From eeea44b98287841ee18a2dcde3345ce6eda405f7 Mon Sep 17 00:00:00 2001 From: Shubh Porwal <83606943+shubh73@users.noreply.github.com> Date: Mon, 12 Aug 2024 16:28:10 +0530 Subject: [PATCH] fix: suggested changes MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Patrycja KaliƄska <59940332+patrycjakalinska@users.noreply.github.com> --- docs/docs/fundamentals/manual-gestures/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/docs/fundamentals/manual-gestures/index.md b/docs/docs/fundamentals/manual-gestures/index.md index 7978320263..09f6c54530 100644 --- a/docs/docs/fundamentals/manual-gestures/index.md +++ b/docs/docs/fundamentals/manual-gestures/index.md @@ -57,6 +57,6 @@ And that's all! As you can see using manual gestures is really easy but as you c ## Modifying existing gestures -While manual gestures open great possibilities we are aware that reimplementing pinch or rotation from scratch just because you need to activate in specific circumstances or require position of the fingers, would be a waste of time as those gestures are already available. Therefore, can use touch events with every gesture to extract more information about gesture than what is provided in the events. We also added a `manualActivation` modifier on all continuous gestures, which prevents the gesture it is applied to from activating automatically, giving you full control over its behavior. +While manual gestures open great possibilities we are aware that reimplementing pinch or rotation from scratch just because you need to activate in specific circumstances or require position of the fingers, would be a waste of time as those gestures are already available. Therefore, you can use touch events with every gesture to extract more detailed information about the gesture than what the basic events alone provide. We also added a `manualActivation` modifier on all continuous gestures, which prevents the gesture it is applied to from activating automatically, giving you full control over its behavior. This functionality makes another highly requested feature possible: drag after long press. Simply set `manualActivation` to `true` on a `PanGesture` and use `StateManager` to fail the gesture if the user attempts to drag the component sooner than the duration of the long press.