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GLDEFS.lights
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GLDEFS.lights
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// -------------------------------------------------
// ------------- BEAUTIFUL DOOM LIGHTS -------------
// -------------------------------------------------
flickerlight BPUFF
{
color 1.0 0.8 0.0
attenuate 1
size 2
secondarySize 3
chance 0.2
}
object BD_EnBulletPuff
{
frame BPUF { light BPUFF }
}
object BD_RicochetBullet
{
frame TNT1 { light BPUFF }
}
flickerlight CPUFF
{
color 1.0 0.8 0.0
attenuate 1
size 8
secondarySize 10
chance 0.5
}
/*object BD_ChainsawPuff
{
frame CPUF { light CPUFF }
}*/
pulselight RSPARK
{
color 1.0 0.5 0.0
attenuate 1
size 4
secondarySize 0
interval 3
}
/*object RicochetSpark
{
frame SPRK { light RSPARK }
}*/
// ----------------------------
// -- BEAUTIFUL DOOM Weapons --
// ----------------------------
// Rocket
pointlight ROCKET
{
color 1.0 0.7 0.0
attenuate 1
size 56
}
flickerlight ROCKET_X1
{
color 1.0 0.7 0.0
attenuate 1
size 64
secondarySize 72
chance 0.3
}
flickerlight ROCKET_X2
{
color 0.5 0.1 0.0
attenuate 1
size 80
secondarySize 88
chance 0.3
}
flickerlight ROCKET_X3
{
color 0.3 0.0 0.0
attenuate 1
size 96
secondarySize 104
chance 0.3
}
object BD_Rocket
{
frame VROK { light ROCKET }
frame BOM6A { light ROCKET_X3 }
frame BOM6B { light ROCKET_X3 }
frame BOM6C { light ROCKET_X3 }
frame BOM6D { light ROCKET_X3 }
frame BOM6E { light ROCKET_X3 }
frame BOM6F { light ROCKET_X2 }
frame BOM6G { light ROCKET_X2 }
frame BOM6H { light ROCKET_X2 }
frame BOM6I { light ROCKET_X2 }
frame BOM6j { light ROCKET_X2 }
frame BOM6K { light ROCKET_X1 }
frame BOM6L { light ROCKET_X1 }
frame BOM6M { light ROCKET_X1 }
frame BOM6N { light ROCKET_X1 }
frame BOM6O { light ROCKET_X1 }
frame BOM6P { light ROCKET_X1 }
frame BOM6Q { light ROCKET_X1 }
frame BOM6R { light ROCKET_X1 }
frame BOM6S { light ROCKET_X1 }
frame BOM6T { light ROCKET_X1 }
frame BOM0A { light ROCKET_X2 }
frame BOM0B { light ROCKET_X2 }
frame BOM0C { light ROCKET_X3 }
frame BOM0D { light ROCKET_X3 }
frame BOM0E { light ROCKET_X3 }
frame BOM0F { light ROCKET_X3 }
frame BOM0G { light ROCKET_X1 }
frame BOM0H { light ROCKET_X1 }
}
object BD_HomingRocket
{
frame HROK { light ROCKET }
frame BOM6A { light ROCKET_X3 }
frame BOM6B { light ROCKET_X3 }
frame BOM6C { light ROCKET_X3 }
frame BOM6D { light ROCKET_X3 }
frame BOM6E { light ROCKET_X3 }
frame BOM6F { light ROCKET_X2 }
frame BOM6G { light ROCKET_X2 }
frame BOM6H { light ROCKET_X2 }
frame BOM6I { light ROCKET_X2 }
frame BOM6j { light ROCKET_X2 }
frame BOM6K { light ROCKET_X1 }
frame BOM6L { light ROCKET_X1 }
frame BOM6M { light ROCKET_X1 }
frame BOM6N { light ROCKET_X1 }
frame BOM6O { light ROCKET_X1 }
frame BOM6P { light ROCKET_X1 }
frame BOM6Q { light ROCKET_X1 }
frame BOM6R { light ROCKET_X1 }
frame BOM6S { light ROCKET_X1 }
frame BOM6T { light ROCKET_X1 }
}
object BD_ModernRocket
{
frame MROK { light ROCKET }
frame BOM4 { light ROCKET_X1 }
frame BOM5 { light ROCKET_X3 }
}
object BD_ModernGrenade
{
frame BOM4 { light ROCKET_X1 }
frame BOM5 { light ROCKET_X3 }
}
pointlight MGRENADE_Y
{
color 0.5 0.4 0.0
attenuate 1
size 24
dontlightself 1
}
pointlight MGRENADE_R
{
color 1.0 0.0 0.0
attenuate 1
size 16
dontlightself 1
}
object BD_ModernGrenadeFlare
{
frame LENY { light MGRENADE_Y }
frame LENR { light MGRENADE_R }
}
/*object SeekerFlare
{
frame LENG { light ALTBFGBALL }
}*/
object BD_HomingRocket
{
frame MISSA { light ROCKET }
frame REXPB { light ROCKET_X3 }
frame REXPC { light ROCKET_X3 }
frame REXPD { light ROCKET_X3 }
frame REXPE { light ROCKET_X3 }
frame REXPF { light ROCKET_X2 }
frame REXPG { light ROCKET_X2 }
frame REXPH { light ROCKET_X2 }
frame REXPI { light ROCKET_X2 }
frame REXPj { light ROCKET_X2 }
frame REXPK { light ROCKET_X1 }
frame REXPL { light ROCKET_X1 }
frame REXPM { light ROCKET_X1 }
frame REXPN { light ROCKET_X1 }
frame REXPO { light ROCKET_X1 }
}
object BD_ModernRocket
{
frame MROKB { light ROCKET }
frame BOM2A { light ROCKET_X3 }
frame BOM2B { light ROCKET_X3 }
frame BOM2C { light ROCKET_X3 }
frame BOM2D { light ROCKET_X3 }
frame BOM2E { light ROCKET_X3 }
frame BOM2F { light ROCKET_X2 }
frame BOM2G { light ROCKET_X2 }
frame BOM2H { light ROCKET_X2 }
frame BOM2I { light ROCKET_X2 }
frame BOM2j { light ROCKET_X2 }
frame BOM2K { light ROCKET_X1 }
frame BOM2L { light ROCKET_X1 }
frame BOM2M { light ROCKET_X1 }
frame BOM2N { light ROCKET_X1 }
frame BOM2O { light ROCKET_X1 }
frame BOM2P { light ROCKET_X1 }
frame BOM2Q { light ROCKET_X1 }
frame BOM2R { light ROCKET_X1 }
frame BOM2S { light ROCKET_X1 }
frame BOM2T { light ROCKET_X1 }
frame BOM2U { light ROCKET_X1 }
frame BOM2V { light ROCKET_X1 }
}
// Plasma
pointlight PLASMABALL
{
color 0.0 0.1 1.0
attenuate 1
size 56
dontlightself 1
}
flickerlight PLASMA_X1
{
color 0.2 0.2 1.0
attenuate 1
size 64
secondarySize 72
chance 0.4
}
flickerlight PLASMA_X2
{
color 0.2 0.2 0.8
attenuate 1
size 80
secondarySize 88
chance 0.4
}
flickerlight PLASMA_X3
{
color 0.1 0.1 0.5
attenuate 1
size 64
secondarySize 72
chance 0.4
}
flickerlight PLASMA_X4
{
color 0.0 0.0 0.2
attenuate 1
size 8
secondarySize 16
chance 0.4
}
object BD_Plasmaball
{
frame COIL { light PLASMABALL }
frame PEXPA { light PLASMA_X1 }
frame PEXPB { light PLASMA_X1 }
frame PEXPC { light PLASMA_X1 }
frame PEXPD { light PLASMA_X2 }
frame PEXPE { light PLASMA_X2 }
frame PEXPF { light PLASMA_X2 }
frame PEXPG { light PLASMA_X2 }
frame PEXPH { light PLASMA_X3 }
frame PEXPI { light PLASMA_X3 }
frame PEXPJ { light PLASMA_X3 }
frame PEXPK { light PLASMA_X4 }
frame PEXPL { light PLASMA_X4 }
frame PEXPM { light PLASMA_X4 }
frame EPLB { light PLASMABALL }
frame EPLCA { light PLASMA_X1 }
frame EPLCB { light PLASMA_X1 }
frame EPLCC { light PLASMA_X1 }
frame EPLCD { light PLASMA_X2 }
frame EPLCE { light PLASMA_X2 }
frame EPLCF { light PLASMA_X2 }
frame EPLCG { light PLASMA_X3 }
frame EPLCH { light PLASMA_X3 }
frame EPLCI { light PLASMA_X4 }
frame EPLCJ { light PLASMA_X4 }
}
pointlight YellowPLASMABALL
{
color 1.0 0.67 0.15
attenuate 1
size 56
dontlightself 1
}
flickerlight YellowPLASMA_X1
{
color 1.0 0.85 0.35
attenuate 1
size 64
secondarySize 72
chance 0.4
}
flickerlight YellowPLASMA_X2
{
color 0.2 0.2 0.8
attenuate 1
size 80
secondarySize 88
chance 0.4
}
flickerlight YellowPLASMA_X3
{
color 0.1 0.1 0.5
attenuate 1
size 64
secondarySize 72
chance 0.4
}
flickerlight YellowPLASMA_X4
{
color 0.0 0.0 0.2
attenuate 1
size 8
secondarySize 16
chance 0.4
}
object BD_ModernArachnotronPlasma
{
frame COIL { light YellowPLASMABALL }
frame PEXPA { light YELLOWPLASMA_X1 }
frame PEXPB { light YELLOWPLASMA_X1 }
frame PEXPC { light YELLOWPLASMA_X1 }
frame PEXPD { light YELLOWPLASMA_X2 }
frame PEXPE { light YELLOWPLASMA_X2 }
frame PEXPF { light YELLOWPLASMA_X2 }
frame PEXPG { light YELLOWPLASMA_X2 }
frame PEXPH { light YELLOWPLASMA_X3 }
frame PEXPI { light YELLOWPLASMA_X3 }
frame PEXPJ { light YELLOWPLASMA_X3 }
frame PEXPK { light YELLOWPLASMA_X4 }
frame PEXPL { light YELLOWPLASMA_X4 }
frame PEXPM { light YELLOWPLASMA_X4 }
}
pulselight PLASMARAIL
{
color 0.0 0.0 1.0
attenuate 1
size 32
secondarysize 8
interval 1.0
}
pointlight YPLASMABALL
{
color 1.0 1.0 0.0
attenuate 1
size 48
}
object BD_ModernPlasmaBall
{
frame COIS { light ARACHPLAS }
frame PEXPA { light ARACHPLAS_1 }
frame PEXPB { light ARACHPLAS_1 }
frame PEXPC { light ARACHPLAS_1 }
frame PEXPD { light ARACHPLAS_2 }
frame PEXPE { light ARACHPLAS_2 }
frame PEXPF { light ARACHPLAS_2 }
frame PEXPG { light ARACHPLAS_2 }
frame PEXPH { light ARACHPLAS_3 }
frame PEXPI { light ARACHPLAS_3 }
frame PEXPJ { light ARACHPLAS_3 }
frame PEXPK { light ARACHPLAS_4 }
frame PEXPL { light ARACHPLAS_4 }
frame PEXPM { light ARACHPLAS_4 }
}
flickerlight YPLASMA_1
{
color 1.0 1.0 0.2
attenuate 1
size 64
secondarySize 72
chance 0.4
}
flickerlight YPLASMA_2
{
color 0.8 0.8 0.2
attenuate 1
size 80
secondarySize 88
chance 0.4
}
flickerlight YPLASMA_3
{
color 0.5 0.5 0.1
attenuate 1
size 64
secondarySize 72
chance 0.4
}
flickerlight YPLASMA_4
{
color 0.2 0.2 0.0
attenuate 1
size 8
secondarySize 16
chance 0.4
}
// BFG
pointlight BFGBALL
{
color 0.0 1.0 0.0
attenuate 1
size 80
}
flickerlight BFGBALL_X1
{
color 0.2 1.0 0.2
attenuate 1
size 80
secondarySize 88
chance 0.3
}
flickerlight BFGBALL_X2
{
color 0.3 1.0 0.3
attenuate 1
size 104
secondarySize 112
chance 0.3
}
flickerlight BFGBALL_X3
{
color 0.5 1.0 0.5
attenuate 1
size 120
secondarySize 128
chance 0.3
}
flickerlight BFGBALL_X4
{
color 0.2 0.7 0.2
attenuate 1
size 56
secondarySize 64
chance 0.3
}
flickerlight BFGBALL_X5
{
color 0.1 0.3 0.1
attenuate 1
size 48
secondarySize 56
chance 0.3
}
object BD_BFGBall
{
frame BFGB { light BFGBALL }
frame BFGXA { light BFGBALL_X1 }
frame BFGXB { light BFGBALL_X2 }
frame BFGXC { light BFGBALL_X3 }
frame BFGXD { light BFGBALL_X4 }
frame BFGXE { light BFGBALL_X5 }
frame BFGXF { light BFGBALL_X4 }
frame BFGXG { light BFGBALL_X4 }
frame BFGXH { light BFGBALL_X3 }
frame BFGXI { light BFGBALL_X3 }
frame BFGXJ { light BFGBALL_X2 }
frame BFGXK { light BFGBALL_X1 }
}
flickerlight BD_BFGRailBall_Hold
{
color 0.1 1.0 0.1
attenuate 1
size 28
secondarySize 30
chance 0.1
}
object BD_BFGRailBall_Hold
{
frame PEXP { light BD_BFGRailBall_Hold }
}
object BD_BFGRailBall
{
frame PEXPA { light BFGBALL_X1 }
frame PEXPB { light BFGBALL_X2 }
frame PEXPC { light BFGBALL_X3 }
frame PEXPD { light BFGBALL_X4 }
frame PEXPE { light BFGBALL_X5 }
frame PEXPF { light BFGBALL_X4 }
frame PEXPG { light BFGBALL_X4 }
frame PEXPH { light BFGBALL_X3 }
frame PEXPI { light BFGBALL_X3 }
frame PEXPJ { light BFGBALL_X2 }
frame PEXPK { light BFGBALL_X2 }
frame PEXPL { light BFGBALL_X1 }
frame PEXPM { light BFGBALL_X1 }
}
object BD_ModernBFGBall
{
frame COIR { light BFGBALL }
frame COIXA { light BFGBALL_X1 }
frame COIXB { light BFGBALL_X2 }
frame COIXC { light BFGBALL_X3 }
frame COIXD { light BFGBALL_X4 }
frame COIXE { light BFGBALL_X5 }
frame COIXF { light BFGBALL_X4 }
frame COIXG { light BFGBALL_X4 }
frame COIXH { light BFGBALL_X3 }
frame COIXI { light BFGBALL_X3 }
frame COIXJ { light BFGBALL_X2 }
frame COIXK { light BFGBALL_X1 }
}
// ALTBFG
pointlight ALTBFGBALL
{
color 0.0 1.0 0.1
attenuate 1
size 56
}
flickerlight ALTBFG_X1
{
color 0.2 1.0 0.2
attenuate 1
size 64
secondarySize 72
chance 0.4
}
flickerlight ALTBFG_X2
{
color 0.2 0.8 0.2
attenuate 1
size 80
secondarySize 88
chance 0.4
}
flickerlight ALTBFG_X3
{
color 0.1 0.5 0.1
attenuate 1
size 64
secondarySize 72
chance 0.4
}
flickerlight ALTBFG_X4
{
color 0.0 0.2 0.0
attenuate 1
size 8
secondarySize 16
chance 0.4
}
object BD_BFGExtra
{
frame PEXPA { light BFGBALL_X1 }
frame PEXPB { light BFGBALL_X2 }
frame PEXPC { light BFGBALL_X3 }
frame PEXPD { light BFGBALL_X4 }
frame PEXPE { light BFGBALL_X5 }
frame PEXPF { light BFGBALL_X4 }
frame PEXPG { light BFGBALL_X4 }
frame PEXPH { light BFGBALL_X3 }
frame PEXPI { light BFGBALL_X3 }
frame PEXPJ { light BFGBALL_X2 }
frame PEXPK { light BFGBALL_X2 }
frame PEXPL { light BFGBALL_X1 }
frame PEXPM { light BFGBALL_X1 }
}
flickerlight PFireRed
{
color 0.3 0.1 0.0
attenuate 1
size 32
secondarysize 40
chance 0.5
}
object ParticleFire_DoomImp
{
frame FIPR { light PFireRed }
}
flickerlight PFireYellow
{
color 0.3 0.2 0.0
attenuate 1
size 32
secondarysize 40
chance 0.5
}
object BD_ParticleFire_Yellow
{
frame FIPY { light PFireYellow }
}
flickerlight PFireGreen
{
color 0.0 0.3 0.0
attenuate 1
size 32
secondarysize 40
chance 0.5
}
object BD_ParticleFire_Green
{
frame FIPR { light PFireGreen }
}
// ----------------------------
// -- BEAUTIFUL DOOM Enemies --
// ----------------------------
// Zombies
flickerlight2 ZOMBIEATK
{
color 1.0 0.8 0.2
attenuate 1
size 48
secondarySize 56
interval 1
offset 0 40 0
}
// Doom Imp Fireball
pointlight IMPBALL
{
color 1.0 0.5 0.0
attenuate 1
size 64
}
// Doom imp fireball explosion
flickerlight IMPBALL_X1
{
color 0.7 0.2 0.0
attenuate 1
size 80
secondarySize 88
chance 0.25
}
flickerlight IMPBALL_X2
{
color 0.4 0.0 0.0
attenuate 1
size 96
secondarySize 104
chance 0.25
}
flickerlight IMPBALL_X3
{
color 0.2 0.0 0.0
attenuate 1
size 112
secondarySize 120
chance 0.25
}
object BD_DoomImpBall
{
frame IMPBA { light IMPBALL }
frame IMPBB { light IMPBALL }
frame IMPBC { light IMPBALL }
frame BAL1 { light IMPBALL }
frame IMPBD { light IMPBALL_X1 }
frame IMPBE { light IMPBALL_X1 }
frame IMPBF { light IMPBALL_X2 }
frame IMPBG { light IMPBALL_X2 }
frame IMPBH { light IMPBALL_X3 }
frame BPIMA { light IMPBALL_X2 }
frame BPIMB { light IMPBALL_X2 }
frame BPIMC { light IMPBALL_X3 }
frame BPIMD { light IMPBALL_X3 }
frame BPIME { light IMPBALL_X1 }
frame BPIMF { light IMPBALL_X1 }
frame BPIMG { light IMPBALL_X1 }
}
// Cacodemon fireball
flickerlight CACOBALL_B
{
color 0.3 0.1 1.0
attenuate 1
size 56
secondarySize 58
chance 0.5
dontlightself 1
}
flickerlight CACOBALL_R
{
color 1.0 0.1 0.3
attenuate 1
size 34
secondarySize 38
chance 0.5
dontlightself 1
}
pulselight XCACOBALL
{
color 0.3 0.1 1.0
attenuate 1
size 72
secondarySize 0
interval 2
}
/*object BD_CacodemonBall
{
frame ELBA { light CACOBALL_B }
frame ELBA { light CACOBALL_B }
frame BAL2 { light CACOBALL }
frame ELBX { light XCACOBALL }
frame BPCAA { light XCACOBALL }
frame BPCAB { light XCACOBALL }
frame BPCAC { light XCACOBALL }
}*/
// Baron / Hell Knight fireball
pointlight BARONBALL
{
color 0.0 1.0 0.0
attenuate 1
size 64
}
flickerlight BARONBALL_X1
{
color 0.0 0.7 0.0
attenuate 1
size 80
secondarySize 88
chance 0.25
}
flickerlight BARONBALL_X2
{
color 0.0 0.4 0.0
attenuate 1
size 96
secondarySize 104
chance 0.25
}
flickerlight BARONBALL_X3
{
color 0.0 0.2 0.0
attenuate 1
size 112
secondarySize 120
chance 0.25
}
object BD_BaronBall
{
frame BARBA { light BARONBALL }
frame BARBB { light BARONBALL }
frame BAL7 { light BARONBALL }
frame BARBC { light BARONBALL_X1 }
frame BARBD { light BARONBALL_X1 }
frame BARBE { light BARONBALL_X2 }
frame BARBF { light BARONBALL_X2 }
frame BARBG { light BARONBALL_X3 }
frame BARBH { light BARONBALL_X3 }
frame BPBAA { light BARONBALL_X2 }
frame BPBAB { light BARONBALL_X2 }
frame BPBAC { light BARONBALL_X3 }
frame BPBAD { light BARONBALL_X3 }
frame BPBAE { light BARONBALL_X3 }
frame BPBAF { light BARONBALL_X2 }
frame BPBAF { light BARONBALL_X2 }
frame BPBAG { light BARONBALL_X1 }
frame BPBAH { light BARONBALL_X1 }
frame BPBAI { light BARONBALL_X1 }
}
// Lost Soul
flickerlight LOSTSOUL
{
color 0.6 0.6 0.0
attenuate 1
size 40
secondarysize 44
chance 0.5
}
flickerlight LOSTSOUL_X1
{
color 0.8 0.3 0.0
attenuate 1
size 72
secondarySize 80
chance 0.25
}
flickerlight LOSTSOUL_X2
{
color 0.6 0.2 0.0
attenuate 1
size 88
secondarySize 96
chance 0.25
}
flickerlight LOSTSOUL_X3
{
color 0.4 0.1 0.0
attenuate 1
size 104
secondarySize 112
chance 0.25
}
flickerlight LOSTSOUL_X4
{
color 0.2 0.0 0.0
attenuate 1
size 112
secondarySize 120
chance 0.25
}
object BD_LostSoul
{
frame LOSL { light LOSTSOUL }
frame ZKUL { light LOSTSOUL }
frame SSKU { light LOSTSOUL }
frame LSTP { light LOSTSOUL }
frame SSOUA { light LOSTSOUL_X1 }
frame SSOUB { light LOSTSOUL_X1 }
frame SSOUC { light LOSTSOUL_X2 }
frame SSOUD { light LOSTSOUL_X2 }
frame SSOUE { light LOSTSOUL_X3 }
frame SSOUF { light LOSTSOUL_X3 }
frame SSOUG { light LOSTSOUL_X3 }
frame SSOUH { light LOSTSOUL_X4 }
frame SSOUI { light LOSTSOUL_X4 }
frame SSOUH { light LOSTSOUL_X4 }
}
// Pain Elemental fire particle
object BD_PainElemental
{
frame SPAI { light LOSTSOUL_X3 }
}
object BD_PainExplosion
{
frame BOM1 { light LOSTSOUL_X3 }
}
// Mancubus Fireball
object BD_FatShot
{
frame MANF { light IMPBALL }
frame BOM0A { light ROCKET_X1 }
frame BOM0B { light ROCKET_X1 }
frame BOM0C { light ROCKET_X2 }
frame BOM0D { light ROCKET_X2 }
frame BOM0E { light ROCKET_X3 }
frame BOM0F { light ROCKET_X3 }
}
// Arachnotron Fireball
pointlight ARACHPLAS
{
color 0.6 1.0 0.0
attenuate 1
size 56
}
flickerlight ARACHPLAS_X1
{
color 0.4 0.8 0.0
attenuate 1
size 72
secondarySize 80
chance 0.3
}
flickerlight ARACHPLAS_X2
{
color 0.6 0.6 0.0
attenuate 1
size 88
secondarySize 96
chance 0.3
}
flickerlight ARACHPLAS_X3
{
color 0.4 0.4 0.0
attenuate 1
size 48
secondarySize 32
chance 0.3
}
flickerlight ARACHPLAS_X4
{
color 0.2 0.2 0.0
attenuate 1
size 24
secondarySize 16
chance 0.3
}
object BD_ArachnotronPlasma
{
frame COIL { light ARACHPLAS }
frame PEXPA { light ARACHPLAS_X1 }
frame PEXPB { light ARACHPLAS_X1 }
frame PEXPC { light ARACHPLAS_X1 }
frame PEXPD { light ARACHPLAS_X2 }
frame PEXPE { light ARACHPLAS_X2 }
frame PEXPF { light ARACHPLAS_X2 }
frame PEXPG { light ARACHPLAS_X2 }
frame PEXPH { light ARACHPLAS_X3 }
frame PEXPI { light ARACHPLAS_X3 }
frame PEXPJ { light ARACHPLAS_X3 }
frame PEXPK { light ARACHPLAS_X4 }
frame PEXPL { light ARACHPLAS_X4 }
frame PEXPM { light ARACHPLAS_X4 }
frame EPLB { light ARACHPLAS }
frame GPLDA { light ARACHPLASMA_X1 }
frame GPLDB { light ARACHPLASMA_X1 }