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SNDINFO.weapons
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SNDINFO.weapons
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///////////////////////
//// WEAPON SOUNDS \\\\
///////////////////////
$random weapons/casing { weapons/casing1 weapons/casing2 weapons/casing3 }
$volume weapons/casing 0.7
$limit weapons/casing 3
weapons/casing1 dscasin1
weapons/casing2 dscasin2
weapons/casing3 dscasin3
$random weapons/shotgunshells { weapons/shell1 weapons/shell2 weapons/shell3 }
$volume weapons/shotgunshells 0.3
$limit weapons/shotgunshells 3
weapons/shell1 DSSHELL1
weapons/shell2 DSSHELL2
weapons/shell3 DSSHELL3
$random chaingun/casing { chaingun/casing1 chaingun/casing2 chaingun/casing3 }
$volume chaingun/casing 0.5
$limit chaingun/casing 3
chaingun/casing1 CHGNCAS1
chaingun/casing2 CHGNCAS2
chaingun/casing3 CHGNCAS3
weapons/draw WEAPDRAW
$random weapons/tracerwhizz { weapons/tracerwhizz1 weapons/tracerwhizz2 weapons/tracerwhizz3 }
$limit weapons/tracerwhizz 2
weapons/tracerwhizz1 TRACER1
weapons/tracerwhizz2 TRACER2
weapons/tracerwhizz3 TRACER3
// Fist
$random weapons/fist/punch { weapons/fist/punch1 weapons/fist/punch2 weapons/fist/punch3 }
weapons/fist/punch1 FISTPUN1
weapons/fist/punch2 FISTPUN2
weapons/fist/punch3 FISTPUN3
$random weapons/fist/strong { weapons/fist/strong1 weapons/fist/strong2 weapons/fist/strong3 }
weapons/fist/strong1 FISTSTR1
weapons/fist/strong2 FISTSTR2
weapons/fist/strong3 FISTSTR3
$random weapons/fist/hitwall { weapons/fist/hitwall1 weapons/fist/hitwall2 weapons/fist/hitwall3 weapons/fist/hitwall4 }
weapons/fist/hitwall1 FISTWAL1
weapons/fist/hitwall2 FISTWAL2
weapons/fist/hitwall3 FISTWAL3
weapons/fist/hitwall4 FISTWAL4
$random weapons/fist/swing { weapons/fist/swing1 weapons/fist/swing2 }
weapons/fist/swing1 FISTSW1
weapons/fist/swing2 FISTSW2
weapons/doompunch DSPUNCH //vanilla sound
$alias weapons/fist/heartbeat world/heartbeat
// Kick
$random weapons/kick/hit { weapons/kick/hit1 weapons/kick/hit2 }
weapons/kick/hit1 KICKHIT1
weapons/kick/hit2 KICKHIT2
$random weapons/kick/swing { weapons/kick/swing1 weapons/kick/swing2 }
weapons/kick/swing1 KICKSW1
weapons/kick/swing2 KICKSW2
// Chainsaw
weapons/chainsaw/draw CSAWDRAW
weapons/chainsaw/start CSAWSTRT
weapons/chainsaw/loop CSAWLOOP
weapons/chainsaw/stop CSAWSTOP
weapons/chainsaw/idle CSAWREDY
$random weapons/chainsaw/hitwall { weapons/chainsaw/hitwall1 weapons/chainsaw/hitwall2 weapons/chainsaw/hitwall3 weapons/chainsaw/hitwall4 }
$volume weapons/chainsaw/hitwall 0.5
weapons/chainsaw/hitwall1 DSSAWAL1
weapons/chainsaw/hitwall2 DSSAWAL2
weapons/chainsaw/hitwall3 DSSAWAL3
weapons/chainsaw/hitwall4 DSSAWAL4
$random weapons/chainsaw/block { sawblock1 sawblock2 sawblock3 }
sawblock1 sawblok1
sawblock2 sawblok2
sawblock3 sawblok3
// Pistol
weapons/pistol/fire PISTSHOT
weapons/pistol/pickup PISTPKUP
weapons/pistol/draw PISTDRAW
// Shotgun
weapons/shotgun/draw STGNDRAW
weapons/shotgun/fire STGNSHOT
weapons/shotgun/pump STGNPUMP
weapons/shotgun/in STGNIN
shtghit1 shtghit1
shtghit2 shtghit2
shtghit3 shtghit3
shtghit4 shtghit4
shtghit5 shtghit5
$random weapons/shotgun/melee { shtghit1 shtghit2 shtghit3 shtghit4 shtghit5 }
// Supershotgun
weapons/ssg/draw SSGDRAW
weapons/ssg/open SSGOPEN
weapons/ssg/close SSGCLOSE
weapons/ssg/in SSGIN
weapons/ssg/fire SSGSHOT1
/*
Defined as separate sounds for compatibility with possible submods:
(See w_ssg.zc Fire.Enhanced sequence for details)
*/
weapons/ssg/dfire SSGSHOT1
weapons/ssg/dfire2 SSGSHOT1
// Chaingun
weapons/chaingun/draw CHGNDRAW
weapons/chaingun/fire CHGNSHOT
$volume weapons/chaingun/fire 0.6
$limit weapons/chaingun/fire 0
weapons/chaingun/spin CHGNSPIN
weapons/chaingun/stop CHGNSTOP
weapons/chaingun/start CHGNSTRT
weapons/chaingun/pickup CHGNPKUP
weapons/chaingun/cool CHGNCOOL
weapons/chaingun/lock CHGNLOCK
// Rocket Launcher
weapons/rlan/draw RLANDRAW
weapons/rlan/fire RLANSHOT
weapons/rlan/explosion RLANEXPL
weapons/rlan/fly RLANFLY
$volume weapons/rlan/fly 0.65
$limit weapons/rlan/fire 0
$limit weapons/rlan/explosion 0
weapons/rlan/lock RLANLOCK
weapons/rlan/seek RLANSEEK
// Plasma Rifle
weapons/plasma/draw PLSDRAW
$random weapons/plasma/fire { weapons/plasma/fire1 weapons/plasma/fire2 weapons/plasma/fire3 }
$limit weapons/plasma/fire 0
weapons/plasma/fire1 PLSSHOT1
weapons/plasma/fire2 PLSSHOT2
weapons/plasma/fire3 PLSSHOT3
weapons/plasma/cool PLSCOOL
$limit weapons/plasmax 48
weapons/plasma/charge PLSCHARG
weapons/plasma/railgun PLSRAIL
// BFG 9000
weapons/bfg/draw BFGDRAW
weapons/bfg/start BFGCHRG //BFGSTART //BFGSTRT1
weapons/bfg/fire BFGSHOOT
$random weapons/bfg/explosion { weapons/bfg/explosion1 weapons/bfg/explosion2 weapons/bfg/explosion3 weapons/bfg/explosion4 }
weapons/bfg/explosion1 BFGEXPL1
weapons/bfg/explosion2 BFGEXPL2
weapons/bfg/explosion3 BFGEXPL3
weapons/bfg/explosion4 BFGEXPL4
weapons/bfg/cool PLSCOOL
$limit weapons/bfg/start 0
weapons/bfg/fly BFGFLY //mid-air sound
weapons/bfg/altcharge BFGACH1
weapons/bfg/altidle BFGACH2
weapons/bfg/altfire BFGACH3
weapons/bfg/railcharge BFGLCHR
weapons/bfg/railfire BFGLSH
weapons/bfg/railcool BFGLEND
//////////////////////////////
//// MODERN WEAPON SOUNDS \\\\
//////////////////////////////
Mweapons/dry "sounds/modern/wempty.ogg"
Mweapons/saw/select "sounds/modern/saw/saw_select.ogg"
Mweapons/saw/start "sounds/modern/saw/saw_start.ogg"
Mweapons/saw/stop "sounds/modern/saw/saw_stop.ogg"
Mweapons/saw/loop "sounds/modern/saw/saw_loop.ogg"
Mweapons/saw/highloop "sounds/modern/saw/saw_highloop.ogg"
Mweapons/saw/ready "sounds/modern/saw/saw_ready.ogg"
Mweapons/saw/cock "sounds/modern/saw/saw_cock.ogg"
Mweapons/saw/stuck "sounds/modern/saw/saw_stuck.ogg"
$volume Mweapons/saw/loop 0.7
$volume Mweapons/saw/highloop 0.7
$random Mweapons/pistol/fire { Mpistol1 Mpistol2 Mpistol3 }
$volume Mweapons/pistol/fire 0.6
$limit Mweapons/pistol/fire 10
Mpistol1 glock1
Mpistol2 glock2
Mpistol3 glock3
Mweapons/pistol/clipin "sounds/modern/pistol/glock_clipin.ogg"
Mweapons/pistol/clipout "sounds/modern/pistol/glock_clipout.ogg"
Mweapons/pistol/cock "sounds/modern/pistol/glock_cock.ogg"
$random Mweapons/shotgun/fire { rshotgun1 rshotgun2 rshotgun3 }
$volume Mweapons/shotgun/fire 0.8
$limit Mweapons/shotgun/fire 10
rshotgun1 "sounds/modern/shotgun/mossberg1.ogg"
rshotgun2 "sounds/modern/shotgun/mossberg2.ogg"
rshotgun3 "sounds/modern/shotgun/mossberg3.ogg"
Mweapons/shotgun/pump "sounds/modern/shotgun/mossberg_pump.ogg"
$random Mweapons/shotgun/shellin { shellin1 shellin2 shellin3 }
shellin1 "sounds/modern/shotgun/shell_in1.ogg"
shellin2 "sounds/modern/shotgun/shell_in2.ogg"
shellin3 "sounds/modern/shotgun/shell_in3.ogg"
groza1 "sounds/modern/rifle/groza_shoot.ogg"
groza2 "sounds/modern/rifle/groza_shoot2.ogg"
$random Mweapons/rifle/fire { groza1 groza2 }
/*$random Mweapons/rifle/fire { rrifle1 rrifle2 rrifle3 }
$volume Mweapons/rifle/fire 0.5*/
$limit Mweapons/rifle/fire 40
rrifle1 "sounds/modern/rifle/m4fire1.ogg"
rrifle2 "sounds/modern/rifle/m4fire2.ogg"
rrifle3 "sounds/modern/rifle/m4fire3.ogg"
Mweapons/rifle/cock "sounds/modern/rifle/m4cock.ogg"
Mweapons/rifle/bolt "sounds/modern/rifle/m4bolt.ogg"
Mweapons/rifle/aim "sounds/modern/rifle/m4aim.ogg"
Mweapons/rifle/clipin "sounds/modern/rifle/m4clipin.ogg"
Mweapons/rifle/clipout "sounds/modern/rifle/m4clipout.ogg"
Mweapons/rifle/unaim "sounds/modern/rifle/m4unaim.ogg"
Mweapons/rifle/select "sounds/modern/rifle/m4select.ogg"
$random Mweapons/ssg/fire1 { ssgf1 ssgf2 ssgf3 ssgf4 }
$volume Mweapons/ssg/fire1 0.5
$random Mweapons/ssg/firedual { ssgdual1 ssgdual2 ssgdual3 ssgdual4 }
$volume Mweapons/ssg/firedual 0.6
ssgf1 "sounds/modern/ssg/2barrel_fire1.wav"
ssgf2 "sounds/modern/ssg/2barrel_fire2.wav"
ssgf3 "sounds/modern/ssg/2barrel_fire3.wav"
ssgf4 "sounds/modern/ssg/2barrel_fire4.wav"
ssgdual1 "sounds/modern/ssg/2barrel_fireST1.wav"
ssgdual2 "sounds/modern/ssg/2barrel_fireST2.wav"
ssgdual3 "sounds/modern/ssg/2barrel_fireST3.wav"
ssgdual4 "sounds/modern/ssg/2barrel_fireST4.wav"
$random Mweapons/ssg/in { ssgin1 ssgin2 }
ssgin1 "sounds/modern/ssg/ssg_in1.ogg"
ssgin2 "sounds/modern/ssg/ssg_in2.ogg"
$random Mweapons/ssg/open { ssgopen1 ssgopen2 }
ssgopen1 "sounds/modern/ssg/ssg_open1.ogg"
ssgopen2 "sounds/modern/ssg/ssg_open2.ogg"
Mweapons/ssg/close "sounds/modern/ssg/ssg_close.ogg"
Mweapons/rocket/raise "sounds/modern/launcher/rock_raise.wav"
$random Mweapons/rocket/fire { rocket1 rocket2 rocket3 }
rocket1 "sounds/modern/launcher/rocket1.ogg"
rocket2 "sounds/modern/launcher/rocket2.ogg"
rocket3 "sounds/modern/launcher/rocket3.ogg"
Mweapons/rocket/drum "sounds/modern/launcher/rock_drum.ogg"
$random Mweapons/grenade/fire { grenade1 grenade2 grenade3 }
grenade1 "sounds/modern/launcher/gren1.ogg"
grenade2 "sounds/modern/launcher/gren2.ogg"
grenade3 "sounds/modern/launcher/gren3.ogg"
Mweapons/rocket/clipout "sounds/modern/launcher/rock_clipout.ogg"
Mweapons/rocket/clipin "sounds/modern/launcher/rock_clipin.ogg"
$random Mweapons/rocket/explosion { rock_exp1 rock_exp2 rock_exp3 rock_exp4 }
rock_exp1 "sounds/modern/launcher/rock_exp1.ogg"
rock_exp2 "sounds/modern/launcher/rock_exp2.ogg"
rock_exp3 "sounds/modern/launcher/rock_exp3.ogg"
rock_exp4 "sounds/modern/launcher/rock_exp4.ogg"
$attenuation rock_exp1 0.5
$attenuation rock_exp2 0.5
$attenuation rock_exp3 0.5
$attenuation rock_exp4 0.5
$random Mweapons/grenade/bounce { gbounce1 gbounce2 gbounce3 gbounce4 gbounce5 }
gbounce1 "sounds/modern/launcher/gbounce1.ogg"
gbounce2 "sounds/modern/launcher/gbounce2.ogg"
gbounce3 "sounds/modern/launcher/gbounce3.ogg"
gbounce4 "sounds/modern/launcher/gbounce4.ogg"
gbounce5 "sounds/modern/launcher/gbounce5.ogg"
Mweapons/rocket/beep "sounds/modern/launcher/warnbeep.ogg"
Mweapons/plasma/fire "sounds/modern/plasma/plasmafire.ogg" //{ plasma1 plasma2 plasma3 plasma4 }
plasma1 "sounds/modern/plasma/plasma1.ogg"
plasma2 "sounds/modern/plasma/plasma2.ogg"
plasma3 "sounds/modern/plasma/plasma3.ogg"
plasma4 "sounds/modern/plasma/plasma4.ogg"
$limit Mweapons/plasma/fire 20
Mweapons/plasma/charge "sounds/modern/plasma/plasma_charge.ogg"
Mweapons/plasma/select "sounds/modern/plasma/plasma_select.ogg"
Mweapons/plasma/hum "sounds/modern/plasma/plasma_hum.ogg"
Mweapons/plasma/steamfast "sounds/modern/plasma/plasma_steamfast.ogg"
Mweapons/plasma/steamslow "sounds/modern/plasma/plasma_steamslow.ogg"
Mweapons/plasma/alarm "sounds/modern/plasma/plasma_alarm.ogg"
Mweapons/plasma/loop "sounds/modern/plasma/plasmaloop.ogg"
Mweapons/bfg/raise "sounds/modern/bfg/bfg_raise.ogg"
Mweapons/bfg/charge "sounds/modern/bfg/bfg_charge.ogg"
Mweapons/bfg/charge2 "sounds/modern/bfg/bfg_charge2.ogg"
$random Mweapons/bfg/fire { bfgshot1 bfgshot2 bfgshot3 }
bfgshot1 "sounds/modern/bfg/bfg_shot1.ogg"
bfgshot2 "sounds/modern/bfg/bfg_shot2.ogg"
bfgshot3 "sounds/modern/bfg/bfg_shot3.ogg"
Mweapons/bfg/overcharge "sounds/modern/bfg/bfg_overcharge.ogg"
Mweapons/bfg/ready "sounds/modern/bfg/bfg_readyloop.ogg"
Mweapons/bfg/warning "sounds/modern/wwarning.ogg"
Mweapons/bfg/orbcharge "sounds/modern/bfg/bfg_orbcharge.ogg"
$random Mweapons/fist/punch { knuckle/punch1 knuckle/punch2 knuckle/punch3 knuckle/punch4 knuckle/punch5 }
$random Mweapons/fist/heavypunch { knuckle/hpunch1 knuckle/hpunch2 knuckle/hpunch3 }
$random Mweapons/fist/uppercut { knuckle/uppercut1 knuckle/uppercut2 knuckle/uppercut3 }
knuckle/punch1 "sounds/modern/fist/punch1.ogg"
knuckle/punch2 "sounds/modern/fist/punch2.ogg"
knuckle/punch3 "sounds/modern/fist/punch3.ogg"
knuckle/punch4 "sounds/modern/fist/punch4.ogg"
knuckle/punch5 "sounds/modern/fist/punch5.ogg"
knuckle/hpunch1 "sounds/modern/fist/hpunch1.ogg"
knuckle/hpunch2 "sounds/modern/fist/hpunch2.ogg"
knuckle/hpunch3 "sounds/modern/fist/hpunch3.ogg"
knuckle/uppercut1 "sounds/modern/fist/knucklehit1.ogg"
knuckle/uppercut2 "sounds/modern/fist/knucklehit2.ogg"
knuckle/uppercut3 "sounds/modern/fist/knucklehit3.ogg"
$random Mweapons/fist/swing { fist/swing1 fist/swing2 fist/swing3 fist/swing4 }
$random Mweapons/fist/heavyswing { fist/heavyswing1 fist/heavyswing2 fist/heavyswing3 fist/heavyswing4 }
fist/swing1 "sounds/modern/fist/fist_swing1.ogg"
fist/swing2 "sounds/modern/fist/fist_swing2.ogg"
fist/swing3 "sounds/modern/fist/fist_swing3.ogg"
fist/swing4 "sounds/modern/fist/fist_swing4.ogg"
fist/heavyswing1 "sounds/modern/fist/swing_heavy1.ogg"
fist/heavyswing2 "sounds/modern/fist/swing_heavy2.ogg"
fist/heavyswing3 "sounds/modern/fist/swing_heavy3.ogg"
fist/heavyswing4 "sounds/modern/fist/swing_heavy4.ogg"
Mweapons/fist/wear "sounds/modern/fist/knuckle_wear.ogg"
$random Mweapons/fist/heavyhit { hfist/hit1 hfist/hit2 hfist/hit3 hfist/hit4 }
$volume Mweapons/fist/heavyhit 0.6
$random Mweapons/fist/heavyflesh { hfist/flesh1 hfist/flesh2 hfist/flesh3 }
hfist/hit1 "sounds/modern/fist/hheavyhit1.ogg"
hfist/hit2 "sounds/modern/fist/hheavyhit2.ogg"
hfist/hit3 "sounds/modern/fist/hheavyhit3.ogg"
hfist/hit4 "sounds/modern/fist/hheavyhit4.ogg"
hfist/flesh1 "sounds/modern/fist/heavyhitflesh1.ogg"
hfist/flesh2 "sounds/modern/fist/heavyhitflesh2.ogg"
hfist/flesh3 "sounds/modern/fist/heavyhitflesh3.ogg"