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default look #53
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The base log encoding is designed that way for interchange. The default Blender configuration screwed it up, and includes the Base Contrast. It should not. The rest of the other issues is because Blender’s colour pipeline is a cluster. If more folks cared, it might get fixed. To be clear, Blender’s viewport is broken if it doesn’t support looks. |
thanks for the quick answer. So if I understand it right, there is no way to modify the config.ocio from your version to define a default look? Your work is really awesome, it would be sad to have it limited forever because of a quick and dirty implementation. From what I understand in the Blender's log, it defaults to "none" because it doesn't find the look it looks for. So if 'none' on filmic side could be "base contrast", then it would work for the viewport while still allowing to choose log encoding for the final render. I know it's a bit hacky, but it's still better than current situation. |
You could modify it by adding a stanza and a look. The question is why? Why is the viewport busted? Better to have more knowledgeable people focus on getting the software fixed, not having hacky workarounds. Until more people step up and keep the focus on a proper pixel pipeline, those things will remain broken forever. |
When using this version of Filmic with Blender 2.8, it defaults to none for the look in viewport, making it very flat. Changing look in color management panel doesn't influence viewport, only render. What should I modify (in Blender or config.ocio) to make the default look to be base contrast for example? It seems to be very helpful for final render to use log, but if it breaks viewport, it's hard to work with.
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