Used for training unit with AI player.
def TrainAI
int8 :action_identifier
byte24 :zero
int32 :building_id
int16 :player_id
int16 :unit_id
int32 :const
end
:action_identifier
Always has the value 0x64
.
:zero
The 3 bytes after :action_identifier are always zero.
:building_id
The ID of the building where the units are trained.
:player_number
The number of the AI player who trains the unit (0x01
- 0x08
).
:unit_id
The UnitID
(LineID
for villagers) of the unit which is trained.
:const
The value is always 0xFFFFFFFF
.
64 00 00 00 ae 1a 00 00 03 00 27 00 ff ff ff ff
64
— action_identifier
00 00 00
— zero
ae 1a 00 00
— building_id
03 00
— player_id
27 00
— unit_id
ff ff ff ff
— const