diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp index 36c00665fce8..d0c186fb298b 100644 --- a/scene/3d/vehicle_body_3d.cpp +++ b/scene/3d/vehicle_body_3d.cpp @@ -160,11 +160,11 @@ real_t VehicleWheel3D::get_suspension_rest_length() const { } void VehicleWheel3D::set_suspension_travel(real_t p_length) { - m_maxSuspensionTravelCm = p_length / 0.01; + m_maxSuspensionTravel = p_length; } real_t VehicleWheel3D::get_suspension_travel() const { - return m_maxSuspensionTravelCm * 0.01; + return m_maxSuspensionTravel; } void VehicleWheel3D::set_suspension_stiffness(real_t p_value) { @@ -429,8 +429,8 @@ real_t VehicleBody3D::_ray_cast(int p_idx, PhysicsDirectBodyState3D *s) { wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelRadius; //clamp on max suspension travel - real_t minSuspensionLength = wheel.m_suspensionRestLength - wheel.m_maxSuspensionTravelCm * real_t(0.01); - real_t maxSuspensionLength = wheel.m_suspensionRestLength + wheel.m_maxSuspensionTravelCm * real_t(0.01); + real_t minSuspensionLength = wheel.m_suspensionRestLength - wheel.m_maxSuspensionTravel; + real_t maxSuspensionLength = wheel.m_suspensionRestLength + wheel.m_maxSuspensionTravel; if (wheel.m_raycastInfo.m_suspensionLength < minSuspensionLength) { wheel.m_raycastInfo.m_suspensionLength = minSuspensionLength; } diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h index f1df83b3b8e6..ce913f152d59 100644 --- a/scene/3d/vehicle_body_3d.h +++ b/scene/3d/vehicle_body_3d.h @@ -50,7 +50,7 @@ class VehicleWheel3D : public Node3D { Vector3 m_wheelAxleCS; // const or modified by steering real_t m_suspensionRestLength = 0.15; - real_t m_maxSuspensionTravelCm = 20.0; + real_t m_maxSuspensionTravel = 0.2; real_t m_wheelRadius = 0.5; real_t m_suspensionStiffness = 5.88;