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GLDEFS.tex
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GLDEFS.tex
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/*
material flat FWATER1 {
shader "shaders/glsl/normalwarp.fp"
normal "materials/normalmaps/water_normal.png"
specular "materials/specular/water_specular.png"
glossiness 100
specularlevel 50
}*/
// lava fall texture
material texture BDT_LFA1 {
shader "shaders/glsl/dualscroll.fp"
speed 0.5
brightmap "brightmaps/NUKEFALL.png"
}
// lava floor texture applied to wall
material texture BDT_LFA2 {
shader "shaders/glsl/dualscroll.fp"
speed 0.5
brightmap "brightmaps/NUKEFALL.png"
}
// lava floor texture applied to floor
material texture BDT_LFL {
shader "shaders/glsl/func_warp1.fp"
brightmap "brightmaps/NUKAGE1.png"
}
// acid fall texture
material texture BDT_AFA1 {
shader "shaders/glsl/dualscroll.fp"
speed 0.5
brightmap "brightmaps/NUKEFALL.png"
}
// acid floor texture applied to wall
material texture BDT_AFA2 {
shader "shaders/glsl/dualscroll.fp"
speed 0.5
brightmap "brightmaps/NUKEFALL.png"
}
// acid floor texture applied to floor
material texture BDT_AFL {
shader "shaders/glsl/func_warp2.fp"
brightmap "brightmaps/NUKAGE1.png"
}
// blood fall texture
material texture BDT_BFA1 {
shader "shaders/glsl/dualscroll.fp"
speed 0.5
}
// blood floor texture applied to wall
material texture BDT_BFA2 {
shader "shaders/glsl/dualscroll.fp"
speed 0.5
}
// blood floor texture applied to floor
material texture BDT_BFL {
shader "shaders/glsl/func_warp2.fp"
}
// water fall texture
material texture BDT_WFA1 {
shader "shaders/glsl/dualscroll.fp"
speed 0.5
}
// water floor texture applied to wall
material texture BDT_WFA2 {
shader "shaders/glsl/dualscroll.fp"
speed 0.5
}
// water floor texture applied to floor
material texture BDT_WFL {
shader "shaders/glsl/func_warp2.fp"
}
// slime 1 floor texture applied to wall
material texture BDT_SFA1 {
shader "shaders/glsl/dualscroll.fp"
speed 0.5
}
// slime 1 floor texture applied to floor
material texture BDT_SFL1 {
shader "shaders/glsl/func_warp2.fp"
}
// slime 2 floor texture applied to wall
material texture BDT_SFA2 {
shader "shaders/glsl/dualscroll.fp"
speed 0.5
}
// slime 2 floor texture applied to floor
material texture BDT_SFL2 {
shader "shaders/glsl/func_warp1.fp"
}
//Icon of Sin brain
material texture BDT_DBRN {
shader "shaders/glsl/dualscroll.fp"
speed 0.5
}
Glow {
Texture "DBRAIN1", 701000, 128
Texture "DBRAIN2", 701000, 128
Texture "DBRAIN3", 701000, 128
Texture "DBRAIN4", 701000, 128
Texture "BDT_AFL", 007000, 128
Texture "BDT_LFL", 701000, 128
//teleporters
Texture "GATE1", 800000, 48
Texture "GATE2", 800000, 48
Texture "GATE3", 800000, 48
Texture "GATE4", 808080, 48
Texture "F_SKY1", 604050, 120
}