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flubber has this maxSegmentLength option, which will add points to line segments until all line segments satisfy whatever number was passed to maxSegmentLength. So if you have a triangle where one side is 15 pixels long, and maxSegmentLength is 10, one extra point will be added to it in the middle. The result is a more smooth transition. The lower maxSegmentLength, the smoother the transition, but also the higher the performance penalty for adding more points.
We should:
Implement our own maxSegmentLength option
Decide what value we want to set this to by default, if we think this is desirable default behavior (if not, the default value can be infinity)
The text was updated successfully, but these errors were encountered:
flubber has this
maxSegmentLength
option, which will add points to line segments until all line segments satisfy whatever number was passed tomaxSegmentLength
. So if you have a triangle where one side is 15 pixels long, andmaxSegmentLength
is 10, one extra point will be added to it in the middle. The result is a more smooth transition. The lowermaxSegmentLength
, the smoother the transition, but also the higher the performance penalty for adding more points.We should:
maxSegmentLength
optionThe text was updated successfully, but these errors were encountered: