The luv project provides access to the multi-platform support library
libuv to lua code. It was primariliy developed for the luvit project as
the uv
builtin module, but can be used in other lua environments.
Here is a small example showing a TCP echo server:
local uv = require('uv')
local server = uv.new_tcp()
server:bind("127.0.0.1", 1337)
server:listen(128, function (err)
assert(not err, err)
local client = uv.new_tcp()
server:accept(client)
client:read_start(function (err, chunk)
assert(not err, err)
if chunk then
client:write(chunk)
else
client:shutdown()
client:close()
end
end)
end)
print("TCP server listening at 127.0.0.1 port 1337")
uv.run()
As a quick note, libuv is a C library and as such, there are no such things
as methods. The luv bindings allow calling the libuv functions as either
functions or methods. For example, calling server:bind(host, port)
is
equivalent to calling uv.tcp_bind(server, host, port)
. All wrapped uv types
in lua have method shortcuts where is makes sense. Some are even renamed
shorter like the tcp_
prefix that removed in method form. Under the hood it's
the exact same C function.
The rest of the docs are organized by libuv type. There is some hierarchy as most types are considered handles and some are considered streams.
uv_loop_t
— Event loopuv_handle_t
— Base handleuv_timer_t
— Timer handleuv_prepare_t
— Prepare handleuv_check_t
— Check handleuv_idle_t
— Idle handleuv_async_t
— Async handleuv_poll_t
— Poll handleuv_signal_t
— Signal handleuv_process_t
— Process handleuv_stream_t
— Stream handleuv_udp_t
— UDP handleuv_fs_event_t
— FS Event handleuv_fs_poll_t
— FS Poll handle
- Filesystem operations
- DNS utility functions
- Miscellaneous utilities
The event loop is the central part of libuv’s functionality. It takes care of polling for i/o and scheduling callbacks to be run based on different sources of events.
In luv, there is an implicit uv loop for every lua state that loads the library. You can use this library in an multithreaded environment as long as each thread has it's own lua state with corresponsding own uv loop.
Closes all internal loop resources. This function must only be called once the loop has finished its execution or it will raise a UV_EBUSY error.
optional
mode
defaults to"default"
This function runs the event loop. It will act differently depending on the specified mode:
-
"default"
: Runs the event loop until there are no more active and referenced handles or requests. Always returnsfalse
. -
"once"
: Poll for i/o once. Note that this function blocks if there are no pending callbacks. Returnsfalse
when done (no active handles or requests left), ortrue
if more callbacks are expected (meaning you should run the event loop again sometime in the future). -
"nowait"
: Poll for i/o once but don’t block if there are no pending callbacks. Returnsfalse
if done (no active handles or requests left), ortrue
if more callbacks are expected (meaning you should run the event loop again sometime in the future).
Luvit will implicitly call uv.run()
after loading user code, but if you use
the luv
bindings directly, you need to call this after registering your
initial set of event callbacks to start the event loop.
Returns true if there are active handles or request in the loop.
Stop the event loop, causing uv_run()
to end as soon as possible. This
will happen not sooner than the next loop iteration. If this function was called
before blocking for i/o, the loop won’t block for i/o on this iteration.
Get backend file descriptor. Only kqueue, epoll and event ports are supported.
This can be used in conjunction with uv_run("nowait")
to poll in one thread
and run the event loop’s callbacks in another.
Note: Embedding a kqueue fd in another kqueue pollset doesn’t work on all platforms. It’s not an error to add the fd but it never generates events.
Get the poll timeout. The return value is in milliseconds, or -1 for no timeout.
Return the current timestamp in milliseconds. The timestamp is cached at the
start of the event loop tick, see uv.update_time()
for details and rationale.
The timestamp increases monotonically from some arbitrary point in time. Don’t make assumptions about the starting point, you will only get disappointed.
Note: Use uv.hrtime()
if you need sub-millisecond granularity.
Update the event loop’s concept of “now”. Libuv caches the current time at the start of the event loop tick in order to reduce the number of time-related system calls.
You won’t normally need to call this function unless you have callbacks that block the event loop for longer periods of time, where “longer” is somewhat subjective but probably on the order of a millisecond or more.
Walk the list of handles: callback
will be executed with the handle.
-- Example usage of uv.walk to close all handles that aren't already closing.
uv.walk(function (handle)
if not handle:is_closing() then
handle:close()
end
end)
uv_handle_t
is the base type for all libuv handle types.
Structures are aligned so that any libuv handle can be cast to uv_handle_t
.
All API functions defined here work with any handle type.
method form
handle:is_active()
Returns true
if the handle is active, false
if it’s inactive. What “active”
means depends on the type of handle:
-
A
uv_async_t
handle is always active and cannot be deactivated, except by closing it with uv_close(). -
A
uv_pipe_t
,uv_tcp_t
,uv_udp_t
, etc. handlebasically any handle that deals with i/ois active when it is doing something that involves i/o, like reading, writing, connecting, accepting new connections, etc. -
A
uv_check_t
,uv_idle_t
,uv_timer_t
, etc. handle is active when it has been started with a call touv.check_start()
,uv.idle_start()
, etc.
Rule of thumb: if a handle of type uv_foo_t
has a uv.foo_start()
function,
then it’s active from the moment that function is called. Likewise,
uv.foo_stop()
deactivates the handle again.
method form
handle:is_closing()
Returns true
if the handle is closing or closed, false
otherwise.
Note: This function should only be used between the initialization of the handle and the arrival of the close callback.
method form
handle:close(callback)
Request handle to be closed. callback
will be called asynchronously after this
call. This MUST be called on each handle before memory is released.
Handles that wrap file descriptors are closed immediately but callback
will
still be deferred to the next iteration of the event loop. It gives you a chance
to free up any resources associated with the handle.
In-progress requests, like uv_connect_t
or uv_write_t
, are cancelled and
have their callbacks called asynchronously with status=UV_ECANCELED
.
method form
handle:ref()
Reference the given handle. References are idempotent, that is, if a handle is already referenced calling this function again will have no effect.
See Reference counting.
method form
handle:unref()
Un-reference the given handle. References are idempotent, that is, if a handle is not referenced calling this function again will have no effect.
See Reference counting.
method form
handle:has_ref()
Returns true
if the handle referenced, false
otherwise.
See Reference counting.
method form
handle:send_buffer_size(size)
Gets or sets the size of the send buffer that the operating system uses for the socket.
If size
is omitted, it will return the current send buffer size, otherwise it
will use size
to set the new send buffer size.
This function works for TCP, pipe and UDP handles on Unix and for TCP and UDP handles on Windows.
Note: Linux will set double the size and return double the size of the original set value.
method form
handle:recv_buffer_size(size)
Gets or sets the size of the receive buffer that the operating system uses for the socket.
If size
is omitted, it will return the current receive buffer size, otherwise
it will use size
to set the new receive buffer size.
This function works for TCP, pipe and UDP handles on Unix and for TCP and UDP handles on Windows.
Note: Linux will set double the size and return double the size of the original set value.
method form
handle:fileno()
Gets the platform dependent file descriptor equivalent.
The following handles are supported: TCP, pipes, TTY, UDP and poll. Passing any other handle type will fail with UV_EINVAL.
If a handle doesn’t have an attached file descriptor yet or the handle itself has been closed, this function will return UV_EBADF.
Warning: Be very careful when using this function. libuv assumes it’s in control of the file descriptor so any change to it may lead to malfunction.
The libuv event loop (if run in the default mode) will run until there are no
active and referenced handles left. The user can force the loop to exit early by
unreferencing handles which are active, for example by calling uv.unref()
after calling uv.timer_start()
.
A handle can be referenced or unreferenced, the refcounting scheme doesn’t use a counter, so both operations are idempotent.
All handles are referenced when active by default, see uv.is_active()
for a
more detailed explanation on what being active involves.
Timer handles are used to schedule callbacks to be called in the future.
Creates and initializes a new uv_timer_t
. Returns the lua userdata wrapping
it.
-- Creating a simple setTimeout wrapper
local function setTimeout(timeout, callback)
local timer = uv.new_timer()
timer:start(timeout, 0, function ()
timer:stop()
timer:close()
callback()
end)
return timer
end
-- Creating a simple setInterval wrapper
local function setInterval(interval, callback)
local timer = uv.new_timer()
timer:start(interval, interval, function ()
timer:stop()
timer:close()
callback()
end)
return timer
end
-- And clearInterval
local function clearInterval(timer)
timer:stop()
timer:close()
end
method form
timer:start(timeout, repeat, callback)
Start the timer. timeout
and repeat
are in milliseconds.
If timeout
is zero, the callback fires on the next event loop iteration. If
repeat
is non-zero, the callback fires first after timeout milliseconds and
then repeatedly after repeat milliseconds.
method form
timer:stop()
Stop the timer, the callback will not be called anymore.
method form
timer:again()
Stop the timer, and if it is repeating restart it using the repeat value as the
timeout. If the timer has never been started before it raises EINVAL
.
method form
timer:set_repeat(repeat)
Set the repeat value in milliseconds.
Note: If the repeat value is set from a timer callback it does not immediately take effect. If the timer was non-repeating before, it will have been stopped. If it was repeating, then the old repeat value will have been used to schedule the next timeout.
method form
timer:get_repeat() -> repeat
Get the timer repeat value.
Prepare handles will run the given callback once per loop iteration, right before polling for i/o.
local prepare = uv.new_prepare()
prepare:start(function()
print("Before I/O polling")
end)
Creates and initializes a new uv_prepare_t
. Returns the lua userdata wrapping
it.
method form
prepare:start(callback)
Start the handle with the given callback.
method form
prepare:stop()
Stop the handle, the callback will no longer be called.
Check handles will run the given callback once per loop iteration, right after polling for i/o.
local check = uv.new_check()
check:start(function()
print("After I/O polling")
end)
Creates and initializes a new uv_check_t
. Returns the lua userdata wrapping
it.
method form
check:start(callback)
Start the handle with the given callback.
method form
check:stop()
Stop the handle, the callback will no longer be called.
Idle handles will run the given callback once per loop iteration, right before
the uv_prepare_t
handles.
Note: The notable difference with prepare handles is that when there are active idle handles, the loop will perform a zero timeout poll instead of blocking for i/o.
Warning: Despite the name, idle handles will get their callbacks called on every loop iteration, not when the loop is actually “idle”.
local idle = uv.new_idle()
idle:start(function()
print("Before I/O polling, no blocking")
end)
Creates and initializes a new uv_idle_t
. Returns the lua userdata wrapping
it.
method form
idle:start(callback)
Start the handle with the given callback.
method form
idle:stop()
Stop the handle, the callback will no longer be called.
Async handles allow the user to “wakeup” the event loop and get a callback called from another thread.
local async
async = uv.new_async(function()
print("async operation ran")
async:close()
end)
async:send()
Creates and initializes a new uv_async_t
. Returns the lua userdata wrapping
it. A NULL callback is allowed.
Note: Unlike other handle initialization functions, it immediately starts the handle.
method form
async:send()
Wakeup the event loop and call the async handle’s callback.
Note: It’s safe to call this function from any thread. The callback will be called on the loop thread.
Warning: libuv will coalesce calls to uv.async_send(async)
, that is, not
every call to it will yield an execution of the callback, the only guarantee is
that it will be called at least once. Thus, calling this function may not
wakeup the event loop if it was already called previously within a short period
of time.
Poll handles are used to watch file descriptors for readability and writability, similar to the purpose of poll(2).
The purpose of poll handles is to enable integrating external libraries that
rely on the event loop to signal it about the socket status changes, like c-ares
or libssh2. Using uv_poll_t
for any other purpose is not recommended;
uv_tcp_t
, uv_udp_t
, etc. provide an implementation that is faster and more
scalable than what can be achieved with uv_poll_t
, especially on Windows.
It is possible that poll handles occasionally signal that a file descriptor is readable or writable even when it isn’t. The user should therefore always be prepared to handle EAGAIN or equivalent when it attempts to read from or write to the fd.
It is not okay to have multiple active poll handles for the same socket, this can cause libuv to busyloop or otherwise malfunction.
The user should not close a file descriptor while it is being polled by an
active poll handle. This can cause the handle to report an error, but it might
also start polling another socket. However the fd can be safely closed
immediately after a call to uv.poll_stop()
or uv.close()
.
Note On windows only sockets can be polled with poll handles. On Unix any file descriptor that would be accepted by poll(2) can be used.
Initialize the handle using a file descriptor.
The file descriptor is set to non-blocking mode.
Initialize the handle using a socket descriptor. On Unix this is identical to
uv.poll_init()
. On windows it takes a SOCKET handle.
The socket is set to non-blocking mode.
method form
poll:start()
Starts polling the file descriptor. events
is "r"
, "w"
, or "rw"
and
translates to a bitmask made up of UV_READABLE and UV_WRITABLE. As soon as an
event is detected the callback will be called with status set to 0, and the
detected events set on the events field.
The user should not close the socket while the handle is active. If the user does that anyway, the callback may be called reporting an error status, but this is not guaranteed.
Note Calling `uv.poll_start()`` on a handle that is already active is fine. Doing so will update the events mask that is being watched for.
method form
poll:stop()
Stop polling the file descriptor, the callback will no longer be called.
Signal handles implement Unix style signal handling on a per-event loop bases.
Reception of some signals is emulated on Windows:
- SIGINT is normally delivered when the user presses CTRL+C. However, like on Unix, it is not generated when terminal raw mode is enabled.
- SIGBREAK is delivered when the user pressed CTRL + BREAK.
- SIGHUP is generated when the user closes the console window. On SIGHUP the program is given approximately 10 seconds to perform cleanup. After that Windows will unconditionally terminate it.
- SIGWINCH is raised whenever libuv detects that the console has been resized.
SIGWINCH is emulated by libuv when the program uses a uv_tty_t handle to write
to the console. SIGWINCH may not always be delivered in a timely manner; libuv
will only detect size changes when the cursor is being moved. When a readable
uv_tty_t
handle is used in raw mode, resizing the console buffer will also trigger a SIGWINCH signal.
Watchers for other signals can be successfully created, but these signals are never received. These signals are: SIGILL, SIGABRT, SIGFPE, SIGSEGV, SIGTERM and SIGKILL.
Calls to raise() or abort() to programmatically raise a signal are not detected by libuv; these will not trigger a signal watcher.
Note: On Linux SIGRT0 and SIGRT1 (signals 32 and 33) are used by the NPTL pthreads library to manage threads. Installing watchers for those signals will lead to unpredictable behavior and is strongly discouraged. Future versions of libuv may simply reject them.
-- Create a new signal handler
local sigint = uv.new_signal()
-- Define a handler function
uv.signal_start(sigint, "sigint", function(signal)
print("got " .. signal .. ", shutting down")
os.exit(1)
end)
Creates and initializes a new uv_signal_t
. Returns the lua userdata wrapping
it.
method form
signal:start(signum, callback)
Start the handle with the given callback, watching for the given signal.
method form
signal:stop()
Stop the handle, the callback will no longer be called.
Process handles will spawn a new process and allow the user to control it and establish communication channels with it using streams.
Disables inheritance for file descriptors / handles that this process inherited from its parent. The effect is that child processes spawned by this process don’t accidentally inherit these handles.
It is recommended to call this function as early in your program as possible, before the inherited file descriptors can be closed or duplicated.
Note This function works on a best-effort basis: there is no guarantee that libuv can discover all file descriptors that were inherited. In general it does a better job on Windows than it does on Unix.
Initializes the process handle and starts the process. If the process is successfully spawned, this function will return the handle and pid of the child process.
Possible reasons for failing to spawn would include (but not be limited to) the file to execute not existing, not having permissions to use the setuid or setgid specified, or not having enough memory to allocate for the new process.
local stdout = uv.new_pipe(false)
local stderr = uv.new_pipe(false)
local stdin = uv.new_pipe(false)
local handle, pid
local function onexit(code, signal)
p("exit", {code=code,signal=signal})
end
local function onclose()
p("close")
end
local function onread(err, chunk)
assert(not err, err)
if (chunk) then
p("data", {data=chunk})
else
p("end")
end
end
local function onshutdown()
uv.close(handle, onclose)
end
handle, pid = uv.spawn("cat", {
stdio = {stdin, stdout, stderr}
}, onexit)
p{
handle=handle,
pid=pid
}
uv.read_start(stdout, onread)
uv.read_start(stderr, onread)
uv.write(stdin, "Hello World")
uv.shutdown(stdin, onshutdown)
options.args
- Command line arguments as a list of string. The first string should be the path to the program. On Windows this uses CreateProcess which concatenates the arguments into a string this can cause some strange errors. (Seeoptions.verbatim
below for Windows.)options.stdio
- Set the file descriptors that will be made available to the child process. The convention is that the first entries are stdin, stdout, and stderr. (Note On Windows file descriptors after the third are available to the child process only if the child processes uses the MSVCRT runtime.)options.env
- Set environment variables for the new process.options.cwd
- Set current working directory for the subprocess.options.uid
- Set the child process' user id.options.gid
- Set the child process' group id.options.verbatim
- If true, do not wrap any arguments in quotes, or perform any other escaping, when converting the argument list into a command line string. This option is only meaningful on Windows systems. On Unix it is silently ignored.options.detached
- If true, spawn the child process in a detached state - this will make it a process group leader, and will effectively enable the child to keep running after the parent exits. Note that the child process will still keep the parent's event loop alive unless the parent process callsuv.unref()
on the child's process handle.options.hide
- If true, hide the subprocess console window that would normally be created. This option is only meaningful on Windows systems. On Unix it is silently ignored.
The options.stdio
entries can take many shapes.
- If they are numbers, then the child process inherits that same zero-indexed fd from the parent process.
- If
uv_stream_h
handles are passed in, those are used as a read-write pipe or inherited stream depending if the stream has a valid fd. - Including
nil
placeholders means to ignore that fd in the child.
When the child process exits, the onexit
callback will be called with exit
code and signal.
method form
process:kill(sigmun)
Sends the specified signal to the given process handle.
Sends the specified signal to the given PID.
Stream handles provide an abstraction of a duplex communication channel.
uv_stream_t
is an abstract type, libuv provides 3 stream implementations in
the form of uv_tcp_t
, uv_pipe_t
and uv_tty_t
.
(method form
stream:shutdown([callback]) -> req
)
Shutdown the outgoing (write) side of a duplex stream. It waits for pending write requests to complete. The callback is called after shutdown is complete.
(method form
stream:listen(backlog, callback)
)
Start listening for incoming connections. backlog
indicates the number of
connections the kernel might queue, same as listen(2)
. When a new incoming
connection is received the callback is called.
(method form
stream:accept(client_stream)
)
This call is used in conjunction with uv.listen()
to accept incoming
connections. Call this function after receiving a callback to accept the
connection.
When the connection callback is called it is guaranteed that this function will complete successfully the first time. If you attempt to use it more than once, it may fail. It is suggested to only call this function once per connection call.
server:listen(128, function (err)
local client = uv.new_tcp()
server:accept(client)
end)
(method form
stream:read_start(callback)
)
Callback is of the form (err, data)
.
Read data from an incoming stream. The callback will be made several times until
there is no more data to read or uv.read_stop()
is called. When we’ve reached
EOF, data
will be nil
.
stream:read_start(function (err, chunk)
if err then
-- handle read error
elseif chunk then
-- handle data
else
-- handle disconnect
end
end)
(method form
stream:read_stop()
)
Stop reading data from the stream. The read callback will no longer be called.
(method form
stream:write(data, [callback])
)
Write data to stream.
data
can either be a lua string or a table of strings. If a table is passed
in, the C backend will use writev to send all strings in a single system call.
The optional callback
is for knowing when the write is
complete.
(method form
stream:write2(data, send_handle, callback)
)
Extended write function for sending handles over a pipe. The pipe must be
initialized with ip option to true
.
**Note: send_handle
must be a TCP socket or pipe, which is a server or a
connection (listening or connected state). Bound sockets or pipes will be
assumed to be servers.
(method form
stream:try_write(data)
)
Same as uv.write()
, but won’t queue a write request if it can’t be completed
immediately.
Will return number of bytes written (can be less than the supplied buffer size).
(method form
stream:is_readable()
)
Returns true
if the stream is readable, false
otherwise.
(method form
stream:is_writable()
)
Returns true
if the stream is writable, false
otherwise.
(method form
stream:set_blocking(blocking)
)
Enable or disable blocking mode for a stream.
When blocking mode is enabled all writes complete synchronously. The interface remains unchanged otherwise, e.g. completion or failure of the operation will still be reported through a callback which is made asynchronously.
Warning: Relying too much on this API is not recommended. It is likely to change significantly in the future. Currently this only works on Windows and only for uv_pipe_t handles. Also libuv currently makes no ordering guarantee when the blocking mode is changed after write requests have already been submitted. Therefore it is recommended to set the blocking mode immediately after opening or creating the stream.
TCP handles are used to represent both TCP streams and servers.
uv_tcp_t
is a ‘subclass’ of uv_stream_t
(#uv_stream_t--stream-handle).
Creates and initializes a new uv_tcp_t
. Returns the lua userdata wrapping it.
(method form
tcp:open(sock)
)
Open an existing file descriptor or SOCKET as a TCP handle.
**Note: The user is responsible for setting the file descriptor in non-blocking mode.
(method form
tcp:nodelay(enable)
)
Enable / disable Nagle’s algorithm.
(method form
tcp:keepalive(enable, [delay])
)
Enable / disable TCP keep-alive. delay
is the initial delay in seconds, ignored
when enable is false
.
(method form
tcp:simultaneous_accepts(enable)
)
Enable / disable simultaneous asynchronous accept requests that are queued by the operating system when listening for new TCP connections.
This setting is used to tune a TCP server for the desired performance. Having simultaneous accepts can significantly improve the rate of accepting connections (which is why it is enabled by default) but may lead to uneven load distribution in multi-process setups.
(method form
tcp:bind(address, port)
)
Bind the handle to an address and port. address
should be an IP address and
not a domain name.
When the port is already taken, you can expect to see an UV_EADDRINUSE error
from either uv.tcp_bind()
, uv.listen()
or uv.tcp_connect()
. That is, a
successful call to this function does not guarantee that the call to uv.listen()
or uv.tcp_connect()
will succeed as well.
Use a port of 0
to let the OS assign an ephemeral port. You can look it up
later using uv.tcp_getsockname()
.
(method form
tcp:getsockname()
)
Get the current address to which the handle is bound.
(method form
tcp:getpeername()
)
Get the address of the peer connected to the handle.
(method form
tcp:connect(host, port, callback) -> req
)
(method form
tcp:write_queue_size() -> size
)
Establish an IPv4 or IPv6 TCP connection.
The callback is made when the connection has been established or when a connection error happened.
local client = uv.new_tcp()
client:connect("127.0.0.1", 8080, function (err)
-- check error and carry on.
end)
Pipe handles provide an abstraction over local domain sockets on Unix and named pipes on Windows.
local pipe = uv.new_pipe(false)
pipe:bind('/tmp/sock.test')
pipe:listen(128, function()
local client = uv.new_pipe(false)
pipe:accept(client)
client:write("hello!\n")
client:close()
end)
Creates and initializes a new uv_pipe_t
. Returns the lua userdata wrapping
it. The ipc
argument is a boolean to indicate if this pipe will be used for
handle passing between processes.
Open an existing file descriptor or uv_handle_t
as a pipe.
Note: The file descriptor is set to non-blocking mode.
(method form
pipe:bind(name)
)
Bind the pipe to a file path (Unix) or a name (Windows).
Note: Paths on Unix get truncated to sizeof(sockaddr_un.sun_path) bytes, typically between 92 and 108 bytes.
(method form
pipe:connect(name, callback)
)
Connect to the Unix domain socket or the named pipe.
Note: Paths on Unix get truncated to sizeof(sockaddr_un.sun_path) bytes, typically between 92 and 108 bytes.
(method form
pipe:getsockname()
)
Returns the name of the Unix domain socket or the named pipe.
(method form
pipe:pending_instances(count)
)
Set the number of pending pipe instance handles when the pipe server is waiting for connections.
Note: This setting applies to Windows only.
(method form
pipe:pending_count()
)
Returns the pending pipe count for the named pipe.
(method form
pipe:pending_type()
)
Used to receive handles over IPC pipes.
First - call [uv.pipe_pending_count
][], if it’s > 0 then initialize a handle
of the given type, returned by [uv.pipe_pending_type
][] and call
[uv.accept(pipe, handle)
][].
TTY handles represent a stream for the console.
-- Simple echo program
local stdin = uv.new_tty(0, true)
local stdout = uv.new_tty(1, false)
stdin:read_start(function (err, data)
assert(not err, err)
if data then
stdout:write(data)
else
stdin:close()
stdout:close()
end
end)
Initialize a new TTY stream with the given file descriptor. Usually the file descriptor will be:
- 0 - stdin
- 1 - stdout
- 2 - stderr
readable, specifies if you plan on calling uv_read_start() with this stream.
stdin is readable, stdout is not.
On Unix this function will try to open /dev/tty and use it if the passed file descriptor refers to a TTY. This lets libuv put the tty in non-blocking mode without affecting other processes that share the tty.
Note: If opening /dev/tty
fails, libuv falls back to blocking writes for
non-readable TTY streams.
(method form
tty:set_mode(mode)
)
Set the TTY using the specified terminal mode.
Parameter mode
is a C enum with the following values:
-
0 - UV_TTY_MODE_NORMAL: Initial/normal terminal mode
-
1 - UV_TTY_MODE_RAW: Raw input mode (On Windows, ENABLE_WINDOW_INPUT is also enabled)
-
2 - UV_TTY_MODE_IO: Binary-safe I/O mode for IPC (Unix-only)
To be called when the program exits. Resets TTY settings to default values for the next process to take over.
This function is async signal-safe on Unix platforms but can fail with error code UV_EBUSY if you call it when execution is inside uv_tty_set_mode().
(method form
tty:get_winsize() -> w, h
)
Gets the current Window size.
UDP handles encapsulate UDP communication for both clients and servers.
Initialize a new UDP handle. The actual socket is created lazily.
(method form
udp:open(fd)
)
Opens an existing file descriptor or Windows SOCKET as a UDP handle.
Unix only: The only requirement of the sock argument is that it follows the datagram contract (works in unconnected mode, supports sendmsg()/recvmsg(), etc). In other words, other datagram-type sockets like raw sockets or netlink sockets can also be passed to this function.
The file descriptor is set to non-blocking mode.
Note: The passed file descriptor or SOCKET is not checked for its type, but it’s required that it represents a valid datagram socket.
(method form
udp:bind(host, port)
)
Bind the UDP handle to an IP address and port.
(method form
udp:getsockname()
)
Get the local IP and port of the UDP handle.
(method form
udp:set_membership(multicast_addr, interface_addr, membership)
)
Set membership for a multicast address.
multicast_addr
is multicast address to set membership for.
interface_addr
is interface address.
membership
can be the string "leave"
or "join"
.
(method form
udp:set_multicast_loop(on)
)
Set IP multicast loop flag. Makes multicast packets loop back to local sockets.
on
is a boolean.
(method form
udp:set_multicast_ttl(tty)
)
Set the multicast ttl.
ttl
is an integer 1 through 255.
(method form
udp:set_multicast_interface(interface_addr)
)
Set the multicast interface to send or receive data on.
Set broadcast on or off.
(method form
udp:set_broadcast(, on)
)
(method form
udp:set_ttl(ttl)
)
Set the time to live.
ttl
is an integer 1 through 255.
(method form
udp:send(data, host, port, callback)
)
Send data over the UDP socket. If the socket has not previously been bound
with uv_udp_bind()
it will be bound to 0.0.0.0
(the “all interfaces” IPv4
address) and a random port number.
(method form
udp:try_send(data, host, port)
)
Same as uv_udp_send()
, but won’t queue a send request if it can’t be
completed immediately.
(method form
udp:recv_start(callback)
)
Prepare for receiving data. If the socket has not previously been bound with
uv_udp_bind()
it is bound to 0.0.0.0
(the “all interfaces” IPv4 address)
and a random port number.
(method form
udp:recv_stop()
)
TODO: port docs from docs.libuv.org using functions and methods from fs_event.c
TODO: port docs from docs.libuv.org using functions and methods from fs_poll.c
TODO: port docs from docs.libuv.org using functions from fs.c
TODO: port docs from docs.libuv.org using functions from dns.c
TODO: port docs from docs.libuv.org using functions from misc.c