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run.lua
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run.lua
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fps = 40
oneTimeWait = 0
-- The default function for LOVE 11.0, tweaked as follows:
-- 1. Remove the sleep(0.001)
-- 2. Adjust speed dynamically based on desired fps.
function love.run()
if love.load then love.load(love.arg.parseGameArguments(arg), arg) end
-- We don't want the first frame's dt to include time taken by love.load.
if love.timer then love.timer.step() end
local dt = 0
-- Main loop time.
return function()
local start_time = love.timer.getTime()
-- Process events.
if love.event then
love.event.pump()
for name, a,b,c,d,e,f in love.event.poll() do
if name == "quit" then
if not love.quit or not love.quit() then
return a or 0
end
end
love.handlers[name](a,b,c,d,e,f)
end
end
-- Update dt, as we'll be passing it to update
if love.timer then dt = love.timer.step() end
-- Call update and draw
if love.update then love.update(dt) end -- will pass 0 if love.timer is disabled
if love.graphics and love.graphics.isActive() then
love.graphics.origin()
love.graphics.clear(love.graphics.getBackgroundColor())
if love.draw then love.draw() end
love.graphics.present()
end
-- Sleep till the end of the frame time.
local frame_time = 1.0 / fps
local elapsed_time = love.timer.getTime() - start_time
if elapsed_time < frame_time then love.timer.sleep(frame_time - elapsed_time) end
-- Handle one-time wait
if oneTimeWait > 0 then love.timer.sleep(oneTimeWait) end
oneTimeWait = 0
end
end