
through it in the future. To create an instance of a
model intended to be a child you must specify to
make-instance its parent through the argument
:fm-parent. make-kid does this for us passing self as
the parent.
(make-kid
'node
:val (c? (apply #'* (mapcar #'val (kids self))))
:kids
(c?
(the-kids
(make-kid 'node :md-name :n7 :val (c-in 7))
(make-kid 'node :md-name :n9 :val (c-in 9)))))
The second child of the main node has two children and
its value is the product of their values.
(format t "value of the tree is ~a~%" (val root))
(setf (val (fm-other :n7 :starting root)) 10)
(format t "new value of the tree is ~a~%" (val root))))
The body of the function prints the value of the tree,
and through the output you can see that it depends
correctly on the values of its children. Then we change
the value of the node named :n7 and see that the new
output has changed accordingly. (fm-other <member-name>
<starting-point>) searches the family tree starting
from <starting-point>, and returns the object named
<member-name>. If it is not found, and error is raised.
<starting-point> is optional, and it defaults to
'self'. We used fm-other outside of a defmodel, so
there is no self and we must supply a starting point.
5 Defining an observer
Cells lets you define a function to execute immediately
after a c-in slot is modified. This function is called
an "observer". To define it, use the defobserver construct:
(defobserver <slot-name> (&optional (<self> self)
(<new-value> old-value)
(<old-value> new-value)
(<old-value-boundp>
old-value-boundp))
<function-body>)
This function will be executed every time the slot
<slot-name> of an object of type <model-name> is
modified. <old-value> will hold the previous value of
the slot, <new-value> the new one and
<old-value-boundp> will be nil if this is the first
time the slot gets a value and t otherwise. If not
given, <self>, <new-value>, <old-value> and
<old-value-boundp> will default to 'self', 'new-value',
'old-value' and 'old-value-bound-p'. In older releases
of cells defobserver was called def-c-output.
Suppose we want to log all the values that the num slot
assumes: we can do this defining an observer function.
Add the following lines to hello-cells.lisp:
(defobserver num ((self hello-cells))
(format t "new value of num is: ~a~%" new-value))
Now reload the file and try running (hello) again:
> (load "hello-cells.lisp")
T
> (hello)
new value of num is: 0
new value of num is: 10
num is 10 and square-num is 100
new value of num is: 20
num is 20 and square-num is 400
new value of num is: 30
num is 30 and square-num is 900
new value of num is: 40
num is 40 and square-num is 1600
new value of num is: 50
num is 50 and square-num is 2500
new value of num is: 60
num is 60 and square-num is 3600
num is 60 and square-num is 3600
NIL
As you can see from the output, every time we set (num
h) with a different value, the action previously
defined is called. This also happens when (num h) is
initialized for the first time at object creation time.
You may have noted that when we set (num h) to 60 for
the second time, the observer function isn't called:
this is because when you set a slot to a new value that
is the same (according to the function eql) as its old
one, the change isn't propagated because there is no
need to propagate it: it didn't change!
Now look at the following piece of code:
(defmodel str-model ()
((str :accessor str :initform (c-in "") :initarg :str)
(rev-str :accessor rev-str :initform (c? (reverse
(str self))))))
(defobserver str ()
(format t "changed!~%"))
(defun try-str-model ()
(let ((s (make-instance 'str-model)))
(dolist (l `("Hello!" "Bye"
,(concatenate 'string "By" "e") "!olleH"))
(setf (str s) l)
(format t "str is \"~a\", rev-str is \"~a\"~%"
(str s) (rev-str s)))))
It does nothing new: it constrains rev-str to be the
reverse of str, creates an instance of str-model and
prints some strings together with their reverse. It
also logs every time it needs to compute the reversed
string. Note that the second and the third strings of
the list are actually equal. Lets try to run the code
(supposing you wrote it in hello-cells.lisp):
> (load "hello-cells.lisp")
T
> (try-str-model)
changed!
changed!
str is "Hello!", rev-str is "!olleH"
changed!
str is "Bye", rev-str is "eyB"
changed!
str is "Bye", rev-str is "eyB"
changed!
str is "!olleH", rev-str is "Hello!"
NIL
The reversed string is calculated every time we set
(str s), even when we're changing it from "Bye" to "Bye".
But "Bye" and "Bye" are equal! Why do we need to waste time
reversing it twice? Because cells by default uses eql
to test for equality and if two strings aren't the same
string (i.e. they don't have the same memory address)
eql considers them to be different. The following piece
of code shows us another problem: suppose we change
`("Hello!" "Bye" ,(concatenate 'string "By" "e") "!olleH")
to
`("Hello!" "Bye" "Bye" "!olleH")
depending on the Common Lisp implementation you run the
program on you'll have a different output! Solving the
problem is easy, we just need to use equal instead of
eql as the equality function. To supply your own
equality function pass it to the :unchanged-if argument
in the slot definition:
(str :accessor str :initform (c-in "") :initarg :str
:unchanged-if #'equal)
Now we get the same expected result on any implementation:
changed!
changed!
str is "Hello!", rev-str is "!olleH"
changed!
str is "Bye", rev-str is "eyB"
str is "Bye", rev-str is "eyB"
changed!
str is "!olleH", rev-str is "Hello!"
NIL
The equality function must accept two values: the new
value of the slot and the old one.
6 Lazy cells
Ruled cells are evaluated, as we have already seen, at
instance creation time and after dependent cells
change. However, you may want to not evaluate a ruled
cell until it is really needed, i.e. when the program
asks for its value. To achieve such a behavior, you can
use lazy cells. There are three types of them,
depending on their laziness:
1. :once-asked this will get evaluated/observed on
initialization, but won't be reevaluated immediately
if dependencies change, rather only when read by
application code.
2. :until-asked this does not get evaluated/observed
until read by application code, but then it becomes
un-lazy, eagerly re-evaluated as soon as any
dependency changes (not waiting until asked).
3. :always this isn't evaluated/observed until read,
and not reevaluated until read after a dependency changes.
There are two ways in which a cell can be lazy: by not
being evaluated immediately after its creation and by
not responding to dependencies change. In both cases,
when the program asks for its value, the lazy cell is
evaluated (if needed). The first type embodies only the
second way, the second type only the first way and the
third type is lazy in both ways. The following example
shows the behavior of lazy cells:
(defmodel lazy-test ()
((lazy-1 :accessor lazy-1 :initform (c-formula (:lazy
:once-asked)
(append (val
self) (list '!!))))
(lazy-2 :accessor lazy-2 :initform (c_? (val self)))
(lazy-3 :accessor lazy-3 :initform (c?_ (reverse
(val self))))
(val :accessor val :initarg :val :initform (c-in nil))))
(defobserver lazy-1 ()
(format t "evaluating lazy-1!~%"))
(defobserver lazy-2 ()
(format t "evaluating lazy-2!~%"))
(defobserver lazy-3 ()
(format t "evaluating lazy-3!~%"))
(defun print-lazies (l)
(format t "Printing all the values:~%")
(format t "lazy-3: ~a~%" (lazy-3 l))
(format t "lazy-2: ~a~%" (lazy-2 l))
(format t "lazy-1: ~a~%" (lazy-1 l)))
(defun try-lazies ()
(let ((l (make-instance 'lazy-test :val (c-in '(Im
very lazy!)))))
(format t "Initialization finished~%")
(print-lazies l)
(format t "Changing val~%")
(setf (val l) '(who will be evaluated?))
(print-lazies l)))
As usual, load it and run it:
> (load "hello-cells.lisp")
T
> (try-lazies)
evaluating lazy-1!
Initialization finished
Printing all the values:
evaluating lazy-3!
lazy-3: (LAZY! VERY IM)
evaluating lazy-2!
lazy-2: (IM VERY LAZY!)
lazy-1: (IM VERY LAZY! !!)
Changing val
evaluating lazy-2!
Printing all the values:
evaluating lazy-3!
lazy-3: (EVALUATED? BE WILL WHO)
lazy-2: (WHO WILL BE EVALUATED?)
evaluating lazy-1!
lazy-1: (WHO WILL BE EVALUATED? !!)
NIL
As you can see from the code, to declare a ruled cell
to be lazy you just need to use the three constructs
(c-formula (:lazy :one-asked) ...), (c_? ...) and (c?_
...) for :once-asked, :until-asked and :always lazy
cells, respectively. lazy-1 is evaluated immediately,
lazy-2 and lazy-3 only when they are needed by format.
After setting (val l), on which all the lazy cells
depend, lazy-2 is re-evaluated immediately because it
is of type :until-asked, while lazy-1 becomes lazy and
lazy-3 remains lazy, so these two postpone evaluation
until we ask for their values in the call to format.
As a side note, such short names may not be very easy
to remember and to read, but those constructs are so
common that you'll find yourself using them a lot, and
you'll appreciate their conciseness. If you still
prefer long descriptive names, though, you can use the
c-formula construct instead of c?/c_?/c?_ and c-input
instead of c-in (see the "Functions & macros reference" section).
7 Drifters
Another type of cells are drifter cells. A drifter cell
acts like a ruled cell, but the value returned by its
body is interpreted as an increment, so after it has
been re-evaluated its value becomes its previous one
plus the one returned by the body. The following
example shows drifter cells in action:
(defmodel counter ()
((how-many :accessor how-many
:initform (c... (0)
(length (^current-elems))))
(current-elems :accessor current-elems
:initform (c-in nil))))
(defun try-counter ()
(let ((m (make-instance 'counter)))
(dolist (l '((1 2 3) (4 5) (1 2 3 4)))
(setf (current-elems m) l)
(format t "current elements: ~{~a ~}~%"
(current-elems m))
(format t "~a elements seen so far~%" (how-many m)))))
try-counter iterates other a list setting current-elems
to a list of values, and after each iteration how-many
will hold the total number of the elements within the
lists seen so far. The output will be:
> (load "hello-cells.lisp")
T
> (try-counter)
elements: 1 2 3
3 elements seen so far
elements: 4 5
5 elements seen so far
elements: 1 2 3 4
9 elements seen so far
NIL
The important passage in the code is the initialization
of how-many:
(c... (0)
(length (^current-elems)))
(^current-elems) is just a shortcut for (current-elems
self). The construct (c... (<initial-value>) <body>)
creates a drifter cell whose initial value will be
<initial-value>, in this case 0. When current-elems
changes, (length (^current-elems)) is re-evaluated, and
its value is summed to how-many, so how-many will hold
the total number of elements that current-elems has
held so far.
8 Cyclic dependencies
It is possible to write code with cyclic dependencies:
when A changes you need to take some action that
changes B, which in turn sets A, but A has still to
complete running the code needed to keep it in a
consistent state. The following code shows how this
situation could arise:
(defmodel cycle ()
((cycle-a :accessor cycle-a :initform (c-in nil))
(cycle-b :accessor cycle-b :initform (c-in nil))))
(defobserver cycle-a ()
(setf (cycle-b self) new-value))
(defobserver cycle-b ()
(setf (cycle-a self) new-value))
(defun try-cycle ()
(let ((m (make-instance 'cycle)))
(setf (cycle-a m) '(? !))
(format t "~a and ~a" (cycle-a m) (cycle-b m))))
When try-cycle sets cycle-a, its observer gets called,
which sets cycle-b which in turn sets cycle-a. This is
not an infinite cycle as it may seem, because the
second time we set cycle-a we give it the same value we
gave it the first time, so the cells engine should stop
the propagation. Lets see if this does actually work:
> (load "hello-cells.lisp")
T
> (try-cycle)
SETF of <2:A CYCLE-B/NIL = NIL> must be deferred by
wrapping code in WITH-INTEGRITY
[Condition of type SIMPLE-ERROR]
The message could vary depending on your Common Lisp
implementation, but one thing is clear: the code
doesn't work. This happens because when we set cycle-a
for the second time, its observer is still running, so
cycle-a could be in an inconsistent state. The error
message tells us the solution: wrap the problematic
code inside the with-integrity construct, which makes
sure that cycle-a is consistent when that piece of code
is run. The same problem exists for cycle-b and the
solution is the same. We need then to change
(defobserver cycle-a ()
(setf (cycle-b self) new-value))
to
(defobserver cycle-a ()
(with-integrity (:change)
(setf (cycle-b self) new-value)))
and
(defobserver cycle-b ()
(setf (cycle-a self) new-value))
to
(defobserver cycle-b ()
(with-integrity (:change)
(setf (cycle-a self) new-value)))
Now if we reload the code and run it we'll get the
correct result. Make sure to call (cells-reset) after
an error has occurred.
> (cells-reset)
NIL
> (load "hello-cells.lisp")
T