You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
An incredibly minor bug within the Death Egg SMPS which causes the voice in FM4 to not be set to $02 when looping, so it still uses voice $03. The fix I found while maintaining accuracy to the FM3 channel is to change the jump from the loop to the start of the FM channel. From this: smpsJump DEZ_Loop03
To this: smpsJump DEZ_FM4
On line 106 of the SMPS to accurately fix the bug accordingly as it is in FM3. Figured it'd be a slight bug worth documenting, similar to the bug with Sky Chase Zone's SMPS not correctly setting instruments when looping.
An incredibly minor bug within the Death Egg SMPS which causes the voice in FM4 to not be set to $02 when looping, so it still uses voice $03. The fix I found while maintaining accuracy to the FM3 channel is to change the jump from the loop to the start of the FM channel. From this:
smpsJump DEZ_Loop03
To this:
smpsJump DEZ_FM4
On line 106 of the SMPS to accurately fix the bug accordingly as it is in FM3. Figured it'd be a slight bug worth documenting, similar to the bug with Sky Chase Zone's SMPS not correctly setting instruments when looping.
s2disasm/sound/music/8A - DEZ.asm
Line 106 in 094b0b7
The text was updated successfully, but these errors were encountered: