You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Converting formats, I've been able to get all three working in SonLVL (albeit with slight source modification for Ristar).
Ristar's level format is very similar to Sonic 1, although plenty of things are compressed into a unique "Star" format. DRX has more info on the format. Additionally, bit flags in the chunk blocks are assigned differently, such as flipping.
For Crackers and Chaotix, this is more similar to Sonic 2/3. Chunks and blocks can load just fine, but you'll need to manually define the level size in the program to load the level. The collision indexes are also inverted.
In all of these, the background is split off into it's own files.
I hope easy access to all of this can be done in the future!!
The text was updated successfully, but these errors were encountered:
Converting formats, I've been able to get all three working in SonLVL (albeit with slight source modification for Ristar).
Ristar's level format is very similar to Sonic 1, although plenty of things are compressed into a unique "Star" format. DRX has more info on the format. Additionally, bit flags in the chunk blocks are assigned differently, such as flipping.
For Crackers and Chaotix, this is more similar to Sonic 2/3. Chunks and blocks can load just fine, but you'll need to manually define the level size in the program to load the level. The collision indexes are also inverted.
In all of these, the background is split off into it's own files.
I hope easy access to all of this can be done in the future!!
The text was updated successfully, but these errors were encountered: