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SNDINFO.switches
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SNDINFO.switches
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// Thanks to Enjay for all this great stuff
NJMT DSEMPTY
//Sounds for my extra switch definitions
switches/electri2 dselec2
switches/electri3 dselec3
switches/eclunk dseclunk
switches/clunk dsclunk
switches/china dschina1
switches/eye dseye
switches/bige dsbige
switches/keycard dskeyc
switches/gargoyle dsgrgyle
switches/skin dsskinny
switches/lever dslever
switches/lever2 dslever2
switches/valve dsvalve
world/drip dsempty
world/watersplashsmall dssplsml
world/sludgegloop dsploosh
world/sludgegloopsmall dsplosml
world/lavasizzle dslava1
world/lavsiz2 DSLVSIZ2
world/lavasizzlesmall dslavsml
world/thunder dsthun
world/watersplash1 DSSLIME1
world/watersplash2 DSSLIME2
world/watersplash3 DSSLIME3
world/watersplash4 DSSLIME4
$random world/watersplash { world/watersplash1 world/watersplash2 world/watersplash3 world/watersplash4 }
$limit world/drip 2
$limit world/watersplash 2
$limit world/watersplashsmall 2
$limit world/sludgegloop 2
$limit world/sludgegloopsmall 2
$limit world/lavasizzle 2
$limit world/lavsiz2 2
$limit world/lavasizzlesmall 2
//Aspects Floor Sounds
//Carpet - soft ground
$random floor/carpet { floor/carpet01 floor/carpet02 floor/carpet03 }
floor/carpet01 dscarp1
floor/carpet02 dscarp2
floor/carpet03 dscarp3
$limit floor/carpet 20
//Dirt
$random floor/dirt { floor/dirt01 floor/dirt02 floor/dirt03 floor/dirt04 floor/dirt05 floor/dirt06 }
floor/dirt01 dsdirt1
floor/dirt02 dsdirt2
floor/dirt03 dsdirt3
floor/dirt04 dsdirt4
floor/dirt05 dsdirt5
floor/dirt06 dsdirt6
$limit floor/dirt 20
//Gravel - loose crunchy surface
$random floor/gravel { floor/grav01 floor/grav02 floor/grav03 floor/grav04 }
floor/grav01 dsgrav1
floor/grav02 dsgrav2
floor/grav03 dsgrav3
floor/grav04 dsgrav4
$limit floor/gravel 20
//Metal - hard metal
$random floor/metal { floor/metl01 floor/metl02 floor/metl03 floor/metl04 floor/metl05 floor/metl06 }
floor/metl01 dsmet01
floor/metl02 dsmet02
floor/metl03 dsmet03
floor/metl04 dsmet04
floor/metl05 dsmet05
floor/metl06 dsmet06
$limit floor/metal 20
//Metal2 - clanky metal
$random floor/met2 { floor/met201 floor/met202 floor/met203 floor/met204 }
floor/met201 dsmet201
floor/met202 dsmet202
floor/met203 dsmet203
floor/met204 dsmet204
$limit floor/met2 20
//Rock - Hard outdoor type floor
$random floor/rock { floor/rock01 floor/rock02 floor/rock03 floor/rock04 floor/rock05 floor/rock06 floor/rock07 floor/rock08 }
floor/rock01 dsrock1
floor/rock02 dsrock2
floor/rock03 dsrock3
floor/rock04 dsrock4
floor/rock05 dsrock5
floor/rock06 dsrock6
floor/rock07 dsrock7
floor/rock08 dsrock8
$limit floor/rock 20
//Snow
$random floor/snow { floor/snow01 floor/snow02 floor/snow03 floor/snow04 floor/snow05 floor/snow06 }
floor/snow01 dssnow1
floor/snow02 dssnow2
floor/snow03 dssnow3
floor/snow04 dssnow4
floor/snow05 dssnow5
floor/snow06 dssnow6
$limit floor/snow 20
//Hard - generic hard floor
$random floor/hard { floor/hard01 floor/hard02 floor/hard03 floor/hard04 floor/hard05 floor/hard06 }
floor/hard01 dshard1
floor/hard02 dshard2
floor/hard03 dshard3
floor/hard04 dshard4
floor/hard05 dshard5
floor/hard06 dshard6
$limit floor/hard 20
//Tile - Hard indoor floor
$random floor/tile { floor/tile01 floor/tile02 floor/tile03 floor/tile04 floor/tile05 floor/tile06 }
floor/tile01 dstile01
floor/tile02 dstile02
floor/tile03 dstile03
floor/tile04 dstile04
floor/tile05 dstile05
floor/tile06 dstile06
$limit floor/tile 20
//Tile2 - More echoey traditional tile
$random floor/tile2 { floor/tile201 floor/tile202 floor/tile203 floor/tile204 floor/tile205 floor/tile206 floor/tile207 floor/tile208 }
floor/tile201 dstile21
floor/tile202 dstile22
floor/tile203 dstile23
floor/tile204 dstile24
floor/tile205 dstile25
floor/tile206 dstile26
floor/tile207 dstile27
floor/tile208 dstile28
$limit floor/tile2 20
//Wood
$random floor/wood { floor/wood01 floor/wood02 floor/wood03 floor/wood04 }
floor/wood01 dswood1
floor/wood02 dswood2
floor/wood03 dswood3
floor/wood04 dswood4
$limit floor/wood 20
//Slimy - for the Doom snake floors
$random floor/slimy { floor/slimy01 floor/slimy02 floor/slimy03 floor/slimy04 }
floor/slimy01 dsslimy1
floor/slimy02 dsslimy2
floor/slimy03 dsslimy3
floor/slimy04 dsslimy4
$limit floor/slimy 20
//Fans and electrical stuff
floor/elec1 dselec1
$limit floor/elec1 20
// Footsteps
// Sound Info
// Define the actual sounds here
// Default / Ground
step/default1 DSDIRT1
step/default2 DSDIRT2
step/default3 DSDIRT3
step/default4 DSDIRT4
$random step/default { step/default1 step/default2 step/default3 step/default4 }
// Water
step/water1 DSWTR1
step/water2 DSWTR2
step/water3 DSWTR3
step/water4 DSWTR4
$random step/water { step/water1 step/water2 step/water3 step/water4 }
// Carpet
step/carpet1 DSCARP1
step/carpet2 DSCARP2
step/carpet3 DSCARP3
$random step/carpet { step/carpet1 step/carpet2 step/carpet3 }
// Dirt
step/dirt1 DSDIRT1
step/dirt2 DSDIRT2
step/dirt3 DSDIRT3
step/dirt4 DSDIRT4
step/dirt5 DSDIRT5
step/dirt6 DSDIRT6
$random step/dirt { step/dirt1 step/dirt2 step/dirt3 step/dirt4 step/dirt5 step/dirt6 }
// Gravel
step/gravel1 DSGRAV1
step/gravel2 DSGRAV2
step/gravel3 DSGRAV3
step/gravel4 DSGRAV4
$random step/gravel { step/gravel1 step/gravel2 step/gravel3 step/gravel4 }
// Hard
step/hard1 DSHARD1
step/hard2 DSHARD2
step/hard3 DSHARD3
step/hard4 DSHARD4
step/hard5 DSHARD5
step/hard6 DSHARD6
$random step/hard { step/hard1 step/hard2 step/hard3 step/hard4 step/hard5 step/hard6 }
// Metal A
step/metal/a1 DSMET01
step/metal/a2 DSMET02
step/metal/a3 DSMET03
step/metal/a4 DSMET04
step/metal/a5 DSMET05
step/metal/a6 DSMET06
$random step/metal/a { step/metal/a1 step/metal/a2 step/metal/a3 step/metal/a4 step/metal/a5 step/metal/a6 }
// Metal B (Thin Metals, Girders)
step/metal/b1 DSMET201
step/metal/b2 DSMET202
step/metal/b3 DSMET203
step/metal/b4 DSMET204
$random step/metal/b { step/metal/b1 step/metal/b2 step/metal/b3 step/metal/b4 }
// Rock
step/rock1 DSROCK1
step/rock2 DSROCK2
step/rock3 DSROCK3
step/rock4 DSROCK4
step/rock5 DSROCK5
step/rock6 DSROCK6
step/rock7 DSROCK7
step/rock8 DSROCK8
$random step/rock { step/rock1 step/rock2 step/rock3 step/rock4 step/rock5 step/rock6 step/rock7 step/rock8 }
// Snow
step/snow1 DSSNOW1
step/snow2 DSSNOW2
step/snow3 DSSNOW3
step/snow4 DSSNOW4
step/snow5 DSSNOW5
step/snow6 DSSNOW6
$random step/snow { step/snow1 step/snow2 step/snow3 step/snow4 step/snow5 step/snow6 }
// Tile A
step/tile/a1 DSTILE01
step/tile/a2 DSTILE02
step/tile/a3 DSTILE03
step/tile/a4 DSTILE04
step/tile/a5 DSTILE05
step/tile/a6 DSTILE06
$random step/tile/a { step/tile/a1 step/tile/a2 step/tile/a3 step/tile/a4 step/tile/a5 step/tile/a6 }
// Tile B (Hallways, Marble/Finer Tiles)
step/tile/b1 DSTILE21
step/tile/b2 DSTILE22
step/tile/b3 DSTILE23
step/tile/b4 DSTILE24
step/tile/b5 DSTILE25
step/tile/b6 DSTILE26
step/tile/b7 DSTILE27
step/tile/b8 DSTILE28
$random step/tile/b { step/tile/b1 step/tile/b2 step/tile/b3 step/tile/b4 step/tile/b5 step/tile/b6 step/tile/b7 step/tile/b8 }
// Wood
step/wood1 DSWOOD1
step/wood2 DSWOOD2
step/wood3 DSWOOD3
step/wood4 DSWOOD4
$random step/wood { step/wood1 step/wood2 step/wood3 step/wood4 }
// Slime
step/slime1 DSSLIME1
step/slime2 DSSLIME2
step/slime3 DSSLIME3
step/slime4 DSSLIME4
$random step/slime { step/slime1 step/slime2 step/slime3 step/slime4 }
// Slimy
step/slimy1 DSSLIMY1
step/slimy2 DSSLIMY2
step/slimy3 DSSLIMY3
step/slimy4 DSSLIMY4
$random step/slimy { step/slimy1 step/slimy2 step/slimy3 step/slimy4 }
// Lava
step/lava1 DSLAVA1
step/lava2 DSLVSIZ2
step/lava3 DSLAVA3
step/lava4 DSLAVA4
$random step/lava { step/lava1 step/lava2 step/lava3 step/lava4 }