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region_shape.go
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region_shape.go
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/*
Copyright (C) 2014-2017 Wolfger Schramm <[email protected]>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package kiwotigo
type regionShape struct {
region *Region
visitedEdges map[*Hexagon]*[6]bool
shapePath []*Vec2
startEdgeOrder []int
}
var nextEdgeMap [6]int = [...]int{4, 5, 0, 1, 2, 3}
var defaultEdgeOrder []int = []int{0, 1, 2, 3, 4, 5}
func NewRegionShape(region *Region, shapeEdgeOrder *[]int) (shape *regionShape) {
shape = new(regionShape)
shape.region = region
shape.visitedEdges = make(map[*Hexagon]*[6]bool)
shape.shapePath = make([]*Vec2, 0)
edgeOrder := shapeEdgeOrder
if shapeEdgeOrder == nil {
edgeOrder = &defaultEdgeOrder
}
shape.startEdgeOrder = make([]int, len(*edgeOrder))
copy(shape.startEdgeOrder, *edgeOrder)
return
}
func CreateShapePath(region *Region, shapeEdgeOrder *[]int) *[]*Vec2 {
return NewRegionShape(region, shapeEdgeOrder).CreatePath()
}
func (shape *regionShape) CreatePath() *[]*Vec2 {
var edge int
hexagon := shape.region.SingleRandomShapeHexagon()
hexagon, edge = shape.nextHexagonEdge(hexagon, -1)
for hexagon != nil {
hexagon, edge = shape.nextHexagonEdge(hexagon, edge)
}
return &shape.shapePath
}
func (_ *regionShape) isOtherRegion(a, b *Region) bool {
return a == nil || b == nil || a != b
}
func (shape *regionShape) neighborHasOtherRegion(hexagon *Hexagon, neighborIndex int) bool {
hex := hexagon.Neighbor(neighborIndex)
return hex == nil || shape.isOtherRegion(hex.Region, hexagon.Region)
}
func (shape *regionShape) nextHexagonEdge(hexagon *Hexagon, startAtEdge int) (*Hexagon, int) {
//
// _1_
// 2/ \0
// 3\___/5
// 4
//
var i int
// find startAtEdge
if startAtEdge < 0 {
var i, edgeIndex int
for i, edgeIndex = range shape.startEdgeOrder {
//for i = 0; i < 6; i++ {
hex := hexagon.Neighbor(edgeIndex)
if hex == nil || shape.isOtherRegion(hex.Region, hexagon.Region) {
break
}
}
if i < len(shape.startEdgeOrder) {
startAtEdge = edgeIndex
} else {
return nil, -1
}
}
// hexagon->visitedEdges
visitedEdges, exists := shape.visitedEdges[hexagon]
if !exists {
shape.visitedEdges[hexagon] = new([6]bool)
visitedEdges = shape.visitedEdges[hexagon]
}
var edge int
for i = 0; i < 6; i++ {
edge = (startAtEdge + i) % 6
if visitedEdges[edge] {
return nil, -1
}
visitedEdges[edge] = true
if shape.neighborHasOtherRegion(hexagon, edge) {
break
}
}
if i == 6 {
return nil, 1
}
// edge <= first edge with adjacent (different|none) region
for {
shape.shapePath = append(shape.shapePath, hexagon.Vertex(edge))
visitedEdges[edge] = true
edge = (edge + 1) % 6
if !(!visitedEdges[edge] && shape.neighborHasOtherRegion(hexagon, edge)) {
break
}
}
if edge == startAtEdge || visitedEdges[edge] {
return nil, -1
}
return hexagon.Neighbor(edge), nextEdgeMap[edge]
}