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Releases: soupday/cc_blender_tools

CC/iC Blender Tools 1.6.0

16 Jun 06:16
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1.6.0

  • Rigifying character keeps meta-rig and allows for Re-Rigifying the control rig from the meta-rig.
    • Useful for re-aligning bones, re-positioning face rig, etc...
  • First draft of (optional) Dual Specular skin shader (Eevee & Cycles) with specular micro details.
  • Added build options to generate drivers for Jaw, Eyes and Head bones from facial expression shape keys.
  • Added build option to generate drivers for all expression shape keys driven from the body mesh shape keys.
    • Which means only the expressions on the body mesh need to be updated/animated.
  • Fix to turn off vertex colours in hair materials when hair mesh has blank vertex colour data (i.e. all zero).
  • Facial Expression shape key value range expanded to -1.5 - 1.5 (except for eye look shape keys)
  • Characters exported with Mouth Open as Morph, now correctly detects the body mesh.
  • Fix to support sphere colliders in collisions shapes.
  • Some additional lighting arrangements: Authority and Blur Warm.

CC/iC Blender Tools

28 Apr 05:24
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1.5.8.5

  • Fixes:
    • Fix to empty transforms or deleted objects in export.
    • Fix to transfer vertex weights leaving working copies behind.
    • Some object management UI corrections.
    • Fix to bake path when exporting character converted from generic with materials added after conversion.
    • Fix to replace selected bones from hair cards.
    • Fix cloth settings error in detect physics.
    • Fix CC4 spring bones creation.
    • Fix to exports of objects which originally had duplicate object names.
    • Fix to import collider parenting crash when using Blender versions before 3.5
    • Fix to UI panel in 2.93.
    • Fix to collider generation in 2.93
    • Fix to collider generation when Rigifying when posed.

1.5.8

  • Spring Bones:
    • Blender spring bone rigid body simulation added for spring bone hair rigs.
    • Spring bone simulation controls.
    • Hair spring bone chain renaming.
    • Bone generation truncate and smoothing parameters.
    • Added support for not quad grid poly mesh hair cards, should work with any hair mesh.
    • Rigid body colliders for the spring bones that use the collision shapes from character creator.
    • Rigify update for spring bone system.
    • FK, IK and tweak bones for spring rigs.
    • Rigify and spring bone UI updates.
    • Baking spring bone simulation and animation into new animations
    • Exporting rigified spring bone characters and animations, including the rigid body simulation as animation.
  • Cloth Physics overhaul:
    • Physics UI update.
    • Better mapping of PhysX weight map to blender vertex pin weights.
    • Physics presets updates, mass, tension and bending to better simulate the cloth type and work more consistently with external forces.
    • Cloth physics preset detection on import.
    • UI tools for point cache baking.
    • Fixes to weightmap paint mode resetting texture.
    • Browse button for painted weightmap, so you can find it.
    • Weightmap assignment fix for materials with the same base name.
  • Sculpt / Mesh:
    • Character geometry transfer to shape-keys function.
  • Character Objects:
    • Add object to character (from another character) now copies the object into the new character.
    • Transfer weight maps now works when posed to effectively parent in place target mesh.
  • Other:
    • Fix to eye close slider.

CC/iC Blender Tools

22 Apr 14:41
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1.5.8.4

  • Fixes:
    • Fix to empty transforms or deleted objects in export.
    • Fix to transfer vertex weights leaving working copies behind.
    • Some object management UI corrections.
    • Fix to bake path when exporting character converted from generic with materials added after conversion.
    • Fix to replace selected bones from hair cards.
    • Fix cloth settings error in detect physics.
    • Fix CC4 spring bones creation.
    • Fix to exports of objects which originally had duplicate object names.

1.5.8

  • Spring Bones:
    • Blender spring bone rigid body simulation added for spring bone hair rigs.
    • Spring bone simulation controls.
    • Hair spring bone chain renaming.
    • Bone generation truncate and smoothing parameters.
    • Added support for not quad grid poly mesh hair cards, should work with any hair mesh.
    • Rigid body colliders for the spring bones that use the collision shapes from character creator.
    • Rigify update for spring bone system.
    • FK, IK and tweak bones for spring rigs.
    • Rigify and spring bone UI updates.
    • Baking spring bone simulation and animation into new animations
    • Exporting rigified spring bone characters and animations, including the rigid body simulation as animation.
  • Cloth Physics overhaul:
    • Physics UI update.
    • Better mapping of PhysX weight map to blender vertex pin weights.
    • Physics presets updates, mass, tension and bending to better simulate the cloth type and work more consistently with external forces.
    • Cloth physics preset detection on import.
    • UI tools for point cache baking.
    • Fixes to weightmap paint mode resetting texture.
    • Browse button for painted weightmap, so you can find it.
    • Weightmap assignment fix for materials with the same base name.
  • Sculpt / Mesh:
    • Character geometry transfer to shape-keys function.
  • Character Objects:
    • Add object to character (from another character) now copies the object into the new character.
    • Transfer weight maps now works when posed to effectively parent in place target mesh.
  • Other:
    • Fix to eye close slider.

CC/iC Blender Tools

08 Mar 03:16
8d1d5bb
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1.5.7

  • Hair bone de-duplication.
  • Bones from grease pencil lines or hair card generation now replaces (matching) existing bones.
  • Grease Pencil lines generated only from active grease pencil layer, allowing for better organization.
  • Added some color space fallbacks when using different color space configurations.

CC/iC Blender Tools

06 Mar 06:19
a3eaea6
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1.5.6

  • Relative wrinkle strengths for individual wrinkle maps implemented.
  • Overall wrinkle strength and curve power slider added the head material parameters.
  • Competing wrinkle maps now use additive blending to solve overlap.
  • Brow correction added for brow raise + brow compress wrinkles.
  • Generated images not yet saves are auto-saved for export (so they get included).
  • Add custom bone function for hair rigging.

CC/iC Blender Tools

28 Feb 20:01
d7e5991
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1.5.5

  • Flow maps added to wrinkle map system.
  • Better texture limiting for the head material.
  • Fix to export crash when a texture field is missing in the JSON data.
  • Corrupted JSON data detection and error report on import/build.
    • In some cases resetting the collision shapes in CC4 will fix corrupted JSON data.

CC/iC Blender Tools

22 Feb 16:08
49636b3
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1.5.4

  • Wrinkle Map system implemented.
    • Characters with wrinkle maps will setup wrinkle shaders in the head material automatically.
    • Preferences for Build Wrinkle Maps.
  • OpenColorIO ACES color space support.
    • ACES color space overrides.
  • Optional Texture Packing and Texture limits added to reduce number of textures in imported materals.
    • Some systems can have very low texture limits (i.e. only 8 on some OSX systems) this can help import full CC4 characters.
    • Preferences for pack and/or limit textures.
  • Body sculpting updated:
    • All sculpting modes work on a copy of the character.
    • Multi-res applied base shape copied back to original character in a way that preserves existing shape keys.
    • AO Map added to baking, layers and export.
    • Additional strength, definiation and mix mode controls added to layer ui.
  • Spring Bone Hair Rigging (Cloth Rigging to follow)
    • Added initial Hair curve extraction from hair cards.
    • Spring bone hair generation from selected hair cards or greased pencil lines on surface.
    • Hair card weight binding fine tuning controls.
    • Hair cards are weighted individualy to neighboring bones and uniformly across to avoid lateral stretch and behaves more like cloth physics implementations.
    • Spring bone generation from grease pencil lines.
  • Fixes:
    • Some extra transparency material detection.
    • Fix to hand & finger bone roll alignment when bind pose has arms and hands at a steep downward angle.
    • Fix to partial material name matching errors from ActorCore and AccuRig.
    • Export bake socket fix for Blender 3.4+.
    • Shapekey locks will be disabled and all shapekeys reset to zero on character export.

CC/iC Blender Tools

23 Dec 02:04
e45b540
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1.5.3

  • Fix to retarget baking in Blender 3.4 not baking pose bones to rigify armature action.
  • Fix to Rigify motion export bone root name.

CC/iC Blender Tools

06 Dec 21:44
71676c3
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1.5.2

  • Rigify IK-FK influence controls replicated in Rigging panel.
  • Fix to material setup error caused by missing normal map data.

CC/iC Blender Tools

24 Nov 13:57
0463329
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1.5.1

  • Fix to Generic character export.
  • Fix to Generic converted character export.

1.5.0

  • Rigify export mesh and/or animation overhaul.
  • Smoothing groups added to export file dialog options.
  • Support for CC4 Plugin, facial expression and viseme data export.
  • Fix to legacy hair detection & scalp detection.
  • Very slight subsurface added to scalp to prevent the dark/blueish artifacts on skin.
  • Fix to bump maps connecting to normal sockets.
  • Eye limbus darkness recalculated.
  • Initial attempt at exporting Blender 3.3 Curve hair on characters via Alembic export.