:::warning These XState v4 docs are no longer maintained
XState v5 is out now! Read more about XState v5 and check out the XState v5 docs.
:::
The @xstate/svelte package contains utilities for using XState with Svelte.
- Install
xstate
and@xstate/svelte
:
npm i xstate @xstate/svelte
Via CDN
<script src="https://unpkg.com/@xstate/svelte/dist/xstate-svelte.min.js"></script>
By using the global variable XStateSvelte
- Import
useMachine
<script>
import { useMachine } from '@xstate/svelte';
import { createMachine } from 'xstate';
const toggleMachine = createMachine({
id: 'toggle',
initial: 'inactive',
states: {
inactive: {
on: { TOGGLE: 'active' }
},
active: {
on: { TOGGLE: 'inactive' }
}
}
});
const { state, send } = useMachine(toggleMachine);
</script>
<button on:click={() => send('TOGGLE')}>
{$state.value === 'inactive'
? 'Click to activate'
: 'Active! Click to deactivate'}
</button>
A function that interprets the given machine
and starts a service that runs for the lifetime of the component.
Arguments
machine
- An XState machine.options
(optional) - Interpreter options OR one of the following Machine Config options:guards
,actions
,activities
,services
,delays
,immediate
,context
, orstate
.
Returns { state, send, service}
:
state
- A Svelte store representing the current state of the machine as an XStateState
object. You should reference the store value by prefixing with$
i.e.$state
.send
- A function that sends events to the running service.service
- The created service.
A function that returns Svelte store representing the selected value from the snapshot of an actor
, such as a service. The store will only be updated when the selected value changes, as determined by the optional compare
function.
Arguments
actor
- a service or an actor-like object that contains.send(...)
and.subscribe(...)
methods.selector
- a function that takes in an actor's "current state" (snapshot) as an argument and returns the desired selected value.compare
(optional) - a function that determines if the current selected value is the same as the previous selected value.
Example
<script lang="ts">
import { interpret } from 'xstate';
import { createModel } from 'xstate/lib/model';
import { useSelector } from '../src';
const model = createModel(
{
count: 0,
anotherCount: 0
},
{
events: {
INCREMENT: () => ({}),
INCREMENT_ANOTHER: () => ({})
}
}
);
const machine = model.createMachine({
initial: 'idle',
context: model.initialContext,
states: {
idle: {
on: {
INCREMENT: {
actions: model.assign({ count: ({ count }) => count + 1 })
},
INCREMENT_ANOTHER: {
actions: model.assign({
anotherCount: ({ anotherCount }) => anotherCount + 1
})
}
}
}
}
});
const service = interpret(machine).start();
const count = useSelector(service, (state) => state.context.count);
let withSelector = 0;
$: $count && withSelector++;
let withoutSelector = 0;
$: $service.context.count && withoutSelector++;
</script>
<button data-testid="count" on:click={() => service.send({type:'INCREMENT'})}
>Increment count</button
>
<button data-testid="another" on:click={() => service.send({type:'INCREMENT_ANOTHER'})}
>Increment another count</button
>
<div data-testid="withSelector">{withSelector}</div>
<div data-testid="withoutSelector">{withoutSelector}</div>
Existing machines can be configured by passing the machine options as the 2nd argument of useMachine(machine, options)
.
Example: the 'fetchData'
service and 'notifySuccess'
action are both configurable:
<script>
import { useMachine } from '@xstate/svelte';
import { createMachine, assign } from 'xstate';
const fetchMachine = createMachine({
id: 'fetch',
initial: 'idle',
context: {
data: undefined,
error: undefined
},
states: {
idle: {
on: { FETCH: 'loading' }
},
loading: {
invoke: {
src: 'fetchData',
onDone: {
target: 'success',
actions: assign({
data: (_, event) => event.data
})
},
onError: {
target: 'failure',
actions: assign({
error: (_, event) => event.data
})
}
}
},
success: {
entry: 'notifySuccess',
type: 'final'
},
failure: {
on: {
RETRY: 'loading'
}
}
}
});
const onResolve = (data) => {
// Do something with data
};
const { state, send } = useMachine(fetchMachine, {
actions: {
notifySuccess: (context) => onResolve(context.data)
},
services: {
fetchData: (_, event) =>
fetch(`some/api/${event.query}`).then((res) => res.json())
}
});
</script>
{#if $state.value === 'idle'}
<button on:click={() => send({ type: 'FETCH', query: 'something' })}>
Search for something
</button>
{:else if $state.value === 'loading'}
<div>Searching...</div>
{:else if $state.value === 'success'}
<div>Success! Data: {$state.context.data}</div>
{:else if $state.value === 'failure'}
<p>{$state.context.error.message}</p>
<button on:click={() => send('RETRY')}>Retry</button>
{/if}
When using hierarchical and parallel machines, the state values will be objects, not strings. In this case, it is best to use state.matches(...)
.
{#if $state.matches('idle')}
//
{:else if $state.matches({ loading: 'user' })}
//
{:else if $state.matches({ loading: 'friends' })}
//
{/if}
You can persist and rehydrate state with useMachine(...)
via options.state
:
// Get the persisted state config object from somewhere, e.g. localStorage
const persistedState = JSON.parse(
localStorage.getItem('some-persisted-state-key')
);
const { state, send } = useMachine(someMachine, {
state: persistedState
});
// state will initially be that persisted state, not the machine's initialState
XState
services implement the Svelte store contract. Existing services and spawned actors can therefore be accessed directly and subscriptions are handled automatically by prefixing the service name with $
.
Example
// service.js
import { createMachine, interpret } from 'xstate';
const toggleMachine = createMachine({
id: 'toggle',
initial: 'inactive',
states: {
inactive: {
on: { TOGGLE: 'active' }
},
active: {
on: { TOGGLE: 'inactive' }
}
}
});
export const toggleService = interpret(toggleMachine).start();
// App.svelte
<script>
import { toggleService } from './service';
</script>
<button on:click={() => toggleService.send({type:'TOGGLE'})}>
{$toggleService.value === 'inactive'
? 'Click to activate'
: 'Active! Click to deactivate'}
</button>