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train.py
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from quarto.base_player import OpponentWrapper
def train(env, player, train_episodes=10000, eval_episodes=1000, cycles=10, on_cycle_end=None, opponent_epsilon=0.1, eval_player=None):
"""
Train the given player against it self
"""
adversary = player.get_freezed()
for cycle in range(cycles):
player.save()
# Train player against a fixed adversary
train_score = run_duel(env, player, adversary, train_episodes)
# Eval the newly trained player against the fixed adversary
new_adversary = OpponentWrapper(player.get_freezed(), opponent_epsilon)
eval_score = run_duel(
env,
new_adversary.inner_player,
adversary.inner_player if eval_player is None else eval_player,
eval_episodes)
adversary = new_adversary
print(
f'Cycle {cycle+1}/{cycles}: avg train score = {train_score}, avg eval score = {eval_score}')
if on_cycle_end:
on_cycle_end(cycle)
def run_duel(env, player1, player2, episodes):
"""
:param env: Environment
:param player1: BasePlayer
:param player2: BasePlayer
:param episodes: int
:returns: float - the score of the player 1
"""
assert episodes % 2 == 0, 'episodes must be even'
score = 0
for _ in range(0, episodes, 2):
score += run_match(env, player1, player2)
score -= run_match(env, player2, player1)
score /= episodes
return score
def run_match(env, player1, player2):
"""
:param env: Environment
:param player1: BasePlayer
:param player2: BasePlayer
:returns: float - the score of the player 1
"""
# Reset
state, valid_actions = env.reset()
# Player 1 first action
action = player1.start(state, valid_actions)
state, reward_1, done, valid_actions = env.step(action)
score = reward_1
assert not done
# Player 2 first action
action = player2.start(state, valid_actions)
state, reward_2, done, valid_actions = env.step(action)
score -= reward_2
assert not done
while True:
# Player 1 turn
action = player1.step(state, valid_actions, reward_1-reward_2)
state, reward_1, done, valid_actions = env.step(action)
score += reward_1
if done:
player1.end(state, reward_1)
player2.end(state, reward_2-reward_1)
return score
# Player 2 turn
action = player2.step(state, valid_actions, reward_2-reward_1)
state, reward_2, done, valid_actions = env.step(action)
score -= reward_2
if done:
player2.end(state, reward_2)
player1.end(state, reward_1-reward_2)
return score