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GAME.Designer.cs
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namespace YINSH
{
partial class Game
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.panel = new System.Windows.Forms.Panel();
this.SuspendLayout();
//
// panel
//
this.panel.BackColor = System.Drawing.SystemColors.ControlLightLight;
this.panel.Dock = System.Windows.Forms.DockStyle.Fill;
this.panel.Location = new System.Drawing.Point(0, 0);
this.panel.Name = "panel";
this.panel.Size = new System.Drawing.Size(578, 579);
this.panel.TabIndex = 0;
this.panel.Paint += new System.Windows.Forms.PaintEventHandler(this.Panel_Paint);
this.panel.MouseClick += new System.Windows.Forms.MouseEventHandler(this.Panel_MouseClick);
this.panel.MouseMove += new System.Windows.Forms.MouseEventHandler(this.Panel_MouseMove);
//
// Game
//
this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
this.BackColor = System.Drawing.SystemColors.ControlLightLight;
this.ClientSize = new System.Drawing.Size(578, 579);
this.Controls.Add(this.panel);
this.DoubleBuffered = true;
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "Game";
this.Text = "Game";
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Panel panel;
}
}