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<!DOCTYPE html>
<html class="no-js" lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
<link rel="stylesheet" href="css/bootstrap.min.css">
<link rel="apple-touch-icon" href="apple-touch-icon.png">
<!-- Place favicon.ico in the root directory -->
<link rel="stylesheet" href="css/main.css">
<script src="js/modernizr-2.8.3.min.js"></script>
<link href="https://fonts.googleapis.com/css?family=Anton|Teko:400,700" rel="stylesheet">
<!-- <link href="https://fonts.googleapis.com/css?family=Droid+Sans:400,700" rel="stylesheet"> -->
<title>OmniShip: Eve Online PvP Ship Reference</title>
</head>
<body>
<!--[if lt IE 8]>
<p class="browserupgrade">You are using an <strong>outdated</strong> browser. Please <a href="http://browsehappy.com/">upgrade your browser</a> to improve your experience.</p>
<![endif]-->
<div class="container nobackground"><!-- BEGIN no background -->
<div class="container" id="wrapper"><!-- BEGIN wrapper -->
<section class="col master-section">
<div class="container-fluid">
<div class="row">
<div class="col-md-3 col-xs-1 p-l-0 p-r-0 collapse in" id="sidebar">
<div class="list-group panel">
<a href="#menu1" class="list-group-item collapsed" data-toggle="collapse" data-parent="#sidebar" aria-expanded="false"><i class="fa fa-dashboard"></i> <span class="hidden-sm-down">Item 1</span> </a>
<div class="collapse" id="menu1">
<a href="#menu1sub1" class="list-group-item" data-toggle="collapse" aria-expanded="false">Subitem 1 </a>
<div class="collapse" id="menu1sub1">
<a href="#" class="list-group-item" data-parent="#menu1sub1">Subitem 1 a</a>
<a href="#" class="list-group-item" data-parent="#menu1sub1">Subitem 2 b</a>
<a href="#menu1sub1sub1" class="list-group-item" data-toggle="collapse" aria-expanded="false">Subitem 3 c </a>
<div class="collapse" id="menu1sub1sub1">
<a href="#" class="list-group-item" data-parent="#menu1sub1sub1">Subitem 3 c.1</a>
<a href="#" class="list-group-item" data-parent="#menu1sub1sub1">Subitem 3 c.2</a>
</div>
<a href="#" class="list-group-item" data-parent="#menu1sub1">Subitem 4 d</a>
<a href="#menu1sub1sub2" class="list-group-item" data-toggle="collapse" aria-expanded="false">Subitem 5 e </a>
<div class="collapse" id="menu1sub1sub2">
<a href="#" class="list-group-item" data-parent="#menu1sub1sub2">Subitem 5 e.1</a>
<a href="#" class="list-group-item" data-parent="#menu1sub1sub2">Subitem 5 e.2</a>
</div>
</div>
<a href="#" class="list-group-item" data-parent="#menu1">Subitem 2</a>
<a href="#" class="list-group-item" data-parent="#menu1">Subitem 3</a>
</div>
<a href="#" class="list-group-item collapsed" data-parent="#sidebar"><i class="fa fa-film"></i> <span class="hidden-sm-down">Item 2</span></a>
<a href="#menu3" class="list-group-item collapsed" data-toggle="collapse" data-parent="#sidebar" aria-expanded="false"><i class="fa fa-book"></i> <span class="hidden-sm-down">Item 3 </span></a>
<div class="collapse" id="menu3">
<a href="#" class="list-group-item" data-parent="#menu3">3.1</a>
<a href="#menu3sub2" class="list-group-item" data-toggle="collapse" aria-expanded="false">3.2 </a>
<div class="collapse" id="menu3sub2">
<a href="#" class="list-group-item" data-parent="#menu3sub2">3.2 a</a>
<a href="#" class="list-group-item" data-parent="#menu3sub2">3.2 b</a>
<a href="#" class="list-group-item" data-parent="#menu3sub2">3.2 c</a>
</div>
<a href="#" class="list-group-item" data-parent="#menu3">3.3</a>
</div>
<a href="#" class="list-group-item collapsed" data-parent="#sidebar"><i class="fa fa-heart"></i> <span class="hidden-sm-down">Item 4</span></a>
<a href="#" class="list-group-item collapsed" data-parent="#sidebar"><i class="fa fa-list"></i> <span class="hidden-sm-down">Item 5</span></a>
<a href="#" class="list-group-item collapsed" data-parent="#sidebar"><i class="fa fa-clock-o"></i> <span class="hidden-sm-down">Link</span></a>
<a href="#" class="list-group-item collapsed" data-parent="#sidebar"><i class="fa fa-th"></i> <span class="hidden-sm-down">Link</span></a>
<a href="#" class="list-group-item collapsed" data-parent="#sidebar"><i class="fa fa-gear"></i> <span class="hidden-sm-down">Link</span></a>
<a href="#" class="list-group-item collapsed" data-parent="#sidebar"><i class="fa fa-calendar"></i> <span class="hidden-sm-down">Link</span></a>
<a href="#" class="list-group-item collapsed" data-parent="#sidebar"><i class="fa fa-envelope"></i> <span class="hidden-sm-down">Link</span></a>
<a href="#" class="list-group-item collapsed" data-parent="#sidebar"><i class="fa fa-bar-chart-o"></i> <span class="hidden-sm-down">Link</span></a>
<a href="#" class="list-group-item collapsed" data-parent="#sidebar"><i class="fa fa-star"></i> <span class="hidden-sm-down">Link</span></a>
</div>
</div>
<!-- BEGIN MASTER HEADER -->
<div class="row">
<header class="master_header top_header col">
<h2>OmniShip: Eve Online PvP Ship Reference</h2>
</header>
</div>
<!-- END MASTER HEADER -->
<!-- BEGIN Race Icons -->
<div class="row factions">
<section class="faction_logos col-3">
<img class="shadowfilter-gold" src="images/amarr.png" alt="Amarr" width="100">
</section>
<section class="faction_logos col-3">
<img class="shadowfilter-green" src="images/gallente.png" alt="Gallente" width="100">
</section>
<section class="faction_logos col-3">
<img class="shadowfilter-blue" src="images/caldari.png" alt="Caldari" width="100">
</section>
<section class="faction_logos col-3">
<img class="shadowfilter-red" src="images/minmatar.png" alt="Minmatar" width="100">
</div>
<!-- END Race Icons -->
<!-- BEGIN Racials Resistances Section -->
<div class="row">
<section class="ship col-3">
<button class="btn btn-amarr" data-toggle="modal" data-target="#amarr">EM/Thermal</button>
<!-- BEGIN Amarr Modal -->
<div class="modal fade" id="amarr">
<div class="modal-dialog">
<div class="modal-content">
<div class="modal-body">
<div class="card">
<div class="card-header card-header-amarr"><img class="card-img-damage" src="images/amarr.png" width=80 alt="Amarr image"><h1>Amarr Damage Types</h1>
</div>
<div class="card-block pb-2">
<h3 class="card-title card-bold amarr-top">Damage to Resist:</h3>
<h5 class="card-text"><em>#1: Electromagnetic (EM)</em></h5>
<h5 class="card-text"><em>#2: Thermal</em></h5><br>
<h3 class="card-title card-bold amarr-top">Tech I Vulnerabilities (armor):</h3>
<h5 class="card-text"><em>#1: Explosive</em></h5>
<h5 class="card-text"><em>#2 Kinetic</em></h5><br>
<h5 class="card-title">Drones to Use:</h5>
<h5 class="card-title">➵ #1: Minmatar Drones (faster/less DPS)</h5>
<h5 class="card-title">➵ #2: Caldari Drones (slower/more DPS)</h5><br>
<h5 class="card-title">Missiles to Use:</h5>
<h5 class="card-title">➵ Nova/Scourge</h5><br>
<h5 class="card-title">Projectiles to Use:</h5>
<h5 class="card-title">➵ Fusion/Quake/Hail</h5><br>
<p>See each ship for T2+ vulnerabilities<br><a href="https://wiki.eveuniversity.org/Natural_resistances" target="_blank">More details can also be found here.</a></p>
<a href="#" class="btn card-button btn-amarr" data-dismiss="modal">Close</a>
</div><!-- card block -->
</div><!-- card -->
</div><!-- modal body -->
</div><!-- modal content -->
</div><!-- modal dialog -->
</div><!-- modal fade -->
<!-- END Amarr Modal -->
</section>
<section class="ship col-3">
<button class="btn btn-gallente" data-toggle="modal" data-target="#gallente">Kinetic</button>
<!-- BEGIN Gallente Modal -->
<div class="modal fade" id="gallente">
<div class="modal-dialog">
<div class="modal-content">
<div class="modal-body">
<div class="card">
<div class="card-header card-header-gallente"><img class="card-img-damage" src="images/gallente.png" width=80 alt="Gallente logo"><h1>Gallente Damage Types</h1>
</div>
<div class="card-block pb-2">
<h3 class="card-title card-bold gallente">Damage to Resist:</h3>
<h5 class="card-text"><em>#1: Kinetic</em></h5>
<h5 class="card-text"><em>#2: Thermal</em></h5><br>
<h3 class="card-title card-bold gallente">Tech I Vulnerabilities (armor):</h3>
<h5 class="card-text"><em>#1: Explosive</em></h5>
<h5 class="card-text"><em>#2 Thermal/Kinetic</em></h5><br>
<h5 class="card-title">Drones to Use:</h5>
<h5 class="card-title">➵ #1: Minmatar Drones (faster/less DPS)</h5>
<h5 class="card-title">➵ #2: Amarr Drones (slower/more DPS)</h5><br>
<h5 class="card-title">Missiles to Use:</h5>
<h5 class="card-title">➵ Nova/Inferno</h5><br>
<h5 class="card-title">Projectiles to Use:</h5>
<h5 class="card-title">➵ Phased Plasma/Quake/Barrage</h5><br>
<p>See each ship for T2+ vulnerabilities<br><a href="https://wiki.eveuniversity.org/Natural_resistances" target="_blank">More details can also be found here.</a></p>
<a href="#" class="btn card-button btn-gallente" data-dismiss="modal">Close</a>
</div><!-- card block -->
</div><!-- card -->
</div><!-- modal body -->
</div><!-- modal content -->
</div><!-- modal dialog -->
</div><!-- modal fade -->
<!-- END Gallente Modal -->
</section>
<section class="ship col-3">
<button class="btn btn-caldari" data-toggle="modal" data-target="#caldari">Kinetic/Thermal</button>
<!-- BEGIN Caldari Modal -->
<div class="modal fade" id="caldari">
<div class="modal-dialog">
<div class="modal-content">
<div class="modal-body">
<div class="card">
<div class="card-header card-header-caldari"><img class="card-img-damage" src="images/caldari.png" width=80 alt="Gallente logo"><h1>Caldari Damage Types</h1>
</div>
<div class="card-block pb-2">
<h3 class="card-title card-bold caldari">Damage to Resist:</h3>
<h5 class="card-text"><em>#1: Kinetic</em></h5>
<h5 class="card-text"><em>#2: Thermal</em></h5><br>
<h3 class="card-title card-bold caldari">Tech I Vulnerabilities (shield):</h3>
<h5 class="card-text"><em>#1: Electromatic (EM)</em></h5>
<h5 class="card-text"><em>#2 Thermal</em></h5><br>
<h5 class="card-title">Drones to Use:</h5>
<h5 class="card-title">➵ #1: Amarr Drones (faster/less DPS)</h5>
<h5 class="card-title">➵ #2: Gallente Drones (slower/more DPS)</h5><br>
<h5 class="card-title">Missiles to Use:</h5>
<h5 class="card-title">➵ Mjolnir/Inferno</h5><br>
<h5 class="card-title">Projectiles to Use:</h5>
<h5 class="card-title">➵ Phased Plasma/Quake/Barrage</h5><br>
<p>See each ship for T2+ vulnerabilities<br><a href="https://wiki.eveuniversity.org/Natural_resistances" target="_blank">More details can also be found here.</a></p>
<a href="#" class="btn card-button btn-caldari" data-dismiss="modal">Close</a>
</div><!-- card block -->
</div><!-- card -->
</div><!-- modal body -->
</div><!-- modal content -->
</div><!-- modal dialog -->
</div><!-- modal fade -->
<!-- END Caldari Modal -->
</section>
<section class="ship col-3">
<button class="btn btn-minmatar" data-toggle="modal" data-target="#minmatar">Explosive</button>
<!-- BEGIN Minmatar Modal -->
<div class="modal fade" id="minmatar">
<div class="modal-dialog">
<div class="modal-content">
<div class="modal-body">
<div class="card">
<div class="card-header card-header-minmatar"><img class="card-img-damage" src="images/minmatar.png" width=80 alt="Minmater logo"><h1>Minmater Damage Types</h1>
</div>
<div class="card-block pb-2">
<h3 class="card-title card-bold minmatar">Damage to Resist:</h3>
<h5 class="card-text"><em>#1: Thermal</em></h5>
<h5 class="card-text"><em>#2: Explosive</em></h5><br>
<h3 class="card-title card-bold minmatar">Tech I Vulnerabilities (shield):</h3>
<h5 class="card-text"><em>#1: Electromagnetic (EM)</em></h5>
<h5 class="card-text"><em>#2 Thermal</em></h5><br>
<h5 class="card-title">Drones to Use:</h5>
<h5 class="card-title">➵ #1: Amarr Drones (faster/less DPS)</h5>
<h5 class="card-title">➵ #2: Gallente Drones (slower/more DPS)</h5><br>
<h5 class="card-title">Missiles to Use:</h5>
<h5 class="card-title">➵ Mjolnir/Inferno</h5><br>
<h5 class="card-title">Projectiles to Use:</h5>
<h5 class="card-title">➵ Phased Plasma/Quake/Hail</h5><br>
<p>See each ship for T2+ vulnerabilities<br><a href="https://wiki.eveuniversity.org/Natural_resistances" target="_blank">More details can also be found here.</a></p>
<a href="#" class="btn card-button btn-minmatar" data-dismiss="modal">Close</a>
</div><!-- card block -->
</div><!-- card -->
</div><!-- modal body -->
</div><!-- modal content -->
</div><!-- modal dialog -->
</div><!-- modal fade -->
<!-- END Minmater Modal -->
</section>
</div>
<!-- END Racials Resistances Section -->
<!-- BEGIN Racials Weapons Section -->
<div class="row">
<section class="ship col-3">
<button class="btn btn-amarr" data-toggle="modal" data-target="#amarr-weapons">Energy</button>
<!-- BEGIN Amarr Modal -->
<div class="modal fade" id="amarr-weapons">
<div class="modal-dialog">
<div class="modal-content">
<div class="modal-body">
<div class="card">
<div class="card-header card-header-amarr"><img class="card-img-damage" src="images/amarr.png" width=80 alt="Amarr image"><h1>Amarr Weapon Types</h1>
</div>
<div class="card-block pb-2">
<h3 class="card-title card-bold amarr-top">Long Range: Beam</h3>
<p class="card-text"><em>Longest: Aurora (T2)</em></p>
<p class="card-text"><em>Long: Microwave</em></p>
<p class="card-text"><em>Medium: I.N. Multifrequency (T2)</em></p>
<p class="card-text"><em>Shortest: Gleam (T2)</em></p>
<h3 class="card-title card-bold amarr-top">Short Range: Pulse</h3>
<p class="card-text"><em>Medium: Scorch (T2)</em></p>
<p class="card-text"><em>Short: I.N. Multifrequency (T2)</em></p>
<p class="card-text"><em>Use Conflag for slower close targets.</em></p>
<h5 class="card-title">➵ Highest damage against weak natural resists of shields (Caldari & Minmatar)</h5>
<h5 class="card-title">➵ Lowest damage against strong natural resists of armor (Amarr & gallente)</h5>
<h5 class="card-title">➵ Highest CPU requirement of all weapons</h5>
<h5 class="card-title">➵ Heat Sink modules increase lasers' damage and rate of fire.</h5>
<h5 class="card-title">➵ Crystals: Long-range lose tracking/DPS. Short range gain tracking/DPS</h5>
<p class="card-text"><a href="http://imgur.com/c08RJ" target="_blank">Recognizing Weapons is Critical.</a><br><a href="http://dl.eve-files.com/media/corp/Azual/turret_reference_chart_highres.jpg" target="_blank">Hi-res version.</a></p>
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<section class="ship col-3">
<button class="btn btn-gallente" data-toggle="modal" data-target="#gallente-weapons">Hybrid</button>
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<div class="card-header card-header-gallente"><img class="card-img-damage" src="images/gallente.png" width=80 alt="Gallente logo"><h1>Gallente Weapon Types</h1>
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<div class="card-block pb-2">
<h3 class="card-title card-bold gallente">Long Range: Rails</h3>
<p class="card-text"><em>Longest: Spike (T2)</em></p>
<p class="card-text"><em>Shortest: Javelin (T2)</em></p>
<h3 class="card-title card-bold gallente">Short Range: Blasters</h3>
<p class="card-text"><em>Default: Caldari Navy Antimatter</em></p>
<p class="card-text"><em>Longest: Null (T2)</em></p>
<p class="card-text"><em>Shortest: Void (T2) - usually for cruisers, etc.</em></p>
<h5 class="card-title">➵ Highest damage against weak natural resists of shields (Caldari & Minmatar)</h5>
<h5 class="card-title">➵ Hybrid turrets have to be regularly loaded with fresh ammunition.</h5>
<h5 class="card-title">➵ Many Gallente and some Caldari ships use hybrid turrets.</h5>
<h5 class="card-title">➵ Gallente is more suited to blasters while Caldari to rails (there are exceptions - Hecate and Rokh).</h5>
<h5 class="card-title">➵ Ammo: Long-range lose tracking/DPS. Short range gain tracking/DPS</h5>
<p class="card-text"><a href="http://imgur.com/c08RJ" target="_blank">Recognizing Weapons is Critical.</a><br><a href="http://dl.eve-files.com/media/corp/Azual/turret_reference_chart_highres.jpg" target="_blank">Hi-res version.</a></p>
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<section class="ship col-3">
<button class="btn btn-caldari" data-toggle="modal" data-target="#caldari-weapons">Missile</button>
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<div class="card-header card-header-caldari"><img class="card-img-damage" src="images/caldari.png" width=80 alt="Griffin image"><h1>Caldari Weapon Types</h1>
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<div class="card-block pb-2">
<h3 class="card-title card-bold caldari">Missile Types</h3>
<p class="card-text"><em>Rockets: Base 4.5km (13km)</em></p>
<p class="card-text"><em>Light Missiles: Base 19km (36km)</em></p>
<p class="card-text"><em>Heavy Assault Missiles: Base 7.5km (20km)</em></p>
<p class="card-text"><em>Heavy Missiles: Base 21km (40km)</em></p>
<p class="card-text"><em>Torpedoes: Base 9km (50km)</em></p>
<p class="card-text"><em>Cruise Missiles: Base 65km (200km)</em></p>
<p class="card-text"><em>Bombs: 30km AOE damage</em></p>
<h3 class="card-title card-bold caldari">Missile Damage Types:</h3>
<p class="card-text"><em>Electromagnetic (EM): Mjolnir</em></p>
<p class="card-text"><em>Thermal: Inferno</em></p>
<p class="card-text"><em>Kinetic: Scourge</em></p>
<p class="card-text"><em>Thermal: Nova</em></p>
<h4 class="card-title caldari">For Light, Heavy, Cruise Launchers:</h4>
<p class="card-text"><em>Precision: for small/fast targets (Tech II)</em></p>
<p class="card-text"><em>Fury: for large/slow targets (Tech II)</em></p>
<h4 class="card-title caldari">For Rocket, Heavy Assault, Torpedo Launchers:</h4>
<p class="card-text"><em>Javelin: longer range/lower DPS (Tech II)</em></p>
<p class="card-text"><em>Rage: for shorter range/higher DPS (Tech II)</em></p>
<p class="card-text"><em>NOTE: Rage rockets are typically too slow for frigates so use faction ammo for small, fast ships.</em></p>
<h5 class="card-title">➵ Missile range is determined by velocity and flight time (no falloff).</h5>
<h5 class="card-title">➵ Missile damage is determined by velocity and sig radius of the target, and explosion radius, explosion velocity and damage reduction factor.</h5>
<h5 class="card-title">➵ Missiles fire more slowly than turrets and have a travel time, but higher volley.</h5>
<h5 class="card-title">➵ Launchers have a reload time. You can stop firing and reload at any time.</h5>
<h5 class="card-title">➵ Faction ammo from least damage bonus to highest: Guristas, Caldari Navy, Dread Guristas.</h5>
<p class="card-text"><a href="http://imgur.com/c08RJ" target="_blank">Recognizing Weapons is Critical.</a><br><a href="http://dl.eve-files.com/media/corp/Azual/turret_reference_chart_highres.jpg" target="_blank">Hi-res version.</a></p>
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<button class="btn btn-minmatar" data-toggle="modal" data-target="#projectiles">Projectile</button>
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<div class="card-header card-header-minmatar"><img class="card-img-damage" src="images/minmatar.png" width=80 alt="Minmatar Logo"><h1>Minmatar Weapon Types</h1>
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<div class="card-block pb-2">
<h3 class="card-title card-bold amarr-top">Long Range: Artillery</h3>
<p class="card-text"><em>Longest: Tremor (T2)</em></p>
<p class="card-text"><em>Shortest: Quake (T2)</em></p>
<h3 class="card-title card-bold amarr-top">Short Range: Autocannon</h3>
<p class="card-text"><em>Longest: Barrage (T2 - most used but nerfed now)</em></p>
<p class="card-text"><em>Shortest: Hail (T2)</em></p>
<p class="card-text"><em>R.F. Fusion for Explosive holes</em></p>
<p class="card-text"><em>R.F. EMP for EM holes</em></p>
<p class="card-text"><em>R.F. Phased Plasma for Thermal holes</em></p>
<h5 class="card-title">➵ Tech II ammo only produces kinetic and explosive damage.</h5>
<h5 class="card-title">➵ Projectile turrets have to be regularly loaded with fresh ammunition.</h5>
<h5 class="card-title">➵ Artillery turrets tend to have the best alpha strike.</h5>
<h5 class="card-title">➵ Autocannon turrets have short optimal ranges but very long falloff.</h5>
<h5 class="card-title">➵ Used primarily by Minmatar ships, low slot gyrostabalizers increase DPS.</h5>
<p class="card-text"><a href="http://imgur.com/c08RJ" target="_blank">Recognizing Weapons is Critical.</a><br><a href="http://dl.eve-files.com/media/corp/Azual/turret_reference_chart_highres.jpg" target="_blank">Hi-res version.</a></p>
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</div>
<!-- END Racials Weapons Section -->
<!-- BEGIN Racials Drone Section -->
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<section class="ship col-3">
<button class="btn btn-amarr" data-toggle="modal" data-target="#amarr-drones">Amarr Drones</button>
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<div class="card-header card-header-amarr"><img class="card-img-damage" src="images/amarr.png" width=80 alt="Amarr image"><h1>Amarr Drone Types</h1>
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<div class="card-block pb-2">
<h3 class="card-title card-bold amarr-top">Light Drones (5m3)</h3>
<h3 class="card-title">Acolyte</h3>
<p class="card-text"><em>Use for frigates/destroyers</em></p>
<h3 class="card-title card-bold amarr-top">Medium Drones (10m3)</h3>
<h3 class="card-title">Infiltrator</h3>
<p class="card-text"><em>Use for cruisers/battlecruisers</em></p>
<h3 class="card-title card-bold amarr-top">Heavy Drones (25m3)</h3>
<h3 class="card-title">Praetor</h3>
<p class="card-text"><em>Use for battlecruisers/battleships</em></p>
<h5 class="card-title">➵ #1: Electromagnetic (EM)</h5>
<h5 class="card-title">➵ #2: Thermal (integrated/augmented)</h5>
<h5 class="card-title">➵ Amarr: Second fastest and third DPS (orbit further - apply dmg better).</h5>
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<section class="ship col-3">
<button class="btn btn-gallente" data-toggle="modal" data-target="#gallente-drones">Gallente Drones</button>
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<div class="card-header card-header-gallente"><img class="card-img-damage" src="images/gallente.png" width=80 alt="Gallente logo"><h1>Gallente Drone Types</h1>
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<div class="card-block pb-2">
<h3 class="card-title card-bold gallente">Light Drones (5m3)</h3>
<h3 class="card-title">Hobgoblin</h3>
<p class="card-text"><em>Use for frigates/destroyers</em></p>
<h3 class="card-title card-bold gallente">Medium Drones (10m3)</h3>
<h3 class="card-title">Hammerhead</h3>
<p class="card-text"><em>Use for cruisers/battlecruisers</em></p>
<h3 class="card-title card-bold gallente">Heavy Drones (25m3)</h3>
<h3 class="card-title">Ogre</h3>
<p class="card-text"><em>Use for battlecruisers/battleships</em></p>
<h5 class="card-title">➵ #1: Thermal</h5>
<h5 class="card-title">➵ #2: Kinetic (integrated/augmented)</h5>
<h5 class="card-title">➵ Gallente: Highest Damage but the Slowest drones.</h5>
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<button class="btn btn-caldari" data-toggle="modal" data-target="#caldari-drones">Caldari Drones</button>
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<div class="card-header card-header-caldari"><img class="card-img-damage" src="images/caldari.png" width=80 alt="Gallente logo"><h1>Caldari Drone Types</h1>
</div>
<div class="card-block pb-2">
<h3 class="card-title card-bold caldari">Light Drones (5m3)</h3>
<h3 class="card-title">Hornet</h3>
<p class="card-text"><em>Use for frigates/destroyers</em></p>
<h3 class="card-title card-bold caldari">Medium Drones (10m3)</h3>
<h3 class="card-title">Vespa</h3>
<p class="card-text"><em>Use for cruisers/battlecruisers</em></p>
<h3 class="card-title card-bold caldari">Heavy Drones (25m3)</h3>
<h3 class="card-title">Wasp</h3>
<p class="card-text"><em>Use for battlecruisers/battleships</em></p>
<h5 class="card-title">➵ #1: Kinetic</h5>
<h5 class="card-title">➵ #2: Thermal (integrated/augmented)</h5>
<h5 class="card-title">➵ Caldari: Third fastest and second DPS (orbit further - apply dmg better).</h5>
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<button class="btn btn-minmatar" data-toggle="modal" data-target="#minmatar-drones">Minmatar Drones</button>
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</div>
<div class="card-block pb-2">
<h3 class="card-title card-bold amarr-top">Light Drones (5m3)</h3>
<h3 class="card-title">Warriors</h3>
<p class="card-text"><em>Use for frigates/destroyers</em></p>
<h3 class="card-title card-bold amarr-top">Medium Drones (10m3)</h3>
<h3 class="card-title">Valkyrie</h3>
<p class="card-text"><em>Use for cruisers/battlecruisers</em></p>
<h3 class="card-title card-bold amarr-top">Heavy Drones (25m3)</h3>
<h3 class="card-title">Berserker</h3>
<p class="card-text"><em>Use for battlecruisers/battleships</em></p>
<h5 class="card-title">➵ #1: Explosive</h5>
<h5 class="card-title">➵ #2: Kinetic (integrated/augmented)</h5>
<h5 class="card-title">➵ Minmatar: Fastest but the lowest DPS drones.</h5>
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<!-- END Racials Drone Section -->
<hr>
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<img class="float-left bracket-icon" src="images/frigate.png" width="60px" alt="Frigates Symbol"><h1>T1 Frigates</h1>
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<button class="btn btn-amarr" data-toggle="modal" data-target="#executioner">Executioner</button>
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<div class="card-block pb-2">
<h3 class="card-title card-bold amarr-top">Amarr T1 Tackle Frigate</h3>
<p class="card-text"><small class="text-muted">Bonuses to <b>Small Energy Turret</b><br>Bonuses to <b>Propulsion Jamming</b></small></p>
<p class="card-text"><em>Weapons Fit A: Pulse Lasers w/ Scram</em><br>Typically a scram but sometimes a point.</p>
<p class="card-text"><em>Weapons Fit B: Beam Lasers w/ Point</em><br>With infrared kites out to 20km.</p>
<h4 class="card-title card-bold amarr">Armor Tank - Scram Kiter/Kiter</h4>
<h4 class="card-title card-bold amarr">Optimal: 3.5km Falloff: 6km</h4>
<h4 class="card-title card-bold amarr">PULSE DPS: 148 Volley: 234</h4>
<p class="card-text"><small class="text-muted">Armor: 563 | EHP: 2,300 | Velocity: 3,500+ m/sec</small></p>
<p class="card-text">High utility slot can have a NOS used at 6k, yet it has the highest cap regen frigate in the game.</p>
<h5 class="card-title">➵ Optimum is to scram-kite using multifrequency at 3.5km with scram/web.</h5>
<h5 class="card-title">➵ Against brawlers will try to kite out to 11km with scorch and overheat scram/web.</h5>
<h5 class="card-title">➵ Against kiters will try to slingshot to get scram/web and stay under guns.</h5>
<h5 class="card-title card-bold amarr">➵ Assuming pulse fit, get to 0km with cap pressure OR keep them at range out past 11km.</h5>
<h5 class="card-title">➵ Typically an Explosive/Kinetic hole.</h5>
<p class="card-text"><a href="https://o.smium.org/loadout/149808" target="_blank">Osmium Fit</a></p>
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<div class="card-block pb-2">
<h3 class="card-title card-bold gallente">Gallente T1 Tackle Frigate</h3>
<p class="card-text"><small class="text-muted">Bonuses to <b>Small Hybrid Turret (good falloff range)</b><br>Bonuses to <b>Propulsion Jamming</b></small></p>
<p class="card-text"><em>Weapons Fit A: Light Neutron Blasters</em><br>Meant to brawl, but good scram kiter.</p>
<p class="card-text"><em>Weapons Fit B: Ion Blasters or Electron Blasters</em><br>These are weaker weapons, and tracking not much better, but allows a NOS/Neut in top utility slot.</p>
<h4 class="card-title card-bold amarr">Armor Tank - Brawler/Scram Kiter</h4>
<h4 class="card-title card-bold amarr">Optimal: 3.2++km Falloff: 11km</h4>
<h4 class="card-title card-bold amarr">BLASTER DPS: 140 Volley: 215</h4>
<p class="card-text"><small class="text-muted">Armor: 438 | EHP: 2,600 | Velocity: 3,500+ m/sec</small></p>
<p class="card-text">Blasters have better range with falloff bonus even beating autocannons on a Rifter hull.</p>
<h5 class="card-title">➵ Optimum is to brawl using Antimatter with scram/web.</h5>
<h5 class="card-title">➵ Against brawlers will try to scram kite out to 6-10km with null and overheat scram/web.</h5>
<h5 class="card-title">➵ Against kiters will try to slingshot to get scram/web and stay under guns.</h5>
<h5 class="card-title card-bold amarr">➵ Assuming blaster fit, get to 0km OR keep them at range out past 11km.</h5>
<h5 class="card-title">➵ Typically an Explosive hole.</h5>
<p class="card-text"><a href="https://o.smium.org/loadout/149813" target="_blank">Osmium Fit</a></p>
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<div class="card-block pb-2">
<h3 class="card-title card-bold caldari">Caldari T1 Tackle Frigate</h3>
<p class="card-text"><small class="text-muted">Bonuses to <b>Kinetic Light Missile and Rocket Damage</b><br>Bonuses to <b>Propulsion Jamming</b></small></p>
<p class="card-text"><em>Weapons Fit A: Light missiles</em><br>Longer-range missiles for kiting.</p>
<p class="card-text"><em>Weapons Fit B: Rockets</em><br>Close-range missiles for scram kiting.</p>
<h4 class="card-title card-bold amarr">Shield Tank - Kiter/Scram Kiter</h4>
<h4 class="card-title card-bold amarr">Max Missile Range: 42km</h4>
<h4 class="card-title card-bold amarr">MISSILE DPS: 55 Volley: 472</h4>
<p class="card-text"><small class="text-muted">Shield: 1,800 | EHP: 2,800 | Velocity: 3,460 m/sec</small></p>
<p class="card-text">Missiles have better range than rockets allowing Condor's to be great kiters well outside point range if needed.</p>
<p class="card-text">Likely using kinetic missiles due to bonus damage.</p>
<h5 class="card-title">➵ Optimum is to kite using precision missiles at 20km with point.</h5>
<h5 class="card-title">➵ Against brawlers will keep range and may switch to Fury/Faction.</h5>
<h5 class="card-title">➵ Against kiters will try to move in under guns as no tracking loss.</h5>
<h5 class="card-title card-bold amarr">➵ Assuming missile fit, get to optimum (if rockets, can kite outside short range).</h5>
<h5 class="card-title">➵ Typically an EM/Thermal hole.</h5>
<p class="card-text"><a href="https://o.smium.org/loadout/149899" target="_blank">Osmium Fit</a></p>
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<button class="btn btn-minmatar" data-toggle="modal" data-target="#slasher">Slasher</button>
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<div class="card-header card-header-minmatar"><img class="card-img-top" src="images/585.png" width=80 alt="Slasher image"><h1>Slasher</h1>
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<div class="card-block pb-2">
<h3 class="card-title card-bold minmatar">Minmatar T1 Tackle Frigate</h3>
<p class="card-text"><small class="text-muted">Bonuses to <b>Small Projectile Turrets</b><br>Bonuses to <b>Propulsion Jamming</b></small></p>
<p class="card-text"><em>Weapons Fit A: Autocannons.</em></p>
<p class="card-text"><em>Weapons Fit B: Artillery.</em><br>All variations of mids, sometimes a TD with repper in lows.</p>
<h4 class="card-title card-bold amarr">Shield Tank - Brawler/Scram Kiter</h4>
<h4 class="card-title card-bold amarr">Optimal: 1.5k Falloff: 9k</h4>
<h4 class="card-title card-bold amarr">ARTILLERY DPS: 58.3 Volley: 141</h4>
<p class="card-text"><small class="text-muted">Shield: 2,870 | EHP: 4,000 | Velocity: 3,769 m/sec</small></p>
<p class="card-text">Fastest base speed of the T1 frigates. Slashers will come in fast and try to get under your guns.</p>
<p class="card-text">Good tackling larger ships - speed tank.</p>
<h5 class="card-title">➵ Optimum is brawl using Hail, etc. at 1.5km with scram/web.</h5>
<h5 class="card-title">➵ Against brawlers will try to kite out to 9km due to long falloff bonus.</h5>
<h5 class="card-title">➵ Against kiters will try to slingshot to get scram/web and stay under guns.</h5>
<h5 class="card-title card-bold amarr">➵ Assuming autocannon fit, get to 0km OR keep them at range out past 9km.</h5>
<h5 class="card-title">➵ Typically an EM/Thermal hole.</h5>
<p class="card-text"><a href="https://o.smium.org/loadout/149900" target="_blank">Osmium Fit</a></p>
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<section class="ship col-3">
<button class="btn btn-amarr" data-toggle="modal" data-target="#punisher">Punisher</button>
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<div class="card-header card-header-amarr"><img class="card-img-top" src="images/597.png" width=80 alt="Punisher image"><h1>Punisher</h1>
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<div class="card-block pb-2">
<h3 class="card-title card-bold amarr-top">Amarr T1 Combat Frigate</h3>
<p class="card-text"><small class="text-muted">Bonuses to <b>Small Energy Turret</b><br>Bonuses to <b>Armor Resistances</b></small></p>
<p class="card-text"><em>Weapons Fit A: Pulse Lasers</em><br>All tank brawler. Some use active tank.</p>
<p class="card-text"><em>Weapons Fit B: Blasters</em><br>This is very rare as no bonuses.</p>
<h4 class="card-title card-bold amarr">Armor Tank - Brawler</h4>
<h4 class="card-title card-bold amarr">Optimal: 3.9km Falloff: 7km</h4>
<h4 class="card-title card-bold amarr">PULSE DPS: 119 Volley: 300</h4>
<p class="card-text"><small class="text-muted">Armor: 1,250 | EHP: 6,400 | Velocity: 2,600 m/sec</small></p>
<p class="card-text">This is the Amarr defensive version of the combat frigates.</p>
<p class="card-text">Pulse lasers also get Scorch which gives the ship an optimal of 10km with a falloff of 13km.</p>
<h5 class="card-title">➵ Optimum is brawl using multifrequency at 4km with scram/web.</h5>
<h5 class="card-title">➵ Against brawlers will try to kite out to 10km with scorch.</h5>
<h5 class="card-title">➵ Against kiters will try to slingshot to get scram/web and stay under guns.</h5>
<h5 class="card-title card-bold amarr">➵ Assuming pulse fit, get to 0km with cap pressure OR keep them at range out past 13km.</h5>
<h5 class="card-title">➵ Typically an Explosive/Kinetic hole.</h5>
<p class="card-text"><a href="https://o.smium.org/loadout/149917" target="_blank">Osmium Fit</a></p>
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<button class="btn btn-gallente" data-toggle="modal" data-target="#incursus">Incursus</button>
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<div class="card-block pb-2">
<h3 class="card-title card-bold gallente">Gallente T1 Combat Frigate</h3>
<p class="card-text"><small class="text-muted">Bonuses to <b>Armor Repairer</b><br>Bonuses to <b>Small Hybrid Turret</b></small></p>
<p class="card-text"><em>Weapons Fit A: Light Neutron Blasters</em><br>Great to fit with a speedy hull (quite fast).</p>
<p class="card-text"><em>Weapons Fit B: Ion Blasters or Electron Blasters</em><br>This is very rare they are weaker weapons - tracking not much better.</p>
<h4 class="card-title card-bold amarr">Armor Tank - Brawler/Scram Kiter</h4>
<h4 class="card-title card-bold amarr">Optimal: 1.1km Falloff: 4.2km</h4>
<h4 class="card-title card-bold amarr">BLASTER DPS: 120 Volley: 270</h4>
<h4 class="card-title card-bold amarr">Drones: 5Mbit @ 5m³</h4>
<p class="card-text"><small class="text-muted">Armor: 562 | EHP: 4,200 | Velocity: 3,450 m/sec</small></p>
<p class="card-text">This is the Gallente defensive version of the combat frigates.</p>
<p class="card-text">No range bonus on blasters so a short optimal.</p>
<h5 class="card-title">➵ Optimum is brawl using Antimatter at 1.5km with scram/web.</h5>
<h5 class="card-title">➵ Against brawlers will switch to null, and try to move to max scram range.</h5>
<h5 class="card-title">➵ Against kiters will try to slingshot to get scram/web and stay under guns.</h5>
<h5 class="card-title card-bold amarr">➵ Assuming blaster fit, get to max scram range OR keep at range out past 9km.</h5>
<h5 class="card-title">➵ Typically an Explosive hole.</h5>
<p class="card-text"><a href="https://o.smium.org/loadout/150016" target="_blank">Osmium Fit</a></p>
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<button class="btn btn-caldari" data-toggle="modal" data-target="#merlin">Merlin</button>
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<div class="card-block pb-2">
<h3 class="card-title card-bold caldari">Caldari T1 Combat Frigate</h3>
<p class="card-text"><small class="text-muted">Bonuses to <b>Small Hybrid Turret Damage</b><br>Bonuses to <b>Shield Resistances</b></small></p>
<p class="card-text"><em>Weapons Fit A: Light Neutron Blasters</em><br>Possibly missles, but unlikely.</p>
<p class="card-text"><em>Weapons Fit B: Ion Blasters or Partical Accelerators </em><br>These are lower powered blasters.</p>
<h4 class="card-title card-bold amarr">Shield Tank - Brawler</h4>
<h4 class="card-title card-bold amarr">Optimal: 1.1km Falloff: 4.2km</h4>
<h4 class="card-title card-bold amarr">BLASTER DPS: 176 Volley: 397</h4>
<p class="card-text"><small class="text-muted">Shield: 1,625 | EHP: 5,820 | Velocity: 3,110 m/sec</small></p>
<p class="card-text">This is the Caldari defensive version of the combat frigates.</p>
<p class="card-text">This is one of the slowest frigates in the game, so although powerful it can be avoided.</p>
<p class="card-text">Do not underestimate it and get close. Will easily take out Confessors, Thrashers, Sabres, Hicates, etc. at 0km.</p><h5 class="card-title">➵ Optimum is brawl using Antimatter at 1km with scram/web.</h5>
<h5 class="card-title">➵ Against brawlers will switch to null, and try to move to max scram range.</h5>
<h5 class="card-title">➵ Against kiters will try to slingshot to get scram/web and stay under guns.</h5>
<h5 class="card-title card-bold amarr">➵ Assuming blaster fit, get to max scram range OR keep at range out past 9km.</h5>
<h5 class="card-title">➵ Typically an EM/Thermal hole.</h5>
<p class="card-text"><a href="https://o.smium.org/loadout/150024" target="_blank">Osmium Fit</a></p>
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<button class="btn btn-minmatar" data-toggle="modal" data-target="#breacher">Breacher</button>
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<div class="card-block pb-2">
<h3 class="card-title card-bold minmatar">Minmatar T1 Combat Frigate</h3>
<p class="card-text"><small class="text-muted">Bonuses to <b>Light Missile and Rocket rate of fire</b><br>Bonuses to <b>Shield Booster amount</b></small></p>
<p class="card-text"><em>Weapons Fit A: Rockets.</em></p>
<p class="card-text"><em>Weapons Fit B: Missiles.</em><br>However, the Breacher is better at scram kiting.</p>
<h4 class="card-title card-bold amarr">Dual Tank - Scram Kiter</h4>
<h4 class="card-title card-bold amarr">Rocket Max Range: 7,350m</h4>
<h4 class="card-title card-bold amarr">ROCKET DPS: 140 Volley: 337</h4>
<h4 class="card-title card-bold amarr">Drones: 5Mbit @ 5m³</h4>
<p class="card-text"><small class="text-muted">Shield/Armor: 1,062 | EHP: 3,000 | Velocity: 3,178 m/sec</small></p>
<p class="card-text">This is the Minmatar defensive version of the combat frigates.</p>
<p class="card-text">Good damage and fast but low range.</p>
<h5 class="card-title">➵ Optimum is to scram-kite using rage rockets at 6.5km with scram/web.</h5>
<h5 class="card-title">➵ Against brawlers will try to keep at max scram/web range.</h5>
<h5 class="card-title">➵ Against kiters will try to hold range with scram/web.</h5>
<h5 class="card-title card-bold amarr">➵ Assuming rocket fit, get to 0km OR keep them at range out past 7.5km.</h5>
<h5 class="card-title">➵ Typically an EM/Thermal hole.</h5>
<p class="card-text"><a href="https://o.smium.org/loadout/150037" target="_blank">Osmium Dual-Tank Fit</a></p>
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<button class="btn btn-amarr" data-toggle="modal" data-target="#tormentor">Tormentor</button>
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<div class="card-header card-header-amarr"><img class="card-img-top" src="images/591.png" width=80 alt="Executioner image"><h1>Tormentor</h1>
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<div class="card-block pb-2">
<h3 class="card-title card-bold amarr-top">Amarr T1 Combat Frigate</h3>
<p class="card-text"><small class="text-muted">Bonuses to <b>Small Energy Turrets</b></small></p>
<p class="card-text"><em>Weapons Fit A: Pulse Lasers</em><br>This is the basic fit.</p>
<p class="card-text"><em>Weapons Fit B: Beam Lasers</em><br>This allows 8km optimal. Uses an AB fit to counter tracking problems with beams and control range.</p>
<h4 class="card-title card-bold amarr">Armor Tank - Scram Kiter</h4>
<h4 class="card-title card-bold amarr">Optimal: 4.3km Falloff: 8.1km</h4>
<h4 class="card-title card-bold amarr">PULSE DPS: 143 Volley: 324</h4>
<h4 class="card-title card-bold amarr">Drones: 10Mbit @ 20m³</h4>
<p class="card-text"><small class="text-muted">Armor: 1,340 | EHP: 3,300 | Velocity: 3,000 m/sec</small></p>
<p class="card-text">This is Amarr's offensive combat frigate. Does blaster DPS at 8km. May be the strongest FW frigate in the game.</p>
<p class="card-text">Pulse lasers also get Scorch which gives the ship an optimal of 11km with a falloff of 13km.</p>
<h5 class="card-title">➵ Optimum is to scram-kite using multifrequency at 4.5km with scram/web.</h5>
<h5 class="card-title">➵ Against brawlers will try to kite out to 13km with scorch and overheat scram/web.</h5>
<h5 class="card-title">➵ Against kiters will try to slingshot to get scram/web and stay under guns.</h5>
<h5 class="card-title card-bold amarr">➵ Assuming pulse fit, get to 0km with cap pressure OR keep them at range out past 13km. Can shoot drones as well.</h5>
<h5 class="card-title">➵ Typically an Explosive/Kinetic hole.</h5>
<p class="card-text"><a href="https://o.smium.org/loadout/149923" target="_blank">Osmium Fit Pulse</a><br><a href="https://o.smium.org/loadout/150003">Osmium Fit Beam</a></p>
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<div class="card-header card-header-gallente"><img class="card-img-top" src="images/593.png" width=80 alt="Tristan image"><h1>Tristan</h1>
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<div class="card-block pb-2">
<h3 class="card-title card-bold gallente">Gallente T1 Combat Frigate</h3>
<p class="card-text"><small class="text-muted">Bonuses to <b>Small Hybrid Turret Tracking</b><br>Bonuses to <b>Drone Hitpoints and Tracking</b></small></p>
<p class="card-text"><em>Weapons Fit A: Railguns</em><br>A setup to scram kite/kite.</p>
<p class="card-text"><em>Weapons Fit B: Light Neutron Blasters</em><br>A setup to brawl.</p>
<h4 class="card-title card-bold amarr">Armor Tank - Brawler>>Kiter</h4>
<h4 class="card-title card-bold amarr">Optimal Kiter: 12km Falloff: 18km</h4>
<h4 class="card-title card-bold amarr">RAILGUN DPS: 195 Volley: 454</h4>
<h4 class="card-title card-bold amarr">Drones: 25Mbit @ 40m³</h4>
<p class="card-text"><small class="text-muted">Armor: 743 | EHP: 3,650 | Velocity: 2,950 or 950 m/sec (AB)</small></p>
<p class="card-text">This is the Gallente offensive version of the combat frigates.</p>
<p class="card-text">The Tristan is so versatile, it can be fitted any number of ways. The kiting fit is one of the strongest in the game.</p>
<p class="card-text">The Tristan is a brawling-type ship that can kite.</p>
<h5 class="card-title card-bold amarr">➵ If a brawling Tristan, get out of its range.</h5>
<h5 class="card-title card-bold amarr">➵ If a kiting Tristan, close range and lock down.</h5>
<h5 class="card-title card-bold amarr">➵ If a neuting Tristan, get outside of neuting range.</h5>
<h5 class="card-title card-bold amarr">➵ Kill their drones as they provide most of the Tristan's damage.</h5>
<h5 class="card-title">➵ Fairly solid, but can be an Explosive hole.</h5>
<a href="https://o.smium.org/loadout/150020">Osmium Brawling Tristan</a><br>
<p class="card-text"><a href="https://o.smium.org/loadout/150021" target="_blank">Osmium Scram Kiting Tristan</a></p>
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<div class="card-block pb-2">
<h3 class="card-title card-bold caldari">Caldari T1 Combat Frigate</h3>
<p class="card-text"><small class="text-muted">Bonuses to <b>Light Missile and Rocket Damage</b><br>Bonuses to <b>Light Missile and Rocket Max Velocity</b></small></p>
<p class="card-text"><em>Weapons Fit A: Rocket Launcher IIs</em><br>Short-range missiles.</p>
<p class="card-text"><em>Weapons Fit B: Longer-range missiles</em><br>You can kite with it, but it's slow.</p>
<h4 class="card-title card-bold amarr">Shield Tank - Scram Kiter</h4>
<h4 class="card-title card-bold amarr">Max Rocket Range: 11km</h4>
<h4 class="card-title card-bold amarr">ROCKET DPS: 163 Volley: 367</h4>
<p class="card-text"><small class="text-muted">Shield: 1,750 | EHP: 4,764 | Velocity: 2,791 m/sec</small></p>
<p class="card-text">This is the Caldari offensive version of the combat frigates.</p>
<h5 class="card-title">➵ Optimum is to scram-kite using bonused rockets with high DPS Rage out to 7.5+km with scram/web.</h5>
<h5 class="card-title">➵ Against brawlers will try to kite out to 11km and overheat scram/web.</h5>
<h5 class="card-title">➵ Against kiters will try to slingshot to get scram/web and stay under guns, but it's very slow.</h5>
<h5 class="card-title card-bold amarr">➵ Assuming rocket fit, get to 0km OR keep them at range out past 11km.</h5>
<h5 class="card-title">➵ Typically an EM/Thermal hole.</h5>
<p class="card-text"><a href="https://o.smium.org/loadout/150029" target="_blank">Osmium Fit</a></p>
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<div class="card-block pb-2">
<h3 class="card-title card-bold minmatar">Minmatar T1 Combat Frigate</h3>
<p class="card-text"><small class="text-muted">Bonuses to <b>Small Projectile Turret damage</b><br>Bonuses to <b>Small Projectile Turret falloff</b></small></p>
<p class="card-text"><em>Weapons Fit A: Autocannons.</em></p>
<p class="card-text"><em>Weapons Fit B: Artillery.</em><br> Used less ofter for an arty kitey fit.</p>
<h4 class="card-title card-bold amarr">Armor Tank - Scram Kiter</h4>
<h4 class="card-title card-bold amarr">Optimal: 1.5km (5km) Falloff: 16km</h4>
<h4 class="card-title card-bold amarr">ARTILLERY DPS: 100 Volley: 244</h4>
<p class="card-text"><small class="text-muted">Armor: 563 | EHP: 2,955 | Velocity: 3,213 m/sec</small></p>
<p class="card-text">This is the Minmatar offensive version of the combat frigates.</p>
<p class="card-text">Considered to be a very weak frigate now.</p>
<h5 class="card-title">➵ Optimum is to scram-kite using autocannon at 5-7km with scram/web with falloff bonus.</h5>
<h5 class="card-title">➵ Against brawlers will try to get to max scram range and overheat scram/web.</h5>
<h5 class="card-title">➵ Against kiters will try to slingshot to get scram/web and stay under guns.</h5>
<h5 class="card-title card-bold amarr">➵ Assuming autocannon fit, get to 0km OR keep them at range out past 16km.</h5>
<h5 class="card-title">➵ Typically an Explosive/Kinetic hole as armor.</h5>
<p class="card-text"><a href="https://o.smium.org/loadout/150038" target="_blank">Osmium Fit</a></p>
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