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Sorry, what are you referring to, specifically? The aspect ratio of what component?
If it's a game, I don't know that there's a universal way to set a game aspect ratio. You might be able to do this with your window manager, but I'm not sure.
If it's about GameScope, we don't currently support calculating the corresponding 16:9 width from the height.
If this is about something else, please give more details and I'll try to answer.
Sorry, what are you referring to, specifically? The aspect ratio of what component?
If it's a game, I don't know that there's a universal way to set a game aspect ratio. You might be able to do this with your window manager, but I'm not sure.
If it's about GameScope, we don't currently support calculating the corresponding 16:9 width from the height.
If this is about something else, please give more details and I'll try to answer.
Specifically I'm trying to not have to have to stretch the image to the screen with gamescope when I use the superdepth 3d reshade shader because it's only half resolution horizontally. However I know it's not being rendered at half resolution by the game / shader because If I zoom in using the XR gaming (glasses) plugin you can see all the detail and there's no horizontal shimmering.
I thought there might be a way to prepend an aspect ratio layer.
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